we cookin

frfr
This commit is contained in:
ThePurpleAnon 2024-03-10 21:34:22 -05:00
parent 75921ac30d
commit 5d996c6fec
56 changed files with 16284 additions and 3374 deletions

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@ -5,6 +5,7 @@ Shader "Sprites/ChickenMirage"
[PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {}
_Color ("Tint", Color) = (1,1,1,1)
_Speed1 ("Wobble Speed", Float) = 1
_Alpha ("Alpha", Float) = 1
[MaterialToggle] PixelSnap ("Pixel snap", Float) = 0
}
@ -63,6 +64,7 @@ Shader "Sprites/ChickenMirage"
sampler2D _MainTex;
sampler2D _AlphaTex;
float _Alpha;
float _Speed1;
float _AlphaSplitEnabled;
@ -86,7 +88,7 @@ Shader "Sprites/ChickenMirage"
fixed4 input2 = SampleSpriteTexture (wobble);
fixed4 c = (input1 + input2) / 1.5;
c *= _Color;
c.a *= _Alpha;
return c;
}
ENDCG

View file

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m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 32, y: -21}
m_SizeDelta: {x: 32, y: 32}
m_Pivot: {x: 1, y: 0.5}
--- !u!114 &121871281
@ -4070,9 +4070,9 @@ RectTransform:
m_Father: {fileID: 539838476}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 0, y: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 72, y: -21}
m_SizeDelta: {x: 32, y: 32}
m_Pivot: {x: 1, y: 0.5}
--- !u!114 &129013734
@ -4206,9 +4206,9 @@ RectTransform:
m_Father: {fileID: 539838476}
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 0, y: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 112, y: -21}
m_SizeDelta: {x: 32, y: 32}
m_Pivot: {x: 1, y: 0.5}
--- !u!114 &151246938
@ -13012,7 +13012,7 @@ MonoBehaviour:
m_TargetGraphic: {fileID: 171581557}
m_HandleRect: {fileID: 171581556}
m_Direction: 2
m_Value: 1
m_Value: 0
m_Size: 1
m_NumberOfSteps: 0
m_OnValueChanged:
@ -24624,7 +24624,7 @@ MonoBehaviour:
m_HandleRect: {fileID: 1589389271}
m_Direction: 2
m_Value: 1
m_Size: 0.99998516
m_Size: 1
m_NumberOfSteps: 0
m_OnValueChanged:
m_PersistentCalls:
@ -30367,7 +30367,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0.5}
m_AnchorMax: {x: 1, y: 0.5}
m_AnchoredPosition: {x: 0, y: 89.26522}
m_AnchoredPosition: {x: 0, y: 91.91835}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0.5, y: 1}
--- !u!222 &1154875945
@ -34621,9 +34621,9 @@ RectTransform:
m_Father: {fileID: 574002313}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 0, y: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 40, y: -21}
m_SizeDelta: {x: 32, y: 32}
m_Pivot: {x: 0, y: 0.5}
--- !u!114 &1345846031
@ -39828,7 +39828,7 @@ MonoBehaviour:
m_HandleRect: {fileID: 1220118244}
m_Direction: 2
m_Value: 1.0000002
m_Size: 0.34134114
m_Size: 0.36332363
m_NumberOfSteps: 0
m_OnValueChanged:
m_PersistentCalls:
@ -42945,9 +42945,9 @@ RectTransform:
m_Father: {fileID: 574002313}
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 0, y: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 80, y: -21}
m_SizeDelta: {x: 32, y: 32}
m_Pivot: {x: 0, y: 0.5}
--- !u!114 &1783491359

