Sumo Miss anims & more

Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs.
This commit is contained in:
RaffyTaffy14 2024-02-12 17:09:08 -05:00
parent 7434790e31
commit 3d93844ee0
60 changed files with 16485 additions and 135 deletions

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@ -1,4 +1,5 @@
using HeavenStudio.Util;
using HeavenStudio.InputSystem;
using System;
using System.Collections.Generic;
using UnityEngine;
@ -62,13 +63,13 @@ namespace HeavenStudio.Games.Loaders
priority = 3
},
new GameAction("endPose", "End Pose")
new GameAction("endPose", "Finishing Pose")
{
function = delegate { var e = eventCaller.currentEntity; SumoBrothers.instance.EndPose(e.beat); },
function = delegate { var e = eventCaller.currentEntity; SumoBrothers.instance.EndPose(e.beat, e["type"], e["bg"]); },
parameters = new List<Param>()
{
new Param("type", SumoBrothers.PoseType.Crouching, "Pose", "The pose that the Sumo Brothers will make."),
new Param("bg", SumoBrothers.BGType.TheGreatWave, "Background", "The background that appears on a successful input.")
new Param("type", new EntityTypes.Integer(1, 4, 1), "Pose Type", "The pose that the Sumo Brothers will make."),
new Param("bg", SumoBrothers.BGType.TheGreatWave, "Background Type", "The background that appears on a successful input.")
},
defaultLength = 5f,
priority = 2
@ -101,6 +102,7 @@ namespace HeavenStudio.Games
[SerializeField] Animator sumoBrotherG;
[SerializeField] Animator sumoBrotherGHead;
[SerializeField] Animator sumoBrotherPHead;
[SerializeField] Animator impact;
[Header("Properties")]
/*static List<queuedSumoInputs> queuedInputs = new List<queuedSumoInputs>();
@ -126,6 +128,10 @@ namespace HeavenStudio.Games
private double lastReportedBeat = 0f;
private bool cueCurrentlyActive = false;
//private var stompInput;
const int IAAltDownCat = IAMAXCAT;
public static SumoBrothers instance;
@ -139,8 +145,9 @@ namespace HeavenStudio.Games
public enum BGType
{
TheGreatWave,
OtaniOniji
TheGreatWave = 0,
OtaniOniji = 1,
None = 2
}
private enum SumoState
@ -153,6 +160,25 @@ namespace HeavenStudio.Games
private SumoState sumoState = SumoState.Idle;
private SumoState sumoStatePrevious = SumoState.Idle;
protected static bool IA_PadAltPress(out double dt)
{
return PlayerInput.GetPadDown(InputController.ActionsPad.South, out dt);
}
protected static bool IA_BatonAltPress(out double dt)
{
return PlayerInput.GetSqueezeDown(out dt);
}
protected static bool IA_TouchAltPress(out double dt)
{
return PlayerInput.GetTouchDown(InputController.ActionsTouch.Tap, out dt)
&& instance.IsExpectingInputNow(InputAction_Alt);
}
public static PlayerInput.InputAction InputAction_Alt =
new("CtrSumouAlt", new int[] { IAAltDownCat, IAAltDownCat, IAAltDownCat },
IA_PadAltPress, IA_TouchAltPress, IA_BatonAltPress);
// Start is called before the first frame update
void Awake()
{
@ -177,6 +203,41 @@ namespace HeavenStudio.Games
{
var cond = Conductor.instance;
if (PlayerInput.GetIsAction(InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress))
{
// Slap whiffs
if (sumoStatePrevious == SumoState.Slap || sumoStatePrevious == SumoState.Idle)
{
SoundByte.PlayOneShotGame("sumoBrothers/whiff");
if (lookingAtCamera) {
sumoBrotherPHead.DoScaledAnimationAsync("SumoPSlapLook");
} else {
sumoBrotherPHead.DoScaledAnimationAsync("SumoPSlap");
}
if (sumoSlapDir == 2) {
sumoBrotherP.DoScaledAnimationAsync("SumoSlapToStomp", 0.5f);
} else if (sumoSlapDir == 1) {
sumoBrotherP.DoScaledAnimationAsync("SumoSlapFront", 0.5f);
} else {
