finish implementation

This commit is contained in:
minenice55 2024-02-04 01:06:06 -05:00
parent 68de21dbca
commit 48e1105dbd
10 changed files with 278 additions and 468 deletions

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m_text: Press ZL + ZR to pair Joy-Con
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View file

@ -79,6 +79,8 @@ namespace HeavenStudio.InputSystem
"", // mic on playstation, unused here
"SL",
"SR",
"", // fnl on playstation, unused here
"", // fnr on playstation, unused here
"Stick Up",
"Stick Down",
"Stick Left",
@ -108,7 +110,34 @@ namespace HeavenStudio.InputSystem
}
InputJoyshock leftController, rightController;
bool pairIsPossible = false;
int GetButtonForAction(int action)
{
if (currentBindings.Pad == null) return -1;
if (action < 0 || action >= BINDS_MAX) return -1;
ControlBindings actionMap = currentBindings;
if (actionMap.Pad[action] > ButtonMaskFnR) return -1;
return actionMap.Pad[action];
}
int GetActionForButton(int button, ControlStyles style)
{
if (style != ControlStyles.Pad) return -1;
if (currentBindings.Pad == null) return -1;
if (button < 0 || button >= ButtonMaskFnR) return -1;
ControlBindings actionMap = currentBindings;
for (int i = 0; i < BINDS_MAX; i++)
{
if (actionMap.Pad[i] == button)
{
return i;
}
}
return -1;
}
public void SetLeftController(InputJoyshock leftController)
{
@ -131,27 +160,57 @@ namespace HeavenStudio.InputSystem
{
return false;
}
return leftController.GetAction(style, action) || rightController.GetAction(style, action);
int button = GetButtonForAction(action);
if (button == -1) { return false; }
return leftController.GetButtonState(button).pressed || rightController.GetButtonState(button).pressed;
}
public override bool GetActionDown(ControlStyles style, int action, out double dt)
{
dt = 0;
if (leftController == null || rightController == null)
{
dt = 0;
return false;
}
return leftController.GetActionDown(style, action, out dt) || rightController.GetActionDown(style, action, out dt);
int button = GetButtonForAction(action);
if (button == -1) { dt = 0; return false; }
InputJoyshock.JoyshockButtonState leftState = leftController.GetButtonState(button);
if (leftState.pressed && leftState.isDelta)
{
dt = leftState.dt;
return true;
}
InputJoyshock.JoyshockButtonState rightState = rightController.GetButtonState(button);
if (rightState.pressed && rightState.isDelta)
{
dt = rightState.dt;
return true;
}
return false;
}
public override bool GetActionUp(ControlStyles style, int action, out double dt)
{
dt = 0;
if (leftController == null || rightController == null)
{
dt = 0;
return false;
}
return leftController.GetActionUp(style, action, out dt) || rightController.GetActionUp(style, action, out dt);
int button = GetButtonForAction(action);
if (button == -1) { dt = 0; return false; }
InputJoyshock.JoyshockButtonState leftState = leftController.GetButtonState(button);
if (!leftState.pressed && leftState.isDelta)
{
dt = leftState.dt;
return true;
}
InputJoyshock.JoyshockButtonState rightState = rightController.GetButtonState(button);
if (!rightState.pressed && rightState.isDelta)
{
dt = rightState.dt;
return true;
}
return false;
}
public override float GetAxis(InputAxis axis)
@ -165,7 +224,7 @@ namespace HeavenStudio.InputSystem
