fixed more interactions

This commit is contained in:
Rapandrasmus 2023-06-27 00:25:08 +02:00
parent 6c30903425
commit 5a5a54905b
3 changed files with 498 additions and 93 deletions

View file

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View file

@ -67,7 +67,11 @@ namespace HeavenStudio.Games.Loaders
{
preFunctionLength = 1,
defaultLength = 2,
preFunction = delegate { var e = eventCaller.currentEntity; AgbNightWalk.PlayRollCue(e.beat, e); }
preFunction = delegate { var e = eventCaller.currentEntity; if (!e["mute"]) AgbNightWalk.PlayRollCue(e.beat, e); },
parameters = new List<Param>()
{
new Param("mute", false, "Mute Sound")
}
},
new GameAction("end", "End")
{

View file

@ -36,6 +36,7 @@ namespace HeavenStudio.Games.Scripts_AgbNightWalk
private PlayerActionEvent releaseEvent;
[NonSerialized] public bool stopped;
[SerializeField] private GameObject fallYan;
[SerializeField] private GameObject fallYanRoll;
[SerializeField] private Animator fish;
[SerializeField] private Animator rollPlatform;
[SerializeField] private GameObject rollPlatformLong;
@ -85,10 +86,65 @@ namespace HeavenStudio.Games.Scripts_AgbNightWalk
platform.SetActive(false);
if (startBeat < endBeat)
{
inputEvent = game.ScheduleInput(startBeat, endBeat - startBeat, InputType.STANDARD_ALT_DOWN, JustRollHold, RollMissHold, Empty);
releaseEvent = game.ScheduleInput(startBeat, endBeat - startBeat + 0.5, InputType.STANDARD_ALT_UP, JustRollRelease, RollMissRelease, Empty);
if (game.ShouldNotJumpOnBeat(endBeat) || isFish)
{
inputEvent = game.ScheduleUserInput(startBeat, endBeat - startBeat, InputType.STANDARD_ALT_DOWN, JustRollHold, RollMissHold, Empty);
releaseEvent = game.ScheduleUserInput(startBeat, endBeat - startBeat + 0.5, InputType.STANDARD_ALT_UP, JustRollRelease, RollMissRelease, Empty);
if (nextPlatformIsSameHeight && !isFinalBlock)
{
BeatAction.New(gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(endBeat, delegate
{
if (GameManager.instance.autoplay && !stopped)
{
game.playYan.Walk();
}
}),
new BeatAction.Action(endBeat + 0.5, delegate
{
if (GameManager.instance.autoplay && !stopped && !isEndEvent)
{
game.playYan.Walk();
anim.DoScaledAnimationAsync("Note", 0.5f);
SoundByte.PlayOneShotGame("nightWalkAgb/open" + (int)type);
}
}),
new BeatAction.Action(endBeat + 1, delegate
{
if (GameManager.instance.autoplay && !stopped && !isEndEvent)
{
rollPlatform.DoScaledAnimationAsync("Note", 0.5f);
SoundByte.PlayOneShotGame("nightWalkAgb/open" + (int)type);
}
})
});
}
else
{
BeatAction.New(gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(endBeat + 0.5, delegate
{
if (GameManager.instance.autoplay && !stopped)
{
handler.StopAll();
handler.DestroyPlatforms(endBeat + 2, endBeat - 3, endBeat + 6);
SoundByte.PlayOneShotGame("nightWalkAgb/wot");
game.playYan.Hide();
fallYanRoll.SetActive(true);
fallYanRoll.GetComponent<Animator>().DoScaledAnimationAsync("FallSmear", 0.5f);
}
})
});
}
}
else
{
inputEvent = game.ScheduleInput(startBeat, endBeat - startBeat, InputType.STANDARD_ALT_DOWN, JustRollHold, RollMissHold, Empty);
releaseEvent = game.ScheduleInput(startBeat, endBeat - startBeat + 0.5, InputType.STANDARD_ALT_UP, JustRollRelease, RollMissRelease, Empty);
}
canKick = true;
canKickRelease = true;
BeatAction.New(gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(endBeat, delegate
@ -102,18 +158,25 @@ namespace HeavenStudio.Games.Scripts_AgbNightWalk
}
}
}),
new BeatAction.Action(endBeat + 0.5, delegate
{
if (!stopped)
{
SoundByte.PlayOneShotGame("nightWalkAgb/boxKick");
if (canKickRelease)
{
rollPlatform.Play("Kick", 0, 0);
}
}
}),
});
if (nextPlatformIsSameHeight && !isEndEvent)
{
canKickRelease = true;
BeatAction.New(gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(endBeat + 0.5, delegate
{
if (!stopped)
{
SoundByte.PlayOneShotGame("nightWalkAgb/boxKick");
if (canKickRelease)
{
rollPlatform.Play("Kick", 0, 0);
}
}
}),
});
}
}
}
else
