32 stars
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parent
f36c8ec10a
commit
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@ -1264,9 +1264,9 @@ MonoBehaviour:
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starRef: {fileID: -5335075775997835892, guid: 8df651ffe21e1dc4fb223e94fdc9f9cb, type: 3}
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boundaryX: 20
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boundaryY: 12
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starCount: 96
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blinkFrequency: 0.05
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blinkAmount: 8
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starCount: 32
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blinkFrequency: 0.125
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blinkAmount: 3
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--- !u!1 &5576704226004728173
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GameObject:
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m_ObjectHideFlags: 0
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@ -94,7 +94,7 @@ namespace HeavenStudio.Games.Loaders
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defaultLength = 0.5f,
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parameters = new List<Param>()
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{
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new Param("am", new EntityTypes.Integer(0, 100, 2), "Amount", "How many stars will evolve when play-yan jumps?"),
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new Param("am", new EntityTypes.Integer(0, 100, 1), "Amount", "How many stars will evolve when play-yan jumps?"),
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}
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},
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new GameAction("forceEvolve", "Force Star Evolve")
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@ -155,7 +155,7 @@ namespace HeavenStudio.Games
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public FillType fillType;
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}
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[NonSerialized] public int evolveAmount = 2;
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[NonSerialized] public int evolveAmount = 1;
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[NonSerialized] public int hitJumps;
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[NonSerialized] public static int hitJumpsPersist;
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@ -378,7 +378,7 @@ namespace HeavenStudio.Games.Scripts_AgbNightWalk
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}
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SoundByte.PlayOneShot("games/nightWalkRvl/highJump7");
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rollPlatform.DoScaledAnimationAsync("Umbrella", 0.5f);
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game.starHandler.Evolve(game.evolveAmount);
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game.starHandler.Evolve(game.evolveAmount * 2);
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game.hitJumps++;
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AgbNightWalk.hitJumpsPersist++;
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}
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