commit
43ad9618e7
|
|
@ -1,65 +0,0 @@
|
||||||
using System;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
|
|
||||||
using UnityEngine;
|
|
||||||
namespace Bread2Unity
|
|
||||||
{
|
|
||||||
public class BCCAD : IDataModel
|
|
||||||
{
|
|
||||||
|
|
||||||
public BCCAD Read(byte[] bytes)
|
|
||||||
{
|
|
||||||
sheetW = BitConverter.ToUInt16(bytes, 4);
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|
||||||
sheetH = BitConverter.ToUInt16(bytes, 6);
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|
||||||
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|
||||||
|
|
||||||
// int max = (bytes[8] * 2) + 12;
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|
||||||
int max = 64 * bytes[8] + 12;
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||||||
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||||||
// note this doesn't account for empty sprites, but I'll get there when i get there
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||||||
for (int i = 12; i < max; i += 2) // 16 bit bytes, skip every 2nd byte
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|
||||||
{
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||||||
ISprite spriteParts_ = new ISprite();
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int compare = 0;
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|
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for (int j = 0; j < bytes[i]; j++)
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|
||||||
{
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int ind = i + 4 + (64 * j);
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||||||
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||||||
ISpritePart part = new ISpritePart();
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part.regionX = BitConverter.ToUInt16(bytes, ind + 0);
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part.regionY = BitConverter.ToUInt16(bytes, ind + 2);
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part.regionW = BitConverter.ToUInt16(bytes, ind + 4);
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part.regionH = BitConverter.ToUInt16(bytes, ind + 6);
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part.posX = BitConverter.ToInt16(bytes, ind + 8);
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part.posY = BitConverter.ToInt16(bytes, ind + 10);
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part.stretchX = BitConverter.ToSingle(bytes, ind + 12);
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part.stretchY = BitConverter.ToSingle(bytes, ind + 14);
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part.rotation = BitConverter.ToSingle(bytes, ind + 16);
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part.flipX = bytes[ind + 18] != (byte)0;
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part.flipY = bytes[ind + 20] != (byte)0;
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// im sure the values between 20 and 28 are important so remind me to come back to these
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part.opacity = bytes[ind + 28];
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Debug.Log("offset: " + ind + ", val: " + part.regionX);
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spriteParts_.parts.Add(part);
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compare += 64;
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}
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sprites.Add(spriteParts_);
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i += compare;
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}
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return new BCCAD()
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||||||
{
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};
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}
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/// sprites length bytes start = 12
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}
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}
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@ -1,11 +0,0 @@
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fileFormatVersion: 2
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|
||||||
guid: 3b4f0c7c12cfcc74bbfdc8c1be61d4b0
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|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
|
|
@ -1,55 +0,0 @@
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||||||
using System.Collections;
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|
||||||
using System.Collections.Generic;
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|
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using System.IO;
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|
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||||||
using UnityEngine;
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using UnityEditor;
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|
||||||
|
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using Starpelly;
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namespace Bread2Unity
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||||||
{
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public class Bread2Unity : EditorWindow
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|
||||||
{
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public const string editorFolderName = "bread2unity";
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[MenuItem("Tools/bread2unity")]
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||||||
public static void ShowWindow()
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||||||
{
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EditorWindow.GetWindow<Bread2Unity>("bread2unity");
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}
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public void OnGUI()
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||||||
{
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Texture logo = (Texture)AssetDatabase.LoadAssetAtPath($"Assets/Editor/{editorFolderName}/logo.png", typeof(Texture));
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GUILayout.Box(logo, new GUILayoutOption[] { GUILayout.ExpandWidth(true), GUILayout.Height(60) });
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GUILayout.Space(30);
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GUIStyle desc = EditorStyles.label;
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desc.wordWrap = true;
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||||||
desc.fontStyle = FontStyle.BoldAndItalic;
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||||||
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||||||
GUILayout.Box("bread2unity is a tool built with the purpose of converting RH Megamix and Fever animations to unity. And to generally speed up development by a lot." +
