settable (one-liner) rating screen text
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bb1d1d635a
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@ -577,15 +577,17 @@ MonoBehaviour:
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m_lineSpacingMax: 0
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m_paragraphSpacing: 0
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m_charWidthMaxAdj: 0
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m_enableWordWrapping: 1
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m_TextWrappingMode: 1
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m_wordWrappingRatios: 0.4
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m_overflowMode: 0
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m_linkedTextComponent: {fileID: 0}
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parentLinkedComponent: {fileID: 0}
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m_enableKerning: 1
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m_ActiveFontFeatures: 6e72656b
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m_enableExtraPadding: 0
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checkPaddingRequired: 0
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m_isRichText: 1
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m_EmojiFallbackSupport: 1
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m_parseCtrlCharacters: 1
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m_isOrthographic: 1
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m_isCullingEnabled: 0
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@ -836,5 +838,17 @@ MonoBehaviour:
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label: Rating Screen Text
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isReadOnly: 0
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- tag: subheader
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label: Coming Soon!
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label: Change the messages shown on the rating screen.
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isReadOnly: 0
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- tag: resultcaption
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label: Result Screen Header
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isReadOnly: 0
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- tag: resultcommon_hi
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label: Superb Message
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isReadOnly: 0
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- tag: resultcommon_ok
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label: OK Message
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isReadOnly: 0
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- tag: resultcommon_ng
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label: Try Again Message
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isReadOnly: 0
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@ -762,7 +762,7 @@ MonoBehaviour:
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label: Remix Information
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isReadOnly: 0
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- tag: subheader
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label: Enter information about your remix here.
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label: Enter information about your remix.
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isReadOnly: 0
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- tag: remixtitle
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label: Remix Title
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@ -11776,10 +11776,10 @@ RectTransform:
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m_Father: {fileID: 1475451633}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 611, y: -58.60666}
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m_SizeDelta: {x: 1222, y: 117.21333}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &1702256962
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MonoBehaviour:
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@ -108,12 +108,12 @@ namespace HeavenStudio
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barSlider.fillRect.GetComponent<Image>().color = barColourNg;
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// temp
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twoMessage = true;
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twoMessage = false;
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// judgementInfo = new()
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// {
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// finalScore = 0.79,
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// };
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header.text = "Rhythm League Notes";
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header.text = playedBeatmap != null ? playedBeatmap["resultcaption"] : "Rhythm League Notes";
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// end temp
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if (twoMessage)
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@ -137,7 +137,18 @@ namespace HeavenStudio
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{
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if (twoMessage) return;
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audioSource.PlayOneShot(messageLast);
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message0.text = "single line message";
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if (judgementInfo.finalScore < Minigame.rankOkThreshold)
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{
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message0.text = playedBeatmap != null ? playedBeatmap["resultcommon_ng"] : "Try harder next time.";
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}
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else if (judgementInfo.finalScore < Minigame.rankHiThreshold)
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{
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message0.text = playedBeatmap != null ? playedBeatmap["resultcommon_ok"] : "Eh. Passable.";
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}
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else
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{
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message0.text = playedBeatmap != null ? playedBeatmap["resultcommon_hi"] : "Good rhythm.";
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}
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}
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public void ShowMessage1()
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@ -265,7 +265,7 @@ namespace HeavenStudio
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settingsPanel.SwitchSettingsDialog();
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SoundByte.PlayOneShot("ui/UISelect");
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// notes:
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// gameplay settings currently don't work due to the overlay pereview requiring the screen composition setup from a gameplay prefab
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// gameplay settings currently don't work due to the overlay preview requiring the screen composition setup from a gameplay prefab
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// adding the attract screen will fix this since we'd need to add that prefab for it anyways
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}
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@ -133,8 +133,8 @@ namespace HeavenStudio.Common
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if (t.TryGetComponent<Collider2D>(out Collider2D c) && c.OverlapPoint(PlayerInput.GetInputController(1).GetPointer()))
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{
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int idx = t.GetSiblingIndex();
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optionSelected = idx;
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ChooseOption((Options)idx, idx != optionSelected);
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optionSelected = idx;
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break;
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}
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}
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