epic values
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2461185762
commit
5b47e30596
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@ -131,7 +131,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_IsActive: 0
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--- !u!4 &532140475066366254
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--- !u!4 &532140475066366254
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Transform:
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Transform:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -1898,7 +1898,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_IsActive: 0
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--- !u!4 &3439047595127619699
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--- !u!4 &3439047595127619699
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Transform:
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Transform:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -11,6 +11,7 @@ namespace HeavenStudio.Games.Scripts_AnimalAcrobat
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[SerializeField] private float _fullRotRange;
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[SerializeField] private float _fullRotRange;
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[SerializeField] private float _spawnDistance;
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[SerializeField] private float _spawnDistance;
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[SerializeField] private float _spawnOffset;
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[SerializeField] private float _spawnOffset;
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[SerializeField] private float _nextAnimalDistance;
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[SerializeField] private double _holdLength;
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[SerializeField] private double _holdLength;
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[SerializeField] private EasingFunction.Ease _ease = EasingFunction.Ease.EaseInOutQuad;
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[SerializeField] private EasingFunction.Ease _ease = EasingFunction.Ease.EaseInOutQuad;
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@ -21,6 +22,7 @@ namespace HeavenStudio.Games.Scripts_AnimalAcrobat
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public float SpawnDistance => _spawnDistance;
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public float SpawnDistance => _spawnDistance;
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public float SpawnOffset => _spawnOffset;
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public float SpawnOffset => _spawnOffset;
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public float NextAnimalDistance => _nextAnimalDistance;
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[Header("Components")]
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[Header("Components")]
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[SerializeField] private Transform _rotateRoot;
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[SerializeField] private Transform _rotateRoot;
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@ -124,6 +124,7 @@ namespace HeavenStudio.Games
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animal.Init(currentAnimal.startBeat, expBeat);
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animal.Init(currentAnimal.startBeat, expBeat);
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animal.transform.localPosition = new Vector3(_animalSummatedDistance, 0, 0);
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animal.transform.localPosition = new Vector3(_animalSummatedDistance, 0, 0);
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_animalSummatedDistance += animal.NextAnimalDistance;
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_animalPoolIndex++;
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_animalPoolIndex++;
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}
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}
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