public override int GetBindingsVersion()
{
return 0;
return 1;
}
public override string[] GetButtonNames()
@ -224,35 +283,6 @@ namespace HeavenStudio.InputSystem
return leftController.GetFlick(out dt) || rightController.GetFlick(out dt);
}
public override bool GetHatDirection(InputDirection direction)
{
if (leftController == null || rightController == null)
{
return false;
}
return leftController.GetHatDirection(direction) || rightController.GetHatDirection(direction);
}
public override bool GetHatDirectionDown(InputDirection direction, out double dt)
{
if (leftController == null || rightController == null)
{
dt = 0;
return false;
}
return leftController.GetHatDirectionDown(direction, out dt) || rightController.GetHatDirectionDown(direction, out dt);
}
public override bool GetHatDirectionUp(InputDirection direction, out double dt)
{
if (leftController == null || rightController == null)
{
dt = 0;
return false;
}
return leftController.GetHatDirectionUp(direction, out dt) || rightController.GetHatDirectionUp(direction, out dt);
}
public override bool GetIsActionUnbindable(int action, ControlStyles style)
{
return false;
@ -282,7 +312,22 @@ namespace HeavenStudio.InputSystem
{
return -1;
}
return Math.Max(leftController.GetLastActionDown(), rightController.GetLastActionDown());
int lastLeftButton = leftController.GetLastButtonDown();
int lastRightButton = rightController.GetLastButtonDown();
int leftAction = GetActionForButton(lastLeftButton, ControlStyles.Pad);
int rightAction = GetActionForButton(lastRightButton, ControlStyles.Pad);
if (leftAction == -1 && rightAction == -1)
{
return -1;
}
if (leftAction == -1)
{
return rightAction;
}
else
{
return leftAction;
}
}
public override int GetLastButtonDown(bool strict = false)
@ -296,10 +341,6 @@ namespace HeavenStudio.InputSystem
public override int? GetPlayer()
{
if (leftController == null || rightController == null)
{
return null;
}
return playerNum;
}
@ -352,6 +393,7 @@ namespace HeavenStudio.InputSystem
{
leftController = null;
rightController = null;
LoadBindings();
}
public override void OnSelected()
@ -366,13 +408,6 @@ namespace HeavenStudio.InputSystem
rightController.SetRotatedStickMode(false);
}
async void SelectionVibrate(int handle)
{
JslSetRumbleFrequency(handle, 0.5f, 0.5f, 80f, 160f);
await Task.Delay(100);
JslSetRumbleFrequency(handle, 0f, 0f, 160f, 320f);
}
public override void RecentrePointer()
{
}
@ -412,13 +447,31 @@ namespace HeavenStudio.InputSystem
public override void SetPlayer(int? playerNum)
{
this.playerNum = playerNum;
int handle;
if (leftController != null)
{
leftController.SetPlayer(playerNum);
handle = leftController.GetHandle();
if (playerNum == -1 || playerNum == null)
{
JslSetPlayerNumber(handle, 0);
}
else
{
JslSetPlayerNumber(handle, (int)playerNum);
}
}
if (rightController != null)
{
rightController.SetPlayer(playerNum);
handle = rightController.GetHandle();
if (playerNum == -1 || playerNum == null)
{
JslSetPlayerNumber(handle, 0);
}
else
{
JslSetPlayerNumber(handle, (int)playerNum);
}
}
}
@ -428,6 +481,10 @@ namespace HeavenStudio.InputSystem
public override ControlBindings UpdateBindings(ControlBindings lastBinds)
{
if (lastBinds.version == 0)
{
return GetDefaultBindings();
}
return lastBinds;
}

