Woah you go big guy
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@ -22,6 +22,16 @@ namespace HeavenStudio.Games.Loaders
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function = delegate {var e = eventCaller.currentEntity; Ringside.instance.ThatTrue(e.beat); },
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defaultLength = 0.75f
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},
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new GameAction("wubbaDubbaAlt", "Wub Dubba Dubba")
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{
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function = delegate {var e = eventCaller.currentEntity; Ringside.instance.QuestionAlt(e.beat); },
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defaultLength = 1.25f
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},
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new GameAction("woahYouGoBigGuy", "Woah You Go Big Guy!")
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{
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function = delegate {var e = eventCaller.currentEntity; Ringside.instance.BigGuy(e.beat); },
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defaultLength = 4f
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},
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});
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}
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}
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@ -72,6 +82,18 @@ namespace HeavenStudio.Games
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}, forcePlay: true);
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}
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public void QuestionAlt(float beat)
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{
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MultiSound.Play(new MultiSound.Sound[]
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{
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new MultiSound.Sound($"ringside/wub{currentQuestion}", beat),
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new MultiSound.Sound($"ringside/dubba{currentQuestion}-1", beat + 0.5f),
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new MultiSound.Sound($"ringside/dubba{currentQuestion}-2", beat + 0.75f),
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new MultiSound.Sound($"ringside/dubba{currentQuestion}-3", beat + 1f),
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new MultiSound.Sound($"ringside/dubba{currentQuestion}-4", beat + 1.25f),
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}, forcePlay: true);
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}
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public void ThatTrue(float beat)
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{
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MultiSound.Play(new MultiSound.Sound[]
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@ -79,7 +101,7 @@ namespace HeavenStudio.Games
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new MultiSound.Sound($"ringside/that{currentQuestion}", beat + 0.25f),
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new MultiSound.Sound($"ringside/true{currentQuestion}", beat + 0.75f),
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}, forcePlay: true);
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ScheduleInput(beat, 1.75f, InputType.STANDARD_DOWN, JustQuestion, MissQuestion, Nothing);
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ScheduleInput(beat, 1.75f, InputType.STANDARD_DOWN, JustQuestion, Miss, Nothing);
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if (currentQuestion < 3)
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{
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currentQuestion++;
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@ -90,6 +112,31 @@ namespace HeavenStudio.Games
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}
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}
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public void BigGuy(float beat)
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{
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float youBeat = 0.65f;
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if (currentQuestion == 3) youBeat = 0.7f;
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MultiSound.Play(new MultiSound.Sound[]
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{
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new MultiSound.Sound($"ringside/woah{currentQuestion}", beat),
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new MultiSound.Sound($"ringside/you{currentQuestion}", beat + youBeat),
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new MultiSound.Sound($"ringside/go{currentQuestion}", beat + 1f),
|
||||
new MultiSound.Sound($"ringside/big{currentQuestion}", beat + 1.5f),
|
||||
new MultiSound.Sound($"ringside/guy{currentQuestion}", beat + 2f),
|
||||
}, forcePlay: true);
|
||||
|
||||
ScheduleInput(beat, 2.5f, InputType.STANDARD_DOWN, JustBigGuyFirst, Miss, Nothing);
|
||||
ScheduleInput(beat, 3f, InputType.STANDARD_DOWN, JustBigGuySecond, Miss, Nothing);
|
||||
if (currentQuestion < 3)
|
||||
{
|
||||
currentQuestion++;
|
||||
}
|
||||
else
|
||||
{
|
||||
currentQuestion = 1;
|
||||
}
|
||||
}
|
||||
|
||||
public void JustQuestion(PlayerActionEvent caller, float state)
|
||||
{
|
||||
if (state >= 1f || state <= -1f)
|
||||
|
@ -109,7 +156,39 @@ namespace HeavenStudio.Games
|
|||
});
|
||||
}
|
||||
|
||||
public void MissQuestion(PlayerActionEvent caller)
|
||||
public void JustBigGuyFirst(PlayerActionEvent caller, float state)
|
||||
{
|
||||
if (state >= 1f || state <= -1f)
|
||||
{
|
||||
return;
|
||||
}
|
||||
SuccessBigGuyFirst();
|
||||
}
|
||||
|
||||
public void SuccessBigGuyFirst()
|
||||
{
|
||||
Jukebox.PlayOneShotGame($"ringside/muscles1");
|
||||
}
|
||||
|
||||
public void JustBigGuySecond(PlayerActionEvent caller, float state)
|
||||
{
|
||||
if (state >= 1f || state <= -1f)
|
||||
{
|
||||
return;
|
||||
}
|
||||
SuccessBigGuySecond();
|
||||
}
|
||||
|
||||
public void SuccessBigGuySecond()
|
||||
{
|
||||
Jukebox.PlayOneShotGame($"ringside/muscles2");
|
||||
BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(Conductor.instance.songPositionInBeats + 0.5f, delegate { Jukebox.PlayOneShotGame("ringside/musclesCamera"); }),
|
||||
});
|
||||
}
|
||||
|
||||
public void Miss(PlayerActionEvent caller)
|
||||
{
|
||||
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue