Samurai Slice DS Text Update

This commit is contained in:
ThatZeoMan 2024-01-13 15:36:43 -06:00
parent 8446e87584
commit 5bcef47ef4

View file

@ -22,8 +22,8 @@ namespace HeavenStudio.Games.Loaders
resizable = true, resizable = true,
parameters = new List<Param>() parameters = new List<Param>()
{ {
new Param("whoBops", SamuraiSliceNtr.WhoBops.Both, "Who Bops?", "Who will bop?"), new Param("whoBops", SamuraiSliceNtr.WhoBops.Both, "Bop", "Toggle if the child should bop for the duration of this event."),
new Param("whoBopsAuto", SamuraiSliceNtr.WhoBops.None, "Who Bops? (Auto)", "Who will automatically begin bopping?") new Param("whoBopsAuto", SamuraiSliceNtr.WhoBops.None, "Bop (Auto)", "Toggle if the child should automatically bop until another Bop event is reached.")
} }
}, },
new GameAction("melon", "Melon") new GameAction("melon", "Melon")
@ -35,8 +35,8 @@ namespace HeavenStudio.Games.Loaders
defaultLength = 5, defaultLength = 5,
parameters = new List<Param>() parameters = new List<Param>()
{ {
new Param("2b2t", false, "Melon2B2T", "Should the melon be reskinned as the 2B2T melon?"), new Param("2b2t", false, "Voxel Melon", "Toggle if the melon should be reskinned as a melon from a certain game."),
new Param("valA", new EntityTypes.Integer(0, 30, 1), "Money", "The amount of coins the melon spills out when sliced"), new Param("valA", new EntityTypes.Integer(0, 30, 1), "Money", "Set the amount of coins the melon spills out when sliced."),
} }
}, },
new GameAction("fish", "Fish") new GameAction("fish", "Fish")
@ -48,7 +48,7 @@ namespace HeavenStudio.Games.Loaders
defaultLength = 7, defaultLength = 7,
parameters = new List<Param>() parameters = new List<Param>()
{ {
new Param("valA", new EntityTypes.Integer(0, 30, 1), "Money", "The amount of coins the fish spills out when sliced"), new Param("valA", new EntityTypes.Integer(0, 30, 1), "Money", "Set the amount of coins the fish spills out when sliced."),
} }
}, },
new GameAction("demon", "Demon") new GameAction("demon", "Demon")
@ -60,7 +60,7 @@ namespace HeavenStudio.Games.Loaders
defaultLength = 7, defaultLength = 7,
parameters = new List<Param>() parameters = new List<Param>()
{ {
new Param("valA", new EntityTypes.Integer(0, 30, 1), "Money", "The amount of coins the demon spills out when sliced"), new Param("valA", new EntityTypes.Integer(0, 30, 1), "Money", "Set the amount of coins the demon spills out when sliced."),
} }
}, },
//backwards compatibility //backwards compatibility