Kitties! Text Update
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84650b7036
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@ -21,10 +21,10 @@ namespace HeavenStudio.Games.Loaders
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defaultLength = 4f,
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parameters = new List<Param>()
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{
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new Param("type", Kitties.SpawnType.Straight, "Spawn", "The way in which the kitties will spawn"),
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new Param("toggle", false, "Mice", "Replaces kitties as mice"),
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new Param("toggle1", false, "Invert Direction", "Inverts the direction they clap in"),
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new Param("toggle2", false, "Keep Cats Spawned", "Sets whether or not cats stay spawned after their cue"),
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new Param("type", Kitties.SpawnType.Straight, "Direction", "Choose the direction that the kitties will spawn in."),
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new Param("toggle", false, "Mice", "Toggle if the non-player kitties should be replaced with mice."),
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new Param("toggle1", false, "Invert Direction", "Toggle if the spawn direction should be inverted."),
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new Param("toggle2", false, "Keep Cats Spawned", "Toggle if the kitties should stay spawned after their cue. This is required for some other events."),
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}
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},
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@ -36,7 +36,7 @@ namespace HeavenStudio.Games.Loaders
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parameters = new List<Param>()
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{
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new Param("toggle", false, "Keep Cats spawned", "Sets whether or not cats stay spawned after their cue"),
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new Param("toggle", false, "Keep Cats Spawned", "Toggle if the kitties should stay spawned after their cue. This is required for some other events."),
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}
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},
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@ -54,14 +54,14 @@ namespace HeavenStudio.Games.Loaders
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defaultLength = .5f,
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parameters = new List<Param>()
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{
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new Param("type", Kitties.SpawnType.Straight, "Spawn", "The way in which the kitties will spawn"),
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new Param("toggle", false, "Mice", "Replaces kitties as mice"),
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new Param("toggle1", false, "Invert Direction", "Inverts the direction they clap in"),
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new Param("toggle2", false, "Keep Cats Spawned", "Sets whether or not cats stay spawned after their cue"),
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new Param("type", Kitties.SpawnType.Straight, "Direction", "Choose the direction that the kitties will spawn in."),
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new Param("toggle", false, "Mice", "Toggle if the non-player kitties should be replaced with mice."),
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new Param("toggle1", false, "Invert Direction", "Toggle if the spawn direction should be inverted."),
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new Param("toggle2", false, "Keep Cats Spawned", "Toggle if the kitties should stay spawned after their cue. This is required for some other events."),
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}
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},
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new GameAction("bgcolor", "Background Color")
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new GameAction("bgcolor", "Background Appearance")
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{
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function = delegate
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{
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@ -72,9 +72,9 @@ namespace HeavenStudio.Games.Loaders
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resizable = true,
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parameters = new List<Param>()
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{
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new Param("colorStart", Color.white, "Start Color"),
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new Param("colorEnd", Color.white, "End Color"),
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new Param("ease", Util.EasingFunction.Ease.Linear, "Ease")
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new Param("colorStart", Color.white, "Start Color", "Set the color at the start of the event."),
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new Param("colorEnd", Color.white, "End Color", "Set the color at the end of the event."),
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new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.")
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}
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}
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},
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