fixed more interactions
This commit is contained in:
parent
6c30903425
commit
5a5a54905b
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@ -259,6 +259,7 @@ Transform:
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@ -1658,6 +1884,90 @@ SpriteRenderer:
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@ -67,7 +67,11 @@ namespace HeavenStudio.Games.Loaders
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{
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preFunctionLength = 1,
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defaultLength = 2,
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preFunction = delegate { var e = eventCaller.currentEntity; AgbNightWalk.PlayRollCue(e.beat, e); }
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preFunction = delegate { var e = eventCaller.currentEntity; if (!e["mute"]) AgbNightWalk.PlayRollCue(e.beat, e); },
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parameters = new List<Param>()
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{
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new Param("mute", false, "Mute Sound")
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}
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},
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new GameAction("end", "End")
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{
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@ -36,6 +36,7 @@ namespace HeavenStudio.Games.Scripts_AgbNightWalk
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private PlayerActionEvent releaseEvent;
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[NonSerialized] public bool stopped;
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[SerializeField] private GameObject fallYan;
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[SerializeField] private GameObject fallYanRoll;
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[SerializeField] private Animator fish;
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[SerializeField] private Animator rollPlatform;
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[SerializeField] private GameObject rollPlatformLong;
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@ -85,10 +86,65 @@ namespace HeavenStudio.Games.Scripts_AgbNightWalk
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platform.SetActive(false);
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if (startBeat < endBeat)
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{
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inputEvent = game.ScheduleInput(startBeat, endBeat - startBeat, InputType.STANDARD_ALT_DOWN, JustRollHold, RollMissHold, Empty);
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releaseEvent = game.ScheduleInput(startBeat, endBeat - startBeat + 0.5, InputType.STANDARD_ALT_UP, JustRollRelease, RollMissRelease, Empty);
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if (game.ShouldNotJumpOnBeat(endBeat) || isFish)
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{
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inputEvent = game.ScheduleUserInput(startBeat, endBeat - startBeat, InputType.STANDARD_ALT_DOWN, JustRollHold, RollMissHold, Empty);
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releaseEvent = game.ScheduleUserInput(startBeat, endBeat - startBeat + 0.5, InputType.STANDARD_ALT_UP, JustRollRelease, RollMissRelease, Empty);
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if (nextPlatformIsSameHeight && !isFinalBlock)
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{
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BeatAction.New(gameObject, new List<BeatAction.Action>()
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{
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new BeatAction.Action(endBeat, delegate
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{
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if (GameManager.instance.autoplay && !stopped)
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{
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game.playYan.Walk();
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}
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}),
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new BeatAction.Action(endBeat + 0.5, delegate
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{
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if (GameManager.instance.autoplay && !stopped && !isEndEvent)
