Launch Party Text Update

This commit is contained in:
ThatZeoMan 2024-01-11 21:39:19 -06:00
parent 5fb1695fe4
commit 3f2c147ffb

View file

@ -27,11 +27,11 @@ namespace HeavenStudio.Games.Loaders
defaultLength = 4f,
parameters = new List<Param>()
{
new Param("offset", new EntityTypes.Float(-1, 2, -1), "Spawn Offset", "When should the rocket rise up?"),
new Param("note1", new EntityTypes.Integer(-24, 24, 2), "1st Note", "The number of semitones up or down this note should be pitched"),
new Param("note2", new EntityTypes.Integer(-24, 24, 4), "2nd Note", "The number of semitones up or down this note should be pitched"),
new Param("note3", new EntityTypes.Integer(-24, 24, 5), "3rd Note", "The number of semitones up or down this note should be pitched"),
new Param("note4", new EntityTypes.Integer(-24, 24, 7), "4th Note", "The number of semitones up or down this note should be pitched")
new Param("offset", new EntityTypes.Float(-1, 2, -1), "Spawn Offset", "Set when the rocket should rise up."),
new Param("note1", new EntityTypes.Integer(-24, 24, 2), "1st Note", "Set the number of semitones up or down this note should be pitched."),
new Param("note2", new EntityTypes.Integer(-24, 24, 4), "2nd Note", "Set the number of semitones up or down this note should be pitched."),
new Param("note3", new EntityTypes.Integer(-24, 24, 5), "3rd Note", "Set the number of semitones up or down this note should be pitched."),
new Param("note4", new EntityTypes.Integer(-24, 24, 7), "4th Note", "Set the number of semitones up or down this note should be pitched.")
}
},
new GameAction("partyCracker", "Party-Popper")
@ -40,13 +40,13 @@ namespace HeavenStudio.Games.Loaders
defaultLength = 3f,
parameters = new List<Param>()
{
new Param("offset", new EntityTypes.Float(-1, 1, -1), "Spawn Offset", "When should the rocket rise up?"),
new Param("note1", new EntityTypes.Integer(-24, 24, 4), "1st Note", "The number of semitones up or down this note should be pitched"),
new Param("note2", new EntityTypes.Integer(-24, 24, 5), "2nd Note", "The number of semitones up or down this note should be pitched"),
new Param("note3", new EntityTypes.Integer(-24, 24, 7), "3rd Note", "The number of semitones up or down this note should be pitched"),
new Param("note4", new EntityTypes.Integer(-24, 24, 9), "4th Note", "The number of semitones up or down this note should be pitched"),
new Param("note5", new EntityTypes.Integer(-24, 24, 11), "5th Note", "The number of semitones up or down this note should be pitched"),
new Param("note6", new EntityTypes.Integer(-24, 24, 12), "6th Note", "The number of semitones up or down this note should be pitched")
new Param("offset", new EntityTypes.Float(-1, 1, -1), "Spawn Offset", "Set when the rocket should rise up."),
new Param("note1", new EntityTypes.Integer(-24, 24, 4), "1st Note", "Set the number of semitones up or down this note should be pitched."),
new Param("note2", new EntityTypes.Integer(-24, 24, 5), "2nd Note", "Set the number of semitones up or down this note should be pitched."),
new Param("note3", new EntityTypes.Integer(-24, 24, 7), "3rd Note", "Set the number of semitones up or down this note should be pitched."),
new Param("note4", new EntityTypes.Integer(-24, 24, 9), "4th Note", "Set the number of semitones up or down this note should be pitched."),
new Param("note5", new EntityTypes.Integer(-24, 24, 11), "5th Note", "Set the number of semitones up or down this note should be pitched."),
new Param("note6", new EntityTypes.Integer(-24, 24, 12), "6th Note", "Set the number of semitones up or down this note should be pitched.")
