This commit is contained in:
vincells 2024-01-23 23:55:51 -05:00
commit 55080897dc
12 changed files with 220 additions and 382 deletions

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View file

@ -141,7 +141,7 @@ namespace HeavenStudio.Games.Loaders
parameters = new List<Param>()
{
new Param("start", AirRally.DayNightCycle.Day, "Start Time", "Set the time of day for the start of the event."),
new Param("end", AirRally.DayNightCycle.Noon, "End Time", "Set the time of day for the end of the event."),
new Param("end", AirRally.DayNightCycle.Twilight, "End Time", "Set the time of day for the end of the event."),
new Param("ease", EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.")
}
},
@ -643,22 +643,22 @@ namespace HeavenStudio.Games
bgMat.SetColor("_Color", bgColorFrom);
cloudMat.SetColor("_Color", cloudColorFrom);
objectMat.SetColor("_Color", objectsColorFrom);
lightsColor = (lastTime == DayNightCycle.Twilight) ? new Color(1, 1, 1, 1) : new Color(1, 1, 1, 0);
lightsColor = (lastTime == DayNightCycle.Night) ? new Color(1, 1, 1, 1) : new Color(1, 1, 1, 0);
}
else if (normalizedBeat >= 0 && normalizedBeat <= 1f)
{
bgMat.SetColor("_Color", GetEasedColor(bgColorFrom, bgColorTo));
cloudMat.SetColor("_Color", GetEasedColor(cloudColorFrom, cloudColorTo));
objectMat.SetColor("_Color", GetEasedColor(objectsColorFrom, objectsColorTo));
lightsColor = GetEasedColor((lastTime == DayNightCycle.Twilight) ? new Color(1, 1, 1, 1) : new Color(1, 1, 1, 0),
(currentTime == DayNightCycle.Twilight) ? new Color(1, 1, 1, 1) : new Color(1, 1, 1, 0));
lightsColor = GetEasedColor((lastTime == DayNightCycle.Night) ? new Color(1, 1, 1, 1) : new Color(1, 1, 1, 0),
(currentTime == DayNightCycle.Night) ? new Color(1, 1, 1, 1) : new Color(1, 1, 1, 0));
}
else if (normalizedBeat > 1)
{
bgMat.SetColor("_Color", bgColorTo);
cloudMat.SetColor("_Color", cloudColorTo);
objectMat.SetColor("_Color", objectsColorTo);
lightsColor = (currentTime == DayNightCycle.Twilight) ? new Color(1, 1, 1, 1) : new Color(1, 1, 1, 0);
lightsColor = (currentTime == DayNightCycle.Night) ? new Color(1, 1, 1, 1) : new Color(1, 1, 1, 0);
}
island2Lights.color = lightsColor;
@ -684,45 +684,45 @@ namespace HeavenStudio.Games
timeEase = ease;
objectsColorFrom = lastTime switch
{
DayNightCycle.Noon => Color.black,
DayNightCycle.Twilight => Color.black,
_ => Color.white,
};
objectsColorTo = currentTime switch
{
DayNightCycle.Noon => Color.black,
DayNightCycle.Twilight => Color.black,
_ => Color.white,
};
bgColorFrom = lastTime switch
{
DayNightCycle.Day => Color.white,
DayNightCycle.Noon => noonColor,
DayNightCycle.Twilight => nightColor,
DayNightCycle.Twilight => noonColor,
DayNightCycle.Night => nightColor,
_ => throw new System.NotImplementedException()
};
bgColorTo = currentTime switch
{
DayNightCycle.Day => Color.white,
DayNightCycle.Noon => noonColor,
DayNightCycle.Twilight => nightColor,
DayNightCycle.Twilight => noonColor,
DayNightCycle.Night => nightColor,
_ => throw new System.NotImplementedException()
};
cloudColorFrom = lastTime switch
{
DayNightCycle.Day => Color.white,
DayNightCycle.Noon => noonColorCloud,
DayNightCycle.Twilight => nightColorCloud,
DayNightCycle.Twilight => noonColorCloud,
DayNightCycle.Night => nightColorCloud,
_ => throw new System.NotImplementedException()
};
cloudColorTo = currentTime switch
{
DayNightCycle.Day => Color.white,
DayNightCycle.Noon => noonColorCloud,
DayNightCycle.Twilight => nightColorCloud,
DayNightCycle.Twilight => noonColorCloud,
DayNightCycle.Night => nightColorCloud,
_ => throw new System.NotImplementedException()
};
DayNightCycleUpdate();
@ -759,8 +759,8 @@ namespace HeavenStudio.Games
public enum DayNightCycle
{
Day = 0,
Noon = 1,
Twilight = 2
Twilight = 1,
Night = 2
}
public void ServeObject(double beat, double targetBeat, bool type)

