Merge branch 'master' of https://github.com/vinceiis/HeavenStudio
This commit is contained in:
commit
55080897dc
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@ -85,7 +85,7 @@ AudioMixerController:
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@ -95,7 +95,7 @@ AudioMixerController:
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m_Colors:
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m_BuildTextureStacks: []
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m_ObjectHideFlags: 0
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@ -11620,7 +11620,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
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m_EditorClassIdentifier:
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m_Material: {fileID: 956787823}
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m_Material: {fileID: 916744101}
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m_Color: {r: 0.14901961, g: 0.14901961, b: 0.14901961, a: 1}
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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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@ -11773,7 +11773,7 @@ MonoBehaviour:
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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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@ -12355,7 +12355,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
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m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
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m_Material: {fileID: 2076148458}
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m_Color: {r: 0.11764706, g: 0.11764706, b: 0.11764706, a: 1}
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m_RaycastTarget: 1
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m_RaycastTarget: 1
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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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@ -12777,7 +12777,7 @@ GameObject:
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--- !u!224 &1600558308
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@ -13034,42 +13034,6 @@ CanvasRenderer:
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m_PrefabAsset: {fileID: 0}
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--- !u!1 &1620513235
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GameObject:
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m_ObjectHideFlags: 0
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@ -13126,7 +13090,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
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@ -13822,6 +13786,42 @@ CanvasRenderer:
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--- !u!1 &2086822065
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GameObject:
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m_ObjectHideFlags: 0
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@ -13936,7 +13936,7 @@ RectTransform:
|
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m_AnchorMin: {x: 1, y: 0.5}
|
m_AnchorMin: {x: 1, y: 0.5}
|
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m_AnchorMax: {x: 1, y: 0.5}
|
m_AnchorMax: {x: 1, y: 0.5}
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m_AnchoredPosition: {x: 0, y: 64}
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m_AnchoredPosition: {x: 0, y: 64}
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m_SizeDelta: {x: 256, y: 256}
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m_SizeDelta: {x: 128, y: 128}
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m_Pivot: {x: 0.5, y: 0.5}
|
m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &2093805399
|
--- !u!114 &2093805399
|
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MonoBehaviour:
|
MonoBehaviour:
|
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|
@ -13958,7 +13958,7 @@ MonoBehaviour:
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m_OnCullStateChanged:
|
m_OnCullStateChanged:
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m_PersistentCalls:
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m_PersistentCalls:
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m_Calls: []
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m_Calls: []
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m_Sprite: {fileID: 21300000, guid: 3b87714ab71d9694e86fc4735e5e7da5, type: 3}
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m_Sprite: {fileID: 21300000, guid: 3db489eb63d759c4f8467d3f5235a244, type: 3}
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m_Type: 0
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m_Type: 0
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m_PreserveAspect: 1
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m_PreserveAspect: 1
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m_FillCenter: 1
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m_FillCenter: 1
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|
|
|
||||||
|
|
@ -141,7 +141,7 @@ namespace HeavenStudio.Games.Loaders
|
||||||
parameters = new List<Param>()
|
parameters = new List<Param>()
|
||||||
{
|
{
|
||||||
new Param("start", AirRally.DayNightCycle.Day, "Start Time", "Set the time of day for the start of the event."),
|
new Param("start", AirRally.DayNightCycle.Day, "Start Time", "Set the time of day for the start of the event."),
|
||||||
new Param("end", AirRally.DayNightCycle.Noon, "End Time", "Set the time of day for the end of the event."),
|
new Param("end", AirRally.DayNightCycle.Twilight, "End Time", "Set the time of day for the end of the event."),
|
||||||
new Param("ease", EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.")
|
new Param("ease", EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.")
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
|
@ -643,22 +643,22 @@ namespace HeavenStudio.Games
|
||||||
bgMat.SetColor("_Color", bgColorFrom);
|
bgMat.SetColor("_Color", bgColorFrom);
|
||||||
cloudMat.SetColor("_Color", cloudColorFrom);
|
cloudMat.SetColor("_Color", cloudColorFrom);
|
||||||
objectMat.SetColor("_Color", objectsColorFrom);
|
objectMat.SetColor("_Color", objectsColorFrom);
|
||||||
lightsColor = (lastTime == DayNightCycle.Twilight) ? new Color(1, 1, 1, 1) : new Color(1, 1, 1, 0);
|
lightsColor = (lastTime == DayNightCycle.Night) ? new Color(1, 1, 1, 1) : new Color(1, 1, 1, 0);
|
||||||
}
|
}
|
||||||
else if (normalizedBeat >= 0 && normalizedBeat <= 1f)
|
else if (normalizedBeat >= 0 && normalizedBeat <= 1f)
|
||||||
{
|
{
|
||||||
bgMat.SetColor("_Color", GetEasedColor(bgColorFrom, bgColorTo));
|
bgMat.SetColor("_Color", GetEasedColor(bgColorFrom, bgColorTo));
|
||||||
cloudMat.SetColor("_Color", GetEasedColor(cloudColorFrom, cloudColorTo));
|
cloudMat.SetColor("_Color", GetEasedColor(cloudColorFrom, cloudColorTo));
|
||||||
objectMat.SetColor("_Color", GetEasedColor(objectsColorFrom, objectsColorTo));
|
objectMat.SetColor("_Color", GetEasedColor(objectsColorFrom, objectsColorTo));
|
||||||
lightsColor = GetEasedColor((lastTime == DayNightCycle.Twilight) ? new Color(1, 1, 1, 1) : new Color(1, 1, 1, 0),
|
lightsColor = GetEasedColor((lastTime == DayNightCycle.Night) ? new Color(1, 1, 1, 1) : new Color(1, 1, 1, 0),
|
||||||
(currentTime == DayNightCycle.Twilight) ? new Color(1, 1, 1, 1) : new Color(1, 1, 1, 0));
|
(currentTime == DayNightCycle.Night) ? new Color(1, 1, 1, 1) : new Color(1, 1, 1, 0));
|
||||||
}
|
}
|
||||||
else if (normalizedBeat > 1)
|
else if (normalizedBeat > 1)
|
||||||
{
|
{
|
||||||
bgMat.SetColor("_Color", bgColorTo);
|
bgMat.SetColor("_Color", bgColorTo);
|
||||||
cloudMat.SetColor("_Color", cloudColorTo);
|
cloudMat.SetColor("_Color", cloudColorTo);
|
||||||
objectMat.SetColor("_Color", objectsColorTo);
|
objectMat.SetColor("_Color", objectsColorTo);
|
||||||
lightsColor = (currentTime == DayNightCycle.Twilight) ? new Color(1, 1, 1, 1) : new Color(1, 1, 1, 0);
|
lightsColor = (currentTime == DayNightCycle.Night) ? new Color(1, 1, 1, 1) : new Color(1, 1, 1, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
island2Lights.color = lightsColor;
|
island2Lights.color = lightsColor;
|
||||||
|
|
@ -684,45 +684,45 @@ namespace HeavenStudio.Games
|
||||||
timeEase = ease;
|
timeEase = ease;
|
||||||
objectsColorFrom = lastTime switch
|
objectsColorFrom = lastTime switch
|
||||||
{
|
{
|
||||||
DayNightCycle.Noon => Color.black,
|
DayNightCycle.Twilight => Color.black,
|
||||||
_ => Color.white,
|
_ => Color.white,
|
||||||
};
|
};
|
||||||
|
|
||||||
objectsColorTo = currentTime switch
|
objectsColorTo = currentTime switch
|
||||||
{
|
{
|
||||||
DayNightCycle.Noon => Color.black,
|
DayNightCycle.Twilight => Color.black,
|
||||||
_ => Color.white,
|
_ => Color.white,
|
||||||
};
|
};
|
||||||
|
|
||||||
bgColorFrom = lastTime switch
|
bgColorFrom = lastTime switch
|
||||||
{
|
{
|
||||||
DayNightCycle.Day => Color.white,
|
DayNightCycle.Day => Color.white,
|
||||||
DayNightCycle.Noon => noonColor,
|
DayNightCycle.Twilight => noonColor,
|
||||||
DayNightCycle.Twilight => nightColor,
|
DayNightCycle.Night => nightColor,
