we cookin
frfr
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textureCompression: 1
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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buildTarget: Standalone
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textureFormat: -1
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crunchedCompression: 0
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textureFormat: -1
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crunchedCompression: 0
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sprites: []
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outline: []
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bones: []
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spriteID: 5e97eb03825dee720800000000000000
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nameFileIdTable: {}
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pSDShowRemoveMatteOption: 0
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userData:
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assetBundleName:
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assetBundleVariant:
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BIN
Assets/Resources/Sprites/Games/ChargingChicken/future.000.png
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@ -1,5 +1,5 @@
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fileFormatVersion: 2
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internalIDToNameTable: []
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externalObjects: {}
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BIN
Assets/Resources/Sprites/Games/ChargingChicken/image.png
Normal file
After Width: | Height: | Size: 182 KiB |
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@ -1,5 +1,5 @@
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fileFormatVersion: 2
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internalIDToNameTable: []
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externalObjects: {}
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@ -414,9 +414,9 @@ RectTransform:
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m_Father: {fileID: 574002313}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 0, y: -21}
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m_SizeDelta: {x: 32, y: 32}
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m_Pivot: {x: 0, y: 0.5}
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--- !u!114 &9435782
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@ -3846,9 +3846,9 @@ RectTransform:
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m_Father: {fileID: 539838476}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 32, y: -21}
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m_SizeDelta: {x: 32, y: 32}
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m_Pivot: {x: 1, y: 0.5}
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--- !u!114 &121871281
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@ -4070,9 +4070,9 @@ RectTransform:
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m_Father: {fileID: 539838476}
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m_RootOrder: 1
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 72, y: -21}
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m_SizeDelta: {x: 32, y: 32}
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m_Pivot: {x: 1, y: 0.5}
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--- !u!114 &129013734
|
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|
@ -4206,9 +4206,9 @@ RectTransform:
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m_Father: {fileID: 539838476}
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m_RootOrder: 2
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 112, y: -21}
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m_SizeDelta: {x: 32, y: 32}
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m_Pivot: {x: 1, y: 0.5}
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--- !u!114 &151246938
|
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|
@ -13012,7 +13012,7 @@ MonoBehaviour:
|
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m_TargetGraphic: {fileID: 171581557}
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m_HandleRect: {fileID: 171581556}
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m_Direction: 2
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m_Value: 1
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m_Value: 0
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m_Size: 1
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m_NumberOfSteps: 0
|
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m_OnValueChanged:
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|
@ -24624,7 +24624,7 @@ MonoBehaviour:
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m_HandleRect: {fileID: 1589389271}
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m_Direction: 2
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m_Value: 1
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m_Size: 0.99998516
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m_Size: 1
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m_NumberOfSteps: 0
|
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m_OnValueChanged:
|
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m_PersistentCalls:
|
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|
@ -30367,7 +30367,7 @@ RectTransform:
|
