particle tweaks

This commit is contained in:
Rapandrasmus 2024-02-10 15:26:14 +01:00
parent e7220c0f4d
commit 31b02c0dfc
2 changed files with 15 additions and 15 deletions

View file

@ -4885,7 +4885,7 @@ ParticleSystemRenderer:
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 66
m_SortingOrder: 150
m_RenderMode: 0
m_MeshDistribution: 0
m_SortMode: 0
@ -9866,7 +9866,7 @@ ParticleSystemRenderer:
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 66
m_SortingOrder: 150
m_RenderMode: 0
m_MeshDistribution: 0
m_SortMode: 0
@ -14765,7 +14765,7 @@ ParticleSystemRenderer:
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 66
m_SortingOrder: 150
m_RenderMode: 0
m_MeshDistribution: 0
m_SortMode: 0
@ -19730,7 +19730,7 @@ ParticleSystemRenderer:
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 66
m_SortingOrder: 150
m_RenderMode: 0
m_MeshDistribution: 0
m_SortMode: 0
@ -24863,7 +24863,7 @@ ParticleSystemRenderer:
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 66
m_SortingOrder: 150
m_RenderMode: 0
m_MeshDistribution: 0
m_SortMode: 0
@ -30092,7 +30092,7 @@ ParticleSystemRenderer:
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 67
m_SortingOrder: 150
m_RenderMode: 0
m_MeshDistribution: 0
m_SortMode: 0
@ -35779,7 +35779,7 @@ ParticleSystemRenderer:
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 66
m_SortingOrder: 150
m_RenderMode: 0
m_MeshDistribution: 0
m_SortMode: 0
@ -41032,7 +41032,7 @@ ParticleSystemRenderer:
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 67
m_SortingOrder: 150
m_RenderMode: 0
m_MeshDistribution: 0
m_SortMode: 0
@ -46310,7 +46310,7 @@ ParticleSystemRenderer:
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 66
m_SortingOrder: 150
m_RenderMode: 0
m_MeshDistribution: 0
m_SortMode: 0
@ -51226,7 +51226,7 @@ ParticleSystemRenderer:
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 66
m_SortingOrder: 150
m_RenderMode: 0
m_MeshDistribution: 0
m_SortMode: 0
@ -56207,7 +56207,7 @@ ParticleSystemRenderer:
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 66
m_SortingOrder: 150
m_RenderMode: 0
m_MeshDistribution: 0
m_SortMode: 0
@ -61609,7 +61609,7 @@ ParticleSystemRenderer:
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 66
m_SortingOrder: 150
m_RenderMode: 0
m_MeshDistribution: 0
m_SortMode: 0

View file

@ -914,7 +914,7 @@ namespace HeavenStudio.Games
{
case SmallType.log:
ParticleSystem spawnedParticle = Instantiate(_smallLogCutParticle, _particleCutPoint);
spawnedParticle.PlayScaledAsyncAllChildren(0.75f);
spawnedParticle.PlayScaledAsyncAllChildren(0.5f);
break;
case SmallType.can:
break;
@ -931,7 +931,7 @@ namespace HeavenStudio.Games
{
case BigType.log:
ParticleSystem spawnedParticle = Instantiate(hit ? _bigLogHitParticle : _bigLogCutParticle, hit ? _particleHitPoint : _particleCutPoint);
spawnedParticle.PlayScaledAsyncAllChildren(0.75f);
spawnedParticle.PlayScaledAsyncAllChildren(0.5f);
break;
}
}
@ -942,7 +942,7 @@ namespace HeavenStudio.Games
{
case HugeType.log:
ParticleSystem spawnedParticle = Instantiate(hit ? _hugeLogHitParticle : _hugeLogCutParticle, hit ? _particleHitPoint : _particleCutPoint);
spawnedParticle.PlayScaledAsyncAllChildren(0.75f);
spawnedParticle.PlayScaledAsyncAllChildren(0.5f);
break;
case HugeType.freezer:
break;