attempt at input lag reduction

needs testing
This commit is contained in:
minenice55 2022-09-12 10:04:37 -04:00
parent 00a9437b06
commit 61e0025b40
3 changed files with 6 additions and 3 deletions

View file

@ -59,6 +59,7 @@ namespace HeavenStudio
DontDestroyOnLoad(this.gameObject);
instance = this;
Starpelly.OS.ChangeWindowTitle("Heaven Studio DEMO");
QualitySettings.maxQueuedFrames = 1;
PlayerInput.InitInputControllers();
}

View file

@ -9,7 +9,7 @@ AudioManager:
Doppler Factor: 1
Default Speaker Mode: 2
m_SampleRate: 96000
m_DSPBufferSize: 1024
m_DSPBufferSize: 256
m_VirtualVoiceCount: 512
m_RealVoiceCount: 32
m_EnableOutputSuspension: 1
@ -17,4 +17,4 @@ AudioManager:
m_AmbisonicDecoderPlugin:
m_DisableAudio: 0
m_VirtualizeEffects: 1
m_RequestedDSPBufferSize: 0
m_RequestedDSPBufferSize: 256

View file

@ -320,7 +320,9 @@ PlayerSettings:
Android: 1
iPhone: 1
tvOS: 1
m_BuildTargetGroupLightmapEncodingQuality: []
m_BuildTargetGroupLightmapEncodingQuality:
- m_BuildTarget: Standalone
m_EncodingQuality: 1
m_BuildTargetGroupLightmapSettings: []
m_BuildTargetNormalMapEncoding: []
playModeTestRunnerEnabled: 0