Merge pull request #1 from RHeavenStudio/release_1

Release 1
This commit is contained in:
ThePurpleAnon 2024-01-26 23:18:58 -06:00 committed by GitHub
commit 43ad9618e7
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GPG key ID: B5690EEEBB952194
1025 changed files with 306313 additions and 53913 deletions

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@ -1,65 +0,0 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Bread2Unity
{
public class BCCAD : IDataModel
{
public BCCAD Read(byte[] bytes)
{
sheetW = BitConverter.ToUInt16(bytes, 4);
sheetH = BitConverter.ToUInt16(bytes, 6);
// int max = (bytes[8] * 2) + 12;
int max = 64 * bytes[8] + 12;
// note this doesn't account for empty sprites, but I'll get there when i get there
for (int i = 12; i < max; i += 2) // 16 bit bytes, skip every 2nd byte
{
ISprite spriteParts_ = new ISprite();
int compare = 0;
for (int j = 0; j < bytes[i]; j++)
{
int ind = i + 4 + (64 * j);
ISpritePart part = new ISpritePart();
part.regionX = BitConverter.ToUInt16(bytes, ind + 0);
part.regionY = BitConverter.ToUInt16(bytes, ind + 2);
part.regionW = BitConverter.ToUInt16(bytes, ind + 4);
part.regionH = BitConverter.ToUInt16(bytes, ind + 6);
part.posX = BitConverter.ToInt16(bytes, ind + 8);
part.posY = BitConverter.ToInt16(bytes, ind + 10);
part.stretchX = BitConverter.ToSingle(bytes, ind + 12);
part.stretchY = BitConverter.ToSingle(bytes, ind + 14);
part.rotation = BitConverter.ToSingle(bytes, ind + 16);
part.flipX = bytes[ind + 18] != (byte)0;
part.flipY = bytes[ind + 20] != (byte)0;
// im sure the values between 20 and 28 are important so remind me to come back to these
part.opacity = bytes[ind + 28];
Debug.Log("offset: " + ind + ", val: " + part.regionX);
spriteParts_.parts.Add(part);
compare += 64;
}
sprites.Add(spriteParts_);
i += compare;
}
return new BCCAD()
{
};
}
/// sprites length bytes start = 12
}
}

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@ -1,55 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
using UnityEditor;
using Starpelly;
namespace Bread2Unity
{
public class Bread2Unity : EditorWindow
{
public const string editorFolderName = "bread2unity";
[MenuItem("Tools/bread2unity")]
public static void ShowWindow()
{
EditorWindow.GetWindow<Bread2Unity>("bread2unity");
}
public void OnGUI()
{
Texture logo = (Texture)AssetDatabase.LoadAssetAtPath($"Assets/Editor/{editorFolderName}/logo.png", typeof(Texture));
GUILayout.Box(logo, new GUILayoutOption[] { GUILayout.ExpandWidth(true), GUILayout.Height(60) });
GUILayout.Space(30);
GUIStyle desc = EditorStyles.label;
desc.wordWrap = true;
desc.fontStyle = FontStyle.BoldAndItalic;
GUILayout.Box("bread2unity is a tool built with the purpose of converting RH Megamix and Fever animations to unity. And to generally speed up development by a lot." +
"\nCreated by Starpelly.", desc);
GUILayout.Space(120);
if (GUILayout.Button("Test"))
{
string path = EditorUtility.OpenFilePanel("Open BCCAD File", null, "bccad");
if (path.Length != 0)
{
var fileContent = File.ReadAllBytes(path);
new BCCAD().Read(fileContent);
}
}
GUILayout.BeginHorizontal();
if (GUILayout.Button("Bread Download", GUILayout.Height(40)))
{
Application.OpenURL("https://github.com/rhmodding/bread");
}
GUILayout.EndHorizontal();
}
}
}

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@ -1,24 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Bread2Unity
{
public class IAnimation
{
public List<IAnimationStep> steps;
}
public class IAnimationStep
{
public ushort spriteIndex;
public ushort delay;
public float stretchX;
public float stretchY;
public float rotation;
public byte opacity;
}
}

