Meat Grinder Text Update

also fixed an error in Second Contact
This commit is contained in:
ThatZeoMan 2024-01-11 22:01:34 -06:00
parent 4a19b99ab5
commit 605445b175
2 changed files with 12 additions and 12 deletions

View file

@ -24,7 +24,7 @@ namespace HeavenStudio.Games.Loaders
parameters = new List<Param>()
{
new Param("dialogue", "REPLACE THIS", "Mistranslation Dialogue", "Set the line to use when messing up the translation."),
new Param("auto", true, "Auto Pass Turn", "Toggle if the turn should be passed automatically pass the turn at the end of the start interval.")
new Param("auto", true, "Auto Pass Turn", "Toggle if the turn should be passed automatically at the end of the start interval.")
},
defaultLength = 3f,
resizable = true,

View file

@ -33,8 +33,8 @@ namespace HeavenStudio.Games.Loaders
},
parameters = new List<Param>()
{
new Param("bop", true, "Boss Bops?", "Does Boss bop?"),
new Param("bossBop", false, "Boss Bops? (Auto)", "Does Boss Auto bop?"),
new Param("bop", true, "Bop", "Toggle if Boss should bop for the duration of this event."),
new Param("bossBop", false, "Bop (Auto)", "Toggle if Boss should automatically bop until another Bop event is reached."),
},
resizable = true,
priority = 1,
@ -54,7 +54,7 @@ namespace HeavenStudio.Games.Loaders
priority = 2,
parameters = new List<Param>()
{
new Param("bacon", false, "Bacon Ball", "Throw a bacon ball instead of the typical meat"),
new Param("bacon", false, "Bacon Ball", "Toggle if a bacon ball should be thrown instead of the typical meat"),
}.Concat(reactionParams).ToList(), // doing this because i want these params to always be the same
},
new GameAction("StartInterval", "Start Interval")
@ -68,7 +68,7 @@ namespace HeavenStudio.Games.Loaders
},
parameters = new List<Param>()
{
new Param("auto", true, "Auto Pass Turn")
new Param("auto", true, "Auto Pass Turn", "Toggle if the turn should be passed automatically at the end of the start interval.")
},
preFunctionLength = 1
},
@ -92,8 +92,8 @@ namespace HeavenStudio.Games.Loaders
MeatGrinder.instance.DoExpressions(e["tackExpression"], e["bossExpression"]);
},
parameters = new List<Param>() {
new Param("tackExpression", MeatGrinder.TackExpressions.Content, "Tack Expression", "The expression Tack will display"),
new Param("bossExpression", MeatGrinder.BossExpressions.None, "Boss Expression", "The expression Boss will display"),
new Param("tackExpression", MeatGrinder.TackExpressions.Content, "Tack", "Set the expression Tack will display."),
new Param("bossExpression", MeatGrinder.BossExpressions.None, "Boss", "Set the expression Boss will display."),
}
},
new GameAction("cartGuy", "Cart Guy")
@ -105,9 +105,9 @@ namespace HeavenStudio.Games.Loaders
resizable = true,
defaultLength = 16,
parameters = new List<Param>() {
new Param("spider", false, "On Phone", "Put a spider in the box?"),
new Param("direction", MeatGrinder.CartGuyDirection.Right, "Direction", "The direction the cart will be carted to."),
new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "What ease will the cart use?"),
new Param("spider", false, "On Phone", "Toggle if Cart Guy should be on his phone."),
new Param("direction", MeatGrinder.CartGuyDirection.Right, "Direction", "Set the direction the cart will be moved to."),
new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action."),
}
},
new GameAction("gears", "Gears")
@ -119,8 +119,8 @@ namespace HeavenStudio.Games.Loaders
resizable = true,
defaultLength = 1,
parameters = new List<Param>() {
new Param("speed", new EntityTypes.Float(0, 10, 1), "Speed", "How fast will the gears go?"),
new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "What ease will the gears speed up/slow down with?"),
new Param("speed", new EntityTypes.Float(0, 10, 1), "Speed", "Set the speed of the gears."),
new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action"),
}
},
}