Built To Scale (Wii) minor fixed (#806)
* prefab * Spawn Rod * Shoot Rod * Square * Shoot Rod EX * Custom Bounce * Fix spawn * fix animation * Change Block * Change Block Animation * Destroy Square * Fix block's transition * Shoot Rod (mute) * High Curve * animation tweaks, revert to old spritesheet * more accurate placement * more animations * finished anims * all animations done * shake more * Minor correction * fixed square rotations * upscale * icon * Add miss curve and Toggle Blocks * missing sprites fixed? * I made a mistake in setting the ID. --------- Co-authored-by: ev <85412919+iloveoatmeal2022@users.noreply.github.com>
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@ -343,9 +343,9 @@ AnimationClip:
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@ -140,8 +140,8 @@ TextureImporter:
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physicsShape: []
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tessellationDetail: -1
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bones: []
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spriteID: 52cf48a1000000000800000000000000
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indices:
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@ -923,7 +923,7 @@ TextureImporter:
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bts_rod_7: -982880592
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bts_rod_8: 777347509
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bts_square_0: 444922917
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bts_square_1: 444922917
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bts_square_1: 144922917
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bts_square_10: -1903993783
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bts_square_12: -564868734
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bts_square_17: -1625031748
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bts_square_18: -1181580059
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bts_square_2: 244922917
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bts_square_20: -1387068085
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bts_square_21: -849045243
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bts_square_3: -2012133994
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@ -26,7 +26,7 @@ namespace HeavenStudio.Games.Loaders
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parameters = new List<Param>()
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{
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new Param("direction", BuiltToScaleRvl.Direction.Left, "Direction", "Set the direction in which the rod will come out."),
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new Param("id", new EntityTypes.Integer(1, 4, 0), "Rod ID", "Set the ID of the rod to spawn. Rods with the same ID cannot spawn at the same time."),
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new Param("id", new EntityTypes.Integer(1, 4, 1), "Rod ID", "Set the ID of the rod to spawn. Rods with the same ID cannot spawn at the same time."),
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},
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},
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new GameAction("shoot rod", "Shoot Rod")
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@ -34,7 +34,7 @@ namespace HeavenStudio.Games.Loaders
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defaultLength = 1f,
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parameters = new List<Param>()
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{
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new Param("id", new EntityTypes.Integer(1, 4, 0), "Rod ID", "Set the ID of the rod to shoot."),
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new Param("id", new EntityTypes.Integer(1, 4, 1), "Rod ID", "Set the ID of the rod to shoot."),
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new Param("mute", false, "Mute", "Toggle if the cue should be muted."),
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},
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},
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defaultLength = 1f,
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parameters = new List<Param>()
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{
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new Param("id", new EntityTypes.Integer(1, 4, 0), "Rod ID", "Set the ID of the rod to out."),
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new Param("id", new EntityTypes.Integer(1, 4, 1), "Rod ID", "Set the ID of the rod to out."),
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},
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},
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new GameAction("custom spawn", "Custom Spawn Rod")
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{
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new Param("direction", BuiltToScaleRvl.Direction.Left, "Direction", "Set the direction in which the rod will come out."),
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new Param("target", BuiltToScaleRvl.TargetBlock.First, "Target", "Set the target in which the rod will bounce."),
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new Param("id", new EntityTypes.Integer(1, 4, 0), "Rod ID", "Set the ID of the rod to spawn. Rods with the same ID cannot spawn at the same time."),
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new Param("id", new EntityTypes.Integer(1, 4, 1), "Rod ID", "Set the ID of the rod to spawn. Rods with the same ID cannot spawn at the same time."),
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},
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},
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new GameAction("custom bounce", "Custom Bounce")
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parameters = new List<Param>()
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{
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new Param("target", BuiltToScaleRvl.Target.First, "Target", "Set the target in which the rod will bounce."),
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new Param("id", new EntityTypes.Integer(1, 4, 0), "Rod ID", "Set the ID of the rod to bounce."),
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new Param("id", new EntityTypes.Integer(1, 4, 1), "Rod ID", "Set the ID of the rod to bounce."),
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},
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},
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new GameAction("presence", "Toggle Blocks")
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