loaders have their own namespace
This commit is contained in:
parent
d2f3eb22e0
commit
6585753545
|
@ -6,7 +6,7 @@ using HeavenStudio.Util;
|
||||||
|
|
||||||
using static JSL;
|
using static JSL;
|
||||||
|
|
||||||
namespace HeavenStudio.InputSystem
|
namespace HeavenStudio.InputSystem.Loaders
|
||||||
{
|
{
|
||||||
public static class InputJoyshockInitializer
|
public static class InputJoyshockInitializer
|
||||||
{
|
{
|
||||||
|
@ -55,7 +55,10 @@ namespace HeavenStudio.InputSystem
|
||||||
JslDisconnectAndDisposeAll();
|
JslDisconnectAndDisposeAll();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
namespace HeavenStudio.InputSystem
|
||||||
|
{
|
||||||
public class InputJoyshock : InputController
|
public class InputJoyshock : InputController
|
||||||
{
|
{
|
||||||
static string[] joyShockNames =
|
static string[] joyShockNames =
|
||||||
|
|
|
@ -4,7 +4,7 @@ using UnityEngine;
|
||||||
|
|
||||||
using static JSL;
|
using static JSL;
|
||||||
|
|
||||||
namespace HeavenStudio.InputSystem
|
namespace HeavenStudio.InputSystem.Loaders
|
||||||
{
|
{
|
||||||
public static class InputKeyboardInitializer
|
public static class InputKeyboardInitializer
|
||||||
{
|
{
|
||||||
|
@ -17,7 +17,10 @@ namespace HeavenStudio.InputSystem
|
||||||
return new InputController[] { keyboard };
|
return new InputController[] { keyboard };
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
namespace HeavenStudio.InputSystem
|
||||||
|
{
|
||||||
public class InputKeyboard : InputController
|
public class InputKeyboard : InputController
|
||||||
{
|
{
|
||||||
static KeyCode[] keyCodes = (KeyCode[]) System.Enum.GetValues(typeof(UnityEngine.KeyCode));
|
static KeyCode[] keyCodes = (KeyCode[]) System.Enum.GetValues(typeof(UnityEngine.KeyCode));
|
||||||
|
|
Loading…
Reference in a new issue