Alternate Control Styles Support (#554)
* add mouse controller * support different control styles in options deprecate old input check methods * fully functional input actions system * btsds InputAction * blue bear InputAction * more games fix bugs with some input related systems * coin toss re-toss * cheer readers touch * dog ninja touch * multiple games * last of the easy games' touch * more specialized games * specialized games 2 * finish ktb games * remove legacy settings disclaimer * "only" two games left * karate man touch * rockers touch still needs fixes and bad judge strum * DSGuy flicking animation * playstyle chart property * improve performance of minigame preloading * improve look of cursor make assetbundles use chunk-based compression refactor assetbundle loading methods a bit * prime conductor stream playback to stabilize seeking operations * fix air rally swing on pad release * use virtual mouse pointer * add UniTask * make BeatAction use UniTask * implement UniTask to replace some coroutines * add touch style UI elements and effects games now support the ability to define two cursor colours if they need split screen touch inputs * update plugins and buildscript * implement thresholded pointer position clipping * fix clamping * instant show / hide fix discord game SDK crashes
|
@ -22,7 +22,7 @@ namespace UnityBuilderAction
|
|||
string appName = PlayerSettings.productName;
|
||||
// Get filename.
|
||||
string path = EditorUtility.SaveFilePanel("Build out WINDOWS to...", "", appName, "exe");
|
||||
Build( BuildTarget.StandaloneWindows, 0, path);
|
||||
Build( BuildTarget.StandaloneWindows64, 0, path);
|
||||
}
|
||||
|
||||
[MenuItem("File/Build Linux")]
|
||||
|
@ -225,7 +225,7 @@ namespace UnityBuilderAction
|
|||
{
|
||||
Directory.CreateDirectory(assetBundleDirectory);
|
||||
}
|
||||
BuildPipeline.BuildAssetBundles(assetBundleDirectory, BuildAssetBundleOptions.ForceRebuildAssetBundle, buildTarget);
|
||||
BuildPipeline.BuildAssetBundles(assetBundleDirectory, BuildAssetBundleOptions.ForceRebuildAssetBundle | BuildAssetBundleOptions.ChunkBasedCompression, buildTarget);
|
||||
|
||||
BuildSummary buildSummary = BuildPipeline.BuildPlayer(buildPlayerOptions).summary;
|
||||
ReportSummary(buildSummary);
|
||||
|
|
|
@ -9,14 +9,47 @@ using UnityEngine;
|
|||
|
||||
public class CreateAssetBundles
|
||||
{
|
||||
[MenuItem("Assets/Build AssetBundles")]
|
||||
static void BuildAllAssetBundles()
|
||||
[MenuItem("Assets/Build AssetBundles/Current Platform")]
|
||||
static void BuildAllAssetBundlesCurrPlatform()
|
||||
{
|
||||
string assetBundleDirectory = "Assets/StreamingAssets";
|
||||
if (!Directory.Exists(Application.streamingAssetsPath))
|
||||
{
|
||||
Directory.CreateDirectory(assetBundleDirectory);
|
||||
string assetBundleDirectory = "Assets/StreamingAssets";
|
||||
if (!Directory.Exists(Application.streamingAssetsPath))
|
||||
{
|
||||
Directory.CreateDirectory(assetBundleDirectory);
|
||||
}
|
||||
BuildPipeline.BuildAssetBundles(assetBundleDirectory, BuildAssetBundleOptions.ChunkBasedCompression, EditorUserBuildSettings.activeBuildTarget);
|
||||
}
|
||||
BuildPipeline.BuildAssetBundles(assetBundleDirectory, BuildAssetBundleOptions.None, EditorUserBuildSettings.activeBuildTarget);
|
||||
|
||||
[MenuItem("Assets/Build AssetBundles/Windows")]
|
||||
static void BuildAllAssetBundlesWindows()
|
||||
{
|
||||
string assetBundleDirectory = "Assets/StreamingAssets/Windows";
|
||||
if (!Directory.Exists(Application.streamingAssetsPath))
|
||||
{
|
||||
Directory.CreateDirectory(assetBundleDirectory);
|
||||
}
|
||||
BuildPipeline.BuildAssetBundles(assetBundleDirectory, BuildAssetBundleOptions.ChunkBasedCompression, BuildTarget.StandaloneWindows);
|
||||
}
|
||||
|
||||
[MenuItem("Assets/Build AssetBundles/Linux")]
|
||||
static void BuildAllAssetBundlesLinux()
|
||||
{
|
||||
string assetBundleDirectory = "Assets/StreamingAssets/Linux";
|
||||
if (!Directory.Exists(Application.streamingAssetsPath))
|
||||
{
|
||||
Directory.CreateDirectory(assetBundleDirectory);
|
||||
}
|
||||
BuildPipeline.BuildAssetBundles(assetBundleDirectory, BuildAssetBundleOptions.ChunkBasedCompression, BuildTarget.StandaloneLinux64);