|
||||||
_ => throw new System.NotImplementedException()
|
_ => throw new System.NotImplementedException()
|
||||||
};
|
};
|
||||||
|
|
||||||
bgColorTo = currentTime switch
|
bgColorTo = currentTime switch
|
||||||
{
|
{
|
||||||
DayNightCycle.Day => Color.white,
|
DayNightCycle.Day => Color.white,
|
||||||
DayNightCycle.Noon => noonColor,
|
DayNightCycle.Twilight => noonColor,
|
||||||
DayNightCycle.Twilight => nightColor,
|
DayNightCycle.Night => nightColor,
|
||||||
_ => throw new System.NotImplementedException()
|
_ => throw new System.NotImplementedException()
|
||||||
};
|
};
|
||||||
|
|
||||||
cloudColorFrom = lastTime switch
|
cloudColorFrom = lastTime switch
|
||||||
{
|
{
|
||||||
DayNightCycle.Day => Color.white,
|
DayNightCycle.Day => Color.white,
|
||||||
DayNightCycle.Noon => noonColorCloud,
|
DayNightCycle.Twilight => noonColorCloud,
|
||||||
DayNightCycle.Twilight => nightColorCloud,
|
DayNightCycle.Night => nightColorCloud,
|
||||||
_ => throw new System.NotImplementedException()
|
_ => throw new System.NotImplementedException()
|
||||||
};
|
};
|
||||||
|
|
||||||
cloudColorTo = currentTime switch
|
cloudColorTo = currentTime switch
|
||||||
{
|
{
|
||||||
DayNightCycle.Day => Color.white,
|
DayNightCycle.Day => Color.white,
|
||||||
DayNightCycle.Noon => noonColorCloud,
|
DayNightCycle.Twilight => noonColorCloud,
|
||||||
DayNightCycle.Twilight => nightColorCloud,
|
DayNightCycle.Night => nightColorCloud,
|
||||||
_ => throw new System.NotImplementedException()
|
_ => throw new System.NotImplementedException()
|
||||||
};
|
};
|
||||||
DayNightCycleUpdate();
|
DayNightCycleUpdate();
|
||||||
|
|
@ -759,8 +759,8 @@ namespace HeavenStudio.Games
|
||||||
public enum DayNightCycle
|
public enum DayNightCycle
|
||||||
{
|
{
|
||||||
Day = 0,
|
Day = 0,
|
||||||
Noon = 1,
|
Twilight = 1,
|
||||||
Twilight = 2
|
Night = 2
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ServeObject(double beat, double targetBeat, bool type)
|
public void ServeObject(double beat, double targetBeat, bool type)
|
||||||
|
|
|
||||||
|
|
@ -48,36 +48,6 @@ namespace HeavenStudio.Games.Scripts_DJSchool
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#region old hold
|
|
||||||
//public void Hold(bool ace)
|
|
||||||
//{
|
|
||||||
// isHolding = true;
|
|
||||||
|
|
||||||
// if (ace)
|
|
||||||
// {
|
|
||||||
// missed = false;
|
|
||||||
// shouldBeHolding = true;
|
|
||||||
// game.SetDJYellowHead(1);
|
|
||||||
// }
|
|
||||||
|
|
||||||
// Jukebox.PlayOneShotGame("djSchool/recordStop");
|
|
||||||
|
|
||||||
// anim.Play("Hold", 0, 0);
|
|
||||||
// tableAnim.Play("Student_Turntable_Hold", 0, 0);
|
|
||||||
// if (ace)
|
|
||||||
// {
|
|
||||||
// if (soundFX)
|
|
||||||
// {
|
|
||||||
// Conductor.instance.djSchoolHold.TransitionTo(.01f);
|
|
||||||
// }
|
|
||||||
|
|
||||||
// FlashFX(true);
|
|
||||||
// }
|
|
||||||
|
|
||||||
// // Settings.GetMusicMixer().audioMixer.FindSnapshot("DJSchool_Hold").TransitionTo(0.15f);
|
|
||||||
//}
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
public void ForceHold()
|
public void ForceHold()
|
||||||
{
|
{
|
||||||
isHolding = true;
|
isHolding = true;
|
||||||
|
|
@ -90,7 +60,7 @@ namespace HeavenStudio.Games.Scripts_DJSchool
|
||||||
|
|
||||||
if (soundFX)
|
if (soundFX)
|
||||||
{
|
{
|
||||||
mixer.audioMixer.FindSnapshot("DJSchool_Hold").TransitionTo(.01f);
|
mixer.audioMixer.FindSnapshot("DJSchool_Hold").TransitionTo(.1f);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -114,7 +84,7 @@ namespace HeavenStudio.Games.Scripts_DJSchool
|
||||||
|
|
||||||
if (soundFX)
|
if (soundFX)
|
||||||
{
|
{
|
||||||
mixer.audioMixer.FindSnapshot("DJSchool_Hold").TransitionTo(.01f);
|
mixer.audioMixer.FindSnapshot("DJSchool_Hold").TransitionTo(.1f);
|
||||||
}
|
}
|
||||||
FlashFX(true);
|
FlashFX(true);
|
||||||
}
|
}
|
||||||
|
|
@ -149,6 +119,10 @@ namespace HeavenStudio.Games.Scripts_DJSchool
|
||||||
|
|
||||||
anim.DoScaledAnimationAsync("Hold", 0.5f);
|
anim.DoScaledAnimationAsync("Hold", 0.5f);
|
||||||
tableAnim.DoScaledAnimationAsync("Student_Turntable_StartHold", 0.5f);
|
tableAnim.DoScaledAnimationAsync("Student_Turntable_StartHold", 0.5f);
|
||||||
|
if (soundFX)
|
||||||
|
{
|
||||||
|
mixer.audioMixer.FindSnapshot("DJSchool_Hold").TransitionTo(.1f);
|
||||||
|
}
|
||||||
if (!game.djYellowScript.HeadSpriteCheck(DJYellow.DJExpression.UpFirst) && !game.djYellowScript.HeadSpriteCheck(DJYellow.DJExpression.UpSecond))
|
if (!game.djYellowScript.HeadSpriteCheck(DJYellow.DJExpression.UpFirst) && !game.djYellowScript.HeadSpriteCheck(DJYellow.DJExpression.UpSecond))
|
||||||
{
|
{
|
||||||
game.djYellowScript.ChangeHeadSprite(DJYellow.DJExpression.CrossEyed);
|
game.djYellowScript.ChangeHeadSprite(DJYellow.DJExpression.CrossEyed);
|
||||||
|
|
@ -176,7 +150,7 @@ namespace HeavenStudio.Games.Scripts_DJSchool
|
||||||
Invoke("EnableBoo", 1f);
|
Invoke("EnableBoo", 1f);
|
||||||
}
|
}
|
||||||
missed = true;
|
missed = true;
|
||||||
mixer.audioMixer.FindSnapshot("Main").TransitionTo(.01f);
|
mixer.audioMixer.FindSnapshot("Main").TransitionTo(.04f);
|
||||||
tableAnim.DoScaledAnimationAsync("Student_Turntable_Idle", 0.5f);
|
tableAnim.DoScaledAnimationAsync("Student_Turntable_Idle", 0.5f);
|
||||||
if (!game.djYellowScript.HeadSpriteCheck(DJYellow.DJExpression.UpFirst) && !game.djYellowScript.HeadSpriteCheck(DJYellow.DJExpression.UpSecond))
|
if (!game.djYellowScript.HeadSpriteCheck(DJYellow.DJExpression.UpFirst) && !game.djYellowScript.HeadSpriteCheck(DJYellow.DJExpression.UpSecond))
|
||||||
{
|
{
|
||||||
|
|
@ -220,7 +194,7 @@ namespace HeavenStudio.Games.Scripts_DJSchool
|
||||||
tableAnim.DoScaledAnimationAsync("Student_Turntable_Swipe", 0.5f);
|
tableAnim.DoScaledAnimationAsync("Student_Turntable_Swipe", 0.5f);
|
||||||
|
|
||||||
//Instantiate(slamFX, this.transform.parent).SetActive(true);
|
//Instantiate(slamFX, this.transform.parent).SetActive(true);
|
||||||
mixer.audioMixer.FindSnapshot("Main").TransitionTo(.01f);
|
mixer.audioMixer.FindSnapshot("Main").TransitionTo(.04f);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|
@ -236,7 +210,7 @@ namespace HeavenStudio.Games.Scripts_DJSchool
|
||||||
tableAnim.DoScaledAnimationAsync("Student_Turntable_Swipe", 0.5f);
|
tableAnim.DoScaledAnimationAsync("Student_Turntable_Swipe", 0.5f);
|
||||||
|
|
||||||
//Instantiate(slamFX, this.transform.parent).SetActive(true);
|
//Instantiate(slamFX, this.transform.parent).SetActive(true);
|
||||||
mixer.audioMixer.FindSnapshot("Main").TransitionTo(.01f);
|
mixer.audioMixer.FindSnapshot("Main").TransitionTo(.04f);
