oops part 2

fork lifter lines can be toggled off properly now lol
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MiiKEmblem 2024-05-14 15:10:37 -05:00 committed by GitHub
parent 0b8c563425
commit 4517c3cfe3
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@ -303,10 +303,15 @@ namespace HeavenStudio.Games
Gradients[i].gameObject.SetActive(gradType == (i));
}
if (lines && gradType != 2)
if (gradType != 2)
{
mmLines.gameObject.SetActive(true);
mmLines.gameObject.SetActive(lines);
}
else
{
mmLines.gameObject.SetActive(false);
}
vCircleToggle = (vCircle);
}