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
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m_AnchorMin: {x: 0, y: 0.5}
|
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m_AnchorMax: {x: 1, y: 0.5}
|
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m_AnchoredPosition: {x: 0, y: 89.26522}
|
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m_AnchoredPosition: {x: 0, y: 91.91835}
|
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m_SizeDelta: {x: 0, y: 0}
|
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m_Pivot: {x: 0.5, y: 1}
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--- !u!222 &1154875945
|
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|
@ -34621,9 +34621,9 @@ RectTransform:
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m_Father: {fileID: 574002313}
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m_RootOrder: 1
|
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
|
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m_AnchorMin: {x: 0, y: 1}
|
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m_AnchorMax: {x: 0, y: 1}
|
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m_AnchoredPosition: {x: 40, y: -21}
|
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m_SizeDelta: {x: 32, y: 32}
|
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m_Pivot: {x: 0, y: 0.5}
|
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--- !u!114 &1345846031
|
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|
@ -39828,7 +39828,7 @@ MonoBehaviour:
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m_HandleRect: {fileID: 1220118244}
|
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m_Direction: 2
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m_Value: 1.0000002
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m_Size: 0.34134114
|
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m_Size: 0.36332363
|
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m_NumberOfSteps: 0
|
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m_OnValueChanged:
|
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m_PersistentCalls:
|
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|
@ -42945,9 +42945,9 @@ RectTransform:
|
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m_Father: {fileID: 574002313}
|
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m_RootOrder: 2
|
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
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m_AnchorMin: {x: 0, y: 0}
|
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m_AnchorMax: {x: 0, y: 0}
|
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m_AnchoredPosition: {x: 0, y: 0}
|
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m_AnchorMin: {x: 0, y: 1}
|
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m_AnchorMax: {x: 0, y: 1}
|
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m_AnchoredPosition: {x: 80, y: -21}
|
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m_SizeDelta: {x: 32, y: 32}
|
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m_Pivot: {x: 0, y: 0.5}
|
||||
--- !u!114 &1783491359
|
||||
|
|
|
@ -186,11 +186,11 @@ namespace HeavenStudio.Games.Loaders
|
|||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("instant", false, "Instant", "Whether the objects immediately appear."),
|
||||
new Param("stars", false, "Stars (NYI)", "Whether the stars will be visible by the end of the block."),
|
||||
new Param("stars", false, "Stars", "Whether the stars will be visible by the end of the block."),
|
||||
new Param("clouds", true, "Clouds", "Whether the clouds will be visible by the end of the block."),
|
||||
new Param("earth", false, "Earth", "Whether the Earth will be visible by the end of the block."),
|
||||
new Param("mars", false, "Mars", "Whether Mars will be visible by the end of the block."),
|
||||
new Param("doodles", false, "Doodles (NYI)", "Whether the doodles will be visible by the end of the block."),
|
||||
new Param("doodles", false, "Doodles", "Whether the doodles will be visible by the end of the block."),
|
||||
new Param("birds", false, "Birds (NYI)", "Whether the birds will be visible by the end of the block."),
|
||||
}
|
||||
},
|
||||
|
@ -225,10 +225,10 @@ namespace HeavenStudio.Games.Loaders
|
|||
defaultLength = 0.5f,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("starProgress", new EntityTypes.Integer(-1, 100, -1), "Star Progress (NYI)", "Instantly sets what percent through the loop the stars are. (-1 = no change)"),
|
||||
new Param("starProgress", new EntityTypes.Integer(-1, 100, -1), "Star Progress", "Instantly sets what percent through the loop the stars are. (-1 = no change)"),
|
||||
new Param("cloudProgress", new EntityTypes.Integer(-1, 100, -1), "Cloud Progress", "Instantly sets what percent through the loop the clouds are. (-1 = no change)"),
|
||||
new Param("planetProgress", new EntityTypes.Integer(-1, 100, -1), "Planet Progress", "Instantly sets what percent through the loop the Earth and Mars are. (-1 = no change)"),
|
||||
new Param("doodleProgress", new EntityTypes.Integer(-1, 100, -1), "Doodle Progress (NYI)", "Instantly sets what percent through the loop the doodles are. (-1 = no change)"),
|
||||
new Param("doodleProgress", new EntityTypes.Integer(-1, 100, -1), "Doodle Progress", "Instantly sets what percent through the loop the doodles are. (-1 = no change)"),
|
||||
new Param("birdProgress", new EntityTypes.Integer(-1, 100, -1), "Bird Progress (NYI)", "Instantly sets what percent through the loop the birds are. (-1 = no change)"),