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
@ -246,7 +220,7 @@ namespace HeavenStudio.Games.Scripts_DJSchool
|
||||||
isHolding = false;
|
isHolding = false;
|
||||||
//swiping = false;
|
//swiping = false;
|
||||||
missed = true;
|
missed = true;
|
||||||
mixer.audioMixer.FindSnapshot("Main").TransitionTo(.01f);
|
// mixer.audioMixer.FindSnapshot("Main").TransitionTo(.04f);
|
||||||
if (canBoo)
|
if (canBoo)
|
||||||
{
|
{
|
||||||
Sound booSound = SoundByte.PlayOneShotGame("djSchool/boo", caller.timer + caller.startBeat + 1f, 1, 0.8f);
|
Sound booSound = SoundByte.PlayOneShotGame("djSchool/boo", caller.timer + caller.startBeat + 1f, 1, 0.8f);
|
||||||
|
|
@ -273,6 +247,7 @@ namespace HeavenStudio.Games.Scripts_DJSchool
|
||||||
isHolding = false;
|
isHolding = false;
|
||||||
|
|
||||||
missed = true;
|
missed = true;
|
||||||
|
mixer.audioMixer.FindSnapshot("Main").TransitionTo(.04f);
|
||||||
|
|
||||||
BeatAction.New(game, new List<BeatAction.Action>()
|
BeatAction.New(game, new List<BeatAction.Action>()
|
||||||
{
|
{
|
||||||
|
|
@ -297,7 +272,6 @@ namespace HeavenStudio.Games.Scripts_DJSchool
|
||||||
isHolding = false;
|
isHolding = false;
|
||||||
|
|
||||||
missed = true;
|
missed = true;
|
||||||
mixer.audioMixer.FindSnapshot("Main").TransitionTo(.01f);
|
|
||||||
|
|
||||||
OnMissSwipeForPlayerInput(Conductor.instance.songPositionAsDouble + 1);
|
OnMissSwipeForPlayerInput(Conductor.instance.songPositionAsDouble + 1);
|
||||||
SoundByte.PlayOneShotGame("djSchool/recordSwipe");
|
SoundByte.PlayOneShotGame("djSchool/recordSwipe");
|
||||||
|
|
@ -305,53 +279,6 @@ namespace HeavenStudio.Games.Scripts_DJSchool
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region old swipe
|
|
||||||
//public void Swipe(bool ace)
|
|
||||||
//{
|
|
||||||
// isHolding = false;
|
|
||||||
|
|
||||||
// if (ace)
|
|
||||||
// {
|
|
||||||
// missed = false;
|
|
||||||
// shouldBeHolding = false;
|
|
||||||
// Jukebox.PlayOneShotGame("djSchool/recordSwipe");
|
|
||||||
// FlashFX(false);
|
|
||||||
// swiping = true;
|
|
||||||
// }
|
|
||||||
// else
|
|
||||||
// {
|
|
||||||
// // Missed record swipe sound should play here.
|
|
||||||
// }
|
|
||||||
|
|
||||||
// anim.Play("Swipe", 0, 0);
|
|
||||||
|
|
||||||
// tableAnim.speed = 1;
|
|
||||||
// tableAnim.Play("Student_Turntable_Swipe", 0, 0);
|
|
||||||
|
|
||||||
// Instantiate(slamFX).SetActive(true);
|
|
||||||
// Conductor.instance.normal.TransitionTo(.01f);
|
|
||||||
// // Settings.GetMusicMixer().audioMixer.FindSnapshot("Main").TransitionTo(0.15f);
|
|
||||||
// swiping = false;
|
|
||||||
|
|
||||||
//}
|
|
||||||
|
|
||||||
//public override void OnAce()
|
|
||||||
//{
|
|
||||||
// if (!shouldBeHolding)
|
|
||||||
// {
|
|
||||||
// //Hold(true);
|
|
||||||
// }
|
|
||||||
// else
|
|
||||||
// {
|
|
||||||
// Conductor.instance.normal.TransitionTo(.01f);
|
|
||||||
// //Swipe(true);
|
|
||||||
// }
|
|
||||||
|
|
||||||
// eligible = false;
|
|
||||||
//}
|
|
||||||
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
private void FlashFX(bool inverse)
|
private void FlashFX(bool inverse)
|
||||||
{
|
{
|
||||||
GameObject prefab = flashFX;
|
GameObject prefab = flashFX;
|
||||||
|
|
@ -381,7 +308,7 @@ namespace HeavenStudio.Games.Scripts_DJSchool
|
||||||
//Not sure but will do?
|
//Not sure but will do?
