holy shit this is coming together nicely
This commit is contained in:
ThePurpleAnon 2024-03-10 18:50:04 -05:00
parent d8a62b68b3
commit 75921ac30d
53 changed files with 11520 additions and 118 deletions

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@ -137,6 +137,22 @@ namespace HeavenStudio.Games.Loaders
}),
}
},
new GameAction("unParallaxObjects", "Background Objects")
{
function = delegate {
var e = eventCaller.currentEntity;
if (eventCaller.gameManager.minigameObj.TryGetComponent(out ChargingChicken instance)) {
instance.UnParallaxObjects(e.beat, e.length, e["appearance"], e["instant"]);
}
},
resizable = true,
defaultLength = 4f,
parameters = new List<Param>()
{
new Param("instant", false, "Instant", "Whether the appearance immediately changes."),
new Param("appearance", ChargingChicken.Backgrounds.Sky , "Appearance", "Set the appearance of the background."),
}
},
new GameAction("changeCloudColor", "Midground Appearance")
{
function = delegate {
@ -157,6 +173,27 @@ namespace HeavenStudio.Games.Loaders
}),
}
},
new GameAction("parallaxObjects", "Midground Objects")
{
function = delegate {
var e = eventCaller.currentEntity;
if (eventCaller.gameManager.minigameObj.TryGetComponent(out ChargingChicken instance)) {
instance.ParallaxObjects(e.beat, e.length, e["instant"], e["stars"], e["clouds"], e["earth"], e["mars"], e["doodles"], e["birds"]);
}
},
defaultLength = 4f,
resizable = true,
parameters = new List<Param>()
{
new Param("instant", false, "Instant", "Whether the objects immediately appear."),
new Param("stars", false, "Stars (NYI)", "Whether the stars will be visible by the end of the block."),
new Param("clouds", true, "Clouds", "Whether the clouds will be visible by the end of the block."),
new Param("earth", false, "Earth", "Whether the Earth will be visible by the end of the block."),
new Param("mars", false, "Mars", "Whether Mars will be visible by the end of the block."),
new Param("doodles", false, "Doodles (NYI)", "Whether the doodles will be visible by the end of the block."),
new Param("birds", false, "Birds (NYI)", "Whether the birds will be visible by the end of the block."),
}
},
new GameAction("changeFgLight", "Foreground Appearance")
{
function = delegate {
@ -177,25 +214,22 @@ namespace HeavenStudio.Games.Loaders
}),
}
},
new GameAction("parallaxObjects", "Background Objects")
new GameAction("parallaxProgress", "Parallax Progress")
{
function = delegate {
var e = eventCaller.currentEntity;
if (eventCaller.gameManager.minigameObj.TryGetComponent(out ChargingChicken instance)) {
instance.ParallaxObjects(e.beat, e.length, e["instant"], e["stars"], e["clouds"], e["earth"], e["mars"], e["doodles"], e["birds"]);
instance.ParallaxProgress(e["starProgress"], e["cloudProgress"], e["planetProgress"], e["doodleProgress"], e["birdProgress"]);
}
},
defaultLength = 4f,
resizable = true,
defaultLength = 0.5f,
parameters = new List<Param>()
{
new Param("instant", false, "Instant", "Whether the objects immediately appear."),
new Param("stars", false, "Stars (NYI)", "Whether the stars will be visible by the end of the block."),
new Param("clouds", true, "Clouds", "Whether the clouds will be visible by the end of the block."),
new Param("earth", false, "Earth (NYI)", "Whether the Earth will be visible by the end of the block."),
new Param("mars", false, "Mars (NYI)", "Whether Mars will be visible by the end of the block."),
