smol fix
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@ -396,7 +396,7 @@ namespace HeavenStudio.Games
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}
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_jumpBeat = _queuedAnimals[0].startBeat - 1;
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if (_queuedAnimals[0].startBeat - 1 > beat) SoundByte.PlayOneShotGame("animalAcrobat/start", _jumpBeat);
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if (_queuedAnimals[0].startBeat - 1 >= beat) SoundByte.PlayOneShotGame("animalAcrobat/start", _jumpBeat);
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_playerMonkey.InitialJump(_jumpBeat);
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}
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}
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