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||||||
"\nCreated by Starpelly.", desc);
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||||||
|
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||||||
GUILayout.Space(120);
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||||||
|
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||||||
if (GUILayout.Button("Test"))
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|
||||||
{
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|
||||||
string path = EditorUtility.OpenFilePanel("Open BCCAD File", null, "bccad");
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|
||||||
if (path.Length != 0)
|
|
||||||
{
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|
||||||
var fileContent = File.ReadAllBytes(path);
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||||||
new BCCAD().Read(fileContent);
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|
||||||
}
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|
||||||
}
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||||||
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||||||
GUILayout.BeginHorizontal();
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||||||
if (GUILayout.Button("Bread Download", GUILayout.Height(40)))
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||||||
{
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|
||||||
Application.OpenURL("https://github.com/rhmodding/bread");
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|
||||||
}
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||||||
GUILayout.EndHorizontal();
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|
||||||
}
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|
||||||
}
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|
||||||
}
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||||||
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|
@ -1,11 +0,0 @@
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||||||
fileFormatVersion: 2
|
|
||||||
guid: 0967d3b57ef5e5d46965e261ead79e15
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
|
|
@ -1,201 +0,0 @@
|
||||||
Apache License
|
|
||||||
Version 2.0, January 2004
|
|
||||||
http://www.apache.org/licenses/
|
|
||||||
|
|
||||||
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
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|
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|
|
||||||
1. Definitions.
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|
||||||
|
|
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"License" shall mean the terms and conditions for use, reproduction,
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|
||||||
and distribution as defined by Sections 1 through 9 of this document.
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|
||||||
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|
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"Legal Entity" shall mean the union of the acting entity and all
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END OF TERMS AND CONDITIONS
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APPENDIX: How to apply the Apache License to your work.
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To apply the Apache License to your work, attach the following
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See the License for the specific language governing permissions and
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||||||
limitations under the License.
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|
||||||
|
|
@ -1,24 +0,0 @@
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
namespace Bread2Unity
|
|
||||||
{
|
|
||||||
public class IAnimation
|
|
||||||
{
|
|
||||||
public List<IAnimationStep> steps;
|
|
||||||
}
|
|
||||||
|
|
||||||
public class IAnimationStep
|
|
||||||
{
|
|
||||||
public ushort spriteIndex;
|
|
||||||
public ushort delay;
|
|
||||||
|
|
||||||
public float stretchX;
|
|
||||||
public float stretchY;
|
|
||||||
|
|
||||||
public float rotation;
|
|
||||||
|
|
||||||
public byte opacity;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
@ -1,11 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: c33bcfd692627dd4a97ac1cd1d930420
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
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assetBundleName:
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assetBundleVariant:
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|
||||||
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|
@ -1,13 +0,0 @@
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
|
|
||||||
namespace Bread2Unity
|
|
||||||
{
|
|
||||||
public class IDataModel
|
|
||||||
{
|
|
||||||
public List<ISprite> sprites = new List<ISprite>();
|
|
||||||
public List<IAnimation> animations = new List<IAnimation>();
|
|
||||||
public int sheetW;
|
|
||||||
public int sheetH;
|
|
||||||
}
|
|
||||||
}
|
|
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|
@ -1,11 +0,0 @@
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@ -1,31 +0,0 @@
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
|
|
||||||
namespace Bread2Unity
|
|
||||||
{
|
|
||||||
public class ISprite
|
|
||||||
{
|
|
||||||
public List<ISpritePart> parts = new List<ISpritePart>();
|
|
||||||
}
|
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public class ISpritePart
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|
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{
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public ushort regionX;
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public ushort regionY;
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public ushort regionW;
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public ushort regionH;
|
|
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public short posX;
|
|
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public short posY;
|
|
||||||
|
|
||||||
public float stretchX;
|
|
||||||
public float stretchY;
|
|
||||||
|
|
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public float rotation;
|
|
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|
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public bool flipX;
|
|
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public bool flipY;
|
|
||||||
|
|
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public byte opacity;
|
|
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}
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}
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@ -1,11 +0,0 @@
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|
@ -1,2 +0,0 @@
|
||||||
# bread2unity
|
|
||||||
Rhythm Heaven animation to Unity animation converter
|
|
||||||
|
|
@ -1,7 +0,0 @@
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Binary file not shown.