@ -146,41 +209,41 @@ namespace HeavenStudio.Games.Scripts_AgbNightWalk
if (nextPlatformIsSameHeight && !isFinalBlock)
{
BeatAction.New(gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(endBeat, delegate
{
if (GameManager.instance.autoplay && !stopped)
new BeatAction.Action(endBeat, delegate
{
game.playYan.Walk();
}
}),
new BeatAction.Action(endBeat + 0.5, delegate
{
if (GameManager.instance.autoplay && !stopped && !isEndEvent)
if (GameManager.instance.autoplay && !stopped)
{
game.playYan.Walk();
}
}),
new BeatAction.Action(endBeat + 0.5, delegate
{
anim.DoScaledAnimationAsync("Note", 0.5f);
SoundByte.PlayOneShotGame("nightWalkAgb/open" + (int)type);
}
})
});
if (GameManager.instance.autoplay && !stopped && !isEndEvent)
{
anim.DoScaledAnimationAsync("Note", 0.5f);
SoundByte.PlayOneShotGame("nightWalkAgb/open" + (int)type);
}
})
});
}
else
{
BeatAction.New(gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(endBeat, delegate
{
if (GameManager.instance.autoplay && !stopped)
new BeatAction.Action(endBeat, delegate
{
handler.StopAll();
handler.DestroyPlatforms(endBeat + 2, endBeat - 3, endBeat + 6);
SoundByte.PlayOneShotGame("nightWalkAgb/wot");
game.playYan.Hide();
fallYan.SetActive(true);
fallYan.GetComponent<Animator>().DoScaledAnimationAsync("FallSmear", 0.5f);
}
})
});
if (GameManager.instance.autoplay && !stopped)
{
handler.StopAll();
handler.DestroyPlatforms(endBeat + 2, endBeat - 3, endBeat + 6);
SoundByte.PlayOneShotGame("nightWalkAgb/wot");
game.playYan.Hide();
fallYan.SetActive(true);
fallYan.GetComponent<Animator>().DoScaledAnimationAsync("FallSmear", 0.5f);
}
})
});
}
}
else if (!isFish)
@ -241,7 +304,8 @@ namespace HeavenStudio.Games.Scripts_AgbNightWalk
float normalizedFallBeat = cond.GetPositionFromBeat(playYanFallBeat, 2);
EasingFunction.Function func = EasingFunction.GetEasingFunction(EasingFunction.Ease.EaseInQuad);
float newPlayYanY = func(0, -12, normalizedFallBeat);
fallYan.transform.localPosition = new Vector3(0, newPlayYanY);
if (fallYan.activeSelf) fallYan.transform.localPosition = new Vector3(0, newPlayYanY);
else if (fallYanRoll.activeSelf) fallYanRoll.transform.localPosition = new Vector3(fallYanRoll.transform.localPosition.x, newPlayYanY);
}
if (!startGlowing && isEndEvent && game.hitJumps >= game.requiredJumps && AgbNightWalk.hitJumpsPersist >= game.requiredJumpsP)
@ -264,7 +328,7 @@ namespace HeavenStudio.Games.Scripts_AgbNightWalk
{
anim.DoScaledAnimationAsync("Destroy", 0.5f);
SoundByte.PlayOneShotGame("nightWalkAgb/disappear");
if (fallYan.activeSelf)
if (fallYan.activeSelf || fallYanRoll.activeSelf)
{
SoundByte.PlayOneShotGame("nightWalkAgb/fall");
playYanIsFalling = true;
@ -296,37 +360,6 @@ namespace HeavenStudio.Games.Scripts_AgbNightWalk
{
canKickRelease = false;
double beat = Conductor.instance.songPositionInBeats;
if (isFish)
{
game.ScoreMiss();
game.playYan.transform.localPosition = new Vector3(0, 2);
game.playYan.Shock();
fish.DoScaledAnimationAsync("Shock", 0.5f);
handler.StopAll();
handler.DestroyPlatforms(caller.timer + caller.startBeat + 2, endBeat - 2, endBeat + 6);
BeatAction.New(gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(caller.timer + caller.startBeat + 4, delegate
{
game.playYan.Fall(caller.timer + caller.startBeat + 4);
fish.DoScaledAnimationAsync("FishIdle", 0.5f);
})
});
}
else if (isFinalBlock)
{
handler.DestroyPlatforms(caller.timer + caller.startBeat + 2, endBeat - 2, endBeat);
double missTime = 1.5 - Conductor.instance.SecsToBeats(Minigame.earlyTime, Conductor.instance.GetBpmAtBeat(beat));
BeatAction.New(gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(beat + missTime, delegate
{
game.ScoreMiss();
handler.StopAll();
}),
});
}
if (isEndEvent)
{
if (game.hitJumps >= game.requiredJumps && AgbNightWalk.hitJumpsPersist >= game.requiredJumpsP)
@ -340,7 +373,7 @@ namespace HeavenStudio.Games.Scripts_AgbNightWalk
{
