Merge branch 'master' of https://github.com/vinceiis/HeavenStudio
This commit is contained in:
commit
55080897dc
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m_NavMeshLayer: 0
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m_Floats:
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m_BuildTextureStacks: []
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m_Floats:
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m_BuildTextureStacks: []
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--- !u!1 &2086822065
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GameObject:
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m_ObjectHideFlags: 0
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@ -13936,7 +13936,7 @@ RectTransform:
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m_AnchorMin: {x: 1, y: 0.5}
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m_AnchorMax: {x: 1, y: 0.5}
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m_AnchoredPosition: {x: 0, y: 64}
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m_SizeDelta: {x: 256, y: 256}
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m_SizeDelta: {x: 128, y: 128}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &2093805399
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MonoBehaviour:
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@ -13958,7 +13958,7 @@ MonoBehaviour:
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_Sprite: {fileID: 21300000, guid: 3b87714ab71d9694e86fc4735e5e7da5, type: 3}
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m_PreserveAspect: 1
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m_FillCenter: 1
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|
|
|
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|
|
@ -141,7 +141,7 @@ namespace HeavenStudio.Games.Loaders
|
|||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("start", AirRally.DayNightCycle.Day, "Start Time", "Set the time of day for the start of the event."),
|
||||
new Param("end", AirRally.DayNightCycle.Noon, "End Time", "Set the time of day for the end of the event."),
|
||||
new Param("end", AirRally.DayNightCycle.Twilight, "End Time", "Set the time of day for the end of the event."),
|
||||
new Param("ease", EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.")
|
||||
}
|
||||
},
|
||||
|
|
@ -643,22 +643,22 @@ namespace HeavenStudio.Games
|
|||
bgMat.SetColor("_Color", bgColorFrom);
|
||||
cloudMat.SetColor("_Color", cloudColorFrom);
|
||||
objectMat.SetColor("_Color", objectsColorFrom);
|
||||
lightsColor = (lastTime == DayNightCycle.Twilight) ? new Color(1, 1, 1, 1) : new Color(1, 1, 1, 0);
|
||||
lightsColor = (lastTime == DayNightCycle.Night) ? new Color(1, 1, 1, 1) : new Color(1, 1, 1, 0);
|
||||
}
|
||||
else if (normalizedBeat >= 0 && normalizedBeat <= 1f)
|
||||
{
|
||||
bgMat.SetColor("_Color", GetEasedColor(bgColorFrom, bgColorTo));
|
||||
cloudMat.SetColor("_Color", GetEasedColor(cloudColorFrom, cloudColorTo));
|
||||
objectMat.SetColor("_Color", GetEasedColor(objectsColorFrom, objectsColorTo));
|
||||
lightsColor = GetEasedColor((lastTime == DayNightCycle.Twilight) ? new Color(1, 1, 1, 1) : new Color(1, 1, 1, 0),
|
||||
(currentTime == DayNightCycle.Twilight) ? new Color(1, 1, 1, 1) : new Color(1, 1, 1, 0));
|
||||
lightsColor = GetEasedColor((lastTime == DayNightCycle.Night) ? new Color(1, 1, 1, 1) : new Color(1, 1, 1, 0),
|
||||
(currentTime == DayNightCycle.Night) ? new Color(1, 1, 1, 1) : new Color(1, 1, 1, 0));
|
||||
}
|
||||
else if (normalizedBeat > 1)
|
||||
{
|
||||
bgMat.SetColor("_Color", bgColorTo);
|
||||
cloudMat.SetColor("_Color", cloudColorTo);