View file

@ -20,9 +20,15 @@ namespace HeavenStudio.InputSystem.Loaders
PlayerInput.PlayerInputCleanUp += DisposeJoyshocks;
PlayerInput.PlayerInputRefresh.Add(Refresh);
List<InputController> controllers;
int jslDevicesFound = 0;
int jslDevicesConnected = 0;
int[] jslDeviceHandles;
try
{
InputJoyshock.JslEventInit();
JslDisconnectAndDisposeAll();
jslDevicesFound = JslConnectDevices();
}
catch (Exception e)
{
@ -30,13 +36,6 @@ namespace HeavenStudio.InputSystem.Loaders
failedJsl = true;
return null;
}
InputController[] controllers;
int jslDevicesFound = 0;
int jslDevicesConnected = 0;
int[] jslDeviceHandles;
jslDevicesFound = JslConnectDevices();
if (jslDevicesFound > 0)
{
jslDeviceHandles = new int[jslDevicesFound];
@ -51,16 +50,17 @@ namespace HeavenStudio.InputSystem.Loaders
Debug.Log("Connected " + jslDevicesConnected + " JoyShocks.");
}
controllers = new InputController[jslDevicesConnected];
controllers = new();
foreach (int i in jslDeviceHandles)
{
Debug.Log("Setting up JoyShock: ( Handle " + i + ", type " + JslGetControllerType(i) + " )");
InputJoyshock joyshock = new InputJoyshock(i);
joyshock.SetPlayer(null);
joyshock.InitializeController();
controllers[i] = joyshock;
controllers.Add(joyshock);
}
return controllers;
InputJoyshock.JslEventInit();
return controllers.ToArray();
}
Debug.Log("No JoyShocks found.");
return null;
@ -81,27 +81,29 @@ namespace HeavenStudio.InputSystem.Loaders
{
if (failedJsl) return null;
InputJoyshock.joyshocks.Clear();
InputController[] controllers;
List<InputController> controllers;
int jslDevicesFound = 0;
int jslDevicesConnected = 0;
int[] jslDeviceHandles;
JslDisconnectAndDisposeAll();
jslDevicesFound = JslConnectDevices();
if (jslDevicesFound > 0)
{
jslDeviceHandles = new int[jslDevicesFound];
jslDevicesConnected = JslGetConnectedDeviceHandles(jslDeviceHandles, jslDevicesFound);
controllers = new InputController[jslDevicesConnected];
controllers = new();
foreach (int i in jslDeviceHandles)
{
Debug.Log("Setting up JoyShock: ( Handle " + i + ", type " + JslGetControllerType(i) + " )");
InputJoyshock joyshock = new InputJoyshock(i);
joyshock.SetPlayer(null);
joyshock.InitializeController();
controllers[i] = joyshock;
controllers.Add(joyshock);
}
return controllers;
InputJoyshock.JslEventInit();
return controllers.ToArray();
}
Debug.Log("No JoyShocks found.");
return null;
@ -161,10 +163,10 @@ namespace HeavenStudio.InputSystem
{
return new[]
{
20,
21,
22,
23,
24,
25,
26,
ButtonMaskLeft,
ButtonMaskDown,
ButtonMaskUp,
@ -183,10 +185,10 @@ namespace HeavenStudio.InputSystem
{
return new[]
{
20,
21,
22,
23,
24,
25,
26,
ButtonMaskE,
ButtonMaskN,
ButtonMaskS,
@ -244,6 +246,8 @@ namespace HeavenStudio.InputSystem
"", // mic on playstation, unused here
"SL",
"SR",
"", // fnl on playstation, unused here
"", // fnr on playstation, unused here
"Stick Up",
"Stick Down",
"Stick Left",
@ -304,7 +308,7 @@ namespace HeavenStudio.InputSystem
public static Dictionary<int, InputJoyshock> joyshocks;
float stickDeadzone = 0.5f;
const float STICK_DEAD = 0.6f;
int joyshockHandle;
int type;
@ -312,11 +316,11 @@ namespace HeavenStudio.InputSystem
int lightbarColour;
string joyshockName;
DateTime startTime;
bool joyConWantRotatedStick;
bool joyConWantRotatedStick = true;
//buttons, sticks, triggers
JoyshockButtonState[] actionStates = new JoyshockButtonState[BINDS_MAX];
JoyshockButtonState[] buttonStates = new JoyshockButtonState[ButtonMaskSR + 1];
JoyshockButtonState[] buttonStates = new JoyshockButtonState[ButtonMaskFnR + 1];
JOY_SHOCK_STATE joyBtStateCurrent;
//gyro and accelerometer
IMU_STATE joyImuStateCurrent, joyImuStateLast;
@ -350,7 +354,7 @@ namespace HeavenStudio.InputSystem