|
||||
}
|
||||
|
||||
[MenuItem("Assets/Build AssetBundles/Mac")]
|
||||
static void BuildAllAssetBundlesMacOS()
|
||||
{
|
||||
string assetBundleDirectory = "Assets/StreamingAssets/Mac";
|
||||
if (!Directory.Exists(Application.streamingAssetsPath))
|
||||
{
|
||||
Directory.CreateDirectory(assetBundleDirectory);
|
||||
}
|
||||
BuildPipeline.BuildAssetBundles(assetBundleDirectory, BuildAssetBundleOptions.ChunkBasedCompression, BuildTarget.StandaloneOSX);
|
||||
}
|
||||
}
|
|
@ -1,5 +1,5 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 46ec8bf5775b6af429f16d7140f02d54
|
||||
guid: 744658200b40eb54595b8aaf092485cc
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
BIN
Assets/Plugins/Discord/Plugins/aarch64/discord_game_sdk.bundle
Normal file
|
@ -1,12 +1,12 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 53ce567e644ef4880b1db00e550aa797
|
||||
guid: 96fc096f6b288424faf79ea974b7041e
|
||||
PluginImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
iconMap: {}
|
||||
executionOrder: {}
|
||||
defineConstraints: []
|
||||
isPreloaded: 1
|
||||
isPreloaded: 0
|
||||
isOverridable: 0
|
||||
isExplicitlyReferenced: 0
|
||||
validateReferences: 1
|
||||
|
@ -16,44 +16,36 @@ PluginImporter:
|
|||
second:
|
||||
enabled: 0
|
||||
settings:
|
||||
Exclude Android: 0
|
||||
Exclude Editor: 0
|
||||
Exclude Linux64: 1
|
||||
Exclude OSXUniversal: 0
|
||||
Exclude Win: 1
|
||||
Exclude Win64: 1
|
||||
Exclude iOS: 0
|
||||
- first:
|
||||
Android: Android
|
||||
second:
|
||||
enabled: 1
|
||||
settings:
|
||||
CPU: ARMv7
|
||||
- first:
|
||||
Any:
|
||||
second:
|
||||
enabled: 1
|
||||
enabled: 0
|
||||
settings: {}
|
||||
- first:
|
||||
Editor: Editor
|
||||
second:
|
||||
enabled: 1
|
||||
settings:
|
||||
CPU: AnyCPU
|
||||
CPU: ARM64
|
||||
DefaultValueInitialized: true
|
||||
OS: AnyOS
|
||||
OS: OSX
|
||||
- first:
|
||||
Standalone: Linux64
|
||||
second:
|
||||
enabled: 0
|
||||
settings:
|
||||
CPU: None
|
||||
CPU: x86_64
|
||||
- first:
|
||||
Standalone: OSXUniversal
|
||||
second:
|
||||
enabled: 1
|
||||
settings:
|
||||
CPU: AnyCPU
|
||||
CPU: ARM64
|
||||
- first:
|
||||
Standalone: Win
|
||||
second:
|
||||
|
@ -66,15 +58,6 @@ PluginImporter:
|
|||
enabled: 0
|
||||
settings:
|
||||
CPU: x86_64
|
||||
- first:
|
||||
iPhone: iOS
|
||||
second:
|
||||
enabled: 1
|
||||
settings:
|
||||
AddToEmbeddedBinaries: false
|
||||
CPU: AnyCPU
|
||||
CompileFlags:
|
||||
FrameworkDependencies:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
BIN
Assets/Plugins/Discord/Plugins/aarch64/discord_game_sdk.dylib
Normal file
|
@ -0,0 +1,63 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 84f8495f7ca76e94c9e4bfe9675f534c
|
||||
PluginImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
iconMap: {}
|
||||
executionOrder: {}
|
||||
defineConstraints: []
|
||||
isPreloaded: 0
|
||||
isOverridable: 0
|
||||
isExplicitlyReferenced: 0
|
||||
validateReferences: 1
|
||||
platformData:
|
||||
- first:
|
||||
: Any
|
||||
second:
|
||||
enabled: 0
|
||||
settings:
|
||||
Exclude Editor: 0
|
||||
Exclude Linux64: 1
|
||||
Exclude OSXUniversal: 0
|
||||
Exclude Win: 1
|
||||
Exclude Win64: 1
|
||||
- first:
|
||||
Any:
|
||||
second:
|
||||
enabled: 0
|
||||
settings: {}
|
||||
- first:
|
||||
Editor: Editor
|
||||
second:
|
||||
enabled: 1
|
||||
settings:
|
||||
CPU: ARM64
|
||||
DefaultValueInitialized: true
|
||||
OS: OSX
|
||||
- first:
|
||||
Standalone: Linux64
|
||||
second:
|
||||
enabled: 0
|
||||
settings:
|
||||
CPU: x86_64
|
||||
- first:
|
||||
Standalone: OSXUniversal
|
||||
second:
|
||||
enabled: 1
|
||||
settings:
|
||||
CPU: ARM64
|
||||
- first:
|
||||
Standalone: Win
|
||||
second:
|
||||
enabled: 0
|
||||
settings:
|
||||
CPU: x86
|
||||
- first:
|
||||
Standalone: Win64
|
||||
second:
|
||||
enabled: 0
|
||||
settings:
|
||||
CPU: x86_64
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -45,7 +45,7 @@ PluginImporter:
|
|||
second:
|
||||
enabled: 1
|
||||
settings:
|
||||
CPU: AnyCPU
|
||||
CPU: x86_64
|
||||
- first:
|
||||
Standalone: Win
|
||||
second:
|
|
@ -11,6 +11,16 @@ PluginImporter:
|
|||
isExplicitlyReferenced: 0
|
||||
validateReferences: 1
|
||||
platformData:
|
||||
- first:
