buncha shit again
oh lawd we getting close, if only these fuckin game breaking bugs would stop showing up
This commit is contained in:
parent
24004463b2
commit
67d1b6f24b
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@ -101,7 +101,7 @@ Material:
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Assets/Resources/Sfx/games/chargingChicken/PumpStart.ogg
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BIN
Assets/Resources/Sfx/games/chargingChicken/PumpStart.ogg
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AudioImporter:
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Assets/Resources/Sfx/games/chargingChicken/bbBeep.wav
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Assets/Resources/Sfx/games/chargingChicken/bbBeep.wav
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22
Assets/Resources/Sfx/games/chargingChicken/bbBeep.wav.meta
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Assets/Resources/Sfx/games/chargingChicken/chargeLoop.wav
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BIN
Assets/Resources/Sfx/games/chargingChicken/chargeLoop.wav
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sampleRateOverride: 44100
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platformSettingOverrides: {}
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Assets/Resources/Sfx/games/chargingChicken/chargeRelease.wav
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BIN
Assets/Resources/Sfx/games/chargingChicken/chargeRelease.wav
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fileFormatVersion: 2
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sampleRateOverride: 44100
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platformSettingOverrides: {}
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preloadAudioData: 1
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Binary file not shown.
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@ -83,7 +83,7 @@ Material:
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- _ZWrite: 1
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m_Colors:
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- _AddColor: {r: 0, g: 0, b: 0, a: 0}
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _Color: {r: 0.8, g: 0.8, b: 0.8, a: 1}
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- _ColorAlpha: {r: 1, g: 0, b: 0, a: 1}
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- _ColorBravo: {r: 0, g: 1, b: 0, a: 1}
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- _ColorDelta: {r: 0, g: 0, b: 1, a: 1}
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@ -414,9 +414,9 @@ RectTransform:
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m_Father: {fileID: 574002313}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 0, y: -21}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 32, y: 32}
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m_Pivot: {x: 0, y: 0.5}
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--- !u!114 &9435782
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@ -3846,9 +3846,9 @@ RectTransform:
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m_Father: {fileID: 539838476}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 32, y: -21}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 32, y: 32}
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m_Pivot: {x: 1, y: 0.5}
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--- !u!114 &121871281
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@ -4070,9 +4070,9 @@ RectTransform:
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m_Father: {fileID: 539838476}
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m_RootOrder: 1
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 72, y: -21}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 32, y: 32}
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m_Pivot: {x: 1, y: 0.5}
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--- !u!114 &129013734
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@ -4206,9 +4206,9 @@ RectTransform:
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m_Father: {fileID: 539838476}
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m_RootOrder: 2
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 112, y: -21}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 32, y: 32}
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m_Pivot: {x: 1, y: 0.5}