joyshockHandle = handle;
}
int GetButtonForSplitType(int action)
int GetButtonForAction(int action)
{
if (currentBindings.Pad == null) return -1;
if (action < 0 || action >= BINDS_MAX) return -1;
@ -396,7 +400,7 @@ namespace HeavenStudio.InputSystem
lastInputStack = new();
actionStates = new JoyshockButtonState[BINDS_MAX];
buttonStates = new JoyshockButtonState[ButtonMaskSR + 1];
buttonStates = new JoyshockButtonState[ButtonMaskFnR + 1];
joyBtStateCurrent = new JOY_SHOCK_STATE();
joyImuStateCurrent = new IMU_STATE();
@ -440,6 +444,9 @@ namespace HeavenStudio.InputSystem
for (int i = 0; i < buttonStates.Length; i++)
{
buttonStates[i].isDelta = false;
buttonStates[i].debounce -= Time.deltaTime;
if (buttonStates[i].debounce < 0)
buttonStates[i].debounce = 0;
}
foreach (TimestampedState state in lastInputStack)
@ -448,7 +455,7 @@ namespace HeavenStudio.InputSystem
for (int i = 0; i < actionStates.Length; i++)
{
int bt = GetButtonForSplitType(i);
int bt = GetButtonForAction(i);
if (bt != -1)
{
bool pressed = BitwiseUtils.WantCurrent(state.input.buttons, 1 << bt);
@ -470,9 +477,13 @@ namespace HeavenStudio.InputSystem
bool pressed = BitwiseUtils.WantCurrent(state.input.buttons, 1 << i);
if (pressed != buttonStates[i].pressed && !buttonStates[i].isDelta)
{
buttonStates[i].pressed = pressed;
buttonStates[i].isDelta = true;
buttonStates[i].dt = reportTime - state.timestamp;
if (buttonStates[i].debounce <= 0)
{
buttonStates[i].pressed = pressed;
buttonStates[i].isDelta = true;
buttonStates[i].dt = reportTime - state.timestamp;
}
buttonStates[i].debounce = debounceTime;
}
}
}
@ -482,35 +493,34 @@ namespace HeavenStudio.InputSystem
//left rotates counterclockwise, right rotates clockwise, all by 90 degrees
float xAxis = 0f;
float yAxis = 0f;
xAxis = joyBtStateCurrent.stickLX;
yAxis = joyBtStateCurrent.stickLY;
if (joyConWantRotatedStick && splitType != SplitFull)
if (joyConWantRotatedStick && type is TypeJoyConLeft or TypeJoyConRight)
{
float tempX = xAxis;
float tempY = yAxis;
switch (splitType)
switch (type)
{
case SplitLeft:
xAxis = -tempY;
yAxis = tempX;
case TypeJoyConLeft:
xAxis = -joyBtStateCurrent.stickLY;
yAxis = joyBtStateCurrent.stickLX;
break;
case SplitRight:
xAxis = joyBtStateCurrent.stickRX;
yAxis = joyBtStateCurrent.stickRY;
xAxis = tempY;
yAxis = -tempX;
case TypeJoyConRight:
xAxis = joyBtStateCurrent.stickRY;
yAxis = -joyBtStateCurrent.stickRX;
break;
}
}
else
{
xAxis = joyBtStateCurrent.stickLX;
yAxis = joyBtStateCurrent.stickLY;
}
directionStateLast = directionStateCurrent;
directionStateCurrent = 0;
directionStateCurrent |= ((yAxis >= stickDeadzone) ? (1 << ((int)InputDirection.Up)) : 0);
directionStateCurrent |= ((yAxis <= -stickDeadzone) ? (1 << ((int)InputDirection.Down)) : 0);
directionStateCurrent |= ((xAxis >= stickDeadzone) ? (1 << ((int)InputDirection.Right)) : 0);
directionStateCurrent |= ((xAxis <= -stickDeadzone) ? (1 << ((int)InputDirection.Left)) : 0);
//Debug.Log("stick direction: " + directionStateCurrent + "| x axis: " + xAxis + " y axis: " + yAxis);
directionStateCurrent |= (yAxis >= STICK_DEAD) ? (1 << (int)ActionsPad.Up) : 0;
directionStateCurrent |= (yAxis <= -STICK_DEAD) ? (1 << (int)ActionsPad.Down) : 0;
directionStateCurrent |= (xAxis <= -STICK_DEAD) ? (1 << (int)ActionsPad.Left) : 0;
directionStateCurrent |= (xAxis >= STICK_DEAD) ? (1 << (int)ActionsPad.Right) : 0;
// Debug.Log($"{GetDeviceName()} stick direction: {directionStateCurrent}| x axis: {xAxis}, y axis: {yAxis}");
lastInputStack.Clear();
}
@ -679,6 +689,13 @@ namespace HeavenStudio.InputSystem
{
for (int i = 0; i < actionStates.Length; i++)
{