|
Before Width: | Height: | Size: 33 KiB |
|
|
@ -16,6 +16,10 @@
|
||||||
-<indent=5%>Rapandrasmus</indent>
|
-<indent=5%>Rapandrasmus</indent>
|
||||||
-<indent=5%>AstrlJelly</indent>
|
-<indent=5%>AstrlJelly</indent>
|
||||||
-<indent=5%>Maddy / saladplainzone</indent>
|
-<indent=5%>Maddy / saladplainzone</indent>
|
||||||
|
-<indent=5%>NoahAmp</indent>
|
||||||
|
-<indent=5%>Bhaos</indent>
|
||||||
|
-<indent=5%>Raffy</indent>
|
||||||
|
-<indent=5%>Thinedave</indent>
|
||||||
|
|
||||||
<align="center"><b>Artwork</b></align>
|
<align="center"><b>Artwork</b></align>
|
||||||
-<indent=5%>Ko Takeuchi <alpha=#88>(Original <i>Rhythm Heaven</i> Assets)<alpha=#FF></indent>
|
-<indent=5%>Ko Takeuchi <alpha=#88>(Original <i>Rhythm Heaven</i> Assets)<alpha=#FF></indent>
|
||||||
|
|
@ -45,10 +49,20 @@
|
||||||
-<indent=5%>o207n</indent>
|
-<indent=5%>o207n</indent>
|
||||||
-<indent=5%>TheCloudMonkey</indent>
|
-<indent=5%>TheCloudMonkey</indent>
|
||||||
-<indent=5%>flaticon.com</indent>
|
-<indent=5%>flaticon.com</indent>
|
||||||
|
-<indent=5%>Untitled</indent>
|
||||||
|
-<indent=5%>Rainbo</indent>
|
||||||
|
-<indent=5%>Butternnife</indent>
|
||||||
|
-<indent=5%>Minesweeper95</indent>
|
||||||
|
-<indent=5%>mizuno</indent>
|
||||||
|
-<indent=5%>Flowercardiganwillow</indent>
|
||||||
|
-<indent=5%>vincells</indent>
|
||||||
|
|
||||||
<align="center"><b>Music</b></align>
|
<align="center"><b>Music</b></align>
|
||||||
-<indent=5%>Jellirby <alpha=#88>(Opening)<alpha=#FF></indent>
|
-<indent=5%>Jellirby <alpha=#88>(Opening)<alpha=#FF></indent>
|
||||||
-<indent=5%>SushiiZ <alpha=#88>(Title Screen, Results, Epilogue)<alpha=#FF></indent>
|
-<indent=5%>SushiiZ <alpha=#88>(Title Screen, Results, Epilogue)<alpha=#FF></indent>
|
||||||
|
-<indent=5%>Kievit <alpha=#88>(SFX Ripping)<alpha=#FF></indent>
|
||||||
|
-<indent=5%>Synthnerd</indent>
|
||||||
|
-<indent=5%>Wookywok</indent>
|
||||||
|
|
||||||
<align="center"><b>Font</b></align>
|
<align="center"><b>Font</b></align>
|
||||||
-<indent=5%>Tailx <alpha=#88>(Kurokane Modified)<alpha=#FF></indent>
|
-<indent=5%>Tailx <alpha=#88>(Kurokane Modified)<alpha=#FF></indent>
|
||||||
|
|
|
||||||
Binary file not shown.
