I'M SAVED
This commit is contained in:
ThatZeoMan 2022-08-18 23:11:46 -05:00
parent 5c416852d1
commit 67c9cc8e77
3 changed files with 6 additions and 3 deletions

View file

@ -510,7 +510,7 @@ namespace HeavenStudio.Editor
public string GetPropertiesJson() public string GetPropertiesJson()
{ {
string json = string.Empty; string json = string.Empty;
json = JsonConvert.SerializeObject(Properties.PropController.instance.properties); json = JsonConvert.SerializeObject(Properties.Properties.instance);
return json; return json;
} }

View file

@ -58,8 +58,8 @@ namespace HeavenStudio.Properties
public static Properties instance { get; private set; } = new Properties(); public static Properties instance { get; private set; } = new Properties();
//this is just copied from the beatmap lol //this is just copied from the beatmap lol
public string levelName = "asdf"; public string levelName = "";
public string levelCreator = "testCreator"; public string levelCreator = "";
public int Number; public int Number;
public object this[string propertyName] public object this[string propertyName]

View file

@ -2,6 +2,8 @@ using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using HeavenStudio.Util;
namespace HeavenStudio.Properties namespace HeavenStudio.Properties
{ {
public class RemixName : MonoBehaviour public class RemixName : MonoBehaviour
@ -14,6 +16,7 @@ namespace HeavenStudio.Properties
{ {
Properties.instance.levelName = content; Properties.instance.levelName = content;
Debug.Log(Properties.instance.levelName); Debug.Log(Properties.instance.levelName);
RemixName.instance.content = Properties.instance.levelName;
} }
} }
} }