Built To Scale (Wii) minor fixed (#806)

* prefab

* Spawn Rod

* Shoot Rod

* Square

* Shoot Rod EX

* Custom Bounce

* Fix spawn

* fix animation

* Change Block

* Change Block Animation

* Destroy Square

* Fix block's transition

* Shoot Rod (mute)

* High Curve

* animation tweaks, revert to old spritesheet

* more accurate placement

* more animations

* finished anims

* all animations done

* shake more

* Minor correction

* fixed square rotations

* upscale

* icon

* Add miss curve and Toggle Blocks

* missing sprites fixed?

* I made a mistake in setting the ID.

---------

Co-authored-by: ev <85412919+iloveoatmeal2022@users.noreply.github.com>
This commit is contained in:
フマジメ 2024-03-29 11:35:05 +09:00 committed by GitHub
parent cb3304d217
commit 60cf2c146d
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5 changed files with 23 additions and 23 deletions

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@ -26,7 +26,7 @@ namespace HeavenStudio.Games.Loaders
parameters = new List<Param>()
{
new Param("direction", BuiltToScaleRvl.Direction.Left, "Direction", "Set the direction in which the rod will come out."),
new Param("id", new EntityTypes.Integer(1, 4, 0), "Rod ID", "Set the ID of the rod to spawn. Rods with the same ID cannot spawn at the same time."),
new Param("id", new EntityTypes.Integer(1, 4, 1), "Rod ID", "Set the ID of the rod to spawn. Rods with the same ID cannot spawn at the same time."),
},
},
new GameAction("shoot rod", "Shoot Rod")
@ -34,7 +34,7 @@ namespace HeavenStudio.Games.Loaders
defaultLength = 1f,
parameters = new List<Param>()
{
new Param("id", new EntityTypes.Integer(1, 4, 0), "Rod ID", "Set the ID of the rod to shoot."),
new Param("id", new EntityTypes.Integer(1, 4, 1), "Rod ID", "Set the ID of the rod to shoot."),
new Param("mute", false, "Mute", "Toggle if the cue should be muted."),
},
},
@ -43,7 +43,7 @@ namespace HeavenStudio.Games.Loaders
defaultLength = 1f,
parameters = new List<Param>()
{
new Param("id", new EntityTypes.Integer(1, 4, 0), "Rod ID", "Set the ID of the rod to out."),
new Param("id", new EntityTypes.Integer(1, 4, 1), "Rod ID", "Set the ID of the rod to out."),
},
},
new GameAction("custom spawn", "Custom Spawn Rod")
@ -54,7 +54,7 @@ namespace HeavenStudio.Games.Loaders
{
new Param("direction", BuiltToScaleRvl.Direction.Left, "Direction", "Set the direction in which the rod will come out."),
new Param("target", BuiltToScaleRvl.TargetBlock.First, "Target", "Set the target in which the rod will bounce."),
new Param("id", new EntityTypes.Integer(1, 4, 0), "Rod ID", "Set the ID of the rod to spawn. Rods with the same ID cannot spawn at the same time."),
new Param("id", new EntityTypes.Integer(1, 4, 1), "Rod ID", "Set the ID of the rod to spawn. Rods with the same ID cannot spawn at the same time."),
},
},
new GameAction("custom bounce", "Custom Bounce")
@ -63,7 +63,7 @@ namespace HeavenStudio.Games.Loaders
parameters = new List<Param>()
{
new Param("target", BuiltToScaleRvl.Target.First, "Target", "Set the target in which the rod will bounce."),
new Param("id", new EntityTypes.Integer(1, 4, 0), "Rod ID", "Set the ID of the rod to bounce."),
new Param("id", new EntityTypes.Integer(1, 4, 1), "Rod ID", "Set the ID of the rod to bounce."),
},
},
new GameAction("presence", "Toggle Blocks")