Add unity installation instrucitons
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BUILD.md
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BUILD.md
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@ -26,19 +26,28 @@ sudo brew install git
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#### Linux
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#### Linux
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1. Look up instructions for your distro online.
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1. Look up instructions for your distro online.
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## Installing Unity:
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1. If you are on Windows or MacOS, download [Unity Hub](https://unity.com/download), on Linux just follow instructions on how to install Unity Hub [here](https://docs.unity3d.com/hub/manual/InstallHub.html#install-hub-linux) (or look up instructions online if your distro isn't mentioned in that page).
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2. Login with your Unity account (or create one if you haven't yet).
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3. Choose a Personal license.
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4. From the menu on left, go to "Installs".
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5. Press "Install Editor".
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6. Install the 2020.3.xx "Long Time Support (LTS)" version.
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## Building Heaven Studio:
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## Building Heaven Studio:
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1. Clone the repository to your machine
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1. Clone the repository to your machine
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```
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```
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git clone https://github.com/megaminerjenny/HeavenStudio.git
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git clone https://github.com/megaminerjenny/HeavenStudio.git
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```
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```
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It should clone to the home directory on your machine by default (on Windows that's your main user's folder, on MacOS that's the folder you access by pressing Shift + Command + H in Finder)
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Note: It should clone to the home directory on your machine by default (on Windows that's your main user's folder, on MacOS that's the folder you access by pressing Shift + Command + H in Finder).
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2. Open Unity 2020.3.xx LTS.
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2. Open Unity Hub.
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3. Load the HeavenStudio repository you just cloned to Unity.
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3. Go to "Projects" from the menu on left.
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5. After Unity loads, Build AssetBundles by going to Assets -> Build AssetBundles
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4. Press "Open" in the top right.
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6. After Building AssetBundles is done, build the game itself by going to File -> Build Settings -> Build
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5. Select the Heaven Studio repository you just cloned in step 1, if you do not know where it is, see the note in step 1.
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7. And done, you now have built the game for your current platform.
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6. After Unity loads, Build AssetBundles by going to Assets -> Build AssetBundles.
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7. After Building AssetBundles is done, build the game itself by going to File -> Build Settings -> Build.
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8. And done, you now have built the game for your current platform.
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### Platform-specific notes:
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### Platform-specific notes:
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