Meat Grinder Text Update
also fixed an error in Second Contact
This commit is contained in:
parent
4a19b99ab5
commit
605445b175
|
|
@ -24,7 +24,7 @@ namespace HeavenStudio.Games.Loaders
|
|||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("dialogue", "REPLACE THIS", "Mistranslation Dialogue", "Set the line to use when messing up the translation."),
|
||||
new Param("auto", true, "Auto Pass Turn", "Toggle if the turn should be passed automatically pass the turn at the end of the start interval.")
|
||||
new Param("auto", true, "Auto Pass Turn", "Toggle if the turn should be passed automatically at the end of the start interval.")
|
||||
},
|
||||
defaultLength = 3f,
|
||||
resizable = true,
|
||||
|
|
|
|||
|
|
@ -33,8 +33,8 @@ namespace HeavenStudio.Games.Loaders
|
|||
},
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("bop", true, "Boss Bops?", "Does Boss bop?"),
|
||||
new Param("bossBop", false, "Boss Bops? (Auto)", "Does Boss Auto bop?"),
|
||||
new Param("bop", true, "Bop", "Toggle if Boss should bop for the duration of this event."),
|
||||
new Param("bossBop", false, "Bop (Auto)", "Toggle if Boss should automatically bop until another Bop event is reached."),
|
||||
},
|
||||
resizable = true,
|
||||
priority = 1,
|
||||
|
|
@ -54,7 +54,7 @@ namespace HeavenStudio.Games.Loaders
|
|||
priority = 2,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("bacon", false, "Bacon Ball", "Throw a bacon ball instead of the typical meat"),
|
||||
new Param("bacon", false, "Bacon Ball", "Toggle if a bacon ball should be thrown instead of the typical meat"),
|
||||
}.Concat(reactionParams).ToList(), // doing this because i want these params to always be the same
|
||||
},
|
||||
new GameAction("StartInterval", "Start Interval")
|
||||
|
|
@ -68,7 +68,7 @@ namespace HeavenStudio.Games.Loaders
|
|||
},
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("auto", true, "Auto Pass Turn")
|
||||
new Param("auto", true, "Auto Pass Turn", "Toggle if the turn should be passed automatically at the end of the start interval.")
|
||||
},
|
||||
preFunctionLength = 1
|
||||
},
|
||||
|
|
@ -92,8 +92,8 @@ namespace HeavenStudio.Games.Loaders
|
|||
MeatGrinder.instance.DoExpressions(e["tackExpression"], e["bossExpression"]);
|
||||
},
|
||||
parameters = new List<Param>() {
|
||||
new Param("tackExpression", MeatGrinder.TackExpressions.Content, "Tack Expression", "The expression Tack will display"),
|
||||
new Param("bossExpression", MeatGrinder.BossExpressions.None, "Boss Expression", "The expression Boss will display"),
|
||||
new Param("tackExpression", MeatGrinder.TackExpressions.Content, "Tack", "Set the expression Tack will display."),
|
||||
new Param("bossExpression", MeatGrinder.BossExpressions.None, "Boss", "Set the expression Boss will display."),
|
||||
}
|
||||
},
|
||||
new GameAction("cartGuy", "Cart Guy")
|
||||
|
|
@ -105,9 +105,9 @@ namespace HeavenStudio.Games.Loaders
|
|||
resizable = true,
|
||||
defaultLength = 16,
|
||||
parameters = new List<Param>() {
|
||||
new Param("spider", false, "On Phone", "Put a spider in the box?"),
|
||||
new Param("direction", MeatGrinder.CartGuyDirection.Right, "Direction", "The direction the cart will be carted to."),
|
||||
new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "What ease will the cart use?"),
|
||||
new Param("spider", false, "On Phone", "Toggle if Cart Guy should be on his phone."),
|
||||
new Param("direction", MeatGrinder.CartGuyDirection.Right, "Direction", "Set the direction the cart will be moved to."),
|
||||
new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action."),
|
||||
}
|
||||
},
|
||||
new GameAction("gears", "Gears")
|
||||
|
|
@ -119,8 +119,8 @@ namespace HeavenStudio.Games.Loaders
|
|||
resizable = true,
|
||||
defaultLength = 1,
|
||||
parameters = new List<Param>() {
|
||||
new Param("speed", new EntityTypes.Float(0, 10, 1), "Speed", "How fast will the gears go?"),
|
||||
new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "What ease will the gears speed up/slow down with?"),
|
||||
new Param("speed", new EntityTypes.Float(0, 10, 1), "Speed", "Set the speed of the gears."),
|
||||
new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action"),
|
||||
}
|
||||
},
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in a new issue