forgot fix some minor things lol

This commit is contained in:
streitixy 2024-02-23 17:17:12 -03:00
parent 5cfcbcfbb0
commit 320d518e62
3 changed files with 10 additions and 10 deletions

View file

@ -1990,7 +1990,7 @@ AnimationClip:
m_Level: 0 m_Level: 0
m_CycleOffset: 0 m_CycleOffset: 0
m_HasAdditiveReferencePose: 0 m_HasAdditiveReferencePose: 0
m_LoopTime: 1 m_LoopTime: 0
m_LoopBlend: 0 m_LoopBlend: 0
m_LoopBlendOrientation: 0 m_LoopBlendOrientation: 0
m_LoopBlendPositionY: 0 m_LoopBlendPositionY: 0

View file

@ -1731,7 +1731,7 @@ AnimationClip:
m_Level: 0 m_Level: 0
m_CycleOffset: 0 m_CycleOffset: 0
m_HasAdditiveReferencePose: 0 m_HasAdditiveReferencePose: 0
m_LoopTime: 1 m_LoopTime: 0
m_LoopBlend: 0 m_LoopBlend: 0
m_LoopBlendOrientation: 0 m_LoopBlendOrientation: 0
m_LoopBlendPositionY: 0 m_LoopBlendPositionY: 0

View file

@ -137,12 +137,12 @@ namespace HeavenStudio.Games.Loaders
resizable = true, resizable = true,
}, },
new GameAction("spin", "Spin") // new GameAction("spin", "Spin")
{ // {
function = delegate {BonOdori.instance.Spin(eventCaller.currentEntity.beat, eventCaller.currentEntity.length);}, // function = delegate {BonOdori.instance.Spin(eventCaller.currentEntity.beat, eventCaller.currentEntity.length);},
defaultLength = 1f, // defaultLength = 1f,
}, // },
new GameAction("toggle bg", "Toggle Darker Background") new GameAction("toggle bg", "Toggle Darker Background")
{ {
function = delegate {BonOdori.instance.DarkBG(eventCaller.currentEntity.beat, eventCaller.currentEntity["toggle"]);}, function = delegate {BonOdori.instance.DarkBG(eventCaller.currentEntity.beat, eventCaller.currentEntity["toggle"]);},
@ -794,10 +794,10 @@ namespace HeavenStudio.Games
new BeatAction.Action(beat + length, delegate { Player.Play("NeutralBopped"); CPU1.Play("NeutralBopped");CPU2.Play("NeutralBopped"); CPU3.Play("NeutralBopped"); if (bopDonpans) {goBopDonpans = true;}}) new BeatAction.Action(beat + length, delegate { Player.Play("NeutralBopped"); CPU1.Play("NeutralBopped");CPU2.Play("NeutralBopped"); CPU3.Play("NeutralBopped"); if (bopDonpans) {goBopDonpans = true;}})
}); });
} }
public void Spin(double beat, float length) // public void Spin(double beat, float length)
{ // {
} // }
public override void OnBeatPulse(double beat) public override void OnBeatPulse(double beat)
{ {