I'M SAVED
This commit is contained in:
ThatZeoMan 2022-08-18 23:11:46 -05:00
parent 5c416852d1
commit 67c9cc8e77
3 changed files with 6 additions and 3 deletions

View file

@ -510,7 +510,7 @@ namespace HeavenStudio.Editor
public string GetPropertiesJson()
{
string json = string.Empty;
json = JsonConvert.SerializeObject(Properties.PropController.instance.properties);
json = JsonConvert.SerializeObject(Properties.Properties.instance);
return json;
}

View file

@ -58,8 +58,8 @@ namespace HeavenStudio.Properties
public static Properties instance { get; private set; } = new Properties();
//this is just copied from the beatmap lol
public string levelName = "asdf";
public string levelCreator = "testCreator";
public string levelName = "";
public string levelCreator = "";
public int Number;
public object this[string propertyName]

View file

@ -2,6 +2,8 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using HeavenStudio.Util;
namespace HeavenStudio.Properties
{
public class RemixName : MonoBehaviour
@ -14,6 +16,7 @@ namespace HeavenStudio.Properties
{
Properties.instance.levelName = content;
Debug.Log(Properties.instance.levelName);
RemixName.instance.content = Properties.instance.levelName;
}
}
}