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--- !u!114 &151246938
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@ -8194,7 +8194,7 @@ MonoBehaviour:
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m_faceColor:
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serializedVersion: 2
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rgba: 4294967295
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m_fontSize: 14
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m_fontSize: 9.65
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m_fontSizeBase: 14.3
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m_fontWeight: 400
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@ -24624,7 +24624,7 @@ MonoBehaviour:
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m_Size: 0.9897467
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m_Size: 0.99998003
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m_NumberOfSteps: 0
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m_OnValueChanged:
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m_PersistentCalls:
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@ -30367,7 +30367,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0.5}
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m_AnchorMax: {x: 1, y: 0.5}
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m_AnchoredPosition: {x: 0, y: 121.101654}
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m_AnchoredPosition: {x: 0, y: 101.51023}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 1}
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@ -34621,9 +34621,9 @@ RectTransform:
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m_Father: {fileID: 574002313}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 40, y: -21}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 32, y: 32}
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m_Pivot: {x: 0, y: 0.5}
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--- !u!114 &1345846031
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@ -39827,8 +39827,8 @@ MonoBehaviour:
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m_HandleRect: {fileID: 1220118244}
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m_Direction: 2
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m_Value: 1.0000005
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m_Size: 0.60513115
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m_Value: 1.0000004
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m_Size: 0.44279897
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m_NumberOfSteps: 0
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m_OnValueChanged:
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m_PersistentCalls:
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@ -42945,9 +42945,9 @@ RectTransform:
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m_Father: {fileID: 574002313}
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m_RootOrder: 2
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 80, y: -21}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 32, y: 32}
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m_Pivot: {x: 0, y: 0.5}
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--- !u!114 &1783491359
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@ -256,6 +256,8 @@ namespace HeavenStudio.Games
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double drumFadeStart = 0;
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double drumFadeLength = 0;
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bool drumFadeIn = true;
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Sound whirring;
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bool isWhirringPlaying = false;
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Island nextIsland;
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Island currentIsland;
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@ -578,11 +580,17 @@ namespace HeavenStudio.Games
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drumVolume = Mathf.Lerp(drumFadeIn ? 0 : 1, drumFadeIn ? 1 : 0, (float)valueFade);
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Conductor.instance.SetMinigameVolume(drumFadeIn ? (float)valueFade : 1 - (float)valueFade);
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//reset volume if not holding
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//various sound loops and shizz