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{
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game.playYan.Walk();
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anim.DoScaledAnimationAsync("Note", 0.5f);
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SoundByte.PlayOneShotGame("nightWalkAgb/open" + (int)type);
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}
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}),
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new BeatAction.Action(endBeat + 1, delegate
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{
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if (GameManager.instance.autoplay && !stopped && !isEndEvent)
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{
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rollPlatform.DoScaledAnimationAsync("Note", 0.5f);
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SoundByte.PlayOneShotGame("nightWalkAgb/open" + (int)type);
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}
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})
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});
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}
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else
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{
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BeatAction.New(gameObject, new List<BeatAction.Action>()
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{
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new BeatAction.Action(endBeat + 0.5, delegate
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{
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if (GameManager.instance.autoplay && !stopped)
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{
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handler.StopAll();
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handler.DestroyPlatforms(endBeat + 2, endBeat - 3, endBeat + 6);
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SoundByte.PlayOneShotGame("nightWalkAgb/wot");
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game.playYan.Hide();
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fallYanRoll.SetActive(true);
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fallYanRoll.GetComponent<Animator>().DoScaledAnimationAsync("FallSmear", 0.5f);
|
||||
}
|
||||
})
|
||||
});
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
inputEvent = game.ScheduleInput(startBeat, endBeat - startBeat, InputType.STANDARD_ALT_DOWN, JustRollHold, RollMissHold, Empty);
|
||||
releaseEvent = game.ScheduleInput(startBeat, endBeat - startBeat + 0.5, InputType.STANDARD_ALT_UP, JustRollRelease, RollMissRelease, Empty);
|
||||
}
|
||||
canKick = true;
|
||||
canKickRelease = true;
|
||||
BeatAction.New(gameObject, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(endBeat, delegate
|
||||
|
|
@ -102,18 +158,25 @@ namespace HeavenStudio.Games.Scripts_AgbNightWalk
|
|||
}
|
||||
}
|
||||
}),
|
||||
new BeatAction.Action(endBeat + 0.5, delegate
|
||||
{
|
||||
if (!stopped)
|
||||
{
|
||||
SoundByte.PlayOneShotGame("nightWalkAgb/boxKick");
|
||||
if (canKickRelease)
|
||||
{
|
||||
rollPlatform.Play("Kick", 0, 0);
|
||||
}
|
||||
}
|
||||
}),
|
||||
});
|
||||
if (nextPlatformIsSameHeight && !isEndEvent)
|
||||
{
|
||||
canKickRelease = true;
|
||||
BeatAction.New(gameObject, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(endBeat + 0.5, delegate
|
||||
{
|
||||
if (!stopped)
|
||||
{
|
||||
SoundByte.PlayOneShotGame("nightWalkAgb/boxKick");
|
||||
if (canKickRelease)
|
||||
{
|
||||
rollPlatform.Play("Kick", 0, 0);
|
||||
}
|
||||
}
|
||||
}),
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
|
|
@ -146,41 +209,41 @@ namespace HeavenStudio.Games.Scripts_AgbNightWalk
|
|||
if (nextPlatformIsSameHeight && !isFinalBlock)
|
||||
{
|
||||
BeatAction.New(gameObject, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(endBeat, delegate
|
||||
{
|
||||
if (GameManager.instance.autoplay && !stopped)
|
||||
new BeatAction.Action(endBeat, delegate
|
||||
{
|
||||
game.playYan.Walk();
|
||||
}
|
||||
}),
|
||||
new BeatAction.Action(endBeat + 0.5, delegate
|
||||
{
|
||||
if (GameManager.instance.autoplay && !stopped && !isEndEvent)
|
||||
if (GameManager.instance.autoplay && !stopped)
|
||||
{
|
||||
game.playYan.Walk();
|
||||
}
|
||||
}),
|
||||