View file

@ -48,36 +48,6 @@ namespace HeavenStudio.Games.Scripts_DJSchool
}
#region old hold
//public void Hold(bool ace)
//{
// isHolding = true;
// if (ace)
// {
// missed = false;
// shouldBeHolding = true;
// game.SetDJYellowHead(1);
// }
// Jukebox.PlayOneShotGame("djSchool/recordStop");
// anim.Play("Hold", 0, 0);
// tableAnim.Play("Student_Turntable_Hold", 0, 0);
// if (ace)
// {
// if (soundFX)
// {
// Conductor.instance.djSchoolHold.TransitionTo(.01f);
// }
// FlashFX(true);
// }
// // Settings.GetMusicMixer().audioMixer.FindSnapshot("DJSchool_Hold").TransitionTo(0.15f);
//}
#endregion
public void ForceHold()
{
isHolding = true;
@ -90,7 +60,7 @@ namespace HeavenStudio.Games.Scripts_DJSchool
if (soundFX)
{
mixer.audioMixer.FindSnapshot("DJSchool_Hold").TransitionTo(.01f);
mixer.audioMixer.FindSnapshot("DJSchool_Hold").TransitionTo(.1f);
}
}
@ -114,7 +84,7 @@ namespace HeavenStudio.Games.Scripts_DJSchool
if (soundFX)
{
mixer.audioMixer.FindSnapshot("DJSchool_Hold").TransitionTo(.01f);
mixer.audioMixer.FindSnapshot("DJSchool_Hold").TransitionTo(.1f);
}
FlashFX(true);
}
@ -149,6 +119,10 @@ namespace HeavenStudio.Games.Scripts_DJSchool
anim.DoScaledAnimationAsync("Hold", 0.5f);
tableAnim.DoScaledAnimationAsync("Student_Turntable_StartHold", 0.5f);
if (soundFX)
{
mixer.audioMixer.FindSnapshot("DJSchool_Hold").TransitionTo(.1f);
}
if (!game.djYellowScript.HeadSpriteCheck(DJYellow.DJExpression.UpFirst) && !game.djYellowScript.HeadSpriteCheck(DJYellow.DJExpression.UpSecond))
{
game.djYellowScript.ChangeHeadSprite(DJYellow.DJExpression.CrossEyed);
@ -176,7 +150,7 @@ namespace HeavenStudio.Games.Scripts_DJSchool
Invoke("EnableBoo", 1f);
}
missed = true;
mixer.audioMixer.FindSnapshot("Main").TransitionTo(.01f);
mixer.audioMixer.FindSnapshot("Main").TransitionTo(.04f);
tableAnim.DoScaledAnimationAsync("Student_Turntable_Idle", 0.5f);
if (!game.djYellowScript.HeadSpriteCheck(DJYellow.DJExpression.UpFirst) && !game.djYellowScript.HeadSpriteCheck(DJYellow.DJExpression.UpSecond))
{
@ -220,7 +194,7 @@ namespace HeavenStudio.Games.Scripts_DJSchool
tableAnim.DoScaledAnimationAsync("Student_Turntable_Swipe", 0.5f);
//Instantiate(slamFX, this.transform.parent).SetActive(true);
mixer.audioMixer.FindSnapshot("Main").TransitionTo(.01f);
mixer.audioMixer.FindSnapshot("Main").TransitionTo(.04f);
}
else
{
@ -236,7 +210,7 @@ namespace HeavenStudio.Games.Scripts_DJSchool
tableAnim.DoScaledAnimationAsync("Student_Turntable_Swipe", 0.5f);
//Instantiate(slamFX, this.transform.parent).SetActive(true);
mixer.audioMixer.FindSnapshot("Main").TransitionTo(.01f);
mixer.audioMixer.FindSnapshot("Main").TransitionTo(.04f);
}
}
@ -246,7 +220,7 @@ namespace HeavenStudio.Games.Scripts_DJSchool
isHolding = false;
//swiping = false;
missed = true;
mixer.audioMixer.FindSnapshot("Main").TransitionTo(.01f);
// mixer.audioMixer.FindSnapshot("Main").TransitionTo(.04f);
if (canBoo)
{
Sound booSound = SoundByte.PlayOneShotGame("djSchool/boo", caller.timer + caller.startBeat + 1f, 1, 0.8f);
@ -273,6 +247,7 @@ namespace HeavenStudio.Games.Scripts_DJSchool
isHolding = false;
missed = true;
mixer.audioMixer.FindSnapshot("Main").TransitionTo(.04f);
BeatAction.New(game, new List<BeatAction.Action>()
{
@ -297,7 +272,6 @@ namespace HeavenStudio.Games.Scripts_DJSchool
isHolding = false;
missed = true;
mixer.audioMixer.FindSnapshot("Main").TransitionTo(.01f);
OnMissSwipeForPlayerInput(Conductor.instance.songPositionAsDouble + 1);
SoundByte.PlayOneShotGame("djSchool/recordSwipe");
@ -305,53 +279,6 @@ namespace HeavenStudio.Games.Scripts_DJSchool
#endregion
#region old swipe
//public void Swipe(bool ace)
//{
// isHolding = false;
// if (ace)
// {
// missed = false;
// shouldBeHolding = false;
// Jukebox.PlayOneShotGame("djSchool/recordSwipe");
// FlashFX(false);
// swiping = true;
// }
// else
// {
// // Missed record swipe sound should play here.
// }
// anim.Play("Swipe", 0, 0);
// tableAnim.speed = 1;
// tableAnim.Play("Student_Turntable_Swipe", 0, 0);
// Instantiate(slamFX).SetActive(true);
// Conductor.instance.normal.TransitionTo(.01f);
// // Settings.GetMusicMixer().audioMixer.FindSnapshot("Main").TransitionTo(0.15f);
// swiping = false;
//}
//public override void OnAce()
//{
// if (!shouldBeHolding)
// {
// //Hold(true);
// }
// else
// {
// Conductor.instance.normal.TransitionTo(.01f);
// //Swipe(true);
// }
// eligible = false;
//}
#endregion
private void FlashFX(bool inverse)
{
GameObject prefab = flashFX;
@ -381,7 +308,7 @@ namespace HeavenStudio.Games.Scripts_DJSchool
//Not sure but will do?
private void OnDestroy()
{
mixer.audioMixer.FindSnapshot("Main").TransitionTo(.01f);
mixer.audioMixer.FindSnapshot("Main").TransitionTo(.04f);
}
}
}

