yo
holy shit this is coming together nicely
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aniso: 1
|
||||
mipBias: 0
|
||||
wrapU: 1
|
||||
wrapV: 1
|
||||
wrapW: 1
|
||||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 1
|
||||
alphaIsTransparency: 1
|
||||
spriteTessellationDetail: -1
|
||||
textureType: 8
|
||||
textureShape: 1
|
||||
singleChannelComponent: 0
|
||||
flipbookRows: 1
|
||||
flipbookColumns: 1
|
||||
maxTextureSizeSet: 0
|
||||
compressionQualitySet: 0
|
||||
textureFormatSet: 0
|
||||
ignorePngGamma: 0
|
||||
applyGammaDecoding: 0
|
||||
cookieLightType: 0
|
||||
platformSettings:
|
||||
- serializedVersion: 3
|
||||
buildTarget: DefaultTexturePlatform
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: Standalone
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: Server
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites: []
|
||||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
secondaryTextures: []
|
||||
nameFileIdTable: {}
|
||||
spritePackingTag:
|
||||
pSDRemoveMatte: 0
|
||||
pSDShowRemoveMatteOption: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -137,6 +137,22 @@ namespace HeavenStudio.Games.Loaders
|
|||
}),
|
||||
}
|
||||
},
|
||||
new GameAction("unParallaxObjects", "Background Objects")
|
||||
{
|
||||
function = delegate {
|
||||
var e = eventCaller.currentEntity;
|
||||
if (eventCaller.gameManager.minigameObj.TryGetComponent(out ChargingChicken instance)) {
|
||||
instance.UnParallaxObjects(e.beat, e.length, e["appearance"], e["instant"]);
|
||||
}
|
||||
},
|
||||
resizable = true,
|
||||
defaultLength = 4f,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("instant", false, "Instant", "Whether the appearance immediately changes."),
|
||||
new Param("appearance", ChargingChicken.Backgrounds.Sky , "Appearance", "Set the appearance of the background."),
|
||||
}
|
||||
},
|
||||
new GameAction("changeCloudColor", "Midground Appearance")
|
||||
{
|
||||
function = delegate {
|
||||
|
@ -157,6 +173,27 @@ namespace HeavenStudio.Games.Loaders
|
|||
}),
|
||||
}
|
||||
},
|
||||
new GameAction("parallaxObjects", "Midground Objects")
|
||||
{
|
||||
function = delegate {
|
||||
var e = eventCaller.currentEntity;
|
||||
if (eventCaller.gameManager.minigameObj.TryGetComponent(out ChargingChicken instance)) {
|
||||
instance.ParallaxObjects(e.beat, e.length, e["instant"], e["stars"], e["clouds"], e["earth"], e["mars"], e["doodles"], e["birds"]);
|
||||
}
|
||||
},
|
||||
defaultLength = 4f,
|
||||
resizable = true,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("instant", false, "Instant", "Whether the objects immediately appear."),
|
||||
new Param("stars", false, "Stars (NYI)", "Whether the stars will be visible by the end of the block."),
|
||||
new Param("clouds", true, "Clouds", "Whether the clouds will be visible by the end of the block."),
|
||||
new Param("earth", false, "Earth", "Whether the Earth will be visible by the end of the block."),
|
||||
new Param("mars", false, "Mars", "Whether Mars will be visible by the end of the block."),
|
||||
new Param("doodles", false, "Doodles (NYI)", "Whether the doodles will be visible by the end of the block."),
|
||||
new Param("birds", false, "Birds (NYI)", "Whether the birds will be visible by the end of the block."),