|
||||
: Any
|
||||
second:
|
||||
enabled: 0
|
||||
settings:
|
||||
Exclude Editor: 1
|
||||
Exclude Linux64: 0
|
||||
Exclude OSXUniversal: 0
|
||||
Exclude Win: 0
|
||||
Exclude Win64: 0
|
||||
- first:
|
||||
Any:
|
||||
second:
|
||||
|
@ -21,18 +31,19 @@ PluginImporter:
|
|||
second:
|
||||
enabled: 0
|
||||
settings:
|
||||
CPU: x86
|
||||
CPU: AnyCPU
|
||||
DefaultValueInitialized: true
|
||||
OS: Windows
|
||||
- first:
|
||||
Standalone: Linux64
|
||||
second:
|
||||
enabled: 0
|
||||
enabled: 1
|
||||
settings:
|
||||
CPU: None
|
||||
- first:
|
||||
Standalone: OSXUniversal
|
||||
second:
|
||||
enabled: 0
|
||||
enabled: 1
|
||||
settings:
|
||||
CPU: x86
|
||||
- first:
|
||||
|
@ -44,7 +55,7 @@ PluginImporter:
|
|||
- first:
|
||||
Standalone: Win64
|
||||
second:
|
||||
enabled: 0
|
||||
enabled: 1
|
||||
settings:
|
||||
CPU: None
|
||||
userData:
|
||||
|
|
BIN
Assets/Plugins/JSL/.DS_Store
vendored
|
@ -130,13 +130,13 @@ public static class JSL
|
|||
public delegate void ConnectionCallback(int handle);
|
||||
public delegate void DeconnectionCallback(int handle, bool isConnected);
|
||||
|
||||
[DllImport("JoyShockLibrary")]
|
||||
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern int JslConnectDevices();
|
||||
[DllImport("JoyShockLibrary")]
|
||||
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern int JslGetConnectedDeviceHandles(int[] deviceHandleArray, int size);
|
||||
[DllImport("JoyShockLibrary")]
|
||||
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void JslDisconnectAndDisposeAll();
|
||||
[DllImport("JoyShockLibrary")]
|
||||
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern bool JslStillConnected(int deviceId);
|
||||
|
||||
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
|
||||
|
@ -148,72 +148,72 @@ public static class JSL
|
|||
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern TOUCH_STATE JslGetTouchState(int deviceId);
|
||||
|
||||
[DllImport("JoyShockLibrary")]
|
||||
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void JslSetGyroSpace(int deviceId, int gyroSpace);
|
||||
|
||||
[DllImport("JoyShockLibrary")]
|
||||
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern float JslGetStickStep(int deviceId);
|
||||
[DllImport("JoyShockLibrary")]
|
||||
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern float JslGetTriggerStep(int deviceId);
|
||||
[DllImport("JoyShockLibrary")]
|
||||
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern float JslGetPollRate(int deviceId);
|
||||
[DllImport("JoyShockLibrary")]
|
||||
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern float JslGetTimeSinceLastUpdate(int deviceId);
|
||||
|
||||
[DllImport("JoyShockLibrary")]
|
||||
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern float JslGetTouchId(int deviceId, bool secondTouch = false);
|
||||
[DllImport("JoyShockLibrary")]
|
||||
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern float JslGetTouchDown(int deviceId, bool secondTouch = false);
|
||||
[DllImport("JoyShockLibrary")]
|
||||
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern float JslGetTouchX(int deviceId, bool secondTouch = false);
|
||||
[DllImport("JoyShockLibrary")]
|
||||
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern float JslGetTouchY(int deviceId, bool secondTouch = false);
|
||||
|
||||
[DllImport("JoyShockLibrary")]
|
||||
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void JslResetContinuousCalibration(int deviceId);
|
||||
[DllImport("JoyShockLibrary")]
|
||||
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void JslStartContinuousCalibration(int deviceId);
|
||||
[DllImport("JoyShockLibrary")]
|
||||
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void JslPauseContinuousCalibration(int deviceId);
|
||||
[DllImport("JoyShockLibrary")]
|
||||
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void JslGetCalibrationOffset(int deviceId, ref float xOffset, ref float yOffset, ref float zOffset);
|
||||
[DllImport("JoyShockLibrary")]
|
||||
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void JslGetCalibrationOffset(int deviceId, float xOffset, float yOffset, float zOffset);
|
||||
[DllImport("JoyShockLibrary")]
|
||||
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern JSL_AUTO_CALIBRATION JslGetAutoCalibrationStatus(int deviceId);
|
||||
|
||||
[DllImport("JoyShockLibrary")]
|
||||
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void JslSetCallback(EventCallback callback);
|
||||
[DllImport("JoyShockLibrary")]
|
||||
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void JslSetTouchCallback(TouchCallback callback);
|
||||
// this function will get called for each device when it is newly connected
|
||||
[DllImport("JoyShockLibrary")]
|
||||
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void JslSetConnectCallback(ConnectionCallback callback);
|
||||
// this function will get called for each device when it is disconnected
|
||||
[DllImport("JoyShockLibrary")]
|
||||
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void JslSetDisconnectCallback(DeconnectionCallback callback);
|
||||
|
||||
// super-getter for reading a whole lot of state at once
|
||||
[DllImport("JoyShockLibrary")]
|
||||
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern JSL_SETTINGS JslGetControllerInfoAndSettings(int deviceId);
|
||||
[DllImport("JoyShockLibrary")]
|
||||
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern int JslGetControllerType(int deviceId);
|
||||
[DllImport("JoyShockLibrary")]
|
||||
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern int JslGetControllerSplitType(int deviceId);
|
||||
[DllImport("JoyShockLibrary")]
|
||||
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern int JslGetControllerColour(int deviceId);
|
||||
[DllImport("JoyShockLibrary")]
|
||||
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern int JslGetControllerButtonColour(int deviceId);
|
||||
[DllImport("JoyShockLibrary")]
|
||||
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern int JslGetControllerLeftGripColour(int deviceId);
|
||||
[DllImport("JoyShockLibrary")]
|
||||
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern int JslGetControllerRightGripColour(int deviceId);
|
||||
[DllImport("JoyShockLibrary")]
|
||||
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void JslSetLightColour(int deviceId, int colour);
|
||||
[DllImport("JoyShockLibrary")]
|
||||
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void JslSetRumble(int deviceId, int smallRumble, int bigRumble);
|
||||
[DllImport("JoyShockLibrary")]
|
||||
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void JslSetRumbleFrequency(int deviceId, float smallRumble, float bigRumble, float smallFrequency, float bigFrequency);
|
||||
[DllImport("JoyShockLibrary")]
|
||||
[DllImport("JoyShockLibrary", CallingConvention = CallingConvention.Cdecl)]
|
||||
public static extern void JslSetPlayerNumber(int deviceId, int number);
|
||||
}
|
|
@ -1,5 +1,6 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 8290861ef07e2d74497c02c16ea45608
|
||||
guid: ff63a2670a6ba934aaf5addc3520f87e
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
|
@ -19,7 +19,7 @@ PluginImporter:
|
|||
Exclude Editor: 0
|
||||
Exclude Linux64: 0
|
||||
Exclude OSXUniversal: 0
|
||||
Exclude Win: 0
|
||||
Exclude Win: 1
|
||||
Exclude Win64: 0
|
||||
- first:
|
||||
Any:
|
||||
|
@ -31,9 +31,9 @@ PluginImporter:
|
|||
second:
|
||||
enabled: 1
|
||||
settings:
|
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CPU: AnyCPU
|
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CPU: x86_64
|
||||
DefaultValueInitialized: true
|
||||
OS: AnyOS
|
||||
OS: Windows
|
||||
- first:
|
||||
Standalone: Linux64
|
||||
second:
|
||||
|
@ -49,9 +49,9 @@ PluginImporter:
|
|||
- first:
|
||||
Standalone: Win
|
||||
second:
|
||||
enabled: 1
|
||||
enabled: 0
|
||||
settings:
|
||||
CPU: x86
|
||||
CPU: None
|
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- first:
|
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Standalone: Win64
|
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second:
|
|
@ -0,0 +1,63 @@
|
|||
fileFormatVersion: 2
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4634
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12129
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path: Eyes
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script: {fileID: 0}
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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attribute: m_LocalScale.z
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path: Eyes
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attribute: m_LocalScale.y
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m_PostInfinity: 2
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m_RotationOrder: 4
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attribute: m_LocalScale.z
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path: InnerCircle
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classID: 4
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script: {fileID: 0}
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m_EulerEditorCurves: []
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m_HasGenericRootTransform: 0
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m_HasMotionFloatCurves: 0
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m_Events: []
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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mainObjectFileID: 7400000
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -5005,7 +5005,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: -399.99994, y: 0}
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m_AnchoredPosition: {x: -400, y: 0}
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m_SizeDelta: {x: -800.0001, y: 194}
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m_Pivot: {x: 0.5, y: 1}
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--- !u!114 &195260752
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@ -14741,6 +14741,10 @@ PrefabInstance:
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propertyPath: m_RaycastTarget
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objectReference: {fileID: 0}
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- target: {fileID: 8281773103246844715, guid: 720073bc7682b1441bece7116681f72c, type: 3}
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propertyPath: m_AnchoredPosition.x
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value: 0
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_SourcePrefab: {fileID: 100100000, guid: 720073bc7682b1441bece7116681f72c, type: 3}
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--- !u!1 &631525710 stripped
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@ -21339,7 +21343,7 @@ MonoBehaviour:
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m_HandleRect: {fileID: 1589389271}
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m_NumberOfSteps: 0
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m_OnValueChanged:
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@ -26111,7 +26115,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0.5}
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m_AnchorMax: {x: 1, y: 0.5}
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m_AnchoredPosition: {x: 0, y: 199.06122}
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m_AnchoredPosition: {x: 0, y: 153.75513}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 1}
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--- !u!222 &1154875945
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@ -31313,7 +31317,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: -399.99994, y: 0}
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m_AnchoredPosition: {x: -400, y: 0}
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m_SizeDelta: {x: -800.0001, y: 194}
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m_Pivot: {x: 0.5, y: 1}
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--- !u!114 &1426168094
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@ -35301,8 +35305,8 @@ MonoBehaviour:
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m_HandleRect: {fileID: 1220118244}
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m_NumberOfSteps: 0
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m_OnValueChanged:
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m_PersistentCalls:
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@ -36956,7 +36960,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 0, y: -0.000030517578}
