Add unity installation instrucitons

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@ -26,19 +26,28 @@ sudo brew install git
#### Linux
1. Look up instructions for your distro online.
## Installing Unity:
1. If you are on Windows or MacOS, download [Unity Hub](https://unity.com/download), on Linux just follow instructions on how to install Unity Hub [here](https://docs.unity3d.com/hub/manual/InstallHub.html#install-hub-linux) (or look up instructions online if your distro isn't mentioned in that page).
2. Login with your Unity account (or create one if you haven't yet).
3. Choose a Personal license.
4. From the menu on left, go to "Installs".
5. Press "Install Editor".
6. Install the 2020.3.xx "Long Time Support (LTS)" version.
## Building Heaven Studio:
1. Clone the repository to your machine
```
git clone https://github.com/megaminerjenny/HeavenStudio.git
```
It should clone to the home directory on your machine by default (on Windows that's your main user's folder, on MacOS that's the folder you access by pressing Shift + Command + H in Finder)
Note: It should clone to the home directory on your machine by default (on Windows that's your main user's folder, on MacOS that's the folder you access by pressing Shift + Command + H in Finder).
2. Open Unity 2020.3.xx LTS.
3. Load the HeavenStudio repository you just cloned to Unity.
5. After Unity loads, Build AssetBundles by going to Assets -> Build AssetBundles
6. After Building AssetBundles is done, build the game itself by going to File -> Build Settings -> Build
7. And done, you now have built the game for your current platform.
2. Open Unity Hub.
3. Go to "Projects" from the menu on left.
4. Press "Open" in the top right.
5. Select the Heaven Studio repository you just cloned in step 1, if you do not know where it is, see the note in step 1.
6. After Unity loads, Build AssetBundles by going to Assets -> Build AssetBundles.
7. After Building AssetBundles is done, build the game itself by going to File -> Build Settings -> Build.
8. And done, you now have built the game for your current platform.
### Platform-specific notes: