Catchy Tune: fixed bop issue (#208)

* catchy tune setup work, animations

* more catchy tune progress

* catchy tune: gameplay implemented, animation adjustments

* more animation work catchy tune

* more animation work catchy tune

* adjust icon metadata

* code cleanup

left remarks for minigame developer

* Catchy Tune new sprites

* Catchy Tune miss animations, fix bugs

* barely animation

* Catchy Tune several things

* barely sounds
* miss animation for pineapple
* background for catchy tune 2
* new game action for switching bg

* Catchy Tune cleanup, asset bundle

* catchy tune fix tree layering, barely right sound

* Catchy Tune fix weird bop issue

* Catchy Tune remove WIP label

Co-authored-by: minenice55 <star.elementa@gmail.com>
This commit is contained in:
kkuhn317 2023-01-18 21:31:20 -05:00 committed by GitHub
parent c037901d34
commit 526d5ce6ec
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GPG key ID: 4AEE18F83AFDEB23

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@ -12,7 +12,7 @@ namespace HeavenStudio.Games.Loaders
// minigame menu items
public static Minigame AddGame(EventCaller eventCaller)
{
return new Minigame("catchyTune", "Catchy Tune \n<color=#eb5454>[WIP]</color>", "B4E6F6", false, false, new List<GameAction>()
return new Minigame("catchyTune", "Catchy Tune", "B4E6F6", false, false, new List<GameAction>()
{
new GameAction("orange", "Orange")
{
@ -178,7 +178,7 @@ namespace HeavenStudio.Games
{
if (bopLeft && stopCatchLeft == 0)
{
plalinAnim.SetTrigger("bop");
plalinAnim.Play("bop", 0, 0);
}
if (bopRight && stopCatchRight == 0)