Merge remote-tracking branch 'RHeavenStudio/master' into jsl-update
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commit
68de21dbca
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@ -19,6 +19,7 @@
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-<indent=5%>Bhaos</indent>
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-<indent=5%>RaffyTaffy14</indent>
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-<indent=5%>Thinedave</indent>
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-<indent=5%>Marc / ThePurpleAnon</indent>
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<align="center"><b>Artwork</b></align>
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-<indent=5%>Ko Takeuchi <alpha=#88>(Original <i>Rhythm Heaven</i> Assets)<alpha=#FF></indent>
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@ -106,4 +107,4 @@ https://github.com/RHeavenStudio/HeavenStudio/blob/master/LICENSE.md
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https://github.com/RHeavenStudio/HeavenStudio
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https://discord.gg/5rdEq2SFNj
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</align>
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</align>
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@ -266,7 +266,7 @@ namespace HeavenStudio.Games
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private void ScheduleStep(double beat)
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{
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PlayerActionEvent input = ScheduleInput(beat, 0.5f, InputAction_BasicPress, Success, Miss, Nothing);
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input.IsHittable = () => man.canStep && man.canStepFromAnim && man.FacingCorrectly();
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// input.IsHittable = () => man.canStep && man.canStepFromAnim && man.FacingCorrectly();
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}
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private void RecursiveStepping(double beat)
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@ -286,16 +286,6 @@ namespace HeavenStudio.Games
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if (dumplings.Count != 0) InputFunctions(3);
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}
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// blushes when done eating but not when staring
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if (needBlush
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&& !MonkAnim.IsPlayingAnimationNames("Eat", "Stare", "Barely", "Miss")
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&& !isStaring
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&& !noBlush)
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{
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MonkAnim.DoScaledAnimationAsync("Blush", 0.5f);
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needBlush = false;
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}
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// sets hair stuff active when it needs to be
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if (growLevel > 0) {
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StacheHolder.SetActive(true);
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@ -346,6 +336,19 @@ namespace HeavenStudio.Games
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}
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}
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private void LateUpdate()
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{
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// blushes when done eating but not when staring
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if (needBlush
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&& !MonkAnim.IsPlayingAnimationNames("Eat", "Stare", "Barely", "Miss")
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&& !isStaring
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&& !noBlush)
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{
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MonkAnim.DoScaledAnimationAsync("Blush", 0.5f);
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needBlush = false;
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}
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}
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public override void OnBeatPulse(double beat)
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{
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if ((MonkAnim.IsAnimationNotPlaying() || MonkAnim.IsPlayingAnimationNames("Bop", "Idle"))
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