|
||||||
private void OnDestroy()
|
private void OnDestroy()
|
||||||
{
|
{
|
||||||
mixer.audioMixer.FindSnapshot("Main").TransitionTo(.01f);
|
mixer.audioMixer.FindSnapshot("Main").TransitionTo(.04f);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -37,7 +37,7 @@ namespace HeavenStudio
|
||||||
public static string PlayOpenFile = null;
|
public static string PlayOpenFile = null;
|
||||||
|
|
||||||
public static string buildTime = "00/00/0000 00:00:00";
|
public static string buildTime = "00/00/0000 00:00:00";
|
||||||
public static string friendlyReleaseName = "Heaven Studio (1.0 Lush)";
|
public static string friendlyReleaseName = "Heaven Studio (1.0.1 Lush)";
|
||||||
|
|
||||||
public static bool HasShutDown = false;
|
public static bool HasShutDown = false;
|
||||||
public static bool discordDuringTesting = false;
|
public static bool discordDuringTesting = false;
|
||||||
|
|
|
||||||
|
|
@ -70,6 +70,7 @@ namespace HeavenStudio
|
||||||
|
|
||||||
private double lastAbsTime;
|
private double lastAbsTime;
|
||||||
private double startTime;
|
private double startTime;
|
||||||
|
private float playPanelRevealTime;
|
||||||
|
|
||||||
private bool altBop;
|
private bool altBop;
|
||||||
|
|
||||||
|
|
@ -568,7 +569,8 @@ namespace HeavenStudio
|
||||||
campaignOption.sprite = campaignOff;
|
campaignOption.sprite = campaignOff;
|
||||||
}
|
}
|
||||||
|
|
||||||
waitingForButtonUp = true;
|
// waitingForButtonUp = true;
|
||||||
|
playPanelRevealTime = Time.realtimeSinceStartup + 0.2f;
|
||||||
playPanel.SetActive(true);
|
playPanel.SetActive(true);
|
||||||
playMenuRevealed = true;
|
playMenuRevealed = true;
|
||||||
SoundByte.PlayOneShot("ui/UISelect");
|
SoundByte.PlayOneShot("ui/UISelect");
|
||||||
|
|
@ -585,7 +587,7 @@ namespace HeavenStudio
|
||||||
|
|
||||||
public void PlayPanelAccept()
|
public void PlayPanelAccept()
|
||||||
{
|
{
|
||||||
if (waitingForButtonUp) return;
|
if (playPanelRevealTime > Time.realtimeSinceStartup) return;
|
||||||
if (exiting) return;
|
if (exiting) return;
|
||||||
exiting = true;
|
exiting = true;
|
||||||
SoundByte.PlayOneShot("ui/UIEnter");
|
SoundByte.PlayOneShot("ui/UIEnter");
|
||||||
|
|
|
||||||
|
|
@ -236,7 +236,7 @@ namespace HeavenStudio.Common
|
||||||
isQuitting = true;
|
isQuitting = true;
|
||||||
SoundByte.PlayOneShot("ui/PauseQuit");
|
SoundByte.PlayOneShot("ui/PauseQuit");
|
||||||
GameManager.instance.CircleCursor.LockCursor(false);
|
GameManager.instance.CircleCursor.LockCursor(false);
|
||||||
GlobalGameManager.LoadScene("Title", 0, 0.35f);
|
GlobalGameManager.LoadScene("Title", 0, 0.35f, callback: GameManager.instance.DestroyGame);
|
||||||
}
|
}
|
||||||
|
|
||||||
void OnSettings()
|
void OnSettings()
|
||||||
|
|
@ -245,4 +245,4 @@ namespace HeavenStudio.Common
|
||||||
settingsDialog.SwitchSettingsDialog();
|
settingsDialog.SwitchSettingsDialog();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -19,5 +19,10 @@ MonoBehaviour:
|
||||||
ImportedScriptPaths:
|
ImportedScriptPaths:
|
||||||
- Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs
|
- Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs
|
||||||
- Assets/Scripts/Games/RapMen/RapMen.cs
|
- Assets/Scripts/Games/RapMen/RapMen.cs
|
||||||
|
- Assets/Scripts/UI/PauseMenu.cs
|
||||||
|
- Assets/Scripts/TitleManager.cs
|
||||||
|
- Assets/Scripts/Games/AirRally/AirRally.cs
|
||||||
|
- Assets/Scripts/GlobalGameManager.cs
|
||||||
|
- Assets/Scripts/Games/DJSchool/Student.cs
|
||||||
PathsToSkipImportEvent: []
|
PathsToSkipImportEvent: []
|
||||||
PathsToIgnoreOverwriteSettingOnAttribute: []
|
PathsToIgnoreOverwriteSettingOnAttribute: []
|
||||||
|
|
|
||||||
Loading…
Reference in a new issue