Finished boings/added short pun animations
self explanatory
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parent
47a661d88b
commit
47a711f457
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@ -37,7 +37,7 @@ namespace HeavenStudio.Games.Loaders
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function = delegate {
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function = delegate {
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var e = eventCaller.currentEntity;
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var e = eventCaller.currentEntity;
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Manzai.instance.DoPun(e.beat, e["boing"]); },
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Manzai.instance.DoPun(e.beat, e["boing"], e["pun"]); },
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defaultLength = 4,
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defaultLength = 4,
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parameters = new List<Param>()
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parameters = new List<Param>()
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@ -222,7 +222,7 @@ namespace HeavenStudio.Games
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}
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}
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}
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}
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public void DoPun(double beat, int isBoing)
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public void DoPun(double beat, int isBoing, int whichPun)
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{
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{
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int punOrBoing = isBoing;
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int punOrBoing = isBoing;
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@ -231,14 +231,14 @@ namespace HeavenStudio.Games
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// punOrBoing = UnityEngine.Random.Range(0, 5) % 2;
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// punOrBoing = UnityEngine.Random.Range(0, 5) % 2;
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//}
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//}
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if(punOrBoing == (int)Manzai.BoingType.Normal)
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if (punOrBoing == (int)Manzai.BoingType.Normal)
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{
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{
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DoPunHai(beat);
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DoPunHai(beat, whichPun);
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}
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}
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if(punOrBoing == (int)Manzai.BoingType.Boing)
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if (punOrBoing == (int)Manzai.BoingType.Boing)
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{
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{
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DoPunBoing(beat);
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DoPunBoing(beat, whichPun);
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}
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}
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//Debug.Log(punOrBoing);
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//Debug.Log(punOrBoing);
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}
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}
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@ -249,35 +249,49 @@ namespace HeavenStudio.Games
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float pitch = isPitched ? Conductor.instance.songBpm/98 : 1;
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float pitch = isPitched ? Conductor.instance.songBpm/98 : 1;
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var sounds = new List<MultiSound.Sound>();
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var sounds = new List<MultiSound.Sound>();
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int boing = isBoing;
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int boing = isBoing;
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int length = boingLengths.GetValueOrDefault(punName);
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int syllables = boing == 0 ? 9 : (length != 0 ? length : 4);
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Debug.Log(boingLengths[punName]);
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Debug.Log(length);
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for (int i = 0; i < (boing == 1 ? 9 : (boingLengths[punName])); i++) {
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for (int i = 0; i < syllables; i++) {
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sounds.Add(new MultiSound.Sound($"manzai/{punName}{i + 1}", beat + (i * 0.25), pitch, offset: i == 0 ? 0.05 : 0));
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sounds.Add(new MultiSound.Sound($"manzai/{punName}{i + 1}", beat + (i * 0.25), pitch, offset: i == 0 ? 0.05 : 0));
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Debug.Log(punName + i);
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}
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}
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sounds.Add(new MultiSound.Sound("manzai/boing", boingLengths[punName] == 6 ? beat + 1.50 : beat + 1.25 , pitch));
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if (isBoing == 1)
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{
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sounds.Add(new MultiSound.Sound("manzai/boing", syllables == 6 ? beat + 1.50 : beat + 1.25 , pitch));
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}
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MultiSound.Play(sounds.ToArray(), forcePlay: true);
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MultiSound.Play(sounds.ToArray(), forcePlay: true);
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}
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}
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public void DoPunHai(double beat)
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public void DoPunHai(double beat, int whichPun)
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{
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{
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int bubbleAnimation = UnityEngine.Random.Range(0, 2);
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int bubbleAnimation = UnityEngine.Random.Range(0, 2);
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var punName= Enum.GetName(typeof(Puns), whichPun);
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ScheduleInput(beat, 2.5f, InputAction_BasicPress, bubbleAnimation == 0 ? HaiJustL : HaiJustR, HaiMiss, Nothing);
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ScheduleInput(beat, 2.5f, InputAction_BasicPress, bubbleAnimation == 0 ? HaiJustL : HaiJustR, HaiMiss, Nothing);
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ScheduleInput(beat, 3.0f, InputAction_BasicPress, bubbleAnimation == 0 ? HaiJustR : HaiJustL, HaiMiss, Nothing);
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ScheduleInput(beat, 3.0f, InputAction_BasicPress, bubbleAnimation == 0 ? HaiJustR : HaiJustL, HaiMiss, Nothing);