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if (isInputting)
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{
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if (!isWhirringPlaying) { whirring = SoundByte.PlayOneShotGame("chargingChicken/chargeLoop", volume: 0.5f, looping: true); isWhirringPlaying = true; }
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}
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if (!isInputting)
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{
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Conductor.instance.FadeMinigameVolume(0, 0, 1);
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drumVolume = 1;
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if (isWhirringPlaying) { whirring.Stop(); isWhirringPlaying = false; }
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}
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//chicken fall off the right of the platform
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}
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else
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{
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//if the player didn't hold, just dump 'em in the ocean
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currentIsland.ChargerAnim.DoScaledAnimationAsync("Idle", 0.5f);
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}
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}
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{
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//sound
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isInputting = true; //starts the drums
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//SoundByte.PlayOneShotGame("chargingChicken/inputJust", pitch: 0.9f, volume: 0.8f);
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PumpSound(state);
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//chicken animation
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ChickenAnim.DoScaledAnimationAsync("Charge", 0.5f);
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isInputting = true; //starts the drums
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SoundByte.PlayOneShotGame("chargingChicken/kick");
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SoundByte.PlayOneShotGame("chargingChicken/hihat");
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//SoundByte.PlayOneShotGame("chargingChicken/inputJust", pitch: 0.9f, volume: 0.8f);
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PumpSound(state);
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//chicken animation
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ChickenAnim.DoScaledAnimationAsync("Charge", 0.5f);
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@ -834,7 +843,7 @@ namespace HeavenStudio.Games
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//sound
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isInputting = true; //starts the drums
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SoundByte.PlayOneShotGame("chargingChicken/AMEN1");
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//SoundByte.PlayOneShotGame("chargingChicken/inputJust", pitch: 0.9f, volume: 0.8f);
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PumpSound(state);
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//chicken animation
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ChickenAnim.DoScaledAnimationAsync("Charge", 0.5f);
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@ -857,9 +866,26 @@ namespace HeavenStudio.Games
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countBubble.SetActive(false);
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}
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public void PumpSound(float state)
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{
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if (state >= 1f || state <= -1f)
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{
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SoundByte.PlayOneShot("miss");
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}
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else
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{
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SoundByte.PlayOneShotGame("chargingChicken/PumpStart");
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}
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}
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public void EndChargingJust(PlayerActionEvent caller, float state)
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{
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BlastOff(state, false);
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if (state >= 1f || state <= -1f)
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{
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SoundByte.PlayOneShot("miss");
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}
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}
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public void EndChargingMiss(PlayerActionEvent caller)
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@ -910,10 +936,14 @@ namespace HeavenStudio.Games
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||||
public void SpawnJourney(double beat, double length)
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{
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//pass along the next island data
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staleIsland = currentIsland;
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currentIsland = nextIsland;
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nextIsland = Instantiate(IslandBase, transform).GetComponent<Island>();
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//despawn old islands
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if (staleIsland != null) Destroy(staleIsland.gameObject);
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nextIsland.SetUpCollapse(beat + length);
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nextIsland.transform.localPosition = new Vector3((float)(length * platformDistanceConstant * platformsPerBeat + (platformDistanceConstant / 2)), 0, 0);
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@ -1039,13 +1069,6 @@ namespace HeavenStudio.Games
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|||
BeatAction.New(GameManager.instance, new List<BeatAction.Action>()
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{
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||||
new BeatAction.Action(Conductor.instance.songPositionInBeatsAsDouble + currentIsland.journeyLength, delegate {
|
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nextIsland.isMoving = false;
|
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currentIsland.isMoving = false;
|
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foreach (var a in stonePlatformJourney)
|
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{
|
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stone = a.thisPlatform;
|
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stone.isMoving = false;
|
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}
|
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ChickenFall(fellTooFar);
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checkFallingDistance = false;
|
||||
}),
|
||||
|
@ -1069,13 +1092,6 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
new BeatAction.Action(journeyIntendedLength + (currentIsland.journeyLength * 2) + 1, delegate {
|
||||
SuccessAnim();
|
||||
nextIsland.isMoving = false;
|
||||
currentIsland.isMoving = false;
|
||||
foreach (var a in stonePlatformJourney)
|
||||
{
|
||||
stone = a.thisPlatform;
|
||||
stone.isMoving = false;
|
||||
}
|
||||
}),
|
||||
});
|
||||
}
|
||||
|
@ -1103,6 +1119,7 @@ namespace HeavenStudio.Games
|
|||
currentIsland.ChargerAnim.DoScaledAnimationAsync("Idle", 0.5f);
|
||||
|
||||
SoundByte.PlayOneShotGame("chargingChicken/SE_CHIKEN_CHARGE_CANCEL");
|
||||
SoundByte.PlayOneShotGame("chargingChicken/chargeRelease", volume: 0.5f);
|
||||
|
||||
isInputting = false;
|
||||
|
||||
|
|
|
@ -62,6 +62,10 @@ namespace HeavenStudio.Games.Scripts_ChargingChicken
|
|||
float newX1 = Util.EasingFunction.EaseOutCubic((float)journeyStart, (float)journeyEnd, value1);
|
||||
IslandPos.localPosition = new Vector3(newX1, 0, 0);
|
||||
}
|
||||
if (value1 >= 1)
|
||||
{
|
||||
isMoving = false;
|
||||
}
|
||||
if (respawnStart < Conductor.instance.songPositionInBeatsAsDouble && isRespawning)
|
||||
{
|
||||
float value2 = (Conductor.instance.GetPositionFromBeat(respawnStart, respawnEnd - respawnStart));
|
||||
|
@ -76,6 +80,7 @@ namespace HeavenStudio.Games.Scripts_ChargingChicken
|
|||