View file

@ -37,7 +37,7 @@ namespace HeavenStudio
public static string PlayOpenFile = null;
public static string buildTime = "00/00/0000 00:00:00";
public static string friendlyReleaseName = "Heaven Studio (1.0 Lush)";
public static string friendlyReleaseName = "Heaven Studio (1.0.1 Lush)";
public static bool HasShutDown = false;
public static bool discordDuringTesting = false;

View file

@ -70,6 +70,7 @@ namespace HeavenStudio
private double lastAbsTime;
private double startTime;
private float playPanelRevealTime;
private bool altBop;
@ -568,7 +569,8 @@ namespace HeavenStudio
campaignOption.sprite = campaignOff;
}
waitingForButtonUp = true;
// waitingForButtonUp = true;
playPanelRevealTime = Time.realtimeSinceStartup + 0.2f;
playPanel.SetActive(true);
playMenuRevealed = true;
SoundByte.PlayOneShot("ui/UISelect");
@ -585,7 +587,7 @@ namespace HeavenStudio
public void PlayPanelAccept()
{
if (waitingForButtonUp) return;
if (playPanelRevealTime > Time.realtimeSinceStartup) return;
if (exiting) return;
exiting = true;
SoundByte.PlayOneShot("ui/UIEnter");

View file

@ -236,7 +236,7 @@ namespace HeavenStudio.Common
isQuitting = true;
SoundByte.PlayOneShot("ui/PauseQuit");
GameManager.instance.CircleCursor.LockCursor(false);
GlobalGameManager.LoadScene("Title", 0, 0.35f);
GlobalGameManager.LoadScene("Title", 0, 0.35f, callback: GameManager.instance.DestroyGame);
}
void OnSettings()
@ -245,4 +245,4 @@ namespace HeavenStudio.Common
settingsDialog.SwitchSettingsDialog();
}
}
}
}

View file

@ -19,5 +19,10 @@ MonoBehaviour:
ImportedScriptPaths:
- Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs
- Assets/Scripts/Games/RapMen/RapMen.cs
- Assets/Scripts/UI/PauseMenu.cs
- Assets/Scripts/TitleManager.cs
- Assets/Scripts/Games/AirRally/AirRally.cs
- Assets/Scripts/GlobalGameManager.cs
- Assets/Scripts/Games/DJSchool/Student.cs
PathsToSkipImportEvent: []
PathsToIgnoreOverwriteSettingOnAttribute: []