if (i is 0 or 1 or 2 or 3)
{
if (BitwiseUtils.WantCurrentAndNotLast(directionStateCurrent, directionStateLast, 1 << i))
{
return i;
}
}
if (actionStates[i].pressed && actionStates[i].isDelta)
{
return i;
@ -687,24 +704,59 @@ namespace HeavenStudio.InputSystem
return -1;
}
public override bool GetAction(ControlStyles style, int button)
public JoyshockButtonState GetButtonState(int button)
{
if (button == -1) { return false; }
return actionStates[button].pressed;
return buttonStates[button];
}
public override bool GetActionDown(ControlStyles style, int button, out double dt)
public JoyshockButtonState[] GetButtonStates()
{
if (button == -1) { dt = 0; return false; }
dt = actionStates[button].dt;
return actionStates[button].pressed && actionStates[button].isDelta;
return buttonStates;
}
public override bool GetAction(ControlStyles style, int action)
{
if (action == -1) { return false; }
bool stick = false;
if (action is 0 or 1 or 2 or 3)
{
stick = BitwiseUtils.WantCurrent(directionStateCurrent, 1 << action);
}
return actionStates[action].pressed || stick;
}
public override bool GetActionDown(ControlStyles style, int action, out double dt)
{
if (action == -1) { dt = 0; return false; }
dt = actionStates[action].dt;
bool bt = actionStates[action].pressed && actionStates[action].isDelta;
if (bt)
{
return true;
}
else if (action is 0 or 1 or 2 or 3)
{
dt = 0;
return BitwiseUtils.WantCurrentAndNotLast(directionStateCurrent, directionStateLast, 1 << action);
}
return false;
}
public override bool GetActionUp(ControlStyles style, int button, out double dt)
{
if (button == -1) { dt = 0; return false; }
dt = actionStates[button].dt;
return !actionStates[button].pressed && actionStates[button].isDelta;
bool bt = !actionStates[button].pressed && actionStates[button].isDelta;
if (bt)
{
return true;
}
else if (button is 0 or 1 or 2 or 3)
{
dt = 0;
return BitwiseUtils.WantNotCurrentAndLast(directionStateCurrent, directionStateLast, 1 << button);
}
return false;
}
public override float GetAxis(InputAxis axis)
@ -758,81 +810,6 @@ namespace HeavenStudio.InputSystem
return cam.ScreenToWorldPoint(rawPointerPos);
}
public override bool GetHatDirection(InputDirection direction)
{
int bt;
switch (direction)
{
case InputDirection.Up:
bt = 0;
break;
case InputDirection.Down:
bt = 1;
break;
case InputDirection.Left:
bt = 2;
break;
case InputDirection.Right:
bt = 3;
break;
default:
return false;
}
return GetAction(ControlStyles.Pad, bt) || BitwiseUtils.WantCurrent(directionStateCurrent, 1 << (int)direction);
}
public override bool GetHatDirectionDown(InputDirection direction, out double dt)
{
int bt;
switch (direction)
{
case InputDirection.Up:
bt = 0;
break;
case InputDirection.Down:
bt = 1;
break;
case InputDirection.Left:
bt = 2;
break;
case InputDirection.Right:
bt = 3;
break;
default:
dt = 0;
return false;
}
bool btbool = GetActionDown(ControlStyles.Pad, bt, out dt);
if (!btbool) dt = 0;
return btbool || BitwiseUtils.WantCurrentAndNotLast(directionStateCurrent, directionStateLast, 1 << (int)direction);
}
public override bool GetHatDirectionUp(InputDirection direction, out double dt)
{
int bt;
switch (direction)
{
case InputDirection.Up:
bt = 0;
break;
case InputDirection.Down:
bt = 1;
break;
case InputDirection.Left:
bt = 2;
break;
case InputDirection.Right:
bt = 3;
break;
default:
dt = 0;
return false;
}
bool btbool = GetActionUp(ControlStyles.Pad, bt, out dt);
if (!btbool) dt = 0;
return btbool || BitwiseUtils.WantNotCurrentAndLast(directionStateCurrent, directionStateLast, 1 << (int)direction);
}
public override void SetPlayer(int? playerNum)
{
//TODO: dualshock 4 and dualsense lightbar colour support