|
||||
}
|
||||
},
|
||||
|
@ -266,8 +266,10 @@ namespace HeavenStudio.Games
|
|||
[SerializeField] Animator WaterAnim;
|
||||
[SerializeField] Animator ParallaxFade;
|
||||
[SerializeField] Animator UnParallaxFade;
|
||||
[SerializeField] Transform Stars;
|
||||
[SerializeField] Transform Clouds;
|
||||
[SerializeField] Transform Planets;
|
||||
[SerializeField] Transform Doodles;
|
||||
[SerializeField] TMP_Text yardsText;
|
||||
[SerializeField] TMP_Text endingText;
|
||||
[SerializeField] TMP_Text bubbleText;
|
||||
|
@ -329,9 +331,11 @@ namespace HeavenStudio.Games
|
|||
|
||||
bool flowForward = true;
|
||||
int lastBg = 0;
|
||||
bool starsVisible = false;
|
||||
bool cloudsVisible = true;
|
||||
bool earthVisible = false;
|
||||
bool marsVisible = false;
|
||||
bool doodlesVisible = false;
|
||||
|
||||
double bgColorStartBeat = -1;
|
||||
float bgColorLength = 0;
|
||||
|
@ -714,7 +718,6 @@ namespace HeavenStudio.Games
|
|||
|
||||
//chicken/water movement speed
|
||||
if (nextIsland.isMoving) ChickenAnim.SetScaledAnimationSpeed((nextIsland.speed1 / 60) + 0.2f);
|
||||
float parallaxSpeed = nextIsland.speed1 / 20000;
|
||||
float waterFlowSpeed = (nextIsland.speed1 / 5.83f) + ((1f / Conductor.instance.pitchedSecPerBeat) * 0.1f);
|
||||
if ((-waterFlowSpeed) - ((1f / Conductor.instance.pitchedSecPerBeat) * 0.2f) < 0)
|
||||
{
|
||||
|
@ -736,10 +739,15 @@ namespace HeavenStudio.Games
|
|||
}
|
||||
|
||||
//parallax movement
|
||||
float parallaxSpeed = nextIsland.speed1 / 20000;
|
||||
Stars.localPosition -= new Vector3((parallaxSpeed * 0.3f), 0, 0);
|
||||
if (Stars.localPosition.x < -48) Stars.localPosition += new Vector3(32, 0, 0);
|
||||
Clouds.localPosition -= new Vector3((parallaxSpeed * 0.6f), 0, 0);
|
||||
if (Clouds.localPosition.x < -24) Clouds.localPosition += new Vector3(24, 0, 0);
|
||||
Planets.localPosition -= new Vector3((parallaxSpeed * 0.6f), 0, 0);
|
||||
if (Planets.localPosition.x < -30) Planets.localPosition += new Vector3(30, 0, 0);
|
||||
Doodles.localPosition -= new Vector3((parallaxSpeed * 0.6f), 0, 0);
|
||||
if (Doodles.localPosition.x < -31.5f) Doodles.localPosition += new Vector3(31.5f, 0, 0);
|
||||
|
||||
//bubble shrinkage
|
||||
if (bubbleSizeChangeStart < Conductor.instance.songPositionInBeatsAsDouble && Conductor.instance.songPositionInBeatsAsDouble <= bubbleSizeChangeEnd)
|
||||
|
@ -850,8 +858,10 @@ namespace HeavenStudio.Games
|
|||
UnParallaxFade.DoScaledAnimationAsync("GalaxyDisable", 0.5f, animLayer: 0);
|
||||
UnParallaxFade.DoScaledAnimationAsync("FutureDisable", 0.5f, animLayer: 1);
|
||||
|
||||
ParallaxFade.DoScaledAnimationAsync("StarsDisable", 0.5f, animLayer: 0);
|
||||
ParallaxFade.DoScaledAnimationAsync("EarthDisable", 0.5f, animLayer: 2);
|
||||
ParallaxFade.DoScaledAnimationAsync("MarsDisable", 0.5f, animLayer: 3);
|
||||
ParallaxFade.DoScaledAnimationAsync("DoodlesDisable", 0.5f, animLayer: 4);
|
||||
|
||||
PersistThings(Conductor.instance.songPositionInBeatsAsDouble);
|
||||
}
|
||||
|
@ -1599,6 +1609,23 @@ namespace HeavenStudio.Games
|
|||
public void ParallaxObjects(double beat, double length, bool instant, bool stars, bool clouds, bool earth, bool mars, bool doodles, bool birds)
|
||||
{
|
||||
float animSpeed = 0.5f / (float)length;
|
||||
//stars
|
||||
if (!starsVisible)
|
||||
{
|
||||
if (stars)
|
||||
{
|
||||
ParallaxFade.DoScaledAnimationAsync(instant ? "StarsEnable" : "StarsIn", animSpeed, animLayer: 0);
|
||||
starsVisible = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!stars)
|
||||
{
|
||||
ParallaxFade.DoScaledAnimationAsync(instant ? "StarsDisable" : "StarsOut", animSpeed, animLayer: 0);
|
||||
starsVisible = false;
|
||||
}
|
||||
}
|
||||
//clouds
|
||||
if (!cloudsVisible)
|
||||
{
|
||||
|
@ -1650,6 +1677,23 @@ namespace HeavenStudio.Games
|
|||
marsVisible = false;
|
||||
}
|
||||
}
|
||||
//doodles
|
||||
if (!doodlesVisible)
|
||||
{
|
||||
if (doodles)
|
||||
{
|
||||
ParallaxFade.DoScaledAnimationAsync(instant ? "DoodlesEnable" : "DoodlesIn", animSpeed, animLayer: 4);
|
||||
doodlesVisible = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!doodles)
|
||||
{
|
||||
ParallaxFade.DoScaledAnimationAsync(instant ? "DoodlesDisable" : "DoodlesOut", animSpeed, animLayer: 4);
|
||||
doodlesVisible = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void UnParallaxObjects(double beat, double length, int bg, bool instant)
|
||||
|
@ -1685,8 +1729,10 @@ namespace HeavenStudio.Games
|
|||
|
||||
public void ParallaxProgress(int starProgress, int cloudProgress, int planetProgress, int doodleProgress, int birdProgress)
|
||||
{
|
||||
if (cloudProgress > -1) Clouds.localPosition = new Vector3((-cloudProgress) * .24f, 0, 0);
|
||||
if (planetProgress > -1) Planets.localPosition = new Vector3((-planetProgress) * .30f, 0, 0);
|
||||
if (starProgress > -1) Stars.localPosition = new Vector3(((-starProgress - 50) * .32f), Stars.localPosition.y, Stars.localPosition.z);
|
||||
if (cloudProgress > -1) Clouds.localPosition = new Vector3((-cloudProgress) * .24f, Clouds.localPosition.y, Clouds.localPosition.z);
|
||||
if (planetProgress > -1) Planets.localPosition = new Vector3((-planetProgress) * .30f, Planets.localPosition.y, Planets.localPosition.z);
|
||||
if (doodleProgress > -1) Doodles.localPosition = new Vector3(((-doodleProgress) * .315f), Doodles.localPosition.y, Doodles.localPosition.z);
|
||||
}
|
||||
|
||||
#region ColorShit
|
||||
|
|