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BeatAction.New(instance, new List<BeatAction.Action>()
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if ((punName == "DenwariDenwa") || (punName == "IkugawaIkura") || (punName == "KusagaKusai") || (punName == "SarugaSaru"))
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{
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{
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new BeatAction.Action(beat + 0.0f, delegate { VultureAnim.DoScaledAnimationAsync("Talk", 0.5f); }),
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BeatAction.New(instance, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat + 0.5f, delegate { VultureAnim.DoScaledAnimationAsync("Talk", 0.5f); }),
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new BeatAction.Action(beat + 0.0f, delegate { VultureAnim.DoScaledAnimationAsync("Talk", 0.5f); }),
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new BeatAction.Action(beat + 0.5f, delegate { VultureAnim.DoScaledAnimationAsync("Talk", 0.5f); }),
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new BeatAction.Action(beat + 1.0f, delegate { VultureAnim.DoScaledAnimationAsync("Talk", 0.5f); }),
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});
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}
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new BeatAction.Action(beat + 1.5f, delegate { VultureAnim.DoScaledAnimationAsync("Talk", 0.5f); }),
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else
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});
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{
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BeatAction.New(instance, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat + 0.0f, delegate { VultureAnim.DoScaledAnimationAsync("Talk", 0.5f); }),
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new BeatAction.Action(beat + 0.5f, delegate { VultureAnim.DoScaledAnimationAsync("Talk", 0.5f); }),
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new BeatAction.Action(beat + 1.0f, delegate { VultureAnim.DoScaledAnimationAsync("Talk", 0.5f); }),
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new BeatAction.Action(beat + 1.5f, delegate { VultureAnim.DoScaledAnimationAsync("Talk", 0.5f); }),
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});
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}
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}
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}
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public void HaiJustFull()
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public void HaiJustFull()
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@ -310,25 +324,34 @@ namespace HeavenStudio.Games
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//VultureAnim.DoScaledAnimationAsync("Bop", 0.5f);
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//VultureAnim.DoScaledAnimationAsync("Bop", 0.5f);
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}
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}
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public void DoPunBoing(double beat)
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public void DoPunBoing(double beat, int whichPun)
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{
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{
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int bubbleAnimation = UnityEngine.Random.Range(0, 2);
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int bubbleAnimation = UnityEngine.Random.Range(0, 2);
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var punName= Enum.GetName(typeof(Puns), whichPun);
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//SoundByte.PlayOneShotGame("manzai/"+sfxDefs[1].sfx, pitch: Conductor.instance.songBpm/98);
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ScheduleInput(beat, 2.5f, InputAction_BasicPress, BoingJust, BoingMiss, Nothing);
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ScheduleInput(beat, 2.5f, InputAction_BasicPress, BoingJust, BoingMiss, Nothing);
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BeatAction.New(instance, new List<BeatAction.Action>()
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if ((punName == "DenwariDenwa") || (punName == "IkugawaIkura") || (punName == "KusagaKusai") || (punName == "SarugaSaru"))
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{
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{
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new BeatAction.Action(beat + 0.00f, delegate { VultureAnim.DoScaledAnimationAsync("Talk", 0.5f); }),
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BeatAction.New(instance, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat + 0.50f, delegate { VultureAnim.DoScaledAnimationAsync("Talk", 0.5f); }),
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new BeatAction.Action(beat + 0.00f, delegate { VultureAnim.DoScaledAnimationAsync("Talk", 0.5f); }),
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new BeatAction.Action(beat + 0.50f, delegate { VultureAnim.DoScaledAnimationAsync("Talk", 0.5f); }),
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new BeatAction.Action(beat + 1.00f, delegate { VultureAnim.DoScaledAnimationAsync("Talk", 0.5f); }),
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new BeatAction.Action(beat + 1.25f, delegate { VultureAnim.DoScaledAnimationAsync("Boing", 0.5f); }),
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new BeatAction.Action(beat + 2.00f, delegate { RavenAnim.DoScaledAnimationAsync("Ready", 0.5f); }),
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new BeatAction.Action(beat + 1.25f, delegate { VultureAnim.DoScaledAnimationAsync("Boing", 0.5f); }),
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});
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}
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new BeatAction.Action(beat + 2.00f, delegate { RavenAnim.DoScaledAnimationAsync("Ready", 0.5f); }),
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else
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});
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{
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BeatAction.New(instance, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat + 0.00f, delegate { VultureAnim.DoScaledAnimationAsync("Talk", 0.5f); }),
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new BeatAction.Action(beat + 0.50f, delegate { VultureAnim.DoScaledAnimationAsync("Talk", 0.5f); }),
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new BeatAction.Action(beat + 1.00f, delegate { VultureAnim.DoScaledAnimationAsync("Talk", 0.5f); }),
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new BeatAction.Action(beat + 1.25f, delegate { VultureAnim.DoScaledAnimationAsync("Boing", 0.5f); }),
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new BeatAction.Action(beat + 2.00f, delegate { RavenAnim.DoScaledAnimationAsync("Ready", 0.5f); }),
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});
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}
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}
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}
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public void BoingJust(PlayerActionEvent caller, float state)
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public void BoingJust(PlayerActionEvent caller, float state)
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