Rhythm Test GBA Hotfix
countdown is no longer a prefunction also touched up visuals
This commit is contained in:
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c2229df2ae
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@ -758,7 +758,7 @@ Transform:
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@ -34,7 +34,7 @@ namespace HeavenStudio.Games.Loaders
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{
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{
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public static Minigame AddGame(EventCaller eventCaller)
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public static Minigame AddGame(EventCaller eventCaller)
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{
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{
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return new Minigame("rhythmTestGBA", "Rhythm Test (GBA) \n<color=#adadad>(Rhythm-kan Check)</color>", "ffffff", false, false, new List<GameAction>()
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return new Minigame("rhythmTestGBA", "Rhythm Test (GBA) \n<color=#adadad>(Rhythm-kan Check)</color>", "2DD816", false, false, new List<GameAction>()
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{
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{
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new GameAction("countin", "Start Beeping")
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new GameAction("countin", "Start Beeping")
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@ -70,7 +70,7 @@ namespace HeavenStudio.Games.Loaders
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new GameAction("countdown", "Countdown")
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new GameAction("countdown", "Countdown")
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{
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{
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preFunction = delegate {RhythmTestGBA.instance.PreCountDown(eventCaller.currentEntity.beat, eventCaller.currentEntity.length, eventCaller.currentEntity["val1"]);},
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function = delegate {RhythmTestGBA.instance.PreCountDown(eventCaller.currentEntity.beat, eventCaller.currentEntity.length, eventCaller.currentEntity["val1"]);},
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