View file

@ -186,11 +186,11 @@ namespace HeavenStudio.Games.Loaders
parameters = new List<Param>()
{
new Param("instant", false, "Instant", "Whether the objects immediately appear."),
new Param("stars", false, "Stars (NYI)", "Whether the stars will be visible by the end of the block."),
new Param("stars", false, "Stars", "Whether the stars will be visible by the end of the block."),
new Param("clouds", true, "Clouds", "Whether the clouds will be visible by the end of the block."),
new Param("earth", false, "Earth", "Whether the Earth will be visible by the end of the block."),
new Param("mars", false, "Mars", "Whether Mars will be visible by the end of the block."),
new Param("doodles", false, "Doodles (NYI)", "Whether the doodles will be visible by the end of the block."),
new Param("doodles", false, "Doodles", "Whether the doodles will be visible by the end of the block."),
new Param("birds", false, "Birds (NYI)", "Whether the birds will be visible by the end of the block."),
}
},
@ -225,10 +225,10 @@ namespace HeavenStudio.Games.Loaders
defaultLength = 0.5f,
parameters = new List<Param>()
{
new Param("starProgress", new EntityTypes.Integer(-1, 100, -1), "Star Progress (NYI)", "Instantly sets what percent through the loop the stars are. (-1 = no change)"),
new Param("starProgress", new EntityTypes.Integer(-1, 100, -1), "Star Progress", "Instantly sets what percent through the loop the stars are. (-1 = no change)"),
new Param("cloudProgress", new EntityTypes.Integer(-1, 100, -1), "Cloud Progress", "Instantly sets what percent through the loop the clouds are. (-1 = no change)"),
new Param("planetProgress", new EntityTypes.Integer(-1, 100, -1), "Planet Progress", "Instantly sets what percent through the loop the Earth and Mars are. (-1 = no change)"),
new Param("doodleProgress", new EntityTypes.Integer(-1, 100, -1), "Doodle Progress (NYI)", "Instantly sets what percent through the loop the doodles are. (-1 = no change)"),
new Param("doodleProgress", new EntityTypes.Integer(-1, 100, -1), "Doodle Progress", "Instantly sets what percent through the loop the doodles are. (-1 = no change)"),
new Param("birdProgress", new EntityTypes.Integer(-1, 100, -1), "Bird Progress (NYI)", "Instantly sets what percent through the loop the birds are. (-1 = no change)"),
}
},
@ -266,8 +266,10 @@ namespace HeavenStudio.Games
[SerializeField] Animator WaterAnim;
[SerializeField] Animator ParallaxFade;
[SerializeField] Animator UnParallaxFade;
[SerializeField] Transform Stars;
[SerializeField] Transform Clouds;
[SerializeField] Transform Planets;
[SerializeField] Transform Doodles;
[SerializeField] TMP_Text yardsText;
[SerializeField] TMP_Text endingText;
[SerializeField] TMP_Text bubbleText;
@ -329,9 +331,11 @@ namespace HeavenStudio.Games
bool flowForward = true;
int lastBg = 0;
bool starsVisible = false;
bool cloudsVisible = true;
bool earthVisible = false;
bool marsVisible = false;
bool doodlesVisible = false;
double bgColorStartBeat = -1;
float bgColorLength = 0;
@ -714,7 +718,6 @@ namespace HeavenStudio.Games
//chicken/water movement speed
if (nextIsland.isMoving) ChickenAnim.SetScaledAnimationSpeed((nextIsland.speed1 / 60) + 0.2f);
float parallaxSpeed = nextIsland.speed1 / 20000;
float waterFlowSpeed = (nextIsland.speed1 / 5.83f) + ((1f / Conductor.instance.pitchedSecPerBeat) * 0.1f);
if ((-waterFlowSpeed) - ((1f / Conductor.instance.pitchedSecPerBeat) * 0.2f) < 0)
{