|
||||
}
|
||||
},
|
||||
new GameAction("changeFgLight", "Foreground Appearance")
|
||||
{
|
||||
function = delegate {
|
||||
|
@ -177,25 +214,22 @@ namespace HeavenStudio.Games.Loaders
|
|||
}),
|
||||
}
|
||||
},
|
||||
new GameAction("parallaxObjects", "Background Objects")
|
||||
new GameAction("parallaxProgress", "Parallax Progress")
|
||||
{
|
||||
function = delegate {
|
||||
var e = eventCaller.currentEntity;
|
||||
if (eventCaller.gameManager.minigameObj.TryGetComponent(out ChargingChicken instance)) {
|
||||
instance.ParallaxObjects(e.beat, e.length, e["instant"], e["stars"], e["clouds"], e["earth"], e["mars"], e["doodles"], e["birds"]);
|
||||
instance.ParallaxProgress(e["starProgress"], e["cloudProgress"], e["planetProgress"], e["doodleProgress"], e["birdProgress"]);
|
||||
}
|
||||
},
|
||||
defaultLength = 4f,
|
||||
resizable = true,
|
||||
defaultLength = 0.5f,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("instant", false, "Instant", "Whether the objects immediately appear."),
|
||||
new Param("stars", false, "Stars (NYI)", "Whether the stars will be visible by the end of the block."),
|
||||
new Param("clouds", true, "Clouds", "Whether the clouds will be visible by the end of the block."),
|
||||
new Param("earth", false, "Earth (NYI)", "Whether the Earth will be visible by the end of the block."),
|
||||
new Param("mars", false, "Mars (NYI)", "Whether Mars will be visible by the end of the block."),
|
||||
new Param("doodles", false, "Doodles (NYI)", "Whether the doodles will be visible by the end of the block."),
|
||||
new Param("birds", false, "Birds (NYI)", "Whether the birds will be visible by the end of the block."),
|
||||
new Param("starProgress", new EntityTypes.Integer(-1, 100, -1), "Star Progress (NYI)", "Instantly sets what percent through the loop the stars are. (-1 = no change)"),
|
||||
new Param("cloudProgress", new EntityTypes.Integer(-1, 100, -1), "Cloud Progress", "Instantly sets what percent through the loop the clouds are. (-1 = no change)"),
|
||||
new Param("planetProgress", new EntityTypes.Integer(-1, 100, -1), "Planet Progress", "Instantly sets what percent through the loop the Earth and Mars are. (-1 = no change)"),
|
||||
new Param("doodleProgress", new EntityTypes.Integer(-1, 100, -1), "Doodle Progress (NYI)", "Instantly sets what percent through the loop the doodles are. (-1 = no change)"),
|
||||
new Param("birdProgress", new EntityTypes.Integer(-1, 100, -1), "Bird Progress (NYI)", "Instantly sets what percent through the loop the birds are. (-1 = no change)"),
|
||||
}
|
||||
},
|
||||
new GameAction("explodehaha", "Force Explosion")
|
||||
|
@ -231,7 +265,9 @@ namespace HeavenStudio.Games
|
|||
[SerializeField] Animator ChickenAnim;
|
||||
[SerializeField] Animator WaterAnim;
|
||||
[SerializeField] Animator ParallaxFade;
|
||||
[SerializeField] Animator UnParallaxFade;
|
||||
[SerializeField] Transform Clouds;
|
||||
[SerializeField] Transform Planets;
|
||||
[SerializeField] TMP_Text yardsText;
|
||||
[SerializeField] TMP_Text endingText;
|
||||
[SerializeField] TMP_Text bubbleText;
|
||||
|
@ -276,6 +312,13 @@ namespace HeavenStudio.Games
|
|||
TheFuture, //20
|
||||
}
|
||||
|
||||
public enum Backgrounds
|
||||
{
|
||||
Sky,
|
||||
Galaxy,
|
||||
Future,
|
||||
}
|
||||
|
||||
bool isInputting = false;
|
||||
bool canPressWhiff = false;
|
||||
bool canBlastOff = false;
|
||||
|
@ -285,7 +328,10 @@ namespace HeavenStudio.Games
|
|||
double successAnimationKillOnBeat = double.MaxValue;
|
||||
|
||||
bool flowForward = true;
|
||||
int lastBg = 0;
|
||||
bool cloudsVisible = true;
|
||||
bool earthVisible = false;
|
||||
bool marsVisible = false;
|
||||
|
||||
double bgColorStartBeat = -1;
|
||||
float bgColorLength = 0;
|
||||
|
@ -668,7 +714,7 @@ namespace HeavenStudio.Games
|
|||
|
||||
//chicken/water movement speed
|
||||
if (nextIsland.isMoving) ChickenAnim.SetScaledAnimationSpeed((nextIsland.speed1 / 60) + 0.2f);
|
||||
float parallaxSpeed = nextIsland.speed1 / 10000;
|
||||
float parallaxSpeed = nextIsland.speed1 / 20000;
|
||||
float waterFlowSpeed = (nextIsland.speed1 / 5.83f) + ((1f / Conductor.instance.pitchedSecPerBeat) * 0.1f);
|
||||
if ((-waterFlowSpeed) - ((1f / Conductor.instance.pitchedSecPerBeat) * 0.2f) < 0)
|
||||
{
|
||||
|
@ -689,6 +735,12 @@ namespace HeavenStudio.Games
|
|||
}
|
||||
}
|
||||
|
||||
//parallax movement
|
||||
Clouds.localPosition -= new Vector3((parallaxSpeed * 0.6f), 0, 0);
|
||||
if (Clouds.localPosition.x < -24) Clouds.localPosition += new Vector3(24, 0, 0);
|
||||
Planets.localPosition -= new Vector3((parallaxSpeed * 0.6f), 0, 0);
|
||||
if (Planets.localPosition.x < -30) Planets.localPosition += new Vector3(30, 0, 0);
|
||||
|
||||
//bubble shrinkage
|
||||
if (bubbleSizeChangeStart < Conductor.instance.songPositionInBeatsAsDouble && Conductor.instance.songPositionInBeatsAsDouble <= bubbleSizeChangeEnd)
|
||||
{
|
||||
|
@ -742,16 +794,6 @@ namespace HeavenStudio.Games
|
|||
}
|
||||
}
|
||||
|
||||
public void LateUpdate()
|
||||
{
|
||||
//parallax speed
|
||||
float parallaxSpeed = nextIsland.speed1 / 10000;
|
||||
|
||||
//parallax movement
|
||||
Clouds.localPosition -= new Vector3((parallaxSpeed * 0.6f), 0, 0);
|
||||
if (Clouds.localPosition.x < -24) Clouds.localPosition += new Vector3(24, 0, 0);
|
||||
}
|
||||
|
||||
public override void OnPlay(double beat)
|
||||
{
|
||||
PersistThings(beat);
|
||||
|
@ -805,6 +847,12 @@ namespace HeavenStudio.Games
|
|||
string textColor = ColorUtility.ToHtmlStringRGBA(defaultHighlightColor);
|
||||
yardsTextString = yardsTextString.Replace("#", $"<color=#{textColor}>%</color>");
|
||||
|
||||
UnParallaxFade.DoScaledAnimationAsync("GalaxyDisable", 0.5f, animLayer: 0);
|
||||
UnParallaxFade.DoScaledAnimationAsync("FutureDisable", 0.5f, animLayer: 1);
|
||||
|
||||
ParallaxFade.DoScaledAnimationAsync("EarthDisable", 0.5f, animLayer: 2);
|
||||
ParallaxFade.DoScaledAnimationAsync("MarsDisable", 0.5f, animLayer: 3);
|
||||
|
||||
PersistThings(Conductor.instance.songPositionInBeatsAsDouble);
|
||||
}
|
||||
|
||||
|
@ -1554,10 +1602,9 @@ namespace HeavenStudio.Games
|
|||
//clouds
|
||||
if (!cloudsVisible)
|
||||
{
|
||||
Clouds.localPosition = new Vector3(0, 0, 0);
|
||||
if (clouds)
|
||||
{
|
||||
ParallaxFade.DoScaledAnimationAsync(instant ? "CloudEnable" : "CloudIn", animSpeed);
|
||||
ParallaxFade.DoScaledAnimationAsync(instant ? "CloudEnable" : "CloudIn", animSpeed, animLayer: 1);