BeatAction.New(GameManager.instance, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(Conductor.instance.songPositionInBeatsAsDouble + 0.50, delegate { StoneSplash(); }),
|
||||
new BeatAction.Action(Conductor.instance.songPositionInBeatsAsDouble + 3.00, delegate { Destroy(gameObject); }),
|
||||
});
|
||||
canFall = false;
|
||||
}
|
||||
|
@ -168,6 +173,11 @@ namespace HeavenStudio.Games.Scripts_ChargingChicken
|
|||
if (IslandPos.localPosition.x > -8) SoundByte.PlayOneShotGame("chargingChicken/SE_CHIKEN_BLOCK_FALL_WATER_PITCH400", pitch: SoundByte.GetPitchFromCents(UnityEngine.Random.Range(-400, 401), false), volume: 0.5f);
|
||||
}
|
||||
|
||||
public void ThisIsNotMoving()
|
||||
{
|
||||
isMoving = false;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
|
@ -17,85 +17,67 @@ MonoBehaviour:
|
|||
DenseViewWidthThreshold: 512
|
||||
_disableAutoReloadInBackground: 0
|
||||
ImportedScriptPaths:
|
||||
- Assets/Scripts/Games/Tunnel/Tunnel.cs
|
||||
- Assets/Scripts/Games/ClappyTrio/ClappyTrio.cs
|
||||
- Assets/Scripts/LevelEditor/RemixPropertiesDialog/RemixPropertiesDialog.cs
|
||||
- Assets/Scripts/Games/TotemClimb/TotemClimb.cs
|
||||
- Assets/Plugins/StandaloneFileBrowser/IStandaloneFileBrowser.cs
|
||||
- Assets/Scripts/LevelEditor/Commands/CommandManager.cs
|
||||
- Assets/Scripts/Games/FirstContact/Translator.cs
|
||||
- Assets/Scripts/LevelEditor/TooltipGiver.cs
|
||||
- Assets/Scripts/InputSystem/USG.g/InitInputControllers.PlayerInput.ControllerLoaderGenerator.g.cs
|
||||
- Assets/Scripts/Games/DrummingPractice/DrummerHit.cs
|
||||
- Assets/Scripts/LevelEditor/TempoFinder/TempoFinder.cs
|
||||
- Assets/Scripts/LevelEditor/EventSelector/EventParameterManager.cs
|
||||
- Assets/Scripts/StudioDance/Dancer.cs
|
||||
- Assets/Scripts/LevelEditor/EventSelector/EventPropertyPrefab.cs
|
||||
- Assets/Scripts/Games/Lockstep/Lockstep.cs
|
||||
- Assets/Scripts/Games/TotemClimb/TCTotemManager.cs
|
||||
- Assets/Scripts/UI/Overlays/TimingAccuracyDisplay.cs
|
||||
- Assets/Scripts/Games/MunchyMonk/MunchyMonk.cs
|
||||
- Assets/Scripts/Games/ForkLifter/ForkLifterPlayer.cs
|
||||
- Assets/Scripts/Games/DoubleDate/SoccerBall.cs
|
||||
- Assets/Scripts/Games/RhythmTweezers/Tweezers.cs
|
||||
- Assets/Scripts/Games/WorkingDough/WorkingDough.cs
|
||||
- Assets/Scripts/Games/TotemClimb/TCFrog.cs
|
||||
- Assets/Scripts/UI/SettingsDialog/Tabs/ControllerSettings.cs
|
||||
- Assets/Scripts/Games/SpaceDance/SpaceDance.cs
|
||||
- Assets/Scripts/Games/MrUpbeat/UpbeatMan.cs
|
||||
- Assets/Scripts/Games/OctopusMachine/OctopusMachine.cs
|
||||
- Assets/Scripts/Games/TotemClimb/TCPillarManager.cs
|
||||
- Assets/Scripts/Games/Fireworks/Fireworks.cs
|
||||
- Assets/Scripts/Games/FlipperFlop/FlipperFlop.cs
|
||||
- Assets/Scripts/Games/WizardsWaltz/Wizard.cs
|
||||
- Assets/Scripts/Games/MonkeyWatch/MonkeyWatch.cs
|
||||
- Assets/Scripts/Games/MonkeyWatch/WatchMonkeyHandler.cs
|
||||
- Assets/Scripts/Games/MonkeyWatch/WatchBackgroundHandler.cs
|
||||
- Assets/Scripts/Games/MonkeyWatch/MonkeyClockArrow.cs
|
||||
- Assets/Scripts/Games/MonkeyWatch/BalloonHandler.cs
|
||||
- Assets/Scripts/Games/MonkeyWatch/WatchMonkey.cs
|
||||
- Assets/Scripts/Games/LumBEARjack/LumBEARjack.cs
|
||||
- Assets/Scripts/Games/LumBEARjack/LBJBigObject.cs
|
||||
- Assets/Scripts/Games/LumBEARjack/LBJSmallObject.cs
|
||||
- Assets/Scripts/Games/ChargingChicken/ChargingChicken.cs
|
||||
- Assets/Scripts/Games/ChargingChicken/Island.cs
|
||||
- Assets/Scripts/GameManager.cs
|
||||
- Assets/Scripts/Games/Cannery/Cannery.cs
|
||||
- Assets/Scripts/Games/LumBEARjack/LBJBear.cs
|
||||
- Assets/Scripts/Games/LumBEARjack/LBJHugeObject.cs
|
||||
- Assets/Scripts/Games/LumBEARjack/LBJCatMove.cs
|
||||
- Assets/Scripts/Util/ParticleSystemHelpers.cs
|
||||
- Assets/Scripts/Games/LumBEARjack/LBJBGCat.cs
|
||||
- Assets/Scripts/LevelEditor/Commands/Block.cs
|
||||
- Assets/Scripts/Games/ClapTrap/ClapTrap.cs
|
||||
- Assets/Scripts/Games/SoundEffects.cs
|
||||
- Assets/Scripts/Games/RhythmTweezers/RhythmTweezers.cs
|
||||
- Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/ColorPropertyPrefab.cs
|
||||
- Assets/Scripts/LevelEditor/Tooltip.cs
|
||||
- Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/BoolPropertyPrefab.cs
|
||||
- Assets/Scripts/LevelEditor/EventSelector/EventParameterManager.cs
|
||||
- Assets/Scripts/Util/SoundByte.cs
|
||||
- Assets/Scripts/Games/Rockers/Rockers.cs
|
||||
- Assets/Scripts/Games/NailCarpenter/LongNail.cs
|
||||
