attempt at input lag reduction
needs testing
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parent
00a9437b06
commit
61e0025b40
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@ -59,6 +59,7 @@ namespace HeavenStudio
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DontDestroyOnLoad(this.gameObject);
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instance = this;
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Starpelly.OS.ChangeWindowTitle("Heaven Studio DEMO");
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QualitySettings.maxQueuedFrames = 1;
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PlayerInput.InitInputControllers();
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}
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@ -9,7 +9,7 @@ AudioManager:
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Doppler Factor: 1
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Default Speaker Mode: 2
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m_SampleRate: 96000
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m_DSPBufferSize: 1024
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m_DSPBufferSize: 256
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m_VirtualVoiceCount: 512
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m_RealVoiceCount: 32
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m_EnableOutputSuspension: 1
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@ -17,4 +17,4 @@ AudioManager:
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m_AmbisonicDecoderPlugin:
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m_DisableAudio: 0
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m_VirtualizeEffects: 1
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m_RequestedDSPBufferSize: 0
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m_RequestedDSPBufferSize: 256
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@ -320,7 +320,9 @@ PlayerSettings:
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Android: 1
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iPhone: 1
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tvOS: 1
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m_BuildTargetGroupLightmapEncodingQuality: []
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m_BuildTargetGroupLightmapEncodingQuality:
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- m_BuildTarget: Standalone
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m_EncodingQuality: 1
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m_BuildTargetGroupLightmapSettings: []
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m_BuildTargetNormalMapEncoding: []
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playModeTestRunnerEnabled: 0
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