315 lines
10 KiB
C#
315 lines
10 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Timeline;
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using UnityEngine.UI;
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using TMPro;
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using Jukebox;
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using UnityEngine.Playables;
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using HeavenStudio.Games;
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using HeavenStudio.InputSystem;
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namespace HeavenStudio
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{
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[RequireComponent(typeof(PlayableDirector), typeof(AudioSource))]
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public class JudgementManager : MonoBehaviour
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{
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public enum InputCategory : int
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{
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Normal = 0,
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Keep = 1,
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Aim = 2,
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Repeat = 3
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// higher values are (will be) custom categories
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}
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[Serializable]
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public struct MedalInfo
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{
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public double beat;
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public string name;
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public double score;
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public bool cleared;
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}
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[Serializable]
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public struct InputInfo
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{
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public double beat;
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public double accuracyState;
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public double timeOffset;
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public float weight;
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public int category;
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}
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[Serializable]
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public struct JudgementInfo
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{
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public List<InputInfo> inputs;
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public List<MedalInfo> medals;
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public double finalScore;
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public bool star, perfect;
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public DateTime time;
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}
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const string MessageAdd = "Also... ";
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static JudgementInfo judgementInfo;
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static RiqBeatmap playedBeatmap;
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public static void SetPlayInfo(JudgementInfo info, RiqBeatmap beatmap)
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{
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judgementInfo = info;
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playedBeatmap = beatmap;
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}
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[Header("Bar parameters")]
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[SerializeField] float barDuration;
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[SerializeField] float barRankWait;
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[SerializeField] float rankMusWait;
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[SerializeField] Color barColourNg, barColourOk, barColourHi;
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[SerializeField] Color numColourNg, numColourOk, numColourHi;
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[Header("Audio clips")]
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[SerializeField] AudioClip messageMid;
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[SerializeField] AudioClip messageLast;
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[SerializeField] AudioClip barLoop, barStop;
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[SerializeField] AudioClip rankNg, rankOk, rankHi;
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[SerializeField] AudioClip musNgStart, musOkStart, musHiStart;
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[SerializeField] AudioClip musNg, musOk, musHi;
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[Header("References")]
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[SerializeField] TMP_Text header;
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[SerializeField] TMP_Text message0;
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[SerializeField] TMP_Text message1;
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[SerializeField] TMP_Text message2;
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[SerializeField] TMP_Text barText;
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[SerializeField] Slider barSlider;
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[SerializeField] GameObject bg;
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[SerializeField] GameObject rankLogo;
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[SerializeField] Animator rankAnim;
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[SerializeField] CanvasScaler scaler;
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AudioSource audioSource;
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bool twoMessage = false, barStarted = false, didRank = false;
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float barTime = 0, barStartTime = float.MaxValue;
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public void PrepareJudgement()
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{
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bg.SetActive(false);
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rankLogo.SetActive(false);
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barText.text = "0";
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barSlider.value = 0;
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barText.color = numColourNg;
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barSlider.fillRect.GetComponent<Image>().color = barColourNg;
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// temp
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twoMessage = false;
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// judgementInfo = new()
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// {
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// finalScore = 0.79,
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// };
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header.text = playedBeatmap != null ? playedBeatmap["resultcaption"] : "Rhythm League Notes";
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// end temp
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if (twoMessage)
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{
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message0.gameObject.SetActive(false);
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message1.gameObject.SetActive(true);
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message2.gameObject.SetActive(true);
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message1.text = " ";
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message2.text = " ";
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}
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else
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{
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message0.gameObject.SetActive(true);
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message1.gameObject.SetActive(false);
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message2.gameObject.SetActive(false);
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message0.text = " ";
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}
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}
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public void ShowMessage0()
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{
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if (twoMessage) return;
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audioSource.PlayOneShot(messageLast);
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if (judgementInfo.finalScore < Minigame.rankOkThreshold)
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{
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message0.text = playedBeatmap != null ? playedBeatmap["resultcommon_ng"] : "Try harder next time.";
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}
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else if (judgementInfo.finalScore < Minigame.rankHiThreshold)
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{
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message0.text = playedBeatmap != null ? playedBeatmap["resultcommon_ok"] : "Eh. Passable.";
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}
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else
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{
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message0.text = playedBeatmap != null ? playedBeatmap["resultcommon_hi"] : "Good rhythm.";
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}
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}
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public void ShowMessage1()
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{
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if (!twoMessage) return;
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audioSource.PlayOneShot(messageMid);
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// message1.text = "message line 1";
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message1.text = "skill issue";
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}
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public void ShowMessage2()
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{
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if (!twoMessage) return;
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audioSource.PlayOneShot(messageLast);
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// message2.text = "message line 2";
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message2.text = "lmao lmao";
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}
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public void StartBar()
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{
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audioSource.clip = barLoop;
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audioSource.Play();
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barStartTime = Time.time;
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barTime = (float)judgementInfo.finalScore * barDuration;
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barStarted = true;
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}
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public void ShowRank()
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{
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rankLogo.SetActive(true);
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bg.SetActive(true);
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if (judgementInfo.finalScore < Minigame.rankOkThreshold)
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{
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rankAnim.Play("Ng");
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audioSource.PlayOneShot(rankNg);
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}
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else if (judgementInfo.finalScore < Minigame.rankHiThreshold)
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{
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rankAnim.Play("Ok");
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audioSource.PlayOneShot(rankOk);
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}
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else
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{
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rankAnim.Play("Hi");
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audioSource.PlayOneShot(rankHi);
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}
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didRank = true;
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}
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public void StartRankMusic()
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{
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if (judgementInfo.finalScore < Minigame.rankOkThreshold)
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{
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audioSource.PlayOneShot(musNgStart);
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audioSource.clip = musNg;
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audioSource.loop = true;
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audioSource.PlayScheduled(AudioSettings.dspTime + musNgStart.length);
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}
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else if (judgementInfo.finalScore < Minigame.rankHiThreshold)
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{
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audioSource.PlayOneShot(musOkStart);
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audioSource.clip = musOk;
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audioSource.loop = true;
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audioSource.PlayScheduled(AudioSettings.dspTime + musOkStart.length);
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}
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else
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{
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audioSource.PlayOneShot(musHiStart);
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audioSource.clip = musHi;
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audioSource.loop = true;
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audioSource.PlayScheduled(AudioSettings.dspTime + musHiStart.length);
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}
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}
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private void Start()
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{
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audioSource = GetComponent<AudioSource>();
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}
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private IEnumerator WaitAndRank()
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{
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yield return new WaitForSeconds(barRankWait);
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ShowRank();
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yield return new WaitForSeconds(rankMusWait);
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StartRankMusic();
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}
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private void Update()
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{
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float w = Screen.width / 1920f;
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float h = Screen.height / 1080f;
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scaler.scaleFactor = Mathf.Min(w, h);
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InputController currentController = PlayerInput.GetInputController(1);
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if (currentController.GetLastButtonDown() > 0)
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{
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if (didRank)
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{
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// start the sequence for epilogue
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GlobalGameManager.LoadScene("Title", 0.35f, 0.5f);
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}
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else if (barStarted)
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{
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barTime = Time.time - barStartTime;
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}
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}
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if (barStarted)
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{
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float t = Time.time - barStartTime;
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if (t >= barTime)
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{
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barStarted = false;
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audioSource.Stop();
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audioSource.PlayOneShot(barStop);
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barText.text = ((int)(judgementInfo.finalScore * 100)).ToString();
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barSlider.value = (float)judgementInfo.finalScore;
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if (judgementInfo.finalScore < Minigame.rankOkThreshold)
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{
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barText.color = numColourNg;
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barSlider.fillRect.GetComponent<Image>().color = barColourNg;
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}
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else if (judgementInfo.finalScore < Minigame.rankHiThreshold)
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{
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barText.color = numColourOk;
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barSlider.fillRect.GetComponent<Image>().color = barColourOk;
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}
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else
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{
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barText.color = numColourHi;
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barSlider.fillRect.GetComponent<Image>().color = barColourHi;
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}
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StartCoroutine(WaitAndRank());
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}
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else
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{
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float v = t / barTime * (float)judgementInfo.finalScore;
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barText.text = ((int)(v * 100)).ToString();
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barSlider.value = v;
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if (v < Minigame.rankOkThreshold)
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{
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barText.color = numColourNg;
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barSlider.fillRect.GetComponent<Image>().color = barColourNg;
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}
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else if (v < Minigame.rankHiThreshold)
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{
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barText.color = numColourOk;
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barSlider.fillRect.GetComponent<Image>().color = barColourOk;
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}
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else
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{
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barText.color = numColourHi;
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barSlider.fillRect.GetComponent<Image>().color = barColourHi;
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}
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}
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}
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}
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}
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} |