}
},
new GameAction("bell", "Bell")
@ -56,16 +56,16 @@ namespace HeavenStudio.Games.Loaders
defaultLength = 3f,
parameters = new List<Param>()
{
new Param("offset", new EntityTypes.Float(-1, 1, -1), "Spawn Offset", "When should the rocket rise up?"),
new Param("note1", new EntityTypes.Integer(-24, 24, 0), "1st Note", "The number of semitones up or down this note should be pitched"),
new Param("note2", new EntityTypes.Integer(-24, 24, 2), "2nd Note", "The number of semitones up or down this note should be pitched"),
new Param("note3", new EntityTypes.Integer(-24, 24, 4), "3rd Note", "The number of semitones up or down this note should be pitched"),
new Param("note4", new EntityTypes.Integer(-24, 24, 5), "4th Note", "The number of semitones up or down this note should be pitched"),
new Param("note5", new EntityTypes.Integer(-24, 24, 7), "5th Note", "The number of semitones up or down this note should be pitched"),
new Param("note6", new EntityTypes.Integer(-24, 24, 9), "6th Note", "The number of semitones up or down this note should be pitched"),
new Param("note7", new EntityTypes.Integer(-24, 24, 11), "7th Note", "The number of semitones up or down this note should be pitched"),
new Param("note8", new EntityTypes.Integer(-24, 24, 12), "8th Note", "The number of semitones up or down this note should be pitched"),
new Param("note9", new EntityTypes.Integer(-24, 24, 0), "9th Note (Launch)", "The number of semitones up or down this note should be pitched"),
new Param("offset", new EntityTypes.Float(-1, 1, -1), "Spawn Offset", "Set when the rocket should rise up."),
new Param("note1", new EntityTypes.Integer(-24, 24, 0), "1st Note", "Set the number of semitones up or down this note should be pitched."),
new Param("note2", new EntityTypes.Integer(-24, 24, 2), "2nd Note", "Set the number of semitones up or down this note should be pitched."),
new Param("note3", new EntityTypes.Integer(-24, 24, 4), "3rd Note", "Set the number of semitones up or down this note should be pitched."),
new Param("note4", new EntityTypes.Integer(-24, 24, 5), "4th Note", "Set the number of semitones up or down this note should be pitched."),
new Param("note5", new EntityTypes.Integer(-24, 24, 7), "5th Note", "Set the number of semitones up or down this note should be pitched."),
new Param("note6", new EntityTypes.Integer(-24, 24, 9), "6th Note", "Set the number of semitones up or down this note should be pitched."),
new Param("note7", new EntityTypes.Integer(-24, 24, 11), "7th Note", "Set the number of semitones up or down this note should be pitched."),
new Param("note8", new EntityTypes.Integer(-24, 24, 12), "8th Note", "Set the number of semitones up or down this note should be pitched."),
new Param("note9", new EntityTypes.Integer(-24, 24, 0), "9th Note (Launch)", "Set the number of semitones up or down this note should be pitched."),
}
},
new GameAction("bowlingPin", "Bowling Pin")
@ -75,21 +75,21 @@ namespace HeavenStudio.Games.Loaders
defaultLength = 3f,
parameters = new List<Param>()
{
new Param("offset", new EntityTypes.Float(-1, 1, -1), "Spawn Offset", "When should the rocket rise up?"),
new Param("note1", new EntityTypes.Integer(-24, 24, 5), "1st Note", "The number of semitones up or down this note should be pitched"),
new Param("note2", new EntityTypes.Integer(-24, 24, -1), "2nd Note (Flute)", "The number of semitones up or down this note should be pitched"),
new Param("note3", new EntityTypes.Integer(-24, 24, 0), "3rd Note (Flute)", "The number of semitones up or down this note should be pitched"),
new Param("note4", new EntityTypes.Integer(-24, 24, -1), "4th Note (Flute)", "The number of semitones up or down this note should be pitched"),
new Param("note5", new EntityTypes.Integer(-24, 24, 0), "5th Note (Flute)", "The number of semitones up or down this note should be pitched"),
new Param("note6", new EntityTypes.Integer(-24, 24, -1), "6th Note (Flute)", "The number of semitones up or down this note should be pitched"),
new Param("note7", new EntityTypes.Integer(-24, 24, 0), "7th Note (Flute)", "The number of semitones up or down this note should be pitched"),
new Param("note8", new EntityTypes.Integer(-24, 24, -1), "8th Note (Flute)", "The number of semitones up or down this note should be pitched"),
new Param("note9", new EntityTypes.Integer(-24, 24, 0), "9th Note (Flute)", "The number of semitones up or down this note should be pitched"),
new Param("note10", new EntityTypes.Integer(-24, 24, -1), "10th Note (Flute)", "The number of semitones up or down this note should be pitched"),
new Param("note11", new EntityTypes.Integer(-24, 24, 0), "11th Note (Flute)", "The number of semitones up or down this note should be pitched"),
new Param("note12", new EntityTypes.Integer(-24, 24, -1), "12th Note (Flute)", "The number of semitones up or down this note should be pitched"),
new Param("note13", new EntityTypes.Integer(-24, 24, 0), "13th Note (Flute)", "The number of semitones up or down this note should be pitched"),
new Param("note14", new EntityTypes.Integer(-24, 24, 7), "14th Note (Flute)", "The number of semitones up or down this note should be pitched"),
new Param("offset", new EntityTypes.Float(-1, 1, -1), "Spawn Offset", "Set when the rocket should rise up."),
new Param("note1", new EntityTypes.Integer(-24, 24, 5), "1st Note", "Set the number of semitones up or down this note should be pitched."),
new Param("note2", new EntityTypes.Integer(-24, 24, -1), "2nd Note (Flute)", "Set the number of semitones up or down this note should be pitched."),