|
||||
objectMat.SetColor("_Color", objectsColorTo);
|
||||
lightsColor = (currentTime == DayNightCycle.Twilight) ? new Color(1, 1, 1, 1) : new Color(1, 1, 1, 0);
|
||||
lightsColor = (currentTime == DayNightCycle.Night) ? new Color(1, 1, 1, 1) : new Color(1, 1, 1, 0);
|
||||
}
|
||||
|
||||
island2Lights.color = lightsColor;
|
||||
|
|
@ -684,45 +684,45 @@ namespace HeavenStudio.Games
|
|||
timeEase = ease;
|
||||
objectsColorFrom = lastTime switch
|
||||
{
|
||||
DayNightCycle.Noon => Color.black,
|
||||
DayNightCycle.Twilight => Color.black,
|
||||
_ => Color.white,
|
||||
};
|
||||
|
||||
objectsColorTo = currentTime switch
|
||||
{
|
||||
DayNightCycle.Noon => Color.black,
|
||||
DayNightCycle.Twilight => Color.black,
|
||||
_ => Color.white,
|
||||
};
|
||||
|
||||
bgColorFrom = lastTime switch
|
||||
{
|
||||
DayNightCycle.Day => Color.white,
|
||||
DayNightCycle.Noon => noonColor,
|
||||
DayNightCycle.Twilight => nightColor,
|
||||
DayNightCycle.Twilight => noonColor,
|
||||
DayNightCycle.Night => nightColor,
|
||||
_ => throw new System.NotImplementedException()
|
||||
};
|
||||
|
||||
bgColorTo = currentTime switch
|
||||
{
|
||||
DayNightCycle.Day => Color.white,
|
||||
DayNightCycle.Noon => noonColor,
|
||||
DayNightCycle.Twilight => nightColor,
|
||||
DayNightCycle.Twilight => noonColor,
|
||||
DayNightCycle.Night => nightColor,
|
||||
_ => throw new System.NotImplementedException()
|
||||
};
|
||||
|
||||
cloudColorFrom = lastTime switch
|
||||
{
|
||||
DayNightCycle.Day => Color.white,
|
||||
DayNightCycle.Noon => noonColorCloud,
|
||||
DayNightCycle.Twilight => nightColorCloud,
|
||||
DayNightCycle.Twilight => noonColorCloud,
|
||||
DayNightCycle.Night => nightColorCloud,
|
||||
_ => throw new System.NotImplementedException()
|
||||
};
|
||||
|
||||
cloudColorTo = currentTime switch
|
||||
{
|
||||
DayNightCycle.Day => Color.white,
|
||||
DayNightCycle.Noon => noonColorCloud,
|
||||
DayNightCycle.Twilight => nightColorCloud,
|
||||
DayNightCycle.Twilight => noonColorCloud,
|
||||
DayNightCycle.Night => nightColorCloud,
|
||||
_ => throw new System.NotImplementedException()
|
||||
};
|
||||
DayNightCycleUpdate();
|
||||
|
|
@ -759,8 +759,8 @@ namespace HeavenStudio.Games
|
|||
public enum DayNightCycle
|
||||
{
|
||||
Day = 0,
|
||||
Noon = 1,
|
||||
Twilight = 2
|
||||
Twilight = 1,
|
||||
Night = 2
|
||||
}
|
||||
|
||||
public void ServeObject(double beat, double targetBeat, bool type)
|
||||
|
|
|
|||
|
|
@ -48,36 +48,6 @@ namespace HeavenStudio.Games.Scripts_DJSchool
|
|||
|
||||
}
|
||||
|
||||
#region old hold
|
||||
//public void Hold(bool ace)
|
||||
//{
|
||||
// isHolding = true;
|
||||
|
||||
// if (ace)
|
||||
// {
|
||||
// missed = false;
|
||||
// shouldBeHolding = true;
|
||||
// game.SetDJYellowHead(1);
|
||||
// }
|
||||
|
||||
// Jukebox.PlayOneShotGame("djSchool/recordStop");
|
||||
|
||||
// anim.Play("Hold", 0, 0);
|
||||
// tableAnim.Play("Student_Turntable_Hold", 0, 0);
|
||||
// if (ace)
|
||||
// {
|
||||
// if (soundFX)
|
||||
// {
|
||||
// Conductor.instance.djSchoolHold.TransitionTo(.01f);
|
||||
// }
|
||||
|
||||
// FlashFX(true);
|
||||
// }
|
||||
|
||||
// // Settings.GetMusicMixer().audioMixer.FindSnapshot("DJSchool_Hold").TransitionTo(0.15f);
|
||||
//}
|
||||
#endregion
|
||||
|
||||
public void ForceHold()
|
||||
{
|
||||
isHolding = true;
|
||||
|
|
@ -90,7 +60,7 @@ namespace HeavenStudio.Games.Scripts_DJSchool
|
|||
|
||||
if (soundFX)
|
||||
{
|
||||
mixer.audioMixer.FindSnapshot("DJSchool_Hold").TransitionTo(.01f);
|
||||
mixer.audioMixer.FindSnapshot("DJSchool_Hold").TransitionTo(.1f);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -114,7 +84,7 @@ namespace HeavenStudio.Games.Scripts_DJSchool
|
|||
|
||||
if (soundFX)
|
||||
{
|
||||
mixer.audioMixer.FindSnapshot("DJSchool_Hold").TransitionTo(.01f);
|
||||
mixer.audioMixer.FindSnapshot("DJSchool_Hold").TransitionTo(.1f);
|
||||
}
|
||||
FlashFX(true);
|
||||
}
|
||||
|
|
@ -149,6 +119,10 @@ namespace HeavenStudio.Games.Scripts_DJSchool
|
|||
|
||||
anim.DoScaledAnimationAsync("Hold", 0.5f);
|
||||
tableAnim.DoScaledAnimationAsync("Student_Turntable_StartHold", 0.5f);
|
||||
if (soundFX)
|
||||
{
|
||||
mixer.audioMixer.FindSnapshot("DJSchool_Hold").TransitionTo(.1f);
|
||||
}
|
||||
if (!game.djYellowScript.HeadSpriteCheck(DJYellow.DJExpression.UpFirst) && !game.djYellowScript.HeadSpriteCheck(DJYellow.DJExpression.UpSecond))
|
||||
{
|
||||
game.djYellowScript.ChangeHeadSprite(DJYellow.DJExpression.CrossEyed);
|
||||
|
|
@ -176,7 +150,7 @@ namespace HeavenStudio.Games.Scripts_DJSchool
|
|||
Invoke("EnableBoo", 1f);
|
||||
}
|
||||
missed = true;
|
||||
mixer.audioMixer.FindSnapshot("Main").TransitionTo(.01f);
|
||||
mixer.audioMixer.FindSnapshot("Main").TransitionTo(.04f);
|
||||
tableAnim.DoScaledAnimationAsync("Student_Turntable_Idle", 0.5f);
|
||||
if (!game.djYellowScript.HeadSpriteCheck(DJYellow.DJExpression.UpFirst) && !game.djYellowScript.HeadSpriteCheck(DJYellow.DJExpression.UpSecond))
|
||||
{
|
||||
|
|
@ -220,7 +194,7 @@ namespace HeavenStudio.Games.Scripts_DJSchool
|
|||
tableAnim.DoScaledAnimationAsync("Student_Turntable_Swipe", 0.5f);
|
||||
|
||||
//Instantiate(slamFX, this.transform.parent).SetActive(true);
|
||||
mixer.audioMixer.FindSnapshot("Main").TransitionTo(.01f);
|
||||
mixer.audioMixer.FindSnapshot("Main").TransitionTo(.04f);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
@ -236,7 +210,7 @@ namespace HeavenStudio.Games.Scripts_DJSchool
|
|||
tableAnim.DoScaledAnimationAsync("Student_Turntable_Swipe", 0.5f);
|
||||
|
||||
//Instantiate(slamFX, this.transform.parent).SetActive(true);
|
||||
mixer.audioMixer.FindSnapshot("Main").TransitionTo(.01f);
|
||||
mixer.audioMixer.FindSnapshot("Main").TransitionTo(.04f);
|
||||
}
|
||||
|
||||
}
|
||||
|
|
@ -246,7 +220,7 @@ namespace HeavenStudio.Games.Scripts_DJSchool
|
|||
isHolding = false;
|
||||
//swiping = false;
|
||||
missed = true;
|
||||
mixer.audioMixer.FindSnapshot("Main").TransitionTo(.01f);
|
||||
// mixer.audioMixer.FindSnapshot("Main").TransitionTo(.04f);
|
||||
if (canBoo)
|
||||
{
|
||||
Sound booSound = SoundByte.PlayOneShotGame("djSchool/boo", caller.timer + caller.startBeat + 1f, 1, 0.8f);
|
||||
|
|
@ -273,6 +247,7 @@ namespace HeavenStudio.Games.Scripts_DJSchool
|
|||
isHolding = false;
|
||||
|
||||
missed = true;
|
||||
mixer.audioMixer.FindSnapshot("Main").TransitionTo(.04f);
|
||||
|
||||
BeatAction.New(game, new List<BeatAction.Action>()
|
||||
{
|
||||
|
|
@ -297,7 +272,6 @@ namespace HeavenStudio.Games.Scripts_DJSchool
|
|||
isHolding = false;
|
||||
|
||||
missed = true;
|
||||
mixer.audioMixer.FindSnapshot("Main").TransitionTo(.01f);
|
||||
|
||||
OnMissSwipeForPlayerInput(Conductor.instance.songPositionAsDouble + 1);
|
||||
SoundByte.PlayOneShotGame("djSchool/recordSwipe");
|
||||
|
|
@ -305,53 +279,6 @@ namespace HeavenStudio.Games.Scripts_DJSchool
|
|||
|
||||
#endregion
|
||||
|
||||
#region old swipe
|
||||
//public void Swipe(bool ace)
|
||||
//{
|
||||
// isHolding = false;
|
||||
|
||||
// if (ace)
|
||||
// {
|
||||
// missed = false;
|
||||
// shouldBeHolding = false;
|
||||
// Jukebox.PlayOneShotGame("djSchool/recordSwipe");
|
||||
// FlashFX(false);
|
||||
// swiping = true;
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// // Missed record swipe sound should play here.
|
||||
// }
|
||||
|
||||
// anim.Play("Swipe", 0, 0);
|
||||
|
||||
// tableAnim.speed = 1;
|
||||
// tableAnim.Play("Student_Turntable_Swipe", 0, 0);
|
||||
|
||||
// Instantiate(slamFX).SetActive(true);
|
||||
// Conductor.instance.normal.TransitionTo(.01f);
|
||||
// // Settings.GetMusicMixer().audioMixer.FindSnapshot("Main").TransitionTo(0.15f);
|
||||
// swiping = false;
|
||||
|
||||
//}
|
||||
|
||||
//public override void OnAce()
|
||||
//{
|
||||
// if (!shouldBeHolding)
|
||||
// {
|
||||
// //Hold(true);
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// Conductor.instance.normal.TransitionTo(.01f);
|
||||
// //Swipe(true);
|
||||
// }
|
||||
|
||||
// eligible = false;
|
||||
//}
|
||||
|
||||
#endregion
|
||||
|
||||
private void FlashFX(bool inverse)
|
||||
{
|
||||
GameObject prefab = flashFX;
|
||||
|
|
@ -381,7 +308,7 @@ namespace HeavenStudio.Games.Scripts_DJSchool
|
|||
//Not sure but will do?
|
||||
private void OnDestroy()
|
||||
{
|
||||
mixer.audioMixer.FindSnapshot("Main").TransitionTo(.01f);
|
||||
mixer.audioMixer.FindSnapshot("Main").TransitionTo(.04f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -37,7 +37,7 @@ namespace HeavenStudio
|
|||
public static string PlayOpenFile = null;
|
||||
|
||||
public static string buildTime = "00/00/0000 00:00:00";
|
||||
public static string friendlyReleaseName = "Heaven Studio (1.0 Lush)";
|
||||
public static string friendlyReleaseName = "Heaven Studio (1.0.1 Lush)";
|
||||
|
||||
public static bool HasShutDown = false;
|
||||
public static bool discordDuringTesting = false;
|
||||
|
|
|
|||
|
|
@ -70,6 +70,7 @@ namespace HeavenStudio
|
|||
|
||||
private double lastAbsTime;
|
||||
private double startTime;
|
||||
private float playPanelRevealTime;
|
||||
|
||||
private bool altBop;
|
||||
|
||||
|
|
@ -568,7 +569,8 @@ namespace HeavenStudio
|
|||
campaignOption.sprite = campaignOff;
|
||||
}
|
||||
|
||||
waitingForButtonUp = true;
|
||||
// waitingForButtonUp = true;
|
||||
playPanelRevealTime = Time.realtimeSinceStartup + 0.2f;
|
||||
playPanel.SetActive(true);
|
||||
playMenuRevealed = true;
|
||||
SoundByte.PlayOneShot("ui/UISelect");
|
||||
|
|
@ -585,7 +587,7 @@ namespace HeavenStudio
|
|||
|
||||
public void PlayPanelAccept()
|
||||
{
|
||||
if (waitingForButtonUp) return;
|
||||
if (playPanelRevealTime > Time.realtimeSinceStartup) return;
|
||||
if (exiting) return;
|
||||
exiting = true;
|
||||
SoundByte.PlayOneShot("ui/UIEnter");
|
||||
|
|
|
|||
|
|
@ -236,7 +236,7 @@ namespace HeavenStudio.Common
|
|||
isQuitting = true;
|
||||
SoundByte.PlayOneShot("ui/PauseQuit");
|
||||
GameManager.instance.CircleCursor.LockCursor(false);
|
||||
GlobalGameManager.LoadScene("Title", 0, 0.35f);
|
||||
GlobalGameManager.LoadScene("Title", 0, 0.35f, callback: GameManager.instance.DestroyGame);
|
||||
}
|
||||
|
||||
void OnSettings()
|
||||
|
|
@ -245,4 +245,4 @@ namespace HeavenStudio.Common
|
|||
settingsDialog.SwitchSettingsDialog();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -19,5 +19,10 @@ MonoBehaviour:
|
|||
ImportedScriptPaths:
|
||||
- Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs
|
||||
- Assets/Scripts/Games/RapMen/RapMen.cs
|
||||
- Assets/Scripts/UI/PauseMenu.cs
|
||||
- Assets/Scripts/TitleManager.cs
|
||||
- Assets/Scripts/Games/AirRally/AirRally.cs
|
||||
- Assets/Scripts/GlobalGameManager.cs
|
||||
- Assets/Scripts/Games/DJSchool/Student.cs
|
||||
PathsToSkipImportEvent: []
|
||||
PathsToIgnoreOverwriteSettingOnAttribute: []
|
||||
|
|
|
|||
Loading…
Reference in a new issue