new BeatAction.Action(endBeat + 0.5, delegate
|
||||
{
|
||||
anim.DoScaledAnimationAsync("Note", 0.5f);
|
||||
SoundByte.PlayOneShotGame("nightWalkAgb/open" + (int)type);
|
||||
}
|
||||
})
|
||||
});
|
||||
if (GameManager.instance.autoplay && !stopped && !isEndEvent)
|
||||
{
|
||||
anim.DoScaledAnimationAsync("Note", 0.5f);
|
||||
SoundByte.PlayOneShotGame("nightWalkAgb/open" + (int)type);
|
||||
}
|
||||
})
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
BeatAction.New(gameObject, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(endBeat, delegate
|
||||
{
|
||||
if (GameManager.instance.autoplay && !stopped)
|
||||
new BeatAction.Action(endBeat, delegate
|
||||
{
|
||||
handler.StopAll();
|
||||
handler.DestroyPlatforms(endBeat + 2, endBeat - 3, endBeat + 6);
|
||||
SoundByte.PlayOneShotGame("nightWalkAgb/wot");
|
||||
game.playYan.Hide();
|
||||
fallYan.SetActive(true);
|
||||
fallYan.GetComponent<Animator>().DoScaledAnimationAsync("FallSmear", 0.5f);
|
||||
}
|
||||
})
|
||||
});
|
||||
if (GameManager.instance.autoplay && !stopped)
|
||||
{
|
||||
handler.StopAll();
|
||||
handler.DestroyPlatforms(endBeat + 2, endBeat - 3, endBeat + 6);
|
||||
SoundByte.PlayOneShotGame("nightWalkAgb/wot");
|
||||
game.playYan.Hide();
|
||||
fallYan.SetActive(true);
|
||||
fallYan.GetComponent<Animator>().DoScaledAnimationAsync("FallSmear", 0.5f);
|
||||
}
|
||||
})
|
||||
});
|
||||
}
|
||||
}
|
||||
else if (!isFish)
|
||||
|
|
@ -241,7 +304,8 @@ namespace HeavenStudio.Games.Scripts_AgbNightWalk
|
|||
float normalizedFallBeat = cond.GetPositionFromBeat(playYanFallBeat, 2);
|
||||
EasingFunction.Function func = EasingFunction.GetEasingFunction(EasingFunction.Ease.EaseInQuad);
|
||||
float newPlayYanY = func(0, -12, normalizedFallBeat);
|
||||
fallYan.transform.localPosition = new Vector3(0, newPlayYanY);
|
||||
if (fallYan.activeSelf) fallYan.transform.localPosition = new Vector3(0, newPlayYanY);
|
||||
else if (fallYanRoll.activeSelf) fallYanRoll.transform.localPosition = new Vector3(fallYanRoll.transform.localPosition.x, newPlayYanY);
|
||||
}
|
||||
|
||||
if (!startGlowing && isEndEvent && game.hitJumps >= game.requiredJumps && AgbNightWalk.hitJumpsPersist >= game.requiredJumpsP)
|
||||
|
|
@ -264,7 +328,7 @@ namespace HeavenStudio.Games.Scripts_AgbNightWalk
|
|||
{
|
||||
anim.DoScaledAnimationAsync("Destroy", 0.5f);
|
||||
SoundByte.PlayOneShotGame("nightWalkAgb/disappear");
|
||||
if (fallYan.activeSelf)
|
||||
if (fallYan.activeSelf || fallYanRoll.activeSelf)
|
||||
{
|
||||
SoundByte.PlayOneShotGame("nightWalkAgb/fall");
|
||||
playYanIsFalling = true;
|
||||
|
|
@ -296,37 +360,6 @@ namespace HeavenStudio.Games.Scripts_AgbNightWalk
|
|||
{
|
||||
canKickRelease = false;
|
||||
double beat = Conductor.instance.songPositionInBeats;
|
||||
if (isFish)
|
||||
{
|
||||
game.ScoreMiss();
|
||||
game.playYan.transform.localPosition = new Vector3(0, 2);
|
||||
game.playYan.Shock();
|
||||
fish.DoScaledAnimationAsync("Shock", 0.5f);
|
||||
handler.StopAll();
|
||||
handler.DestroyPlatforms(caller.timer + caller.startBeat + 2, endBeat - 2, endBeat + 6);
|
||||
BeatAction.New(gameObject, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(caller.timer + caller.startBeat + 4, delegate
|
||||
{
|
||||
game.playYan.Fall(caller.timer + caller.startBeat + 4);
|
||||
fish.DoScaledAnimationAsync("FishIdle", 0.5f);
|
||||
})
|
||||
});
|
||||
}
|
||||
else if (isFinalBlock)
|
||||
{
|
||||
handler.DestroyPlatforms(caller.timer + caller.startBeat + 2, endBeat - 2, endBeat);
|
||||
double missTime = 1.5 - Conductor.instance.SecsToBeats(Minigame.earlyTime, Conductor.instance.GetBpmAtBeat(beat));
|
||||
BeatAction.New(gameObject, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat + missTime, delegate
|
||||
{
|
||||
game.ScoreMiss();
|
||||
handler.StopAll();
|
||||
}),
|
||||
|
||||
});
|
||||
}
|
||||
if (isEndEvent)
|
||||
{
|
||||
if (game.hitJumps >= game.requiredJumps && AgbNightWalk.hitJumpsPersist >= game.requiredJumpsP)
|
||||
|
|
@ -340,7 +373,7 @@ namespace HeavenStudio.Games.Scripts_AgbNightWalk
|
|||
{
|
||||
BeatAction.New(gameObject, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat + 0.5, delegate
|
||||
new BeatAction.Action(beat + 1, delegate
|
||||
{
|
||||
game.ScoreMiss();
|
||||
game.playYan.Shock();
|
||||
|
|
@ -356,24 +389,74 @@ namespace HeavenStudio.Games.Scripts_AgbNightWalk
|
|||
}
|
||||
else
|
||||
{
|
||||
game.playYan.HighJump(beat, true, state >= 1f || state <= -1f);
|
||||
handler.DestroyPlatforms(caller.timer + caller.startBeat + 2, endBeat - 2, endBeat);
|
||||
double missTime = 1.5 - Conductor.instance.SecsToBeats(Minigame.earlyTime, Conductor.instance.GetBpmAtBeat(beat));
|
||||
BeatAction.New(gameObject, new List<BeatAction.Action>()
|
||||
if (isFish)
|
||||
{
|
||||
new BeatAction.Action(beat + missTime, delegate
|
||||
game.ScoreMiss();
|
||||
game.playYan.transform.localPosition = new Vector3(0, 2);
|
||||
game.playYan.Shock();
|
||||
fish.DoScaledAnimationAsync("Shock", 0.5f);
|
||||
handler.StopAll();
|
||||
handler.DestroyPlatforms(caller.timer + caller.startBeat + 2, endBeat - 2, endBeat + 6);
|
||||
BeatAction.New(gameObject, new List<BeatAction.Action>()
|
||||
{
|
||||
game.ScoreMiss();
|
||||
handler.StopAll();
|
||||
}),
|
||||
new BeatAction.Action(caller.timer + caller.startBeat + 4, delegate
|
||||
{
|
||||
game.playYan.Fall(caller.timer + caller.startBeat + 4);
|
||||
fish.DoScaledAnimationAsync("FishIdle", 0.5f);
|
||||
})
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
game.playYan.HighJump(beat, true, state >= 1f || state <= -1f);
|
||||
handler.DestroyPlatforms(caller.timer + caller.startBeat + 2, endBeat - 2, endBeat);
|
||||
double missTime = 1.5 - Conductor.instance.SecsToBeats(Minigame.earlyTime, Conductor.instance.GetBpmAtBeat(beat));
|
||||
BeatAction.New(gameObject, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat + missTime, delegate
|
||||
{
|
||||
game.ScoreMiss();
|
||||
handler.StopAll();
|
||||
}),
|
||||
|
||||
});
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
handler.RaiseHeight(beat, lastAdditionalHeightInUnits, additionalHeightInUnits);
|
||||
game.playYan.HighJump(beat, isFinalBlock, state >= 1f || state <= -1f);
|
||||
if (isFish)
|
||||
{
|
||||
game.ScoreMiss();
|
||||
game.playYan.transform.localPosition = new Vector3(0, 2);
|
||||
game.playYan.Shock();
|
||||
fish.DoScaledAnimationAsync("Shock", 0.5f);
|
||||
handler.StopAll();
|
||||
handler.DestroyPlatforms(caller.timer + caller.startBeat + 2, endBeat - 2, endBeat + 6);
|
||||
BeatAction.New(gameObject, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(caller.timer + caller.startBeat + 4, delegate
|
||||
{
|
||||
game.playYan.Fall(caller.timer + caller.startBeat + 4);
|
||||
fish.DoScaledAnimationAsync("FishIdle", 0.5f);
|
||||
})
|
||||
});
|
||||
}
|
||||
else if (isFinalBlock)
|
||||
{
|
||||
handler.DestroyPlatforms(caller.timer + caller.startBeat + 2, endBeat - 2, endBeat);
|
||||
double missTime2 = 1.5 - Conductor.instance.SecsToBeats(Minigame.earlyTime, Conductor.instance.GetBpmAtBeat(beat));
|
||||
BeatAction.New(gameObject, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat + missTime2, delegate
|
||||
{
|
||||
game.ScoreMiss();
|
||||
handler.StopAll();
|
||||
}),
|
||||
});
|
||||
}
|
||||
}
|
||||
if (state >= 1f || state <= -1f)
|
||||
{
|
||||
|
|
@ -400,12 +483,24 @@ namespace HeavenStudio.Games.Scripts_AgbNightWalk
|
|||
|
||||
private void RollMissRelease(PlayerActionEvent caller)
|
||||
{
|
||||
game.playYan.Walk();
|
||||
SoundByte.PlayOneShotGame("nightWalkAgb/open" + (int)type, caller.timer + caller.startBeat + 0.5);
|
||||
BeatAction.New(gameObject, new List<BeatAction.Action>()
|
||||
if (nextPlatformIsSameHeight)
|
||||
{
|
||||
new BeatAction.Action(caller.timer + caller.startBeat + 0.5, delegate { rollPlatform.DoScaledAnimationAsync("Note", 0.5f); })
|
||||
});
|
||||
game.playYan.Walk();
|
||||
SoundByte.PlayOneShotGame("nightWalkAgb/open" + (int)type, caller.timer + caller.startBeat + 0.5);
|
||||
BeatAction.New(gameObject, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(caller.timer + caller.startBeat + 0.5, delegate { rollPlatform.DoScaledAnimationAsync("Note", 0.5f); })
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
handler.StopAll();
|
||||
handler.DestroyPlatforms(caller.timer + caller.startBeat + 1.5, endBeat - 2, endBeat + 6);
|
||||
SoundByte.PlayOneShotGame("nightWalkAgb/wot");
|
||||
game.playYan.Hide();
|
||||
fallYanRoll.SetActive(true);
|
||||
fallYanRoll.GetComponent<Animator>().DoScaledAnimationAsync("FallSmear", 0.5f);
|
||||
}
|
||||
}
|
||||
|
||||
private void Just(PlayerActionEvent caller, float state)
|
||||
|
|
@ -446,10 +541,6 @@ namespace HeavenStudio.Games.Scripts_AgbNightWalk
|
|||
}),
|
||||
|
||||
});
|
||||
}
|
||||
if (isEndEvent)
|
||||
{
|
||||
|
||||
}
|
||||
if (state >= 1 || state <= -1)
|
||||
{
|
||||
|
|
|
|||
Loading…
Reference in a new issue