Sumo Miss anims & more
Added the Slap/Stomp miss animations. Coded the ability to whiff inputs. Replaced all the SFX with Kievit-approved rips. Added the little slap impact effect for successful slap inputs. Getting ready to make stomps pretty. Fixed misc bugs.
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@ -1,4 +1,5 @@
|
|||
using HeavenStudio.Util;
|
||||
using HeavenStudio.InputSystem;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
|
@ -62,13 +63,13 @@ namespace HeavenStudio.Games.Loaders
|
|||
priority = 3
|
||||
},
|
||||
|
||||
new GameAction("endPose", "End Pose")
|
||||
new GameAction("endPose", "Finishing Pose")
|
||||
{
|
||||
function = delegate { var e = eventCaller.currentEntity; SumoBrothers.instance.EndPose(e.beat); },
|
||||
function = delegate { var e = eventCaller.currentEntity; SumoBrothers.instance.EndPose(e.beat, e["type"], e["bg"]); },
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("type", SumoBrothers.PoseType.Crouching, "Pose", "The pose that the Sumo Brothers will make."),
|
||||
new Param("bg", SumoBrothers.BGType.TheGreatWave, "Background", "The background that appears on a successful input.")
|
||||
new Param("type", new EntityTypes.Integer(1, 4, 1), "Pose Type", "The pose that the Sumo Brothers will make."),
|
||||
new Param("bg", SumoBrothers.BGType.TheGreatWave, "Background Type", "The background that appears on a successful input.")
|
||||
},
|
||||
defaultLength = 5f,
|
||||
priority = 2
|
||||
|
|
@ -101,6 +102,7 @@ namespace HeavenStudio.Games
|
|||
[SerializeField] Animator sumoBrotherG;
|
||||
[SerializeField] Animator sumoBrotherGHead;
|
||||
[SerializeField] Animator sumoBrotherPHead;
|
||||
[SerializeField] Animator impact;
|
||||
|
||||
[Header("Properties")]
|
||||
/*static List<queuedSumoInputs> queuedInputs = new List<queuedSumoInputs>();
|
||||
|
|
@ -126,6 +128,10 @@ namespace HeavenStudio.Games
|
|||
private double lastReportedBeat = 0f;
|
||||
|
||||
private bool cueCurrentlyActive = false;
|
||||
|
||||
//private var stompInput;
|
||||
|
||||
const int IAAltDownCat = IAMAXCAT;
|
||||
|
||||
public static SumoBrothers instance;
|
||||
|
||||
|
|
@ -139,8 +145,9 @@ namespace HeavenStudio.Games
|
|||
|
||||
public enum BGType
|
||||
{
|
||||
TheGreatWave,
|
||||
OtaniOniji
|
||||
TheGreatWave = 0,
|
||||
OtaniOniji = 1,
|
||||
None = 2
|
||||
}
|
||||
|
||||
private enum SumoState
|
||||
|
|
@ -153,6 +160,25 @@ namespace HeavenStudio.Games
|
|||
private SumoState sumoState = SumoState.Idle;
|
||||
private SumoState sumoStatePrevious = SumoState.Idle;
|
||||
|
||||
protected static bool IA_PadAltPress(out double dt)
|
||||
{
|
||||
return PlayerInput.GetPadDown(InputController.ActionsPad.South, out dt);
|
||||
}
|
||||
protected static bool IA_BatonAltPress(out double dt)
|
||||
{
|
||||
return PlayerInput.GetSqueezeDown(out dt);
|
||||
}
|
||||
protected static bool IA_TouchAltPress(out double dt)
|
||||
{
|
||||
return PlayerInput.GetTouchDown(InputController.ActionsTouch.Tap, out dt)
|
||||
&& instance.IsExpectingInputNow(InputAction_Alt);
|
||||
}
|
||||
|
||||
public static PlayerInput.InputAction InputAction_Alt =
|
||||
new("CtrSumouAlt", new int[] { IAAltDownCat, IAAltDownCat, IAAltDownCat },
|
||||
IA_PadAltPress, IA_TouchAltPress, IA_BatonAltPress);
|
||||
