removed high kick toe swing
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parent
641f2fe20c
commit
4476b339f8
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@ -371,9 +371,9 @@ RectTransform:
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m_Father: {fileID: 574002313}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 0, y: -21}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 32, y: 32}
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m_Pivot: {x: 0, y: 0.5}
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--- !u!114 &9435782
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@ -3656,9 +3656,9 @@ RectTransform:
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m_Father: {fileID: 539838476}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 32, y: -21}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 32, y: 32}
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m_Pivot: {x: 1, y: 0.5}
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--- !u!114 &121871281
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@ -3801,9 +3801,9 @@ RectTransform:
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m_Father: {fileID: 539838476}
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m_RootOrder: 1
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 72, y: -21}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 32, y: 32}
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m_Pivot: {x: 1, y: 0.5}
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--- !u!114 &129013734
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@ -3923,9 +3923,9 @@ RectTransform:
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m_Father: {fileID: 539838476}
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m_RootOrder: 2
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 112, y: -21}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 32, y: 32}
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m_Pivot: {x: 1, y: 0.5}
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--- !u!114 &151246938
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@ -21545,7 +21545,7 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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_categoryRef: {fileID: 167275725}
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_spacing: -55
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_spacing: 55
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_headerOffset: 61
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--- !u!1 &889256060
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GameObject:
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@ -21749,7 +21749,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 3312d7739989d2b4e91e6319e9a96d76, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_Padding: {x: 0, y: 0, z: 0, w: 0}
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m_Padding: {x: 0, y: 0, z: 0, w: 1}
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m_Softness: {x: 0, y: 0}
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--- !u!1 &908855313
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GameObject:
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@ -27043,7 +27043,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0.5}
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m_AnchorMax: {x: 1, y: 0.5}
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m_AnchoredPosition: {x: 0, y: 199.0612}
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m_AnchoredPosition: {x: 0, y: 199.06123}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 1}
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--- !u!222 &1154875945
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@ -31125,9 +31125,9 @@ RectTransform:
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m_Father: {fileID: 574002313}
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m_RootOrder: 1
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 40, y: -21}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 32, y: 32}
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m_Pivot: {x: 0, y: 0.5}
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--- !u!114 &1345846031
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@ -39119,9 +39119,9 @@ RectTransform:
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m_Father: {fileID: 574002313}
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m_RootOrder: 2
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 80, y: -21}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 32, y: 32}
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m_Pivot: {x: 0, y: 0.5}
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--- !u!114 &1783491359
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@ -22,7 +22,6 @@ namespace HeavenStudio.Games.Scripts_SpaceSoccer
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public double startBeat;
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public State state;
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public double nextAnimBeat;
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public float highKickSwing = 0f;
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private float lastSpriteRot;
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public bool canKick;
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public bool waitKickRelease;
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@ -81,10 +80,6 @@ namespace HeavenStudio.Games.Scripts_SpaceSoccer
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}
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else
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{
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highKickSwing = highKicks[i]["swing"];
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if (highKickSwing == 0f)
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highKickSwing = 0.5f;
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if (highKicks[i].beat + GetAnimLength(State.HighKicked) > currentBeat)
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{
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//Debug.Log("Setting state to high kick");
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@ -272,9 +267,9 @@ namespace HeavenStudio.Games.Scripts_SpaceSoccer
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case State.Kicked:
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return 1f;
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case State.HighKicked:
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return 2f - highKickSwing;
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return 1.5f;
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case State.Toe:
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return 2f - (1f - highKickSwing);
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return 1.5f;
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default:
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Debug.LogError("Ball has invalid state. State number: " + (int)anim);
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return 0f;
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@ -251,12 +251,6 @@ namespace HeavenStudio.Games.Scripts_SpaceSoccer
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canHighKick = true;
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canKick = false;
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if (ball)
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{
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ball.highKickSwing = highKicks[i]["swing"];
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if (ball.highKickSwing == 0f)
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ball.highKickSwing = 0.5f;
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}
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break;
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}
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else
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@ -28,10 +28,6 @@ namespace HeavenStudio.Games.Loaders
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new GameAction("high kick-toe!", "High Kick-Toe!")
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{
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defaultLength = 3f,
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parameters = new List<Param>()
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{
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new Param("swing", new EntityTypes.Float(0, 1, 0.5f), "Swing", "The amount of swing")
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}
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},
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new GameAction("npc kickers enter or exit", "NPC Kickers Enter or Exit")
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{
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@ -46,7 +46,7 @@ namespace HeavenStudio.Editor
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if ((i != 0 && gameName != "gameManager") || (gameName == "gameManager" && i != 1))
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{
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Canvas.ForceUpdateCanvases();
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currentY += _spacing - lastHeaderObject.GetComponent<RectTransform>().rect.height;
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currentY -= _spacing + lastHeaderObject.GetComponent<RectTransform>().rect.height;
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}
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lastHeader = action.categoryName;
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@ -79,7 +79,7 @@ namespace HeavenStudio.Editor
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for (int i = 0; i < _categories.Count; i++)
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{
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if (!_categories[i].HeaderIsActive()) sizeY -= _headerOffset;
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sizeY -= _spacing - _categories[i].GetComponent<RectTransform>().rect.height;
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sizeY += _spacing + _categories[i].GetComponent<RectTransform>().rect.height;
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}
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_rectTransform.sizeDelta = new Vector3(0, sizeY, 0);
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