- Assets/Scripts/Games/LumBEARjack/LumBEARjack.cs
|
||||
- Assets/Scripts/LevelEditor/EventSelector/EventPropertyPrefab.cs
|
||||
- Assets/Scripts/Games/BonOdori/BonOdori.cs
|
||||
- Assets/Scripts/Minigames.cs
|
||||
- Assets/Scripts/Games/LumBEARjack/LBJBigObject.cs
|
||||
- Assets/Scripts/AppInfo.cs
|
||||
- Assets/Scripts/LevelEditor/Timeline/TimelineEventObj.cs
|
||||
- Assets/Scripts/Games/SumoBrothers/SumoBrothers.cs
|
||||
- Assets/Scripts/Games/Cannery/Can.cs
|
||||
- Assets/Scripts/UI/SettingsDialog/Tabs/EditorSettings.cs
|
||||
- Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/StringPropertyPrefab.cs
|
||||
- Assets/Scripts/Games/RhythmTestGBA/RhythmTestGBA.cs
|
||||
- Assets/Scripts/Games/LumBEARjack/LBJBomb.cs
|
||||
- Assets/Scripts/Games/TossBoys/TossBoys.cs
|
||||
- Assets/Scripts/Games/LumBEARjack/LBJBaby.cs
|
||||
- Assets/Scripts/Games/LumBEARjack/LBJObjectRotate.cs
|
||||
- Assets/Scripts/Games/Tambourine/Tambourine.cs
|
||||
- Assets/Scripts/Util/MultiSound.cs
|
||||
- Assets/Scripts/Games/SpaceDance/SpaceDance.cs
|
||||
- Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/NumberPropertyPrefab.cs
|
||||
- Assets/Scripts/Util/ParticleSystemHelpers.cs
|
||||
- Assets/Scripts/Util/EntityTypes.cs
|
||||
- Assets/Scripts/Games/MrUpbeat/MrUpbeat.cs
|
||||
- Assets/Scripts/Games/LumBEARjack/LBJCatMove.cs
|
||||
- Assets/Scripts/Games/LumBEARjack/LBJSmallObject.cs
|
||||
- Assets/Scripts/Games/LumBEARjack/LBJMissObject.cs
|
||||
- Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/BoolChartPropertyPrefab.cs
|
||||
- Assets/Plugins/Starpelly/Textures.cs
|
||||
- Assets/Plugins/Starpelly/OS.cs
|
||||
- Assets/Plugins/Color picker/ColorPreview.cs
|
||||
- Assets/Scripts/Games/Manzai/Manzai.cs
|
||||
- Assets/Plugins/Starpelly/Starpelly.cs
|
||||
- Assets/Scripts/LevelEditor/Tooltip.cs
|
||||
- Assets/Scripts/Games/SoundEffects.cs
|
||||
- Assets/Plugins/Starpelly/Random.cs
|
||||
- Assets/Plugins/Starpelly/OperatingSystem/Linux.cs
|
||||
- Assets/Plugins/Starpelly/Utils.cs
|
||||
- Assets/Plugins/Starpelly/Enums/Windows.cs
|
||||
- Assets/Plugins/Starpelly/OperatingSystem/Windows.cs
|
||||
- Assets/Plugins/Starpelly/Pelly.cs
|
||||
- Assets/Plugins/Starpelly/Enums/StringType.cs
|
||||
- Assets/Plugins/Starpelly/OperatingSystem/User32.cs
|
||||
- Assets/Plugins/Starpelly/Extensions.cs
|
||||
- Assets/Plugins/Starpelly/ScreenUtility.cs
|
||||
- Assets/Plugins/Starpelly/Properties/Strings.cs
|
||||
- Assets/Plugins/Starpelly/Anchors.cs
|
||||
- Assets/Plugins/Starpelly/Properties/Arrays.cs
|
||||
- Assets/Plugins/Starpelly/OperatingSystem/IOperatingSystem.cs
|
||||
- Assets/Scripts/LevelEditor/RemixPropertiesDialog/RemixPropertyPrefab.cs
|
||||
- Assets/Scripts/LevelEditor/Timeline/LayerLabel.cs
|
||||
- Assets/Plugins/Starpelly/Transformer.cs
|
||||
- Assets/Plugins/Starpelly/RendererExtensions.cs
|
||||
- Assets/Scripts/Util/StringUtils.cs
|
||||
- Assets/Plugins/Starpelly/OperatingSystem/MacOS.cs
|
||||
- Assets/Plugins/Starpelly/Common.cs
|
||||
- Assets/Scripts/Games/LumBEARjack/LBJBomb.cs
|
||||
- Assets/Scripts/Games/SumoBrothers/SumoBrothers.cs
|
||||
- Assets/Scripts/Games/RhythmTestGBA/RhythmTestGBA.cs
|
||||
- Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/DropdownPropertyPrefab.cs
|
||||
- Assets/Scripts/LevelEditor/Timeline/Timeline.cs
|
||||
- Assets/Scripts/PersistentDataManager.cs
|
||||
- Assets/Scripts/Games/ForkLifter/ForkLifter.cs
|
||||
- Assets/Scripts/Games/NailCarpenter/Nail.cs
|
||||
- Assets/Scripts/Games/CoinToss/CoinToss.cs
|
||||
- Assets/Scripts/Games/DrummingPractice/DrummingPractice.cs
|
||||
- Assets/Scripts/Games/Minigame.cs
|
||||
- Assets/Scripts/Games/Kitties/Kitties.cs
|
||||
- Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs
|
||||
- Assets/Scripts/Games/Tunnel/Tunnel.cs
|
||||
- Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/ButtonPropertyPrefab.cs
|
||||
- Assets/Scripts/Games/LumBEARjack/LBJHugeObject.cs
|
||||
- Assets/Scripts/Games/ClapTrap/Sword.cs
|
||||
- Assets/Scripts/Games/KarateMan/KarateMan.cs
|
||||
- Assets/Scripts/Games/ClappyTrio/ClappyTrio.cs
|
||||
- Assets/Scripts/Games/NailCarpenter/NailCarpenter.cs
|
||||
- Assets/Scripts/Games/NailCarpenter/Sweet.cs
|
||||
- Assets/Scripts/Games/SpaceSoccer/SpaceSoccer.cs
|
||||
- Assets/Scripts/Games/LumBEARjack/LBJBGCat.cs
|
||||
PathsToSkipImportEvent: []
|
||||
PathsToIgnoreOverwriteSettingOnAttribute: []
|
||||
|
|
Loading…
Reference in a new issue