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Awake()
|
||||
{
|
||||
|
|
@ -177,6 +203,41 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
var cond = Conductor.instance;
|
||||
|
||||
if (PlayerInput.GetIsAction(InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress))
|
||||
{
|
||||
// Slap whiffs
|
||||
if (sumoStatePrevious == SumoState.Slap || sumoStatePrevious == SumoState.Idle)
|
||||
{
|
||||
|
||||
SoundByte.PlayOneShotGame("sumoBrothers/whiff");
|
||||
|
||||
if (lookingAtCamera) {
|
||||
sumoBrotherPHead.DoScaledAnimationAsync("SumoPSlapLook");
|
||||
} else {
|
||||
sumoBrotherPHead.DoScaledAnimationAsync("SumoPSlap");
|
||||
}
|
||||
|
||||
|
||||
if (sumoSlapDir == 2) {
|
||||
sumoBrotherP.DoScaledAnimationAsync("SumoSlapToStomp", 0.5f);
|
||||
} else if (sumoSlapDir == 1) {
|
||||
sumoBrotherP.DoScaledAnimationAsync("SumoSlapFront", 0.5f);
|
||||
} else {
|
||||
sumoBrotherP.DoScaledAnimationAsync("SumoSlapBack", 0.5f);
|
||||
}
|
||||
}
|
||||
// Stomp whiffs
|
||||
if (sumoStatePrevious == SumoState.Stomp && !sumoBrotherP.IsPlayingAnimationNames("SumoStompMiss"))
|
||||
{
|
||||
SoundByte.PlayOneShotGame("sumoBrothers/miss");
|
||||
|
||||
inuSensei.DoScaledAnimationAsync("InuFloatMiss", 0.5f);
|
||||
|
||||
sumoBrotherP.DoScaledAnimationAsync("SumoStompMiss", 0.5f);
|
||||
sumoBrotherPHead.DoScaledAnimationAsync("SumoPMiss");
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public override void OnLateBeatPulse(double beat)
|
||||
|
|
@ -201,7 +262,7 @@ namespace HeavenStudio.Games
|
|||
sumoBrotherP.DoScaledAnimationAsync("SumoBop", 0.5f);
|
||||
sumoBrotherG.DoScaledAnimationAsync("SumoBop", 0.5f);
|
||||
sumoBrotherGHead.DoScaledAnimationAsync("SumoGIdle", 0.5f);
|
||||
sumoBrotherPHead.DoScaledAnimationAsync("SumoGIdle", 0.5f);
|
||||
sumoBrotherPHead.DoScaledAnimationAsync("SumoPIdle", 0.5f);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
@ -234,7 +295,9 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
sumoBrotherP.DoScaledAnimationAsync("SumoBop", 0.5f);
|
||||
sumoBrotherG.DoScaledAnimationAsync("SumoBop", 0.5f);
|
||||
sumoBrotherPHead.DoScaledAnimationAsync("SumoPIdle", 0.5f);
|
||||
sumoBrotherGHead.DoScaledAnimationAsync("SumoGIdle", 0.5f);
|
||||
|
||||
}
|
||||
}));
|
||||
}
|
||||
|
|
@ -292,6 +355,7 @@ namespace HeavenStudio.Games
|
|||
}
|
||||
|
||||
StompRecursive(beat + 3, 1, firstStomp);
|
||||
|
||||
}
|
||||
|
||||
private void StompRecursive(double beat, double remaining, bool firstStomp)
|
||||
|
|
@ -304,40 +368,48 @@ namespace HeavenStudio.Games
|
|||
if (firstStomp) { // Stomp Animation - Transition from Slapping to Stomping
|
||||
BeatAction.New(instance, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat + 1, delegate { sumoStatePrevious = SumoState.Stomp; }),
|
||||
new BeatAction.Action(beat + 1, delegate { lookingAtCamera = false; }),
|
||||
new BeatAction.Action(beat + 1, delegate { sumoBrotherG.DoScaledAnimationAsync("SumoStompL", 0.5f); }),
|
||||
new BeatAction.Action(beat + 1, delegate { sumoBrotherGHead.DoScaledAnimationAsync("SumoGStomp", 0.5f); }),
|
||||
new BeatAction.Action(beat + 1, delegate { if (sumoState == SumoState.Stomp) {inuSensei.DoScaledAnimationAsync("InuFloat", 0.5f);} })
|
||||