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m_AnchoredPosition: {x: 0.000030517578, y: -0.000030517578}
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m_SizeDelta: {x: 100, y: 350}
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m_Pivot: {x: 0, y: 1}
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--- !u!114 &1702073032
|
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|
|
|
@ -1,8 +1,8 @@
|
|||
using System;
|
||||
|
||||
public static class AppInfo {
|
||||
public const string Version = "0.0.1002";
|
||||
public static readonly DateTime Date = new DateTime(2023, 09, 27, 22, 20, 38, 655, DateTimeKind.Utc);
|
||||
public const string Version = "0.0.1016";
|
||||
public static readonly DateTime Date = new DateTime(2023, 10, 20, 02, 31, 04, 288, DateTimeKind.Utc);
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -3,29 +3,81 @@ using System.Collections.Generic;
|
|||
using UnityEngine;
|
||||
|
||||
using DG.Tweening;
|
||||
using HeavenStudio.Games;
|
||||
|
||||
namespace HeavenStudio
|
||||
{
|
||||
public class CircleCursor : MonoBehaviour
|
||||
{
|
||||
static readonly GradientAlphaKey[] cursorAlphaKeys = new GradientAlphaKey[]
|
||||
{
|
||||
new GradientAlphaKey(0.5f, 0),
|
||||
new GradientAlphaKey(0, 1)
|
||||
};
|
||||
|
||||
[SerializeField] private bool follow = false;
|
||||
[SerializeField] private float mouseMoveSpeed;
|
||||
[SerializeField] private float sideChangeTrailTime;
|
||||
|
||||
[Header("DSGuy")]
|
||||
[SerializeField] private GameObject Eyes;
|
||||
[SerializeField] private GameObject OuterCircle;
|
||||
[SerializeField] private GameObject DSGuy;
|
||||
[SerializeField] private Animator DSGuyAnimator;
|
||||
[SerializeField] private float flickCoeff = 0.35f;
|
||||
[SerializeField] private float flickInitMul = 1.5f;
|
||||
[SerializeField] private TrailRenderer splitTouchSnapEffect;
|
||||
public GameObject InnerCircle;
|
||||
[SerializeField] private GameObject Circle;
|
||||
private Tween outerCircleTween, eyesTween;
|
||||
private bool isOpen;
|
||||
private Vector3 vel, flickStart, flickDeltaPos;
|
||||
private Color colorMain, colorL, colorR;
|
||||
private Gradient gradientL, gradientR;
|
||||
private bool lastLeftRightState;
|
||||
private float trailEnableTime;
|
||||
|
||||
private SpriteRenderer innerCircleRenderer;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
// Cursor.visible = false;
|
||||
if (splitTouchSnapEffect != null)
|
||||
{
|
||||
splitTouchSnapEffect.emitting = false;
|
||||
}
|
||||
if (InnerCircle != null)
|
||||
{
|
||||
innerCircleRenderer = InnerCircle.GetComponent<SpriteRenderer>();
|
||||
}
|
||||
}
|
||||
|
||||
private void Open()
|
||||
{
|
||||
vel = Vector3.zero;
|
||||
flickDeltaPos = Vector3.zero;
|
||||
DSGuyAnimator.Play("Open", -1);
|
||||
Circle.SetActive(false);
|
||||
isOpen = true;
|
||||
}
|
||||
|
||||
private void Close()
|
||||
{
|
||||
DSGuyAnimator.Play("Close", -1);
|
||||
Circle.SetActive(true);
|
||||
isOpen = false;
|
||||
}
|
||||
|
||||
private void Flick(Vector3 startPos, Vector3 newVel)
|
||||
{
|
||||
flickStart = startPos;
|
||||
vel = newVel;
|
||||
DSGuyAnimator.Play("Flick", -1);
|
||||
Circle.SetActive(true);
|
||||
isOpen = false;
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
Vector3 pos = GameManager.instance.CursorCam.ScreenToWorldPoint(Input.mousePosition);
|
||||
Vector3 pos = PlayerInput.GetInputController(1).GetPointer();
|
||||
Vector3 deltaPos = pos - transform.position;
|
||||
|
||||
if (follow)
|
||||
{
|
||||
|
@ -34,32 +86,122 @@ namespace HeavenStudio
|
|||
}
|
||||
else
|
||||
{
|
||||
this.gameObject.transform.position = new Vector3(pos.x, pos.y, 0);
|
||||
|
||||
if (PlayerInput.Pressed())
|
||||
bool lrState = PlayerInput.GetInputController(1).GetPointerLeftRight();
|
||||
if (splitTouchSnapEffect != null && PlayerInput.CurrentControlStyle == InputSystem.InputController.ControlStyles.Touch && (GameManager.instance?.GameHasSplitColours ?? false))
|
||||
{
|
||||
// Cursor.visible = false;
|
||||
Circle.transform.DOScale(0, 0.5f).SetEase(Ease.OutExpo);
|
||||
InnerCircle.SetActive(true);
|
||||
outerCircleTween.Kill();
