forgot fix some minor things lol
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@ -1990,7 +1990,7 @@ AnimationClip:
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m_Level: 0
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m_CycleOffset: 0
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m_HasAdditiveReferencePose: 0
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m_LoopTime: 1
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m_LoopTime: 0
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m_LoopBlend: 0
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m_LoopBlendOrientation: 0
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m_LoopBlendPositionY: 0
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@ -1731,7 +1731,7 @@ AnimationClip:
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m_Level: 0
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m_CycleOffset: 0
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m_HasAdditiveReferencePose: 0
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m_LoopTime: 1
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m_LoopTime: 0
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m_LoopBlend: 0
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m_LoopBlendOrientation: 0
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m_LoopBlendPositionY: 0
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@ -137,12 +137,12 @@ namespace HeavenStudio.Games.Loaders
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resizable = true,
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},
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new GameAction("spin", "Spin")
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{
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function = delegate {BonOdori.instance.Spin(eventCaller.currentEntity.beat, eventCaller.currentEntity.length);},
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defaultLength = 1f,
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// new GameAction("spin", "Spin")
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// {
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// function = delegate {BonOdori.instance.Spin(eventCaller.currentEntity.beat, eventCaller.currentEntity.length);},
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// defaultLength = 1f,
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},
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// },
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new GameAction("toggle bg", "Toggle Darker Background")
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{
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function = delegate {BonOdori.instance.DarkBG(eventCaller.currentEntity.beat, eventCaller.currentEntity["toggle"]);},
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@ -794,10 +794,10 @@ namespace HeavenStudio.Games
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new BeatAction.Action(beat + length, delegate { Player.Play("NeutralBopped"); CPU1.Play("NeutralBopped");CPU2.Play("NeutralBopped"); CPU3.Play("NeutralBopped"); if (bopDonpans) {goBopDonpans = true;}})
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});
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}
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public void Spin(double beat, float length)
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{
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// public void Spin(double beat, float length)
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// {
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}
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// }
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public override void OnBeatPulse(double beat)
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{
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