new BeatAction.Action(beat + 1, delegate { if (sumoState == SumoState.Stomp && !inuSensei.IsPlayingAnimationNames("InuFloatMiss")) {inuSensei.DoScaledAnimationAsync("InuFloat", 0.5f);} })
|
||||
});
|
||||
} else if (sumoStompDir) { // Stomp Animation - Left Stomp
|
||||
BeatAction.New(instance, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat, delegate { sumoStatePrevious = SumoState.Stomp; }),
|
||||
new BeatAction.Action(beat, delegate { sumoBrotherP.DoScaledAnimationAsync("SumoStompPrepareL", 0.5f); }),
|
||||
new BeatAction.Action(beat, delegate { sumoBrotherG.DoScaledAnimationAsync("SumoStompPrepareR", 0.5f); }),
|
||||
new BeatAction.Action(beat, delegate { sumoBrotherPHead.DoScaledAnimationAsync("SumoPStomp", 0.5f); }),
|
||||
new BeatAction.Action(beat, delegate { sumoBrotherGHead.DoScaledAnimationAsync("SumoGStomp", 0.5f); }),
|
||||
new BeatAction.Action(beat + 1, delegate { sumoBrotherG.DoScaledAnimationAsync("SumoStompR", 0.5f); }),
|
||||
new BeatAction.Action(beat + 1, delegate { if (sumoState == SumoState.Stomp) {inuSensei.DoScaledAnimationAsync("InuFloat", 0.5f);} })
|
||||
new BeatAction.Action(beat + 1, delegate { if (sumoState == SumoState.Stomp && !inuSensei.IsPlayingAnimationNames("InuFloatMiss")) {inuSensei.DoScaledAnimationAsync("InuFloat", 0.5f);} })
|
||||
});
|
||||
} else { // Stomp Animation - Right Stomp
|
||||
BeatAction.New(instance, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat, delegate { sumoStatePrevious = SumoState.Stomp; }),
|
||||
new BeatAction.Action(beat, delegate { sumoBrotherP.DoScaledAnimationAsync("SumoStompPrepareR", 0.5f); }),
|
||||
new BeatAction.Action(beat, delegate { sumoBrotherG.DoScaledAnimationAsync("SumoStompPrepareL", 0.5f); }),
|
||||
new BeatAction.Action(beat, delegate { sumoBrotherPHead.DoScaledAnimationAsync("SumoPStomp", 0.5f); }),
|
||||
new BeatAction.Action(beat, delegate { sumoBrotherGHead.DoScaledAnimationAsync("SumoGStomp", 0.5f); }),
|
||||
new BeatAction.Action(beat + 1, delegate { sumoBrotherG.DoScaledAnimationAsync("SumoStompL", 0.5f); }),
|
||||
new BeatAction.Action(beat + 1, delegate { if (sumoState == SumoState.Stomp) {inuSensei.DoScaledAnimationAsync("InuFloat", 0.5f);} })
|
||||
new BeatAction.Action(beat + 1, delegate { if (sumoState == SumoState.Stomp && !inuSensei.IsPlayingAnimationNames("InuFloatMiss")) {inuSensei.DoScaledAnimationAsync("InuFloat", 0.5f);} })
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
ScheduleInput(beat , 1, InputAction_BasicPress, StompHit, StompMiss, Nothing);
|
||||
var stompInput = ScheduleInput(beat , 1, InputAction_BasicPress, StompHit, StompMiss, Nothing);
|
||||
BeatAction.New(instance, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat, delegate { StompRecursive(beat + 2, remaining, false); })
|
||||
});
|
||||
|
||||
stompInput.IsHittable = () => {
|
||||
return !sumoBrotherP.IsPlayingAnimationNames("SumoStompMiss");
|
||||
};
|
||||
|
||||
|
||||
if (sumoStompDir) { sumoStompDir = false;}
|
||||
else
|
||||
{ sumoStompDir = true;}
|
||||
|
|
@ -390,6 +462,11 @@ namespace HeavenStudio.Games
|
|||
sumoState = SumoState.Slap;
|
||||
SlapRecursive(beat + 4, 4);
|
||||
|
||||
BeatAction.New(instance, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat + 4, delegate { sumoStatePrevious = sumoState; })
|
||||
});
|
||||
|
||||
}
|
||||
|
||||
private void SlapRecursive(double beat, double remaining)
