DJ School Text Update

This commit is contained in:
ThatZeoMan 2024-01-08 21:42:37 -06:00
parent 61e360f580
commit 5a26febb52

View file

@ -18,8 +18,8 @@ namespace HeavenStudio.Games.Loaders
resizable = true,
parameters = new List<Param>()
{
new Param("toggle2", true, "Bop", "Whether both will bop to the beat or not"),
new Param("toggle", false, "Bop (Auto)", "Whether both will auto bop to the beat or not")
new Param("toggle2", true, "Bop", "Toggle if the the DJs should bop for the duration of this event."),
new Param("toggle", false, "Bop (Auto)", "Toggle if the DJs should automatically bop until another Bop event is reached.")
}
},
new GameAction("and stop ooh", "And Stop!")
@ -29,7 +29,7 @@ namespace HeavenStudio.Games.Loaders
inactiveFunction = delegate { var e = eventCaller.currentEntity; DJSchool.WarnAndStop(e.beat, e["toggle"]); },
parameters = new List<Param>()
{
new Param("toggle", true, "Ooh", "Whether or not the \"ooh\" sound should be played")
new Param("toggle", true, "Ooh", "Toggle if DJ Yellow should say \"Ooh!\"")
}
},
new GameAction("break c'mon ooh", "Break, C'mon!")
@ -39,8 +39,8 @@ namespace HeavenStudio.Games.Loaders
inactiveFunction = delegate { var e = eventCaller.currentEntity; DJSchool.WarnBreakCmon(e.beat, e["type"], e["toggle"]); },
parameters = new List<Param>()
{
new Param("type", DJSchool.DJVoice.Standard, "Voice", "The voice line to play"),
new Param("toggle", true, "Ooh", "Whether or not the \"ooh\" sound should be played")
new Param("type", DJSchool.DJVoice.Standard, "Voice", "Choose the type of voice for DJ Yellow to use."),
new Param("toggle", true, "Ooh", "Toggle if DJ Yellow should say \"Ooh!\"")
}
},
new GameAction("scratch-o hey", "Scratch-o")
@ -49,9 +49,9 @@ namespace HeavenStudio.Games.Loaders
defaultLength = 3f,
parameters = new List<Param>()
{
new Param("type", DJSchool.DJVoice.Standard, "Voice", "The voice line to play"),
new Param("toggle2", true, "Cheering", "Should cheering play when successfully hitting this cue?"),
new Param("toggle", false, "Fast Hey", "Activate Remix 4 (DS) beat")
new Param("type", DJSchool.DJVoice.Standard, "Voice", "Choose the type of voice for DJ Yellow to use."),
new Param("toggle2", true, "Cheering", "Toggle if cheering should play if you successfully hit this cue."),
new Param("toggle", false, "Fast Hey", "Toggle if this cue should use the faster timing from Remix 4 (DS).")
}
},
new GameAction("dj voice lines", "DJ Yellow Banter")
@ -61,16 +61,16 @@ namespace HeavenStudio.Games.Loaders
inactiveFunction = delegate { DJSchool.VoiceLines(eventCaller.currentEntity.beat, eventCaller.currentEntity["type"]); },
parameters = new List<Param>()
{
new Param("type", DJSchool.DJVoiceLines.CheckItOut, "Voice Lines", "The voice line to play"),
new Param("type", DJSchool.DJVoiceLines.CheckItOut, "Voice Line", "Choose what DJ Yellow should say."),
}
},
new GameAction("sound FX", "Scratchy Music")
new GameAction("sound FX", "Set Radio FX")
{
function = delegate { DJSchool.SoundFX(eventCaller.currentEntity["toggle"]); },
defaultLength = 0.5f,
parameters = new List<Param>()
{
new Param("toggle", true, "Radio FX", "Toggle on and off for Radio Effects")
new Param("toggle", true, "Radio FX", "Toggle if holding down the record will trigger scratchy radio effects like in the original game.")
}
},
new GameAction("forceHold", "Force Hold")