new Param("doodles", false, "Doodles (NYI)", "Whether the doodles will be visible by the end of the block."),
new Param("birds", false, "Birds (NYI)", "Whether the birds will be visible by the end of the block."),
new Param("starProgress", new EntityTypes.Integer(-1, 100, -1), "Star Progress (NYI)", "Instantly sets what percent through the loop the stars are. (-1 = no change)"),
new Param("cloudProgress", new EntityTypes.Integer(-1, 100, -1), "Cloud Progress", "Instantly sets what percent through the loop the clouds are. (-1 = no change)"),
new Param("planetProgress", new EntityTypes.Integer(-1, 100, -1), "Planet Progress", "Instantly sets what percent through the loop the Earth and Mars are. (-1 = no change)"),
new Param("doodleProgress", new EntityTypes.Integer(-1, 100, -1), "Doodle Progress (NYI)", "Instantly sets what percent through the loop the doodles are. (-1 = no change)"),
new Param("birdProgress", new EntityTypes.Integer(-1, 100, -1), "Bird Progress (NYI)", "Instantly sets what percent through the loop the birds are. (-1 = no change)"),
}
},
new GameAction("explodehaha", "Force Explosion")
@ -231,7 +265,9 @@ namespace HeavenStudio.Games
[SerializeField] Animator ChickenAnim;
[SerializeField] Animator WaterAnim;
[SerializeField] Animator ParallaxFade;
[SerializeField] Animator UnParallaxFade;
[SerializeField] Transform Clouds;
[SerializeField] Transform Planets;
[SerializeField] TMP_Text yardsText;
[SerializeField] TMP_Text endingText;
[SerializeField] TMP_Text bubbleText;
@ -276,6 +312,13 @@ namespace HeavenStudio.Games
TheFuture, //20
}
public enum Backgrounds
{
Sky,
Galaxy,
Future,
}
bool isInputting = false;
bool canPressWhiff = false;
bool canBlastOff = false;
@ -285,7 +328,10 @@ namespace HeavenStudio.Games
double successAnimationKillOnBeat = double.MaxValue;
bool flowForward = true;
int lastBg = 0;
bool cloudsVisible = true;
bool earthVisible = false;
bool marsVisible = false;
double bgColorStartBeat = -1;
float bgColorLength = 0;
@ -668,7 +714,7 @@ namespace HeavenStudio.Games
//chicken/water movement speed
if (nextIsland.isMoving) ChickenAnim.SetScaledAnimationSpeed((nextIsland.speed1 / 60) + 0.2f);
float parallaxSpeed = nextIsland.speed1 / 10000;
float parallaxSpeed = nextIsland.speed1 / 20000;
float waterFlowSpeed = (nextIsland.speed1 / 5.83f) + ((1f / Conductor.instance.pitchedSecPerBeat) * 0.1f);
if ((-waterFlowSpeed) - ((1f / Conductor.instance.pitchedSecPerBeat) * 0.2f) < 0)
{
@ -689,6 +735,12 @@ namespace HeavenStudio.Games
}
}
//parallax movement
Clouds.localPosition -= new Vector3((parallaxSpeed * 0.6f), 0, 0);
if (Clouds.localPosition.x < -24) Clouds.localPosition += new Vector3(24, 0, 0);
Planets.localPosition -= new Vector3((parallaxSpeed * 0.6f), 0, 0);
if (Planets.localPosition.x < -30) Planets.localPosition += new Vector3(30, 0, 0);
//bubble shrinkage
if (bubbleSizeChangeStart < Conductor.instance.songPositionInBeatsAsDouble && Conductor.instance.songPositionInBeatsAsDouble <= bubbleSizeChangeEnd)
{
@ -742,16 +794,6 @@ namespace HeavenStudio.Games
}
}
public void LateUpdate()
{
//parallax speed
float parallaxSpeed = nextIsland.speed1 / 10000;
//parallax movement
Clouds.localPosition -= new Vector3((parallaxSpeed * 0.6f), 0, 0);
if (Clouds.localPosition.x < -24) Clouds.localPosition += new Vector3(24, 0, 0);
}
public override void OnPlay(double beat)
{
PersistThings(beat);
@ -805,6 +847,12 @@ namespace HeavenStudio.Games