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@ -1,11 +0,0 @@
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@ -1,13 +0,0 @@
using System.Collections;
using System.Collections.Generic;
namespace Bread2Unity
{
public class IDataModel
{
public List<ISprite> sprites = new List<ISprite>();
public List<IAnimation> animations = new List<IAnimation>();
public int sheetW;
public int sheetH;
}
}

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@ -1,31 +0,0 @@
using System.Collections;
using System.Collections.Generic;
namespace Bread2Unity
{
public class ISprite
{
public List<ISpritePart> parts = new List<ISpritePart>();
}
public class ISpritePart
{
public ushort regionX;
public ushort regionY;
public ushort regionW;
public ushort regionH;
public short posX;
public short posY;
public float stretchX;
public float stretchY;
public float rotation;
public bool flipX;
public bool flipY;
public byte opacity;
}
}

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@ -1,2 +0,0 @@
# bread2unity
Rhythm Heaven animation to Unity animation converter

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@ -16,6 +16,10 @@
-<indent=5%>Rapandrasmus</indent>
-<indent=5%>AstrlJelly</indent>
-<indent=5%>Maddy / saladplainzone</indent>
-<indent=5%>NoahAmp</indent>
-<indent=5%>Bhaos</indent>
-<indent=5%>Raffy</indent>
-<indent=5%>Thinedave</indent>
<align="center"><b>Artwork</b></align>
-<indent=5%>Ko Takeuchi <alpha=#88>(Original <i>Rhythm Heaven</i> Assets)<alpha=#FF></indent>
@ -45,10 +49,20 @@
-<indent=5%>o207n</indent>
-<indent=5%>TheCloudMonkey</indent>
-<indent=5%>flaticon.com</indent>
-<indent=5%>Untitled</indent>
-<indent=5%>Rainbo</indent>
-<indent=5%>Butternnife</indent>
-<indent=5%>Minesweeper95</indent>
-<indent=5%>mizuno</indent>
-<indent=5%>Flowercardiganwillow</indent>
-<indent=5%>vincells</indent>
<align="center"><b>Music</b></align>
-<indent=5%>Jellirby <alpha=#88>(Opening)<alpha=#FF></indent>
-<indent=5%>SushiiZ <alpha=#88>(Title Screen, Results, Epilogue)<alpha=#FF></indent>
-<indent=5%>Kievit <alpha=#88>(SFX Ripping)<alpha=#FF></indent>
-<indent=5%>Synthnerd</indent>
-<indent=5%>Wookywok</indent>
<align="center"><b>Font</b></align>
-<indent=5%>Tailx <alpha=#88>(Kurokane Modified)<alpha=#FF></indent>

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shakeIntensity: 0.5
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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@ -27,6 +27,7 @@ Transform:
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m_Father: {fileID: 2083908003750235240}
m_RootOrder: 0
@ -42,6 +43,7 @@ SpriteRenderer:
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m_MotionVectors: 1
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@ -109,6 +111,7 @@ Transform:
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@ -124,6 +127,7 @@ SpriteRenderer:
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m_MotionVectors: 1
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@ -191,6 +195,7 @@ Transform:
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m_LocalPosition: {x: -4.24, y: 1.8, z: 0}
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m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 2083908003750235240}
m_RootOrder: 2
@ -206,6 +211,7 @@ SpriteRenderer:
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m_ReceiveShadows: 0
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m_StaticShadowCaster: 0
m_MotionVectors: 1
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@ -273,6 +279,7 @@ Transform:
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m_LocalPosition: {x: -4.520001, y: 0.78000045, z: 0}
m_LocalScale: {x: 0.5, y: 0.5, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 1615845594994777750}
- {fileID: 7476450758015735169}
@ -291,6 +298,7 @@ SpriteRenderer:
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m_ReceiveShadows: 0
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
@ -358,6 +366,7 @@ Transform:
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_Children: []
m_Father: {fileID: 8906338938816874952}
m_RootOrder: 0
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m_Father: {fileID: 8906338938816874952}
m_RootOrder: 1
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m_MotionVectors: 1
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m_LocalPosition: {x: -5.44, y: 3.66, z: 0}
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