Rhythm Test GBA Hotfix

countdown is no longer a prefunction
also touched up visuals
This commit is contained in:
wookywok 2024-02-23 20:53:25 -06:00
parent c2229df2ae
commit 5e56b39795
7 changed files with 31 additions and 31 deletions

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View file

@ -34,7 +34,7 @@ namespace HeavenStudio.Games.Loaders
{
public static Minigame AddGame(EventCaller eventCaller)
{
return new Minigame("rhythmTestGBA", "Rhythm Test (GBA) \n<color=#adadad>(Rhythm-kan Check)</color>", "ffffff", false, false, new List<GameAction>()
return new Minigame("rhythmTestGBA", "Rhythm Test (GBA) \n<color=#adadad>(Rhythm-kan Check)</color>", "2DD816", false, false, new List<GameAction>()
{
new GameAction("countin", "Start Beeping")
@ -70,7 +70,7 @@ namespace HeavenStudio.Games.Loaders
new GameAction("countdown", "Countdown")
{
preFunction = delegate {RhythmTestGBA.instance.PreCountDown(eventCaller.currentEntity.beat, eventCaller.currentEntity.length, eventCaller.currentEntity["val1"]);},
function = delegate {RhythmTestGBA.instance.PreCountDown(eventCaller.currentEntity.beat, eventCaller.currentEntity.length, eventCaller.currentEntity["val1"]);},
defaultLength = 1f,
resizable = true,
parameters = new List<Param>()