new animations

girl randomly blinks
puddings bounce when passing the girl
nails pop out when missing
This commit is contained in:
minenice55 2024-03-08 22:16:29 -05:00
parent f18cffb562
commit 5d0f083687
19 changed files with 2365 additions and 146 deletions

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View file

@ -304,7 +304,7 @@ namespace HeavenStudio.Games
{
foreach (var evt in scheduledInputs)
{
evt.Disable();
evt.QueueDeletion();
}
}

View file

@ -60,6 +60,7 @@ namespace HeavenStudio.Games.Scripts_NailCarpenter
private void HammmerMiss(PlayerActionEvent caller)
{
game.Carpenter.DoScaledAnimationAsync("eyeBlink", 0.25f, animLayer: 1);
nailAnim.DoScaledAnimationAsync("longNailMiss", 0.5f);
}
private void Update()

View file

@ -58,6 +58,7 @@ namespace HeavenStudio.Games.Scripts_NailCarpenter
private void HammmerMiss(PlayerActionEvent caller)
{
game.Carpenter.DoScaledAnimationAsync("eyeBlink", 0.25f, animLayer: 1);
nailAnim.DoScaledAnimationAsync("nailMiss", 0.5f);
}
private void Update()

View file

@ -104,7 +104,6 @@ namespace HeavenStudio.Games
None
}
[SerializeField] ObjectPatternItem[] puddingPattern;
[SerializeField] ObjectPatternItem[] cherryPattern;
[SerializeField] ObjectPatternItem[] cakePattern;
@ -204,6 +203,14 @@ namespace HeavenStudio.Games
UpdatePatterns();
}
public override void OnBeatPulse(double beat)
{
if (!IsExpectingInputNow(InputAction_AltPress) && UnityEngine.Random.value < 0.1f)
{
Carpenter.Play("eyeBlinkFast", 1, 0);
}
}
void Update()
{
var currentBeat = conductor.songPositionInBeatsAsDouble;
@ -482,8 +489,6 @@ namespace HeavenStudio.Games
newNail.targetX = nailHolder.position.x;
newNail.metresPerSecond = scrollMetresPerBeat;
// var nailX = (beat - startBeat) * -nailDistance;
// newNail.transform.localPosition = new Vector3((float)nailX, 0f, 0f);
newNail.Init();
newNail.gameObject.SetActive(true);
}
@ -495,8 +500,6 @@ namespace HeavenStudio.Games
newNail.targetX = nailHolder.position.x;
newNail.metresPerSecond = scrollMetresPerBeat;
// var nailX = (beat - startBeat) * -nailDistance;
// newNail.transform.localPosition = new Vector3((float)nailX, 0f, 0f);
newNail.Init();
newNail.gameObject.SetActive(true);
}
@ -509,8 +512,6 @@ namespace HeavenStudio.Games
newSweet.targetX = nailHolder.position.x;
newSweet.metresPerSecond = scrollMetresPerBeat;
// var sweetX = (beat - startBeat) * -nailDistance;
// newSweet.transform.localPosition = new Vector3((float)sweetX, 0f, 0f);
newSweet.gameObject.SetActive(true);
newSweet.Init();
}

View file

@ -1,3 +1,4 @@
using System.Collections.Generic;
using UnityEngine;
using HeavenStudio.Util;
@ -11,7 +12,8 @@ namespace HeavenStudio.Games.Scripts_NailCarpenter
public float metresPerSecond;
public sweetsType sweetType;
public Animator sweetAnim;
// public SpriteRenderer sweetSprite;
bool broken = false;
public enum sweetsType
{
@ -28,14 +30,30 @@ namespace HeavenStudio.Games.Scripts_NailCarpenter
public void Init()
{
game = NailCarpenter.instance;
broken = false;
AwakeAnim();
game.ScheduleUserInput(targetBeat, 0, NailCarpenter.InputAction_SweetsHit, HammmerJust, null, null);
Update();
if (sweetType == sweetsType.Pudding)
{
BeatAction.New(this, new List<BeatAction.Action>()
{
new BeatAction.Action(targetBeat, delegate
{
if (!broken)
{
sweetAnim.Play("puddingBeat", -1, 0);
}
})
});
}
}
private void AwakeAnim()
{
broken = true;
switch (sweetType)
{
case sweetsType.Pudding: