oops part 2
fork lifter lines can be toggled off properly now lol
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@ -303,10 +303,15 @@ namespace HeavenStudio.Games
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Gradients[i].gameObject.SetActive(gradType == (i));
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Gradients[i].gameObject.SetActive(gradType == (i));
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}
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}
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if (lines && gradType != 2)
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if (gradType != 2)
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{
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{
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mmLines.gameObject.SetActive(true);
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mmLines.gameObject.SetActive(lines);
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}
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}
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else
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{
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mmLines.gameObject.SetActive(false);
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}
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vCircleToggle = (vCircle);
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vCircleToggle = (vCircle);
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}
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}
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