new Param("note3", new EntityTypes.Integer(-24, 24, 0), "3rd Note (Flute)", "Set the number of semitones up or down this note should be pitched."),
new Param("note4", new EntityTypes.Integer(-24, 24, -1), "4th Note (Flute)", "Set the number of semitones up or down this note should be pitched."),
new Param("note5", new EntityTypes.Integer(-24, 24, 0), "5th Note (Flute)", "Set the number of semitones up or down this note should be pitched."),
new Param("note6", new EntityTypes.Integer(-24, 24, -1), "6th Note (Flute)", "Set the number of semitones up or down this note should be pitched."),
new Param("note7", new EntityTypes.Integer(-24, 24, 0), "7th Note (Flute)", "Set the number of semitones up or down this note should be pitched."),
new Param("note8", new EntityTypes.Integer(-24, 24, -1), "8th Note (Flute)", "Set the number of semitones up or down this note should be pitched."),
new Param("note9", new EntityTypes.Integer(-24, 24, 0), "9th Note (Flute)", "Set the number of semitones up or down this note should be pitched."),
new Param("note10", new EntityTypes.Integer(-24, 24, -1), "10th Note (Flute)", "Set the number of semitones up or down this note should be pitched."),
new Param("note11", new EntityTypes.Integer(-24, 24, 0), "11th Note (Flute)", "Set the number of semitones up or down this note should be pitched."),
new Param("note12", new EntityTypes.Integer(-24, 24, -1), "12th Note (Flute)", "Set the number of semitones up or down this note should be pitched."),
new Param("note13", new EntityTypes.Integer(-24, 24, 0), "13th Note (Flute)", "Set the number of semitones up or down this note should be pitched."),
new Param("note14", new EntityTypes.Integer(-24, 24, 7), "14th Note (Flute)", "Set the number of semitones up or down this note should be pitched."),
new Param("note15", new EntityTypes.Integer(-24, 24, 7), "15th Note", "The number of semitones up or down this note should be pitched")
}
},
@ -99,10 +99,10 @@ namespace HeavenStudio.Games.Loaders
resizable = true,
parameters = new List<Param>()
{
new Param("xPos", new EntityTypes.Float(-40f, 40f, 0f), "X Position", "Which position on the X axis should the Launch Pad travel to?"),
new Param("yPos", new EntityTypes.Float(-30f, 30f, 0f), "Y Position", "Which position on the Y axis should the Launch Pad travel to?"),
new Param("zPos", new EntityTypes.Float(-90f, 90f, 0f), "Z Position", "Which position on the Z axis should the Launch Pad travel to?"),
new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Which ease should the Launch Pad use?")
new Param("xPos", new EntityTypes.Float(-40f, 40f, 0f), "X Position", "Set the position on the X axis that the Launch Pad should travel to."),
new Param("yPos", new EntityTypes.Float(-30f, 30f, 0f), "Y Position", "Set the position on the Y axis that the Launch Pad should travel to."),
new Param("zPos", new EntityTypes.Float(-90f, 90f, 0f), "Z Position", "Set the position on the Z axis that the Launch Pad should travel to."),
new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.")
}
},
new GameAction("rotMove", "Change Launch Pad Rotation")
@ -112,31 +112,31 @@ namespace HeavenStudio.Games.Loaders
parameters = new List<Param>()
{
new Param("rot", new EntityTypes.Float(-360, 360, 0), "Angle", "Which angle of rotation should the Launch Pad rotate towards?"),
new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Which ease should the Launch Pad use?")
new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.")
}
},
new GameAction("toggleStars", "Toggle Falling Stars")
new GameAction("toggleStars", "Falling Stars")
{
function = delegate {var e = eventCaller.currentEntity; LaunchParty.instance.CreateParticles(e.beat, e["toggle"], e["valA"], e["valB"], e["valC"]);},
defaultLength = 0.5f,
parameters = new List<Param>()
{
new Param("toggle", true, "Stars Enabled", "Starfall Or No?", new List<Param.CollapseParam>()
new Param("toggle", true, "Stars", "Toggle if stars should fall from the top of the screen.", new List<Param.CollapseParam>()
{
new Param.CollapseParam((x, _) => (bool)x, new string[] { "valA", "valB", "valC"})
}),
new Param("valA", new EntityTypes.Float(0.1f, 10f, 1f), "Star Density", "How many stars are on the screen"),
new Param("valB", new EntityTypes.Float(0.01f, 5f, 0.1f), "Front Star Fall Speed", "How fast the front stars fall to the edge of the screen"),
new Param("valC", new EntityTypes.Float(0.01f, 5f, 0.1f), "Back Star Fall Speed", "How fast the stars fall to the edge of the screen")
new Param("valA", new EntityTypes.Float(0.1f, 10f, 1f), "Star Density", "Set how many stars are spawned."),
new Param("valB", new EntityTypes.Float(0.01f, 5f, 0.1f), "Front Star Fall Speed", "Set how fast the front stars fall to the bottom edge of the screen."),
new Param("valC", new EntityTypes.Float(0.01f, 5f, 0.1f), "Back Star Fall Speed", "Set how fast the stars fall to the bottom edge of the screen.")
}
},
new GameAction("scrollSpeed", "Change Scroll Speed")
new GameAction("scrollSpeed", "Scroll Speed")
{
function = delegate {var e = eventCaller.currentEntity; LaunchParty.instance.UpdateScrollSpeed(e["speed"]); },
defaultLength = 0.5f,
parameters = new List<Param>()
{
new Param("speed", new EntityTypes.Float(0, 100, 0.5f), "Scroll Speed", "How fast will the background scroll down?"),
new Param("speed", new EntityTypes.Float(0, 100, 0.5f), "Scroll Speed", "Set how fast the background will scroll down."),
}
}
},