Rhythm Tweezers Text Update
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@ -22,7 +22,7 @@ namespace HeavenStudio.Games.Loaders
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resizable = true,
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parameters = new List<Param>()
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{
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new Param("auto", true, "Auto Pass Turn", "Will the turn automatically be passed at the end of this event?")
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new Param("auto", true, "Auto Pass Turn", "Toggle if the turn should be passed automatically at the end of the start interval.")
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}
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},
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new GameAction("short hair", "Short Hair")
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@ -48,10 +48,10 @@ namespace HeavenStudio.Games.Loaders
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defaultLength = 0.5f,
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parameters = new List<Param>()
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{
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new Param("type", RhythmTweezers.VegetableType.Onion, "Type", "The vegetable to switch to"),
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new Param("colorA", RhythmTweezers.defaultOnionColor, "Onion Color", "The color of the onion"),
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new Param("colorB", RhythmTweezers.defaultPotatoColor, "Potato Color", "The color of the potato"),
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new Param("instant", false, "Instant", "Instantly change vegetable?")
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new Param("type", RhythmTweezers.VegetableType.Onion, "Type", "Set the vegetable to switch to."),
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new Param("colorA", RhythmTweezers.defaultOnionColor, "Onion Color", "Set the color of the onion."),
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new Param("colorB", RhythmTweezers.defaultPotatoColor, "Potato Color", "Set the color of the potato."),
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new Param("instant", false, "Instant", "Toggle if the vegetable should skip the moving animation and instantly swap.")
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},
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priority = 3
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},
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@ -62,10 +62,10 @@ namespace HeavenStudio.Games.Loaders
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resizable = true,
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parameters = new List<Param>()
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{
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new Param("type", RhythmTweezers.NoPeekSignType.Full, "Sign Type", "Which sign will be used?")
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new Param("type", RhythmTweezers.NoPeekSignType.Full, "Side", "Set the side for the sign to appear on.")
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}
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},
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new GameAction("fade background color", "Background Color")
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new GameAction("fade background color", "Background Appearance")
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{
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function = delegate
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{
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@ -75,9 +75,9 @@ namespace HeavenStudio.Games.Loaders
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resizable = true,
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parameters = new List<Param>()
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{
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new Param("colorA", Color.white, "Start Color", "The starting color in the fade"),
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new Param("colorB", RhythmTweezers.defaultBgColor, "End Color", "The ending color in the fade"),
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new Param("ease", Util.EasingFunction.Ease.Linear, "Ease")
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new Param("colorA", Color.white, "Start Color", "Set the color at the start of the event."),
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new Param("colorB", RhythmTweezers.defaultBgColor, "End Color", "Set the color at the end of the event."),
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new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.")
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}
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},
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new GameAction("altSmile", "Use Alt Smile")
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