|
||||
outerCircleTween = OuterCircle.transform.DOScale(1, 0.15f).SetEase(Ease.OutExpo);
|
||||
if (lrState != lastLeftRightState)
|
||||
{
|
||||
lastLeftRightState = lrState;
|
||||
trailEnableTime = sideChangeTrailTime;
|
||||
splitTouchSnapEffect.emitting = true;
|
||||
|
||||
Eyes.SetActive(true);
|
||||
eyesTween.Kill();
|
||||
eyesTween = Eyes.transform.DOLocalMoveY(0.15f, 0.15f).SetEase(Ease.OutExpo);
|
||||
innerCircleRenderer.color = lastLeftRightState ? colorR : colorL;
|
||||
splitTouchSnapEffect.colorGradient = lastLeftRightState ? gradientR : gradientL;
|
||||
}
|
||||
|
||||
if (trailEnableTime <= 0)
|
||||
{
|
||||
trailEnableTime = 0;
|
||||
splitTouchSnapEffect.emitting = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
trailEnableTime -= Time.deltaTime;
|
||||
}
|
||||
}
|
||||
else if (PlayerInput.PressedUp())
|
||||
else if (splitTouchSnapEffect != null && splitTouchSnapEffect.emitting)
|
||||
{
|
||||
Circle.transform.DOScale(0.2f, 0.5f).SetEase(Ease.OutExpo);
|
||||
InnerCircle.SetActive(false);
|
||||
outerCircleTween.Kill();
|
||||
outerCircleTween = OuterCircle.transform.DOScale(0, 0.15f);
|
||||
ClearTrail();
|
||||
}
|
||||
|
||||
eyesTween.Kill();
|
||||
eyesTween = Eyes.transform.DOLocalMoveY(-0.66f, 0.15f).OnComplete(delegate { Eyes.SetActive(false); });
|
||||
gameObject.transform.position = pos;
|
||||
if (vel.magnitude > 0.05f)
|
||||
{
|
||||
vel -= flickCoeff * Time.deltaTime * vel;
|
||||
flickDeltaPos += vel * Time.deltaTime;
|
||||
DSGuy.transform.position = flickStart + flickDeltaPos;
|
||||
}
|
||||
else
|
||||
{
|
||||
vel = Vector3.zero;
|
||||
flickDeltaPos = Vector3.zero;
|
||||
DSGuy.transform.position = pos;
|
||||
}
|
||||
|
||||
if (PlayerInput.GetIsAction(Minigame.InputAction_BasicPress))
|
||||
{
|
||||
Open();
|
||||
}
|
||||
else if (PlayerInput.GetIsAction(Minigame.InputAction_BasicRelease))
|
||||
{
|
||||
Close();
|
||||
}
|
||||
else if (PlayerInput.GetIsAction(Minigame.InputAction_FlickRelease))
|
||||
{
|
||||
Flick(pos, deltaPos * flickInitMul);
|
||||
ClearTrail();
|
||||
}
|
||||
|
||||
if ((!PlayerInput.PlayerHasControl()) && isOpen)
|
||||
{
|
||||
Close();
|
||||
ClearTrail();
|
||||
if (splitTouchSnapEffect != null)
|
||||
{
|
||||
splitTouchSnapEffect.emitting = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void LockCursor(bool toggle)
|
||||
{
|
||||
PlayerInput.GetInputController(1).TogglePointerLock(toggle);
|
||||
ClearTrail();
|
||||
}
|
||||
|
||||
public void ClearTrail()
|
||||
{
|
||||
trailEnableTime = 0;
|
||||
if (splitTouchSnapEffect != null)
|
||||
{
|
||||
splitTouchSnapEffect.Clear();
|
||||
}
|
||||
}
|
||||
|
||||
public void SetCursorColors(Color main, Color left, Color right)
|
||||
{
|
||||
if (innerCircleRenderer == null) innerCircleRenderer = InnerCircle.GetComponent<SpriteRenderer>();
|
||||
|
||||
colorMain = main;
|
||||
colorL = left;
|
||||
colorR = right;
|
||||
if (PlayerInput.CurrentControlStyle == InputSystem.InputController.ControlStyles.Touch && (GameManager.instance?.GameHasSplitColours ?? false))
|
||||
{
|
||||
innerCircleRenderer.color = lastLeftRightState ? colorR : colorL;
|
||||
gradientL = new Gradient()
|
||||
{
|
||||
colorKeys = new GradientColorKey[]
|
||||
{
|
||||
new GradientColorKey(colorL, 0),
|
||||
new GradientColorKey(colorL, 1)
|
||||
},
|
||||
alphaKeys = cursorAlphaKeys
|
||||
};
|
||||
gradientR = new Gradient()
|
||||
{
|
||||
colorKeys = new GradientColorKey[]
|
||||
{
|
||||
new GradientColorKey(colorR, 0),
|
||||
new GradientColorKey(colorR, 1)
|
||||
},
|
||||
alphaKeys = cursorAlphaKeys
|
||||
};
|
||||
}
|
||||
else
|
||||
{
|
||||
innerCircleRenderer.color = colorMain;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -6,6 +6,7 @@ using UnityEngine;
|
|||
using Starpelly;
|
||||
using Jukebox;
|
||||
using HeavenStudio.Util;
|
||||
using System.Data.Common;
|
||||
|
||||
namespace HeavenStudio
|
||||
{
|
||||
|
@ -46,6 +47,7 @@ namespace HeavenStudio
|
|||
private double time;
|
||||
double dspTime;
|
||||
double absTime, absTimeAdjust;
|
||||
double dspSizeSeconds;
|
||||
double dspMargin = 128 / 44100.0;
|
||||
|
||||
// the dspTime we started at
|
||||
|