@ -736,10 +739,15 @@ namespace HeavenStudio.Games
}
//parallax movement
float parallaxSpeed = nextIsland.speed1 / 20000;
Stars.localPosition -= new Vector3((parallaxSpeed * 0.3f), 0, 0);
if (Stars.localPosition.x < -48) Stars.localPosition += new Vector3(32, 0, 0);
Clouds.localPosition -= new Vector3((parallaxSpeed * 0.6f), 0, 0);
if (Clouds.localPosition.x < -24) Clouds.localPosition += new Vector3(24, 0, 0);
Planets.localPosition -= new Vector3((parallaxSpeed * 0.6f), 0, 0);
if (Planets.localPosition.x < -30) Planets.localPosition += new Vector3(30, 0, 0);
Doodles.localPosition -= new Vector3((parallaxSpeed * 0.6f), 0, 0);
if (Doodles.localPosition.x < -31.5f) Doodles.localPosition += new Vector3(31.5f, 0, 0);
//bubble shrinkage
if (bubbleSizeChangeStart < Conductor.instance.songPositionInBeatsAsDouble && Conductor.instance.songPositionInBeatsAsDouble <= bubbleSizeChangeEnd)
@ -850,8 +858,10 @@ namespace HeavenStudio.Games
UnParallaxFade.DoScaledAnimationAsync("GalaxyDisable", 0.5f, animLayer: 0);
UnParallaxFade.DoScaledAnimationAsync("FutureDisable", 0.5f, animLayer: 1);
ParallaxFade.DoScaledAnimationAsync("StarsDisable", 0.5f, animLayer: 0);
ParallaxFade.DoScaledAnimationAsync("EarthDisable", 0.5f, animLayer: 2);
ParallaxFade.DoScaledAnimationAsync("MarsDisable", 0.5f, animLayer: 3);
ParallaxFade.DoScaledAnimationAsync("DoodlesDisable", 0.5f, animLayer: 4);
PersistThings(Conductor.instance.songPositionInBeatsAsDouble);
}
@ -1599,6 +1609,23 @@ namespace HeavenStudio.Games
public void ParallaxObjects(double beat, double length, bool instant, bool stars, bool clouds, bool earth, bool mars, bool doodles, bool birds)
{
float animSpeed = 0.5f / (float)length;
//stars
if (!starsVisible)
{
if (stars)
{
ParallaxFade.DoScaledAnimationAsync(instant ? "StarsEnable" : "StarsIn", animSpeed, animLayer: 0);
starsVisible = true;
}
}
else
{
if (!stars)
{
ParallaxFade.DoScaledAnimationAsync(instant ? "StarsDisable" : "StarsOut", animSpeed, animLayer: 0);
starsVisible = false;
}
}
//clouds
if (!cloudsVisible)
{
@ -1650,6 +1677,23 @@ namespace HeavenStudio.Games
marsVisible = false;
}
}
//doodles
if (!doodlesVisible)
{
if (doodles)
{
ParallaxFade.DoScaledAnimationAsync(instant ? "DoodlesEnable" : "DoodlesIn", animSpeed, animLayer: 4);
doodlesVisible = true;
}
}
else
{
if (!doodles)
{
ParallaxFade.DoScaledAnimationAsync(instant ? "DoodlesDisable" : "DoodlesOut", animSpeed, animLayer: 4);
doodlesVisible = false;
}
}
}
public void UnParallaxObjects(double beat, double length, int bg, bool instant)
@ -1685,8 +1729,10 @@ namespace HeavenStudio.Games
public void ParallaxProgress(int starProgress, int cloudProgress, int planetProgress, int doodleProgress, int birdProgress)
{
if (cloudProgress > -1) Clouds.localPosition = new Vector3((-cloudProgress) * .24f, 0, 0);
if (planetProgress > -1) Planets.localPosition = new Vector3((-planetProgress) * .30f, 0, 0);
if (starProgress > -1) Stars.localPosition = new Vector3(((-starProgress - 50) * .32f), Stars.localPosition.y, Stars.localPosition.z);
if (cloudProgress > -1) Clouds.localPosition = new Vector3((-cloudProgress) * .24f, Clouds.localPosition.y, Clouds.localPosition.z);
if (planetProgress > -1) Planets.localPosition = new Vector3((-planetProgress) * .30f, Planets.localPosition.y, Planets.localPosition.z);
if (doodleProgress > -1) Doodles.localPosition = new Vector3(((-doodleProgress) * .315f), Doodles.localPosition.y, Doodles.localPosition.z);
}
#region ColorShit