BeatAction.New(gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(beat + 0.5, delegate
new BeatAction.Action(beat + 1, delegate
{
game.ScoreMiss();
game.playYan.Shock();
@ -356,24 +389,74 @@ namespace HeavenStudio.Games.Scripts_AgbNightWalk
}
else
{
game.playYan.HighJump(beat, true, state >= 1f || state <= -1f);
handler.DestroyPlatforms(caller.timer + caller.startBeat + 2, endBeat - 2, endBeat);
double missTime = 1.5 - Conductor.instance.SecsToBeats(Minigame.earlyTime, Conductor.instance.GetBpmAtBeat(beat));
BeatAction.New(gameObject, new List<BeatAction.Action>()
if (isFish)
{
new BeatAction.Action(beat + missTime, delegate
game.ScoreMiss();
game.playYan.transform.localPosition = new Vector3(0, 2);
game.playYan.Shock();
fish.DoScaledAnimationAsync("Shock", 0.5f);
handler.StopAll();
handler.DestroyPlatforms(caller.timer + caller.startBeat + 2, endBeat - 2, endBeat + 6);
BeatAction.New(gameObject, new List<BeatAction.Action>()
{
game.ScoreMiss();
handler.StopAll();
}),
new BeatAction.Action(caller.timer + caller.startBeat + 4, delegate
{
game.playYan.Fall(caller.timer + caller.startBeat + 4);
fish.DoScaledAnimationAsync("FishIdle", 0.5f);
})
});
}
else
{
game.playYan.HighJump(beat, true, state >= 1f || state <= -1f);
handler.DestroyPlatforms(caller.timer + caller.startBeat + 2, endBeat - 2, endBeat);
double missTime = 1.5 - Conductor.instance.SecsToBeats(Minigame.earlyTime, Conductor.instance.GetBpmAtBeat(beat));
BeatAction.New(gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(beat + missTime, delegate
{
game.ScoreMiss();
handler.StopAll();
}),
});
});
}
}
}
else
{
handler.RaiseHeight(beat, lastAdditionalHeightInUnits, additionalHeightInUnits);
game.playYan.HighJump(beat, isFinalBlock, state >= 1f || state <= -1f);
if (isFish)
{
game.ScoreMiss();
game.playYan.transform.localPosition = new Vector3(0, 2);
game.playYan.Shock();
fish.DoScaledAnimationAsync("Shock", 0.5f);
handler.StopAll();
handler.DestroyPlatforms(caller.timer + caller.startBeat + 2, endBeat - 2, endBeat + 6);
BeatAction.New(gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(caller.timer + caller.startBeat + 4, delegate
{
game.playYan.Fall(caller.timer + caller.startBeat + 4);
fish.DoScaledAnimationAsync("FishIdle", 0.5f);
})
});
}
else if (isFinalBlock)
{
handler.DestroyPlatforms(caller.timer + caller.startBeat + 2, endBeat - 2, endBeat);
double missTime2 = 1.5 - Conductor.instance.SecsToBeats(Minigame.earlyTime, Conductor.instance.GetBpmAtBeat(beat));
BeatAction.New(gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(beat + missTime2, delegate
{
game.ScoreMiss();
handler.StopAll();
}),
});
}
}
if (state >= 1f || state <= -1f)
{
@ -400,12 +483,24 @@ namespace HeavenStudio.Games.Scripts_AgbNightWalk
private void RollMissRelease(PlayerActionEvent caller)
{
game.playYan.Walk();
SoundByte.PlayOneShotGame("nightWalkAgb/open" + (int)type, caller.timer + caller.startBeat + 0.5);
BeatAction.New(gameObject, new List<BeatAction.Action>()
if (nextPlatformIsSameHeight)
{
new BeatAction.Action(caller.timer + caller.startBeat + 0.5, delegate { rollPlatform.DoScaledAnimationAsync("Note", 0.5f); })
});
game.playYan.Walk();
SoundByte.PlayOneShotGame("nightWalkAgb/open" + (int)type, caller.timer + caller.startBeat + 0.5);
BeatAction.New(gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(caller.timer + caller.startBeat + 0.5, delegate { rollPlatform.DoScaledAnimationAsync("Note", 0.5f); })
});
}
else
{
handler.StopAll();
handler.DestroyPlatforms(caller.timer + caller.startBeat + 1.5, endBeat - 2, endBeat + 6);
SoundByte.PlayOneShotGame("nightWalkAgb/wot");
game.playYan.Hide();
fallYanRoll.SetActive(true);
fallYanRoll.GetComponent<Animator>().DoScaledAnimationAsync("FallSmear", 0.5f);
}
}
private void Just(PlayerActionEvent caller, float state)
@ -446,10 +541,6 @@ namespace HeavenStudio.Games.Scripts_AgbNightWalk
}),
});
}
if (isEndEvent)
{
}
if (state >= 1 || state <= -1)
{