Rhythm Tweezers Text Update

This commit is contained in:
ThatZeoMan 2024-01-13 14:24:13 -06:00
parent 3ab03bf20b
commit 45d5bd9848

View file

@ -22,7 +22,7 @@ namespace HeavenStudio.Games.Loaders
resizable = true,
parameters = new List<Param>()
{
new Param("auto", true, "Auto Pass Turn", "Will the turn automatically be passed at the end of this event?")
new Param("auto", true, "Auto Pass Turn", "Toggle if the turn should be passed automatically at the end of the start interval.")
}
},
new GameAction("short hair", "Short Hair")
@ -48,10 +48,10 @@ namespace HeavenStudio.Games.Loaders
defaultLength = 0.5f,
parameters = new List<Param>()
{
new Param("type", RhythmTweezers.VegetableType.Onion, "Type", "The vegetable to switch to"),
new Param("colorA", RhythmTweezers.defaultOnionColor, "Onion Color", "The color of the onion"),
new Param("colorB", RhythmTweezers.defaultPotatoColor, "Potato Color", "The color of the potato"),
new Param("instant", false, "Instant", "Instantly change vegetable?")
new Param("type", RhythmTweezers.VegetableType.Onion, "Type", "Set the vegetable to switch to."),
new Param("colorA", RhythmTweezers.defaultOnionColor, "Onion Color", "Set the color of the onion."),
new Param("colorB", RhythmTweezers.defaultPotatoColor, "Potato Color", "Set the color of the potato."),
new Param("instant", false, "Instant", "Toggle if the vegetable should skip the moving animation and instantly swap.")
},
priority = 3
},
@ -62,10 +62,10 @@ namespace HeavenStudio.Games.Loaders
resizable = true,
parameters = new List<Param>()
{
new Param("type", RhythmTweezers.NoPeekSignType.Full, "Sign Type", "Which sign will be used?")
new Param("type", RhythmTweezers.NoPeekSignType.Full, "Side", "Set the side for the sign to appear on.")
}
},
new GameAction("fade background color", "Background Color")
new GameAction("fade background color", "Background Appearance")
{
function = delegate
{
@ -75,9 +75,9 @@ namespace HeavenStudio.Games.Loaders
resizable = true,
parameters = new List<Param>()
{
new Param("colorA", Color.white, "Start Color", "The starting color in the fade"),
new Param("colorB", RhythmTweezers.defaultBgColor, "End Color", "The ending color in the fade"),
new Param("ease", Util.EasingFunction.Ease.Linear, "Ease")
new Param("colorA", Color.white, "Start Color", "Set the color at the start of the event."),
new Param("colorB", RhythmTweezers.defaultBgColor, "End Color", "Set the color at the end of the event."),
new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.")
}
},
new GameAction("altSmile", "Use Alt Smile")