View file

@ -207,60 +207,6 @@ namespace HeavenStudio.InputSystem
return cam.ScreenToWorldPoint(rawPointerPos);
}
//todo: directionals
public override bool GetHatDirection(InputDirection direction)
{
switch (direction)
{
case InputDirection.Up:
return Input.GetKey((KeyCode)currentBindings.Pad[0]);
case InputDirection.Down:
return Input.GetKey((KeyCode)currentBindings.Pad[1]);
case InputDirection.Left:
return Input.GetKey((KeyCode)currentBindings.Pad[2]);
case InputDirection.Right:
return Input.GetKey((KeyCode)currentBindings.Pad[3]);
default:
return false;
}
}
public override bool GetHatDirectionDown(InputDirection direction, out double dt)
{
dt = 0;
switch (direction)
{
case InputDirection.Up:
return Input.GetKeyDown((KeyCode)currentBindings.Pad[0]);
case InputDirection.Down:
return Input.GetKeyDown((KeyCode)currentBindings.Pad[1]);
case InputDirection.Left:
return Input.GetKeyDown((KeyCode)currentBindings.Pad[2]);
case InputDirection.Right:
return Input.GetKeyDown((KeyCode)currentBindings.Pad[3]);
default:
return false;
}
}
public override bool GetHatDirectionUp(InputDirection direction, out double dt)
{
dt = 0;
switch (direction)
{
case InputDirection.Up:
return Input.GetKeyUp((KeyCode)currentBindings.Pad[0]);
case InputDirection.Down:
return Input.GetKeyUp((KeyCode)currentBindings.Pad[1]);
case InputDirection.Left:
return Input.GetKeyUp((KeyCode)currentBindings.Pad[2]);
case InputDirection.Right:
return Input.GetKeyUp((KeyCode)currentBindings.Pad[3]);
default:
return false;
}
}
public override void SetPlayer(int? playerNum)
{
if (playerNum == -1 || playerNum == null)

View file

@ -405,24 +405,6 @@ namespace HeavenStudio.InputSystem
return realPos;
}
//todo: directionals
public override bool GetHatDirection(InputDirection direction)
{
return false;
}
public override bool GetHatDirectionDown(InputDirection direction, out double dt)
{
dt = 0;
return false;
}
public override bool GetHatDirectionUp(InputDirection direction, out double dt)
{
dt = 0;
return false;
}
public override void SetPlayer(int? playerNum)
{
if (playerNum == -1 || playerNum == null)

View file

@ -312,29 +312,6 @@ namespace HeavenStudio.InputSystem
public abstract void TogglePointerLock(bool locked);
public abstract void RecentrePointer();
/// <summary>
/// True if the current direction is active
/// </summary>
/// <param name="direction"></param>
/// <returns></returns>
public abstract bool GetHatDirection(InputDirection direction);
/// <summary>
/// True if the current direction just became active this Update
/// </summary>
/// <param name="direction"></param>
/// <param name="dt">time since the reported event, use to compensate for controller delays</param>
/// <returns></returns>
public abstract bool GetHatDirectionDown(InputDirection direction, out double dt);
/// <summary>
/// True if the current direction just became inactive this Update
/// </summary>
/// <param name="direction"></param>
/// <param name="dt">time since the reported event, use to compensate for controller delays</param>
/// <returns></returns>
public abstract bool GetHatDirectionUp(InputDirection direction, out double dt);
public abstract bool GetFlick(out double dt);
public abstract bool GetSlide(out double dt);
public abstract bool GetSqueezeDown(out double dt);

View file

@ -23,16 +23,6 @@ namespace HeavenStudio
PlayerInputRefresh = new();
PlayerInputCleanUp = null;
controllers = InputJoyshockInitializer.Initialize();
if (controllers != null)
{
inputDevices.AddRange(controllers);
}
else
{
Debug.Log("InputJoyshockInitializer.Initialize had no controllers to initialize.");
}
controllers = InputKeyboardInitializer.Initialize();
if (controllers != null)
{
@ -53,6 +43,26 @@ namespace HeavenStudio
Debug.Log("InputMouseInitializer.Initialize had no controllers to initialize.");
}
controllers = InputJoyshockInitializer.Initialize();
if (controllers != null)
{
inputDevices.AddRange(controllers);
}
else
{
Debug.Log("InputJoyshockInitializer.Initialize had no controllers to initialize.");
}
controllers = InputJoyconPairInitializer.Initialize();
if (controllers != null)
{
inputDevices.AddRange(controllers);
}
else
{
Debug.Log("InputJoyconPairInitializer.Initialize had no controllers to initialize.");
}
return inputDevices.Count;
}