sumoBrotherP.DoScaledAnimationAsync("SumoSlapBack", 0.5f);
}
}
// Stomp whiffs
if (sumoStatePrevious == SumoState.Stomp && !sumoBrotherP.IsPlayingAnimationNames("SumoStompMiss"))
{
SoundByte.PlayOneShotGame("sumoBrothers/miss");
inuSensei.DoScaledAnimationAsync("InuFloatMiss", 0.5f);
sumoBrotherP.DoScaledAnimationAsync("SumoStompMiss", 0.5f);
sumoBrotherPHead.DoScaledAnimationAsync("SumoPMiss");
}
}
}
public override void OnLateBeatPulse(double beat)
@ -201,7 +262,7 @@ namespace HeavenStudio.Games
sumoBrotherP.DoScaledAnimationAsync("SumoBop", 0.5f);
sumoBrotherG.DoScaledAnimationAsync("SumoBop", 0.5f);
sumoBrotherGHead.DoScaledAnimationAsync("SumoGIdle", 0.5f);
sumoBrotherPHead.DoScaledAnimationAsync("SumoGIdle", 0.5f);
sumoBrotherPHead.DoScaledAnimationAsync("SumoPIdle", 0.5f);
}
else
{
@ -234,7 +295,9 @@ namespace HeavenStudio.Games
{
sumoBrotherP.DoScaledAnimationAsync("SumoBop", 0.5f);
sumoBrotherG.DoScaledAnimationAsync("SumoBop", 0.5f);
sumoBrotherPHead.DoScaledAnimationAsync("SumoPIdle", 0.5f);
sumoBrotherGHead.DoScaledAnimationAsync("SumoGIdle", 0.5f);
}
}));
}
@ -292,6 +355,7 @@ namespace HeavenStudio.Games
}
StompRecursive(beat + 3, 1, firstStomp);
}
private void StompRecursive(double beat, double remaining, bool firstStomp)
@ -304,40 +368,48 @@ namespace HeavenStudio.Games
if (firstStomp) { // Stomp Animation - Transition from Slapping to Stomping
BeatAction.New(instance, new List<BeatAction.Action>()
{
new BeatAction.Action(beat + 1, delegate { sumoStatePrevious = SumoState.Stomp; }),
new BeatAction.Action(beat + 1, delegate { lookingAtCamera = false; }),
new BeatAction.Action(beat + 1, delegate { sumoBrotherG.DoScaledAnimationAsync("SumoStompL", 0.5f); }),
new BeatAction.Action(beat + 1, delegate { sumoBrotherGHead.DoScaledAnimationAsync("SumoGStomp", 0.5f); }),
new BeatAction.Action(beat + 1, delegate { if (sumoState == SumoState.Stomp) {inuSensei.DoScaledAnimationAsync("InuFloat", 0.5f);} })
new BeatAction.Action(beat + 1, delegate { if (sumoState == SumoState.Stomp && !inuSensei.IsPlayingAnimationNames("InuFloatMiss")) {inuSensei.DoScaledAnimationAsync("InuFloat", 0.5f);} })
});
} else if (sumoStompDir) { // Stomp Animation - Left Stomp
BeatAction.New(instance, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate { sumoStatePrevious = SumoState.Stomp; }),
new BeatAction.Action(beat, delegate { sumoBrotherP.DoScaledAnimationAsync("SumoStompPrepareL", 0.5f); }),
new BeatAction.Action(beat, delegate { sumoBrotherG.DoScaledAnimationAsync("SumoStompPrepareR", 0.5f); }),
new BeatAction.Action(beat, delegate { sumoBrotherPHead.DoScaledAnimationAsync("SumoPStomp", 0.5f); }),
new BeatAction.Action(beat, delegate { sumoBrotherGHead.DoScaledAnimationAsync("SumoGStomp", 0.5f); }),
new BeatAction.Action(beat + 1, delegate { sumoBrotherG.DoScaledAnimationAsync("SumoStompR", 0.5f); }),
new BeatAction.Action(beat + 1, delegate { if (sumoState == SumoState.Stomp) {inuSensei.DoScaledAnimationAsync("InuFloat", 0.5f);} })
new BeatAction.Action(beat + 1, delegate { if (sumoState == SumoState.Stomp && !inuSensei.IsPlayingAnimationNames("InuFloatMiss")) {inuSensei.DoScaledAnimationAsync("InuFloat", 0.5f);} })
});
} else { // Stomp Animation - Right Stomp
BeatAction.New(instance, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate { sumoStatePrevious = SumoState.Stomp; }),
new BeatAction.Action(beat, delegate { sumoBrotherP.DoScaledAnimationAsync("SumoStompPrepareR", 0.5f); }),
new BeatAction.Action(beat, delegate { sumoBrotherG.DoScaledAnimationAsync("SumoStompPrepareL", 0.5f); }),
new BeatAction.Action(beat, delegate { sumoBrotherPHead.DoScaledAnimationAsync("SumoPStomp", 0.5f); }),
new BeatAction.Action(beat, delegate { sumoBrotherGHead.DoScaledAnimationAsync("SumoGStomp", 0.5f); }),
new BeatAction.Action(beat + 1, delegate { sumoBrotherG.DoScaledAnimationAsync("SumoStompL", 0.5f); }),
new BeatAction.Action(beat + 1, delegate { if (sumoState == SumoState.Stomp) {inuSensei.DoScaledAnimationAsync("InuFloat", 0.5f);} })
new BeatAction.Action(beat + 1, delegate { if (sumoState == SumoState.Stomp && !inuSensei.IsPlayingAnimationNames("InuFloatMiss")) {inuSensei.DoScaledAnimationAsync("InuFloat", 0.5f);} })
});
}
ScheduleInput(beat , 1, InputAction_BasicPress, StompHit, StompMiss, Nothing);
var stompInput = ScheduleInput(beat , 1, InputAction_BasicPress, StompHit, StompMiss, Nothing);
BeatAction.New(instance, new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate { StompRecursive(beat + 2, remaining, false); })
});
stompInput.IsHittable = () => {
return !sumoBrotherP.IsPlayingAnimationNames("SumoStompMiss");
};
if (sumoStompDir) { sumoStompDir = false;}
else
{ sumoStompDir = true;}
@ -390,6 +462,11 @@ namespace HeavenStudio.Games
sumoState = SumoState.Slap;
SlapRecursive(beat + 4, 4);
BeatAction.New(instance, new List<BeatAction.Action>()
{
new BeatAction.Action(beat + 4, delegate { sumoStatePrevious = sumoState; })
});
}
private void SlapRecursive(double beat, double remaining)
@ -407,32 +484,26 @@ namespace HeavenStudio.Games
new BeatAction.Action(beat, delegate { SlapRecursive(beat + 1, remaining); })
});
if (sumoSlapDir == 1) { sumoSlapDir = 0;}
else if (sumoSlapDir == 0) { sumoSlapDir = 1;}
print("the sumo slap direction:" + sumoSlapDir);
}
public void Crouch(double beat, float length, bool inu, bool sumo)
{
if (inu)
{
allowBopInu = false;
}
if (sumo)
{
allowBopSumo = false;
if (sumoState == SumoState.Idle) {
if (inu) { allowBopInu = false; inuSensei.DoScaledAnimationAsync("InuCrouch", 0.5f); }
if (sumo) { sumoBrotherP.DoScaledAnimationAsync("SumoCrouch", 0.5f); sumoBrotherG.DoScaledAnimationAsync("SumoCrouch", 0.5f);
allowBopSumo = false;}
}
BeatAction.New(instance, new List<BeatAction.Action>() {
new BeatAction.Action(beat, delegate { if (inu == true) inuSensei.DoScaledAnimationAsync("InuCrouch", 0.5f); }),
new BeatAction.Action(beat, delegate { if (sumo == true) sumoBrotherP.DoScaledAnimationAsync("SumoCrouch", 0.5f); }),
new BeatAction.Action(beat, delegate { if (sumo == true) sumoBrotherG.DoScaledAnimationAsync("SumoCrouch", 0.5f); }),
new BeatAction.Action(beat + length, delegate { allowBopInu = true; }),
new BeatAction.Action(beat + length, delegate { allowBopSumo = true; }),
new BeatAction.Action(beat + length, delegate { if (goBopSumo == true) sumoBrotherP.DoScaledAnimationAsync("SumoBop", 0.5f); }),
new BeatAction.Action(beat + length, delegate { if (goBopSumo == true) sumoBrotherG.DoScaledAnimationAsync("SumoBop", 0.5f); }),
new BeatAction.Action(beat + length, delegate { if (goBopInu == true) inuSensei.DoScaledAnimationAsync("InuBop", 0.5f); })
new BeatAction.Action(beat + length, delegate { if (sumoState == SumoState.Idle) allowBopInu = true; }),
new BeatAction.Action(beat + length, delegate { if (sumoState == SumoState.Idle) allowBopSumo = true; }),
new BeatAction.Action(beat + length, delegate { if (goBopSumo && sumoState == SumoState.Idle) sumoBrotherP.DoScaledAnimationAsync("SumoBop", 0.5f); }),
new BeatAction.Action(beat + length, delegate { if (goBopSumo && sumoState == SumoState.Idle) sumoBrotherG.DoScaledAnimationAsync("SumoBop", 0.5f); }),
new BeatAction.Action(beat + length, delegate { if (goBopInu && sumoState == SumoState.Idle) inuSensei.DoScaledAnimationAsync("InuBop", 0.5f); })
});
}
@ -454,7 +525,7 @@ namespace HeavenStudio.Games
}
public void EndPose(double beat)
public void EndPose(double beat, int poseType, int backgroundType)
{
if (cueCurrentlyActive)
{ return; }
@ -465,7 +536,7 @@ namespace HeavenStudio.Games
var cond = Conductor.instance;
ScheduleInput(beat, 4f, InputAction_FlickPress, PoseHit, PoseMiss, Nothing);
ScheduleInput(beat, 4f, InputAction_Alt, PoseHit, PoseMiss, Nothing);
var tweet = SoundByte.PlayOneShotGame("sumoBrothers/posesignal", -1, 1f, 1f, true);
tweet.SetLoopParams(beat + 3, 0.05f);
@ -476,7 +547,8 @@ namespace HeavenStudio.Games
new BeatAction.Action(beat + 3, delegate { allowBopInu = true; }),
new BeatAction.Action(beat + 3, delegate { inuSensei.DoScaledAnimationAsync("InuIdle", 0.5f);; }),
new BeatAction.Action(beat + 3, delegate { if (goBopInu == true) inuSensei.DoScaledAnimationAsync("InuBop", 0.5f); }),
new BeatAction.Action(beat + 5, delegate { allowBopSumo = true; })
new BeatAction.Action(beat + 4, delegate { sumoStatePrevious = sumoState; }),
new BeatAction.Action(beat + 5, delegate { allowBopSumo = true; }),
});
}
@ -536,7 +608,12 @@ namespace HeavenStudio.Games
}
}
if (sumoSlapDir == 1) { sumoSlapDir = 0;}
else if (sumoSlapDir == 0) { sumoSlapDir = 1;}
SoundByte.PlayOneShotGame("sumoBrothers/slap");
impact.DoScaledAnimationAsync("impact", 0.5f);
if (sumoSlapDir == 2) {
sumoBrotherP.DoScaledAnimationAsync("SumoSlapToStomp", 0.5f);
@ -554,6 +631,10 @@ namespace HeavenStudio.Games
void SlapMiss(PlayerActionEvent caller)
{
if (sumoSlapDir == 1) { sumoSlapDir = 0;}
else if (sumoSlapDir == 0) { sumoSlapDir = 1;}
SoundByte.PlayOneShotGame("sumoBrothers/miss");
if (sumoSlapDir == 2) {
sumoBrotherG.DoScaledAnimationAsync("SumoSlapToStomp", 0.5f);
@ -562,7 +643,9 @@ namespace HeavenStudio.Games
} else {
sumoBrotherG.DoScaledAnimationAsync("SumoSlapBack", 0.5f);
}
sumoBrotherP.DoScaledAnimationAsync("SumoBop", 0.5f); // temp miss animation until i get real one done
sumoBrotherP.DoScaledAnimationAsync("SumoSlapMiss", 0.5f);
sumoBrotherPHead.DoScaledAnimationAsync("SumoPMiss");
if (sumoState == SumoState.Slap) {
inuSensei.DoScaledAnimationAsync("InuBopMiss", 0.5f);
@ -591,17 +674,30 @@ namespace HeavenStudio.Games
sumoBrotherP.DoScaledAnimationAsync("SumoStompR", 0.5f);
}
/*BeatAction.New(instance, new List<BeatAction.Action>() {
new BeatAction.Action(beat, delegate { allowBopInu = false; }),
new BeatAction.Action(beat, delegate { inuSensei.DoScaledAnimationAsync("InuAlarm", 0.5f); }),
new BeatAction.Action(beat + 3, delegate { allowBopInu = true; }),
new BeatAction.Action(beat + 3, delegate { inuSensei.DoScaledAnimationAsync("InuIdle", 0.5f);; }),
new BeatAction.Action(beat + 3, delegate { if (goBopInu == true) inuSensei.DoScaledAnimationAsync("InuBop", 0.5f); }),
new BeatAction.Action(beat + 5, delegate { allowBopSumo = true; })
});*/
}
void StompMiss(PlayerActionEvent caller)
{
if (!sumoBrotherP.IsPlayingAnimationNames("SumoStompMiss"))
{
SoundByte.PlayOneShotGame("sumoBrothers/miss");
inuSensei.DoScaledAnimationAsync("InuFloatMiss", 0.5f);
sumoBrotherP.DoScaledAnimationAsync("SumoBop", 0.5f); // temp miss animation until i get real one done
sumoBrotherP.DoScaledAnimationAsync("SumoStompMiss", 0.5f);
sumoBrotherPHead.DoScaledAnimationAsync("SumoPMiss");
}
}