loaders have their own namespace

This commit is contained in:
minenice55 2023-06-25 18:20:33 -04:00
parent d2f3eb22e0
commit 6585753545
2 changed files with 8 additions and 2 deletions

View file

@ -6,7 +6,7 @@ using HeavenStudio.Util;
using static JSL; using static JSL;
namespace HeavenStudio.InputSystem namespace HeavenStudio.InputSystem.Loaders
{ {
public static class InputJoyshockInitializer public static class InputJoyshockInitializer
{ {
@ -55,7 +55,10 @@ namespace HeavenStudio.InputSystem
JslDisconnectAndDisposeAll(); JslDisconnectAndDisposeAll();
} }
} }
}
namespace HeavenStudio.InputSystem
{
public class InputJoyshock : InputController public class InputJoyshock : InputController
{ {
static string[] joyShockNames = static string[] joyShockNames =

View file

@ -4,7 +4,7 @@ using UnityEngine;
using static JSL; using static JSL;
namespace HeavenStudio.InputSystem namespace HeavenStudio.InputSystem.Loaders
{ {
public static class InputKeyboardInitializer public static class InputKeyboardInitializer
{ {
@ -17,7 +17,10 @@ namespace HeavenStudio.InputSystem
return new InputController[] { keyboard }; return new InputController[] { keyboard };
} }
} }
}
namespace HeavenStudio.InputSystem
{
public class InputKeyboard : InputController public class InputKeyboard : InputController
{ {
static KeyCode[] keyCodes = (KeyCode[]) System.Enum.GetValues(typeof(UnityEngine.KeyCode)); static KeyCode[] keyCodes = (KeyCode[]) System.Enum.GetValues(typeof(UnityEngine.KeyCode));