Kitties multiple bug fixes, lingering animations, etc. (#303)
* Kitties! (Initialization) * Kitties Sprites Set-up * Kitties (Placeholder Icon) * Kitties (SFX added and some work on input) * Kitties Animation Stuff * Kitties Idle and Pop In * Kitties Clap Animations and Inverse Spawn * More Claps * Face Claps * Face Idle (Partially Done) and Mice * Finished Claps * Spins Partially Done * Started On Fish * Finished Rolls * Fixed issue where animation flip would override code flip * Fish Catch Animation Started * Kitties Inputs Done and Custom Background sorta done * Changed from "Initialization Only" to "WIP" * fish bug fix * Multiple Bug Fixes and Linger Animations
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@ -298,7 +302,7 @@ AnimatorState:
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--- !u!1102 &-2714044128750841579
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--- !u!1101 &-2177860344858019928
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@ -436,13 +466,13 @@ AnimatorStateMachine:
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@ -475,13 +505,13 @@ AnimatorStateMachine:
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@ -490,13 +520,31 @@ AnimatorStateMachine:
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@ -507,6 +555,32 @@ AnimatorStateMachine:
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--- !u!91 &9100000
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@ -529,6 +603,28 @@ AnimatorController:
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@ -582,6 +678,28 @@ AnimatorState:
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@ -647,7 +765,7 @@ AnimatorState:
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@ -674,7 +792,7 @@ AnimatorState:
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@ -727,7 +871,7 @@ AnimatorState:
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|
@ -263,12 +263,9 @@ namespace HeavenStudio.Games
|
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public void CatchFish(float beat)
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{
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if (!player.canClap)
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return;
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if (isInverted)
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Fish.transform.localScale = new Vector3(-1f, 1f, 1f);
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else
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Fish.transform.localScale = new Vector3(1f, 1f, 1f);
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//if (!player.canClap)
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// return;
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player.ScheduleFish(beat);
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MultiSound.Play(new MultiSound.Sound[] {
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new MultiSound.Sound("kitties/fish1", beat + 2f),
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|
@ -279,6 +276,10 @@ namespace HeavenStudio.Games
|
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BeatAction.New(Cats[0], new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat, delegate { if (isInverted)
|
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Fish.transform.localScale = new Vector3(-1f, 1f, 1f);
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else
|
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Fish.transform.localScale = new Vector3(1f, 1f, 1f); }),
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new BeatAction.Action(beat, delegate { Fish.SetActive(true); }),
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new BeatAction.Action(beat, delegate { Fish.GetComponent<Animator>().DoScaledAnimationAsync("FishDangle", 0.5f); }),
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new BeatAction.Action(beat + 2f, delegate { kitties[0].Play("FishNotice", 0, 0); }),
|
||||
|
|
Loading…
Reference in a new issue