|
||||
|
|
@ -407,32 +484,26 @@ namespace HeavenStudio.Games
|
|||
new BeatAction.Action(beat, delegate { SlapRecursive(beat + 1, remaining); })
|
||||
});
|
||||
|
||||
if (sumoSlapDir == 1) { sumoSlapDir = 0;}
|
||||
else if (sumoSlapDir == 0) { sumoSlapDir = 1;}
|
||||
|
||||
|
||||
print("the sumo slap direction:" + sumoSlapDir);
|
||||
}
|
||||
|
||||
public void Crouch(double beat, float length, bool inu, bool sumo)
|
||||
{
|
||||
if (inu)
|
||||
{
|
||||
allowBopInu = false;
|
||||
}
|
||||
if (sumo)
|
||||
{
|
||||
allowBopSumo = false;
|
||||
if (sumoState == SumoState.Idle) {
|
||||
|
||||
if (inu) { allowBopInu = false; inuSensei.DoScaledAnimationAsync("InuCrouch", 0.5f); }
|
||||
if (sumo) { sumoBrotherP.DoScaledAnimationAsync("SumoCrouch", 0.5f); sumoBrotherG.DoScaledAnimationAsync("SumoCrouch", 0.5f);
|
||||
allowBopSumo = false;}
|
||||
}
|
||||
|
||||
BeatAction.New(instance, new List<BeatAction.Action>() {
|
||||
new BeatAction.Action(beat, delegate { if (inu == true) inuSensei.DoScaledAnimationAsync("InuCrouch", 0.5f); }),
|
||||
new BeatAction.Action(beat, delegate { if (sumo == true) sumoBrotherP.DoScaledAnimationAsync("SumoCrouch", 0.5f); }),
|
||||
new BeatAction.Action(beat, delegate { if (sumo == true) sumoBrotherG.DoScaledAnimationAsync("SumoCrouch", 0.5f); }),
|
||||
new BeatAction.Action(beat + length, delegate { allowBopInu = true; }),
|
||||
new BeatAction.Action(beat + length, delegate { allowBopSumo = true; }),
|
||||
new BeatAction.Action(beat + length, delegate { if (goBopSumo == true) sumoBrotherP.DoScaledAnimationAsync("SumoBop", 0.5f); }),
|
||||
new BeatAction.Action(beat + length, delegate { if (goBopSumo == true) sumoBrotherG.DoScaledAnimationAsync("SumoBop", 0.5f); }),
|
||||
new BeatAction.Action(beat + length, delegate { if (goBopInu == true) inuSensei.DoScaledAnimationAsync("InuBop", 0.5f); })
|
||||
new BeatAction.Action(beat + length, delegate { if (sumoState == SumoState.Idle) allowBopInu = true; }),
|
||||
new BeatAction.Action(beat + length, delegate { if (sumoState == SumoState.Idle) allowBopSumo = true; }),
|
||||
new BeatAction.Action(beat + length, delegate { if (goBopSumo && sumoState == SumoState.Idle) sumoBrotherP.DoScaledAnimationAsync("SumoBop", 0.5f); }),
|
||||
new BeatAction.Action(beat + length, delegate { if (goBopSumo && sumoState == SumoState.Idle) sumoBrotherG.DoScaledAnimationAsync("SumoBop", 0.5f); }),
|
||||
new BeatAction.Action(beat + length, delegate { if (goBopInu && sumoState == SumoState.Idle) inuSensei.DoScaledAnimationAsync("InuBop", 0.5f); })
|
||||
});
|
||||
|
||||
}
|
||||
|
|
@ -454,7 +525,7 @@ namespace HeavenStudio.Games
|
|||
|
||||
}
|
||||
|
||||
public void EndPose(double beat)
|
||||
public void EndPose(double beat, int poseType, int backgroundType)
|
||||
{
|
||||
if (cueCurrentlyActive)
|
||||
{ return; }
|
||||
|
|
@ -465,7 +536,7 @@ namespace HeavenStudio.Games
|
|||
|
||||
var cond = Conductor.instance;
|
||||
|
||||
ScheduleInput(beat, 4f, InputAction_FlickPress, PoseHit, PoseMiss, Nothing);
|
||||
ScheduleInput(beat, 4f, InputAction_Alt, PoseHit, PoseMiss, Nothing);
|
||||
|
||||
var tweet = SoundByte.PlayOneShotGame("sumoBrothers/posesignal", -1, 1f, 1f, true);
|
||||
tweet.SetLoopParams(beat + 3, 0.05f);
|
||||
|
|