@ -133,7 +135,8 @@ namespace HeavenStudio
|
|||
{
|
||||
musicSource.priority = 0;
|
||||
AudioConfiguration config = AudioSettings.GetConfiguration();
|
||||
dspMargin = 2 * (config.dspBufferSize / (double)config.sampleRate);
|
||||
dspSizeSeconds = config.dspBufferSize / (double)config.sampleRate;
|
||||
dspMargin = 2 * dspSizeSeconds;
|
||||
addedPitchChanges.Clear();
|
||||
}
|
||||
|
||||
|
@ -148,7 +151,7 @@ namespace HeavenStudio
|
|||
time = startPos;
|
||||
firstBeatOffset = offset;
|
||||
|
||||
SeekMusicToTime(startPos);
|
||||
SeekMusicToTime(startPos, offset);
|
||||
|
||||
songPosBeat = GetBeatFromSongPos(time);
|
||||
|
||||
|
@ -162,7 +165,9 @@ namespace HeavenStudio
|
|||
if (!isPaused)
|
||||
{
|
||||
AudioConfiguration config = AudioSettings.GetConfiguration();
|
||||
dspMargin = 2 * (config.dspBufferSize / (double)config.sampleRate);
|
||||
dspSizeSeconds = config.dspBufferSize / (double)config.sampleRate;
|
||||
Debug.Log($"dsp size: {dspSizeSeconds}");
|
||||
dspMargin = 2 * dspSizeSeconds;
|
||||
addedPitchChanges.Clear();
|
||||
addedPitchChanges.Add(new AddedPitchChange { time = 0, pitch = SongPitch });
|
||||
}
|
||||
|
@ -171,34 +176,37 @@ namespace HeavenStudio
|
|||
double offset = chart.data.offset;
|
||||
double dspTime = AudioSettings.dspTime;
|
||||
|
||||
dspStart = dspTime;
|
||||
|
||||
startPos = GetSongPosFromBeat(beat);
|
||||
firstBeatOffset = offset;
|
||||
time = startPos;
|
||||
|
||||
if (musicSource.clip != null && startPos < musicSource.clip.length - offset)
|
||||
{
|
||||
SeekMusicToTime(startPos);
|
||||
SeekMusicToTime(startPos, offset);
|
||||
double musicStartDelay = -offset - startPos;
|
||||
if (musicStartDelay > 0)
|
||||
{
|
||||
musicScheduledTime = dspTime + musicStartDelay / SongPitch;
|
||||
musicScheduledPitch = SongPitch;
|
||||
dspStart = dspTime;
|
||||
}
|
||||
else
|
||||
{
|
||||
musicScheduledTime = dspTime;
|
||||
musicScheduledPitch = SongPitch;
|
||||
musicScheduledTime = dspTime + dspMargin;
|
||||
dspStart = dspTime + dspMargin;
|
||||
}
|
||||
musicScheduledPitch = SongPitch;
|
||||
musicSource.PlayScheduled(musicScheduledTime);
|
||||
}
|
||||
if (musicSource.clip == null)
|
||||
{
|
||||
dspStart = dspTime;
|
||||
}
|
||||
|
||||
songPosBeat = GetBeatFromSongPos(time);
|
||||
startBeat = songPosBeat;
|
||||
|
||||
absTimeAdjust = 0;
|
||||
startTime = DateTime.Now;
|
||||
absTimeAdjust = 0;
|
||||
|
||||
isPlaying = true;
|
||||
isPaused = false;
|
||||
|
@ -266,9 +274,8 @@ namespace HeavenStudio
|
|||
StopOnlyAudio();
|
||||
}
|
||||
|
||||
void SeekMusicToTime(double fStartPos)
|
||||
void SeekMusicToTime(double fStartPos, double offset)
|
||||
{
|
||||
double offset = GameManager.instance.Beatmap.data.offset;
|
||||
if (musicSource.clip != null && fStartPos < musicSource.clip.length - offset)
|
||||
{
|
||||
// https://www.desmos.com/calculator/81ywfok6xk
|
||||
|
|
|
@ -16,24 +16,27 @@ namespace HeavenStudio.DiscordRPC
|
|||
|
||||
private long lastStartTime;
|
||||
|
||||
private bool quitting;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
// instance = this;
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
DontDestroyOnLoad(this.gameObject);
|
||||
instance = this;
|
||||
}
|
||||
|
||||
private void OnApplicationQuit()
|
||||
{
|
||||
Disconnect();
|
||||
}
|
||||
// private void OnApplicationQuit()
|
||||
// {
|
||||
// quitting = true;
|
||||
// }
|
||||
|
||||
public void Connect()
|
||||
{
|
||||
discord = new Discord.Discord(DiscordRPC.clientID, (System.UInt64)Discord.CreateFlags.NoRequireDiscord);
|
||||
quitting = false;
|
||||
}
|
||||
|
||||
public void Disconnect()
|
||||
|
@ -41,6 +44,7 @@ namespace HeavenStudio.DiscordRPC
|
|||
if (discord != null)
|
||||
{
|
||||
discord.Dispose();
|
||||
quitting = true;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -101,7 +105,7 @@ namespace HeavenStudio.DiscordRPC
|
|||
|
||||
void Update()
|
||||
{
|
||||
if (discord != null)
|
||||
if ((!quitting) && discord != null)
|
||||
{
|
||||
discord.RunCallbacks();
|
||||
}
|
||||
|
|
|
@ -4,7 +4,7 @@ MonoImporter:
|
|||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
executionOrder: -48
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
|
|