string textColor = ColorUtility.ToHtmlStringRGBA(defaultHighlightColor);
yardsTextString = yardsTextString.Replace("#", $"<color=#{textColor}>%</color>");
UnParallaxFade.DoScaledAnimationAsync("GalaxyDisable", 0.5f, animLayer: 0);
UnParallaxFade.DoScaledAnimationAsync("FutureDisable", 0.5f, animLayer: 1);
ParallaxFade.DoScaledAnimationAsync("EarthDisable", 0.5f, animLayer: 2);
ParallaxFade.DoScaledAnimationAsync("MarsDisable", 0.5f, animLayer: 3);
PersistThings(Conductor.instance.songPositionInBeatsAsDouble);
}
@ -1554,10 +1602,9 @@ namespace HeavenStudio.Games
//clouds
if (!cloudsVisible)
{
Clouds.localPosition = new Vector3(0, 0, 0);
if (clouds)
{
ParallaxFade.DoScaledAnimationAsync(instant ? "CloudEnable" : "CloudIn", animSpeed);
ParallaxFade.DoScaledAnimationAsync(instant ? "CloudEnable" : "CloudIn", animSpeed, animLayer: 1);
cloudsVisible = true;
}
}
@ -1565,10 +1612,81 @@ namespace HeavenStudio.Games
{
if (!clouds)
{
ParallaxFade.DoScaledAnimationAsync(instant ? "CloudDisable" : "CloudOut", animSpeed);
ParallaxFade.DoScaledAnimationAsync(instant ? "CloudDisable" : "CloudOut", animSpeed, animLayer: 1);
cloudsVisible = false;
}
}
//earth
if (!earthVisible)
{
if (earth)
{
ParallaxFade.DoScaledAnimationAsync(instant ? "EarthEnable" : "EarthIn", animSpeed, animLayer: 2);
earthVisible = true;
}
}
else
{
if (!earth)
{
ParallaxFade.DoScaledAnimationAsync(instant ? "EarthDisable" : "EarthOut", animSpeed, animLayer: 2);
earthVisible = false;
}
}
//mars
if (!marsVisible)
{
if (mars)
{
ParallaxFade.DoScaledAnimationAsync(instant ? "MarsEnable" : "MarsIn", animSpeed, animLayer: 3);
marsVisible = true;
}
}
else
{
if (!mars)
{
ParallaxFade.DoScaledAnimationAsync(instant ? "MarsDisable" : "MarsOut", animSpeed, animLayer: 3);
marsVisible = false;
}
}
}
public void UnParallaxObjects(double beat, double length, int bg, bool instant)
{
if (bg == lastBg) return;
float animSpeed = 0.5f / (float)length;
switch (bg)
{
case 0: //sky
{
if (lastBg == 1) UnParallaxFade.DoScaledAnimationAsync(instant ? "GalaxyDisable" : "GalaxyOut", animSpeed, animLayer: 0);
else UnParallaxFade.DoScaledAnimationAsync(instant ? "FutureDisable" : "FutureOut", animSpeed, animLayer: 1);
break;
}
case 1: //galaxy
{
UnParallaxFade.DoScaledAnimationAsync(instant ? "GalaxyEnable" : "GalaxyIn", animSpeed, animLayer: 0);
if (lastBg == 2) UnParallaxFade.DoScaledAnimationAsync(instant ? "FutureDisable" : "FutureOut", animSpeed, animLayer: 1);
break;
}
case 2: //future
{
UnParallaxFade.DoScaledAnimationAsync(instant ? "FutureEnable" : "FutureIn", animSpeed, animLayer: 1);
if (lastBg == 1) UnParallaxFade.DoScaledAnimationAsync(instant ? "GalaxyDisable" : "GalaxyOut", animSpeed, animLayer: 0);
break;
}
}
lastBg = bg;
}
public void ParallaxProgress(int starProgress, int cloudProgress, int planetProgress, int doodleProgress, int birdProgress)
{
if (cloudProgress > -1) Clouds.localPosition = new Vector3((-cloudProgress) * .24f, 0, 0);
if (planetProgress > -1) Planets.localPosition = new Vector3((-planetProgress) * .30f, 0, 0);
}
#region ColorShit

View file

@ -28,5 +28,6 @@ MonoBehaviour:
- Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs
- Assets/Scripts/Games/PowerCalligraphy/PowerCalligraphy.cs
- Assets/Scripts/Games/ChargingChicken/ChargingChicken.cs
- Assets/Scripts/Games/ChargingChicken/Island.cs
PathsToSkipImportEvent: []
PathsToIgnoreOverwriteSettingOnAttribute: []