@ -476,7 +547,8 @@ namespace HeavenStudio.Games
|
|||
new BeatAction.Action(beat + 3, delegate { allowBopInu = true; }),
|
||||
new BeatAction.Action(beat + 3, delegate { inuSensei.DoScaledAnimationAsync("InuIdle", 0.5f);; }),
|
||||
new BeatAction.Action(beat + 3, delegate { if (goBopInu == true) inuSensei.DoScaledAnimationAsync("InuBop", 0.5f); }),
|
||||
new BeatAction.Action(beat + 5, delegate { allowBopSumo = true; })
|
||||
new BeatAction.Action(beat + 4, delegate { sumoStatePrevious = sumoState; }),
|
||||
new BeatAction.Action(beat + 5, delegate { allowBopSumo = true; }),
|
||||
});
|
||||
|
||||
}
|
||||
|
|
@ -536,7 +608,12 @@ namespace HeavenStudio.Games
|
|||
}
|
||||
|
||||
}
|
||||
|
||||
if (sumoSlapDir == 1) { sumoSlapDir = 0;}
|
||||
else if (sumoSlapDir == 0) { sumoSlapDir = 1;}
|
||||
|
||||
SoundByte.PlayOneShotGame("sumoBrothers/slap");
|
||||
impact.DoScaledAnimationAsync("impact", 0.5f);
|
||||
|
||||
if (sumoSlapDir == 2) {
|
||||
sumoBrotherP.DoScaledAnimationAsync("SumoSlapToStomp", 0.5f);
|
||||
|
|
@ -554,6 +631,10 @@ namespace HeavenStudio.Games
|
|||
|
||||
void SlapMiss(PlayerActionEvent caller)
|
||||
{
|
||||
|
||||
if (sumoSlapDir == 1) { sumoSlapDir = 0;}
|
||||
else if (sumoSlapDir == 0) { sumoSlapDir = 1;}
|
||||
|
||||
SoundByte.PlayOneShotGame("sumoBrothers/miss");
|
||||
if (sumoSlapDir == 2) {
|
||||
sumoBrotherG.DoScaledAnimationAsync("SumoSlapToStomp", 0.5f);
|
||||
|
|
@ -562,7 +643,9 @@ namespace HeavenStudio.Games
|
|||
} else {
|
||||
sumoBrotherG.DoScaledAnimationAsync("SumoSlapBack", 0.5f);
|
||||
}
|
||||
sumoBrotherP.DoScaledAnimationAsync("SumoBop", 0.5f); // temp miss animation until i get real one done
|
||||
|
||||
sumoBrotherP.DoScaledAnimationAsync("SumoSlapMiss", 0.5f);
|
||||
sumoBrotherPHead.DoScaledAnimationAsync("SumoPMiss");
|
||||
|
||||
if (sumoState == SumoState.Slap) {
|
||||
inuSensei.DoScaledAnimationAsync("InuBopMiss", 0.5f);
|
||||
|
|
@ -591,17 +674,30 @@ namespace HeavenStudio.Games
|
|||
sumoBrotherP.DoScaledAnimationAsync("SumoStompR", 0.5f);
|
||||
}
|
||||
|
||||
/*BeatAction.New(instance, new List<BeatAction.Action>() {
|
||||
new BeatAction.Action(beat, delegate { allowBopInu = false; }),
|
||||
new BeatAction.Action(beat, delegate { inuSensei.DoScaledAnimationAsync("InuAlarm", 0.5f); }),
|
||||
new BeatAction.Action(beat + 3, delegate { allowBopInu = true; }),
|
||||
new BeatAction.Action(beat + 3, delegate { inuSensei.DoScaledAnimationAsync("InuIdle", 0.5f);; }),
|
||||
new BeatAction.Action(beat + 3, delegate { if (goBopInu == true) inuSensei.DoScaledAnimationAsync("InuBop", 0.5f); }),
|
||||
new BeatAction.Action(beat + 5, delegate { allowBopSumo = true; })
|
||||
});*/
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
void StompMiss(PlayerActionEvent caller)
|
||||
{
|
||||
if (!sumoBrotherP.IsPlayingAnimationNames("SumoStompMiss"))
|
||||
{
|
||||
SoundByte.PlayOneShotGame("sumoBrothers/miss");
|
||||
|
||||
inuSensei.DoScaledAnimationAsync("InuFloatMiss", 0.5f);
|
||||
|
||||
sumoBrotherP.DoScaledAnimationAsync("SumoBop", 0.5f); // temp miss animation until i get real one done
|
||||
sumoBrotherP.DoScaledAnimationAsync("SumoStompMiss", 0.5f);
|
||||
sumoBrotherPHead.DoScaledAnimationAsync("SumoPMiss");
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
|
|
|||