baby's first text changes
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@ -54,7 +54,7 @@ namespace HeavenStudio.Games.Loaders
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defaultLength = 1f,
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defaultLength = 1f,
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priority = 1,
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priority = 1,
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},
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},
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new GameAction("passTurn", "Pass Turn")
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new GameAction("buttonColor", "Button Color")
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{
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{
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function = delegate {
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function = delegate {
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if (eventCaller.gameManager.minigameObj.TryGetComponent(out SlotMonster instance)) {
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if (eventCaller.gameManager.minigameObj.TryGetComponent(out SlotMonster instance)) {
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@ -92,16 +92,16 @@ namespace HeavenStudio.Games
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public enum EyeTypes
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public enum EyeTypes
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{
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{
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Random,
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Random,
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Test1,
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Note,
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Test2,
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Ring,
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Test3,
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Cake,
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Test4,
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Flower,
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Test5,
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Beverage,
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Test6,
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Mushroom,
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Test7,
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Key,
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Test8,
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Ribbon,
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Test9,
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Hat,
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Test10,
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Barista,
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}
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}
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[Header("Animators")]
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[Header("Animators")]
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