Woah you go big guy
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|
||||||
|
m_ScaleInLightmap: 1
|
||||||
|
m_ReceiveGI: 1
|
||||||
|
m_PreserveUVs: 0
|
||||||
|
m_IgnoreNormalsForChartDetection: 0
|
||||||
|
m_ImportantGI: 0
|
||||||
|
m_StitchLightmapSeams: 1
|
||||||
|
m_SelectedEditorRenderState: 0
|
||||||
|
m_MinimumChartSize: 4
|
||||||
|
m_AutoUVMaxDistance: 0.5
|
||||||
|
m_AutoUVMaxAngle: 89
|
||||||
|
m_LightmapParameters: {fileID: 0}
|
||||||
|
m_SortingLayerID: 0
|
||||||
|
m_SortingLayer: 0
|
||||||
|
m_SortingOrder: 2
|
||||||
|
m_Sprite: {fileID: 3308023554267677584, guid: 88f7ca5bc2eedd444ab8591b7a8aaa4f, type: 3}
|
||||||
|
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
m_FlipX: 0
|
||||||
|
m_FlipY: 0
|
||||||
|
m_DrawMode: 0
|
||||||
|
m_Size: {x: 1.76, y: 1.59}
|
||||||
|
m_AdaptiveModeThreshold: 0.5
|
||||||
|
m_SpriteTileMode: 0
|
||||||
|
m_WasSpriteAssigned: 1
|
||||||
|
m_MaskInteraction: 0
|
||||||
|
m_SpriteSortPoint: 0
|
||||||
|
|
|
@ -22,6 +22,16 @@ namespace HeavenStudio.Games.Loaders
|
||||||
function = delegate {var e = eventCaller.currentEntity; Ringside.instance.ThatTrue(e.beat); },
|
function = delegate {var e = eventCaller.currentEntity; Ringside.instance.ThatTrue(e.beat); },
|
||||||
defaultLength = 0.75f
|
defaultLength = 0.75f
|
||||||
},
|
},
|
||||||
|
new GameAction("wubbaDubbaAlt", "Wub Dubba Dubba")
|
||||||
|
{
|
||||||
|
function = delegate {var e = eventCaller.currentEntity; Ringside.instance.QuestionAlt(e.beat); },
|
||||||
|
defaultLength = 1.25f
|
||||||
|
},
|
||||||
|
new GameAction("woahYouGoBigGuy", "Woah You Go Big Guy!")
|
||||||
|
{
|
||||||
|
function = delegate {var e = eventCaller.currentEntity; Ringside.instance.BigGuy(e.beat); },
|
||||||
|
defaultLength = 4f
|
||||||
|
},
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -72,6 +82,18 @@ namespace HeavenStudio.Games
|
||||||
}, forcePlay: true);
|
}, forcePlay: true);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void QuestionAlt(float beat)
|
||||||
|
{
|
||||||
|
MultiSound.Play(new MultiSound.Sound[]
|
||||||
|
{
|
||||||
|
new MultiSound.Sound($"ringside/wub{currentQuestion}", beat),
|
||||||
|
new MultiSound.Sound($"ringside/dubba{currentQuestion}-1", beat + 0.5f),
|
||||||
|
new MultiSound.Sound($"ringside/dubba{currentQuestion}-2", beat + 0.75f),
|
||||||
|
new MultiSound.Sound($"ringside/dubba{currentQuestion}-3", beat + 1f),
|
||||||
|
new MultiSound.Sound($"ringside/dubba{currentQuestion}-4", beat + 1.25f),
|
||||||
|
}, forcePlay: true);
|
||||||
|
}
|
||||||
|
|
||||||
public void ThatTrue(float beat)
|
public void ThatTrue(float beat)
|
||||||
{
|
{
|
||||||
MultiSound.Play(new MultiSound.Sound[]
|
MultiSound.Play(new MultiSound.Sound[]
|
||||||
|
@ -79,7 +101,7 @@ namespace HeavenStudio.Games
|
||||||
new MultiSound.Sound($"ringside/that{currentQuestion}", beat + 0.25f),
|
new MultiSound.Sound($"ringside/that{currentQuestion}", beat + 0.25f),
|
||||||
new MultiSound.Sound($"ringside/true{currentQuestion}", beat + 0.75f),
|
new MultiSound.Sound($"ringside/true{currentQuestion}", beat + 0.75f),
|
||||||
}, forcePlay: true);
|
}, forcePlay: true);
|
||||||
ScheduleInput(beat, 1.75f, InputType.STANDARD_DOWN, JustQuestion, MissQuestion, Nothing);
|
ScheduleInput(beat, 1.75f, InputType.STANDARD_DOWN, JustQuestion, Miss, Nothing);
|
||||||
if (currentQuestion < 3)
|
if (currentQuestion < 3)
|
||||||
{
|
{
|
||||||
currentQuestion++;
|
currentQuestion++;
|
||||||
|
@ -90,6 +112,31 @@ namespace HeavenStudio.Games
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void BigGuy(float beat)
|
||||||
|
{
|
||||||
|
float youBeat = 0.65f;
|
||||||
|
if (currentQuestion == 3) youBeat = 0.7f;
|
||||||
|
MultiSound.Play(new MultiSound.Sound[]
|
||||||
|
{
|
||||||
|
new MultiSound.Sound($"ringside/woah{currentQuestion}", beat),
|
||||||
|
new MultiSound.Sound($"ringside/you{currentQuestion}", beat + youBeat),
|
||||||
|
new MultiSound.Sound($"ringside/go{currentQuestion}", beat + 1f),
|
||||||
|
new MultiSound.Sound($"ringside/big{currentQuestion}", beat + 1.5f),
|
||||||
|
new MultiSound.Sound($"ringside/guy{currentQuestion}", beat + 2f),
|
||||||
|
}, forcePlay: true);
|
||||||
|
|
||||||
|
ScheduleInput(beat, 2.5f, InputType.STANDARD_DOWN, JustBigGuyFirst, Miss, Nothing);
|
||||||
|
ScheduleInput(beat, 3f, InputType.STANDARD_DOWN, JustBigGuySecond, Miss, Nothing);
|
||||||
|
if (currentQuestion < 3)
|
||||||
|
{
|
||||||
|
currentQuestion++;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
currentQuestion = 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public void JustQuestion(PlayerActionEvent caller, float state)
|
public void JustQuestion(PlayerActionEvent caller, float state)
|
||||||
{
|
{
|
||||||
if (state >= 1f || state <= -1f)
|
if (state >= 1f || state <= -1f)
|
||||||
|
@ -109,7 +156,39 @@ namespace HeavenStudio.Games
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
public void MissQuestion(PlayerActionEvent caller)
|
public void JustBigGuyFirst(PlayerActionEvent caller, float state)
|
||||||
|
{
|
||||||
|
if (state >= 1f || state <= -1f)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
SuccessBigGuyFirst();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SuccessBigGuyFirst()
|
||||||
|
{
|
||||||
|
Jukebox.PlayOneShotGame($"ringside/muscles1");
|
||||||
|
}
|
||||||
|
|
||||||
|
public void JustBigGuySecond(PlayerActionEvent caller, float state)
|
||||||
|
{
|
||||||
|
if (state >= 1f || state <= -1f)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
SuccessBigGuySecond();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SuccessBigGuySecond()
|
||||||
|
{
|
||||||
|
Jukebox.PlayOneShotGame($"ringside/muscles2");
|
||||||
|
BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
|
||||||
|
{
|
||||||
|
new BeatAction.Action(Conductor.instance.songPositionInBeats + 0.5f, delegate { Jukebox.PlayOneShotGame("ringside/musclesCamera"); }),
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Miss(PlayerActionEvent caller)
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue