Question + more sprites

This commit is contained in:
Rapandrasmus 2023-01-26 19:32:10 +01:00
parent 452ae24bd9
commit d08f37cfd0
2 changed files with 238 additions and 0 deletions

View file

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@ -959,6 +1041,7 @@ MonoBehaviour:
scheduledInputs: []
firstEnable: 0
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currentQuestion: 1
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View file

@ -12,6 +12,16 @@ namespace HeavenStudio.Games.Loaders
{
return new Minigame("ringside", "Ringside \n<color=#eb5454>[INITIALIZATION ONLY]</color>", "WUTRU3", false, false, new List<GameAction>()
{
new GameAction("wubbaDubba", "Wubba Dubba Dubba")
{
function = delegate {var e = eventCaller.currentEntity; Ringside.instance.Question(e.beat); },
defaultLength = 1.25f
},
new GameAction("thatTrue", "That True?")
{
function = delegate {var e = eventCaller.currentEntity; Ringside.instance.ThatTrue(e.beat); },
defaultLength = 0.75f
},
});
}
}
@ -24,6 +34,10 @@ namespace HeavenStudio.Games
[Header("Components")]
[SerializeField] Animator wrestlerAnim;
[Header("Variables")]
public int currentQuestion = 1;
public static Ringside instance;
void Awake()
@ -44,5 +58,62 @@ namespace HeavenStudio.Games
}
}
}
public void Question(float beat)
{
MultiSound.Play(new MultiSound.Sound[]
{
new MultiSound.Sound($"ringside/wubba{currentQuestion}-1", beat),
new MultiSound.Sound($"ringside/wubba{currentQuestion}-2", beat + 0.25f),
new MultiSound.Sound($"ringside/dubba{currentQuestion}-1", beat + 0.5f),
new MultiSound.Sound($"ringside/dubba{currentQuestion}-2", beat + 0.75f),
new MultiSound.Sound($"ringside/dubba{currentQuestion}-3", beat + 1f),
new MultiSound.Sound($"ringside/dubba{currentQuestion}-4", beat + 1.25f),
}, forcePlay: true);
}
public void ThatTrue(float beat)
{
MultiSound.Play(new MultiSound.Sound[]
{
new MultiSound.Sound($"ringside/that{currentQuestion}", beat + 0.25f),
new MultiSound.Sound($"ringside/true{currentQuestion}", beat + 0.75f),
}, forcePlay: true);
ScheduleInput(beat, 1.75f, InputType.STANDARD_DOWN, JustQuestion, MissQuestion, Nothing);
if (currentQuestion < 3)
{
currentQuestion++;
}
else
{
currentQuestion = 1;
}
}
public void JustQuestion(PlayerActionEvent caller, float state)
{
if (state >= 1f || state <= -1f)
{
return;
}
SuccessQuestion();
}
public void SuccessQuestion()
{
wrestlerAnim.DoScaledAnimationAsync("Ye", 0.5f);
Jukebox.PlayOneShotGame($"ringside/ye{UnityEngine.Random.Range(1, 4)}");
BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(Conductor.instance.songPositionInBeats + 0.5f, delegate { Jukebox.PlayOneShotGame("ringside/yeCamera"); }),
});
}
public void MissQuestion(PlayerActionEvent caller)
{
}
public void Nothing(PlayerActionEvent caller){}
}
}