Kitties! Text Update

This commit is contained in:
ThatZeoMan 2024-01-11 21:33:29 -06:00
parent 84650b7036
commit 5fb1695fe4

View file

@ -21,10 +21,10 @@ namespace HeavenStudio.Games.Loaders
defaultLength = 4f, defaultLength = 4f,
parameters = new List<Param>() parameters = new List<Param>()
{ {
new Param("type", Kitties.SpawnType.Straight, "Spawn", "The way in which the kitties will spawn"), new Param("type", Kitties.SpawnType.Straight, "Direction", "Choose the direction that the kitties will spawn in."),
new Param("toggle", false, "Mice", "Replaces kitties as mice"), new Param("toggle", false, "Mice", "Toggle if the non-player kitties should be replaced with mice."),
new Param("toggle1", false, "Invert Direction", "Inverts the direction they clap in"), new Param("toggle1", false, "Invert Direction", "Toggle if the spawn direction should be inverted."),
new Param("toggle2", false, "Keep Cats Spawned", "Sets whether or not cats stay spawned after their cue"), new Param("toggle2", false, "Keep Cats Spawned", "Toggle if the kitties should stay spawned after their cue. This is required for some other events."),
} }
}, },
@ -36,7 +36,7 @@ namespace HeavenStudio.Games.Loaders
parameters = new List<Param>() parameters = new List<Param>()
{ {
new Param("toggle", false, "Keep Cats spawned", "Sets whether or not cats stay spawned after their cue"), new Param("toggle", false, "Keep Cats Spawned", "Toggle if the kitties should stay spawned after their cue. This is required for some other events."),
} }
}, },
@ -54,14 +54,14 @@ namespace HeavenStudio.Games.Loaders
defaultLength = .5f, defaultLength = .5f,
parameters = new List<Param>() parameters = new List<Param>()
{ {
new Param("type", Kitties.SpawnType.Straight, "Spawn", "The way in which the kitties will spawn"), new Param("type", Kitties.SpawnType.Straight, "Direction", "Choose the direction that the kitties will spawn in."),
new Param("toggle", false, "Mice", "Replaces kitties as mice"), new Param("toggle", false, "Mice", "Toggle if the non-player kitties should be replaced with mice."),
new Param("toggle1", false, "Invert Direction", "Inverts the direction they clap in"), new Param("toggle1", false, "Invert Direction", "Toggle if the spawn direction should be inverted."),
new Param("toggle2", false, "Keep Cats Spawned", "Sets whether or not cats stay spawned after their cue"), new Param("toggle2", false, "Keep Cats Spawned", "Toggle if the kitties should stay spawned after their cue. This is required for some other events."),
} }
}, },
new GameAction("bgcolor", "Background Color") new GameAction("bgcolor", "Background Appearance")
{ {
function = delegate function = delegate
{ {
@ -72,9 +72,9 @@ namespace HeavenStudio.Games.Loaders
resizable = true, resizable = true,
parameters = new List<Param>() parameters = new List<Param>()
{ {
new Param("colorStart", Color.white, "Start Color"), new Param("colorStart", Color.white, "Start Color", "Set the color at the start of the event."),
new Param("colorEnd", Color.white, "End Color"), new Param("colorEnd", Color.white, "End Color", "Set the color at the end of the event."),
new Param("ease", Util.EasingFunction.Ease.Linear, "Ease") new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.")
} }
} }
}, },