fixed collapse
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@ -94,7 +94,7 @@ namespace HeavenStudio.Editor
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_categories[i].transform.localPosition = new Vector3(_categories[i].transform.localPosition.x, currentY);
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_categories[i].transform.localPosition = new Vector3(_categories[i].transform.localPosition.x, currentY);
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Canvas.ForceUpdateCanvases();
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Canvas.ForceUpdateCanvases();
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currentY += _spacing - _categories[i].GetComponent<RectTransform>().rect.height;
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currentY -= _spacing + _categories[i].GetComponent<RectTransform>().rect.height;
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}
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}
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}
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}
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