DONE
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parent
72d5c2c040
commit
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@ -6349,8 +6349,8 @@ SpriteRenderer:
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_SortingOrder: -100
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m_Sprite: {fileID: 4182150794981042216, guid: 8471d5c767f1ecd4ab31873833b0c408, type: 3}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_Sprite: {fileID: 7482667652216324306, guid: ef2fa2a75dc283e40b9d4fe1f20dc6fb, type: 3}
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m_Color: {r: 0.21960784, g: 0.54901963, b: 0.8156863, a: 1}
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m_FlipX: 0
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m_FlipY: 0
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m_DrawMode: 0
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@ -6827,6 +6827,7 @@ MonoBehaviour:
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scheduledInputs: []
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firstEnable: 0
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handsAnimator: {fileID: 1599401704102748781}
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bg: {fileID: 7196257604761375275}
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monkeyAnimator: {fileID: 241274462882064872}
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flowerParticles: {fileID: 5490304671109547141}
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happyFace: {fileID: 7823810765356384206}
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@ -2,6 +2,7 @@ using HeavenStudio.Util;
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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using DG.Tweening;
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namespace HeavenStudio.Games.Loaders
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{
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@ -53,6 +54,26 @@ namespace HeavenStudio.Games.Loaders
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function = delegate {var e = eventCaller.currentEntity; Tambourine.instance.SuccessFace(e.beat); },
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defaultLength = 1f,
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priority = 4,
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},
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new GameAction("set background color", "Background Color")
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{
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function = delegate {var e = eventCaller.currentEntity; Tambourine.instance.ChangeBackgroundColor(e["colorA"], 0f); },
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defaultLength = 0.5f,
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parameters = new List<Param>()
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{
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new Param("colorA", Tambourine.defaultBGColor, "Background Color", "The background color to change to.")
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}
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},
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new GameAction("fade background", "Fade Background Color")
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{
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function = delegate {var e = eventCaller.currentEntity; Tambourine.instance.FadeBackgroundColor(e["colorA"], e["colorB"], e.length); },
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defaultLength = 4f,
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resizable = true,
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parameters = new List<Param>()
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{
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new Param("colorA", Color.white, "Start Color", "The starting color of the fade."),
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new Param("colorB", Tambourine.defaultBGColor, "End Color", "The ending color of the fade.")
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}
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}
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});
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}
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@ -63,8 +84,19 @@ namespace HeavenStudio.Games
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{
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public class Tambourine : Minigame
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{
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private static Color _defaultBGColor;
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public static Color defaultBGColor
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{
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get
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{
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ColorUtility.TryParseHtmlString("#388cd0", out _defaultBGColor);
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return _defaultBGColor;
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}
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}
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[Header("Components")]
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[SerializeField] Animator handsAnimator;
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[SerializeField] SpriteRenderer bg;
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[SerializeField] Animator monkeyAnimator;
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[SerializeField] ParticleSystem flowerParticles;
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[SerializeField] GameObject happyFace;
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@ -79,6 +111,8 @@ namespace HeavenStudio.Games
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float misses;
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bool frogPresent;
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Tween bgColorTween;
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public enum WhoBops
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{
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Monkey,
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@ -299,6 +333,29 @@ namespace HeavenStudio.Games
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}
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}
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public void ChangeBackgroundColor(Color color, float beats)
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{
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var seconds = Conductor.instance.secPerBeat * beats;
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if (bgColorTween != null)
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bgColorTween.Kill(true);
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if (seconds == 0)
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{
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bg.color = color;
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}
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else
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{
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bgColorTween = bg.DOColor(color, seconds);
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}
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}
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public void FadeBackgroundColor(Color start, Color end, float beats)
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{
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ChangeBackgroundColor(start, 0f);
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ChangeBackgroundColor(end, beats);
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}
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public void SummonFrog()
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{
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if (frogPresent) return;
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