View file

@ -38,6 +38,8 @@ public partial class ControllerLoaderGenerator
false
))
.ToList();
// sort by load order attribute (lower is first)
loadRunners.Sort((x, y) => x.Method.GetCustomAttribute<LoadOrder>().Order.CompareTo(y.Method.GetCustomAttribute<LoadOrder>().Order));
// USG: static classes are IsAbstract is set.
if (!context.TargetClass.IsClass)

View file

@ -155,14 +155,9 @@ namespace HeavenStudio
var nextController = newController;
var lastController = PlayerInput.GetInputController(1);
if ((newController is InputMouse) && !(lastController is InputMouse))
{
Debug.Log("Mouse used, selecting keyboard instead");
nextController = controllers[0];
}
Debug.Log("Assigning controller: " + newController.GetDeviceName());
if (lastController != nextController && !firstBoot)
if (lastController != nextController)// && !firstBoot)
{
firstBoot = false;
if (nextController == null)
@ -172,6 +167,7 @@ namespace HeavenStudio
}
lastController.SetPlayer(null);
nextController.SetPlayer(1);
nextController.OnSelected();
PlayerInput.CurrentControlStyle = nextController.GetDefaultStyle();
usingMouse = PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch;
selectedDisplayIcon.SetActive(!usingMouse);
@ -180,6 +176,7 @@ namespace HeavenStudio
obj.SetActive(!usingMouse);
}
}
break;
}
else
{
@ -265,13 +262,13 @@ namespace HeavenStudio
}
else if (settingsPanel.IsOpen)
{
if (PlayerInput.CurrentControlStyle != InputController.ControlStyles.Touch)
{
if (controller.GetLastActionDown() == (int)InputController.ActionsPad.South)
{
SettingsClose();
}
}
// if (PlayerInput.CurrentControlStyle != InputController.ControlStyles.Touch)
// {
// if (controller.GetLastActionDown() == (int)InputController.ActionsPad.South)
// {
// SettingsClose();
// }
// }
}
else if (!firstPress)
{
@ -559,7 +556,7 @@ namespace HeavenStudio
}
// waitingForButtonUp = true;
playPanelRevealTime = Time.realtimeSinceStartup + 0.2f;
playPanelRevealTime = Time.realtimeSinceStartup + 0.5f;
playPanel.SetActive(true);
playMenuRevealed = true;
SoundByte.PlayOneShot("ui/UISelect");

View file

@ -113,23 +113,24 @@ namespace HeavenStudio.Editor
}
}
}
else if (currentController is InputJoyconPair)
else if (currentController.GetType() == typeof(InputJoyconPair))
{
InputJoyconPair pair = (InputJoyconPair)currentController;
if (!pair.HasControllers())
{
Debug.Log("Pair searching");
List<InputJoyshock> controllers = PlayerInput.GetInputControllers()
.Select(x => x as InputJoyshock)
.Where(x => x != null && x.GetJoyshockType() is TypeJoyConLeft or TypeJoyConRight)
.ToList();
foreach (var possibleController in controllers)
{
if (possibleController.GetLastButtonDown(true) == ButtonMaskZL && possibleController.GetJoyshockType() is TypeJoyConLeft)
if (possibleController.GetLastButtonDown(true) == ButtonMaskZL && possibleController.GetJoyshockType() == TypeJoyConLeft)
{
pair.SetLeftController(possibleController);
pair.SetMaterialProperties(controllerMat);
}
else if (possibleController.GetLastButtonDown(true) == ButtonMaskZR && possibleController.GetJoyshockType() is TypeJoyConRight)
else if (possibleController.GetLastButtonDown(true) == ButtonMaskZR && possibleController.GetJoyshockType() == TypeJoyConRight)
{
pair.SetRightController(possibleController);
pair.SetMaterialProperties(controllerMat);
@ -138,8 +139,9 @@ namespace HeavenStudio.Editor
if (pair.HasControllers())
{
pairSearchItem.SetActive(false);
pair.SetMaterialProperties(controllerMat);
pair.OnSelected();
pair.SetPlayer(1);
pair.SetMaterialProperties(controllerMat);
}
}
}
@ -210,6 +212,9 @@ namespace HeavenStudio.Editor
if (newController is InputJoyconPair)
{
InputJoyconPair pair = (InputJoyconPair)newController;
pair.SetLeftController(null);
pair.SetRightController(null);
pairSearchItem.SetActive(true);
}
else