|
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assistantAnim: {fileID: 1521746322850907348}
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assistantAnim: {fileID: 1521746322850907348}
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@ -1240,7 +1238,6 @@ MonoBehaviour:
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@ -2448,6 +2445,90 @@ SpriteRenderer:
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File diff suppressed because it is too large
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@ -42,6 +43,7 @@ SpriteRenderer:
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@ -109,6 +111,7 @@ Transform:
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@ -124,6 +127,7 @@ SpriteRenderer:
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@ -191,6 +195,7 @@ Transform:
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||||||
m_FlipY: 0
|
m_FlipY: 0
|
||||||
m_DrawMode: 0
|
m_DrawMode: 0
|
||||||
m_Size: {x: 0.5, y: 0.5}
|
m_Size: {x: 0.51, y: 0.51}
|
||||||
m_AdaptiveModeThreshold: 0.5
|
m_AdaptiveModeThreshold: 0.5
|
||||||
m_SpriteTileMode: 0
|
m_SpriteTileMode: 0
|
||||||
m_WasSpriteAssigned: 0
|
m_WasSpriteAssigned: 0
|
||||||
|
|
@ -1106,7 +1105,7 @@ SpriteRenderer:
|
||||||
m_RenderingLayerMask: 1
|
m_RenderingLayerMask: 1
|
||||||
m_RendererPriority: 0
|
m_RendererPriority: 0
|
||||||
m_Materials:
|
m_Materials:
|
||||||
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
|
- {fileID: 2100000, guid: 0fa3a3dfb8a5a16459786fc00275d76d, type: 2}
|
||||||
m_StaticBatchInfo:
|
m_StaticBatchInfo:
|
||||||
firstSubMesh: 0
|
firstSubMesh: 0
|
||||||
subMeshCount: 0
|
subMeshCount: 0
|
||||||
|
|
@ -1300,7 +1299,7 @@ SpriteRenderer:
|
||||||
m_FlipX: 0
|
m_FlipX: 0
|
||||||
m_FlipY: 0
|
m_FlipY: 0
|
||||||
m_DrawMode: 0
|
m_DrawMode: 0
|
||||||
m_Size: {x: 0.5, y: 0.5}
|
m_Size: {x: 0.51, y: 0.51}
|
||||||
m_AdaptiveModeThreshold: 0.5
|
m_AdaptiveModeThreshold: 0.5
|
||||||
m_SpriteTileMode: 0
|
m_SpriteTileMode: 0
|
||||||
m_WasSpriteAssigned: 0
|
m_WasSpriteAssigned: 0
|
||||||
|
|
|
||||||
|
|
@ -4,5 +4,5 @@ folderAsset: yes
|
||||||
DefaultImporter:
|
DefaultImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName: ntrdiving/common
|
||||||
assetBundleVariant:
|
assetBundleVariant:
|
||||||
|
|
|
||||||
|
|
@ -3,5 +3,5 @@ guid: 80e3559b5f8c6ce47b95ebd5926d1a52
|
||||||
PrefabImporter:
|
PrefabImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName: ntrdiving/common
|
||||||
assetBundleVariant:
|
assetBundleVariant:
|
||||||
|
|
|
||||||
|
|
@ -3,5 +3,5 @@ guid: f25ca3f01901f3f4992757dd62e08933
|
||||||
PrefabImporter:
|
PrefabImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName: ntrdiving/common
|
||||||
assetBundleVariant:
|
assetBundleVariant:
|
||||||
|
|
|
||||||
|
|
@ -3,5 +3,5 @@ guid: 42adbe7efa2480240ae54ddaaeff2ce1
|
||||||
PrefabImporter:
|
PrefabImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName: ntrdiving/common
|
||||||
assetBundleVariant:
|
assetBundleVariant:
|
||||||
|
|
|
||||||
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Reference in a new issue