bugged scrollbar + dropdown instead of checkbox for setting

This commit is contained in:
Rapandrasmus 2023-11-27 21:09:48 +01:00
parent ac3155791e
commit 641f2fe20c
4 changed files with 1395 additions and 185 deletions

View file

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View file

@ -2,6 +2,7 @@ using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace HeavenStudio.Editor
{
@ -18,12 +19,20 @@ namespace HeavenStudio.Editor
[NonSerialized] public bool NoHover = false;
private RectTransform _rectTransform;
private void Awake()
{
_rectTransform = GetComponent<RectTransform>();
}
public void StartCategories(List<Minigames.GameAction> actions, string gameName)
{
NoHover = false;
string lastHeader = string.Empty;
GameSelectionCategory lastHeaderObject = null;
float currentY = _categoryRef.transform.localPosition.y;
// eventually add the switch games here
@ -62,6 +71,18 @@ namespace HeavenStudio.Editor
lastHeaderObject.AddEvent(action);
}
Canvas.ForceUpdateCanvases();
float sizeY = 0;
for (int i = 0; i < _categories.Count; i++)
{
if (!_categories[i].HeaderIsActive()) sizeY -= _headerOffset;
sizeY -= _spacing - _categories[i].GetComponent<RectTransform>().rect.height;
}
_rectTransform.sizeDelta = new Vector3(0, sizeY, 0);
}
public void UpdateCategoryPositions()

View file

@ -13,14 +13,14 @@ namespace HeavenStudio.Editor
public Toggle discordRPCCheckbox;
public Button editorScaleDecre, editorScaleIncre;
public Toggle scaleWSS;
[SerializeField] private Toggle useOldCheckbox;
[SerializeField] private TMP_Dropdown useOldDropDown;
private void Start()
{
cursorCheckbox.isOn = PersistentDataManager.gameSettings.editorCursorEnable;
discordRPCCheckbox.isOn = PersistentDataManager.gameSettings.discordRPCEnable;
scaleWSS.isOn = PersistentDataManager.gameSettings.scaleWScreenSize;
useOldCheckbox.isOn = PersistentDataManager.gameSettings.useOldGameEventSelectionSystem;
useOldDropDown.value = PersistentDataManager.gameSettings.useOldGameEventSelectionSystem ? 1 : 0;
SetDecreIncreInteractable();
@ -94,8 +94,8 @@ namespace HeavenStudio.Editor
public void OnUseOldChanged()
{
PersistentDataManager.gameSettings.useOldGameEventSelectionSystem = useOldCheckbox.isOn;
GridGameSelector.instance.SwitchGameSelectionType(useOldCheckbox.isOn);
PersistentDataManager.gameSettings.useOldGameEventSelectionSystem = useOldDropDown.value == 1;
GridGameSelector.instance.SwitchGameSelectionType(useOldDropDown.value == 1);
}
}
}