|
||||
cloudsVisible = true;
|
||||
}
|
||||
}
|
||||
|
@ -1565,10 +1612,81 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
if (!clouds)
|
||||
{
|
||||
ParallaxFade.DoScaledAnimationAsync(instant ? "CloudDisable" : "CloudOut", animSpeed);
|
||||
ParallaxFade.DoScaledAnimationAsync(instant ? "CloudDisable" : "CloudOut", animSpeed, animLayer: 1);
|
||||
cloudsVisible = false;
|
||||
}
|
||||
}
|
||||
//earth
|
||||
if (!earthVisible)
|
||||
{
|
||||
if (earth)
|
||||
{
|
||||
ParallaxFade.DoScaledAnimationAsync(instant ? "EarthEnable" : "EarthIn", animSpeed, animLayer: 2);
|
||||
earthVisible = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!earth)
|
||||
{
|
||||
ParallaxFade.DoScaledAnimationAsync(instant ? "EarthDisable" : "EarthOut", animSpeed, animLayer: 2);
|
||||
earthVisible = false;
|
||||
}
|
||||
}
|
||||
//mars
|
||||
if (!marsVisible)
|
||||
{
|
||||
if (mars)
|
||||
{
|
||||
ParallaxFade.DoScaledAnimationAsync(instant ? "MarsEnable" : "MarsIn", animSpeed, animLayer: 3);
|
||||
marsVisible = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!mars)
|
||||
{
|
||||
ParallaxFade.DoScaledAnimationAsync(instant ? "MarsDisable" : "MarsOut", animSpeed, animLayer: 3);
|
||||
marsVisible = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void UnParallaxObjects(double beat, double length, int bg, bool instant)
|
||||
{
|
||||
if (bg == lastBg) return;
|
||||
|
||||
float animSpeed = 0.5f / (float)length;
|
||||
|
||||
switch (bg)
|
||||
{
|
||||
case 0: //sky
|
||||
{
|
||||
if (lastBg == 1) UnParallaxFade.DoScaledAnimationAsync(instant ? "GalaxyDisable" : "GalaxyOut", animSpeed, animLayer: 0);
|
||||
else UnParallaxFade.DoScaledAnimationAsync(instant ? "FutureDisable" : "FutureOut", animSpeed, animLayer: 1);
|
||||
break;
|
||||
}
|
||||
case 1: //galaxy
|
||||
{
|
||||
UnParallaxFade.DoScaledAnimationAsync(instant ? "GalaxyEnable" : "GalaxyIn", animSpeed, animLayer: 0);
|
||||
if (lastBg == 2) UnParallaxFade.DoScaledAnimationAsync(instant ? "FutureDisable" : "FutureOut", animSpeed, animLayer: 1);
|
||||
break;
|
||||
}
|
||||
case 2: //future
|
||||
{
|
||||
UnParallaxFade.DoScaledAnimationAsync(instant ? "FutureEnable" : "FutureIn", animSpeed, animLayer: 1);
|
||||
if (lastBg == 1) UnParallaxFade.DoScaledAnimationAsync(instant ? "GalaxyDisable" : "GalaxyOut", animSpeed, animLayer: 0);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
lastBg = bg;
|
||||
}
|
||||
|
||||
public void ParallaxProgress(int starProgress, int cloudProgress, int planetProgress, int doodleProgress, int birdProgress)
|
||||
{
|
||||
if (cloudProgress > -1) Clouds.localPosition = new Vector3((-cloudProgress) * .24f, 0, 0);
|
||||
if (planetProgress > -1) Planets.localPosition = new Vector3((-planetProgress) * .30f, 0, 0);
|
||||
}
|
||||
|
||||
#region ColorShit
|
||||
|
|
|
@ -28,5 +28,6 @@ MonoBehaviour:
|
|||
- Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs
|
||||
- Assets/Scripts/Games/PowerCalligraphy/PowerCalligraphy.cs
|
||||
- Assets/Scripts/Games/ChargingChicken/ChargingChicken.cs
|
||||
- Assets/Scripts/Games/ChargingChicken/Island.cs
|
||||
PathsToSkipImportEvent: []
|
||||
PathsToIgnoreOverwriteSettingOnAttribute: []
|
||||
|
|
Loading…
Reference in a new issue