buncha shit again

oh lawd we getting close, if only these fuckin game breaking bugs would stop showing up
This commit is contained in:
ThePurpleAnon 2024-03-05 00:48:07 -06:00
parent 24004463b2
commit 67d1b6f24b
15 changed files with 251 additions and 122 deletions

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@ -83,7 +83,7 @@ Material:
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View file

@ -256,6 +256,8 @@ namespace HeavenStudio.Games
double drumFadeStart = 0;
double drumFadeLength = 0;
bool drumFadeIn = true;
Sound whirring;
bool isWhirringPlaying = false;
Island nextIsland;
Island currentIsland;
@ -578,11 +580,17 @@ namespace HeavenStudio.Games
drumVolume = Mathf.Lerp(drumFadeIn ? 0 : 1, drumFadeIn ? 1 : 0, (float)valueFade);
Conductor.instance.SetMinigameVolume(drumFadeIn ? (float)valueFade : 1 - (float)valueFade);
//reset volume if not holding
//various sound loops and shizz
if (isInputting)
{
if (!isWhirringPlaying) { whirring = SoundByte.PlayOneShotGame("chargingChicken/chargeLoop", volume: 0.5f, looping: true); isWhirringPlaying = true; }
}
if (!isInputting)
{
Conductor.instance.FadeMinigameVolume(0, 0, 1);
drumVolume = 1;
if (isWhirringPlaying) { whirring.Stop(); isWhirringPlaying = false; }
}
//chicken fall off the right of the platform
@ -727,6 +735,7 @@ namespace HeavenStudio.Games
}
else
{
//if the player didn't hold, just dump 'em in the ocean
currentIsland.ChargerAnim.DoScaledAnimationAsync("Idle", 0.5f);
}
}
@ -803,7 +812,7 @@ namespace HeavenStudio.Games
{
//sound
isInputting = true; //starts the drums
//SoundByte.PlayOneShotGame("chargingChicken/inputJust", pitch: 0.9f, volume: 0.8f);
PumpSound(state);
//chicken animation
ChickenAnim.DoScaledAnimationAsync("Charge", 0.5f);
@ -819,7 +828,7 @@ namespace HeavenStudio.Games
isInputting = true; //starts the drums
SoundByte.PlayOneShotGame("chargingChicken/kick");
SoundByte.PlayOneShotGame("chargingChicken/hihat");
//SoundByte.PlayOneShotGame("chargingChicken/inputJust", pitch: 0.9f, volume: 0.8f);
PumpSound(state);
//chicken animation
ChickenAnim.DoScaledAnimationAsync("Charge", 0.5f);
@ -834,7 +843,7 @@ namespace HeavenStudio.Games
//sound
isInputting = true; //starts the drums
SoundByte.PlayOneShotGame("chargingChicken/AMEN1");
//SoundByte.PlayOneShotGame("chargingChicken/inputJust", pitch: 0.9f, volume: 0.8f);
PumpSound(state);
//chicken animation
ChickenAnim.DoScaledAnimationAsync("Charge", 0.5f);
@ -857,9 +866,26 @@ namespace HeavenStudio.Games
countBubble.SetActive(false);
}
public void PumpSound(float state)
{
if (state >= 1f || state <= -1f)
{
SoundByte.PlayOneShot("miss");
}
else
{
SoundByte.PlayOneShotGame("chargingChicken/PumpStart");
}
}
public void EndChargingJust(PlayerActionEvent caller, float state)
{
BlastOff(state, false);
if (state >= 1f || state <= -1f)
{
SoundByte.PlayOneShot("miss");
}
}
public void EndChargingMiss(PlayerActionEvent caller)
@ -910,10 +936,14 @@ namespace HeavenStudio.Games
public void SpawnJourney(double beat, double length)
{
//pass along the next island data
staleIsland = currentIsland;
currentIsland = nextIsland;
nextIsland = Instantiate(IslandBase, transform).GetComponent<Island>();
//despawn old islands
if (staleIsland != null) Destroy(staleIsland.gameObject);
nextIsland.SetUpCollapse(beat + length);
nextIsland.transform.localPosition = new Vector3((float)(length * platformDistanceConstant * platformsPerBeat + (platformDistanceConstant / 2)), 0, 0);
@ -1039,13 +1069,6 @@ namespace HeavenStudio.Games
BeatAction.New(GameManager.instance, new List<BeatAction.Action>()
{
new BeatAction.Action(Conductor.instance.songPositionInBeatsAsDouble + currentIsland.journeyLength, delegate {
nextIsland.isMoving = false;
currentIsland.isMoving = false;
foreach (var a in stonePlatformJourney)
{
stone = a.thisPlatform;
stone.isMoving = false;
}
ChickenFall(fellTooFar);
checkFallingDistance = false;
}),
@ -1069,13 +1092,6 @@ namespace HeavenStudio.Games
{
new BeatAction.Action(journeyIntendedLength + (currentIsland.journeyLength * 2) + 1, delegate {
SuccessAnim();
nextIsland.isMoving = false;
currentIsland.isMoving = false;
foreach (var a in stonePlatformJourney)
{
stone = a.thisPlatform;
stone.isMoving = false;
}
}),
});
}
@ -1103,6 +1119,7 @@ namespace HeavenStudio.Games
currentIsland.ChargerAnim.DoScaledAnimationAsync("Idle", 0.5f);
SoundByte.PlayOneShotGame("chargingChicken/SE_CHIKEN_CHARGE_CANCEL");
SoundByte.PlayOneShotGame("chargingChicken/chargeRelease", volume: 0.5f);
isInputting = false;

View file

@ -62,6 +62,10 @@ namespace HeavenStudio.Games.Scripts_ChargingChicken
float newX1 = Util.EasingFunction.EaseOutCubic((float)journeyStart, (float)journeyEnd, value1);
IslandPos.localPosition = new Vector3(newX1, 0, 0);
}
if (value1 >= 1)
{
isMoving = false;
}
if (respawnStart < Conductor.instance.songPositionInBeatsAsDouble && isRespawning)
{
float value2 = (Conductor.instance.GetPositionFromBeat(respawnStart, respawnEnd - respawnStart));
@ -76,6 +80,7 @@ namespace HeavenStudio.Games.Scripts_ChargingChicken
BeatAction.New(GameManager.instance, new List<BeatAction.Action>()
{
new BeatAction.Action(Conductor.instance.songPositionInBeatsAsDouble + 0.50, delegate { StoneSplash(); }),
new BeatAction.Action(Conductor.instance.songPositionInBeatsAsDouble + 3.00, delegate { Destroy(gameObject); }),
});
canFall = false;
}
@ -168,6 +173,11 @@ namespace HeavenStudio.Games.Scripts_ChargingChicken
if (IslandPos.localPosition.x > -8) SoundByte.PlayOneShotGame("chargingChicken/SE_CHIKEN_BLOCK_FALL_WATER_PITCH400", pitch: SoundByte.GetPitchFromCents(UnityEngine.Random.Range(-400, 401), false), volume: 0.5f);
}
public void ThisIsNotMoving()
{
isMoving = false;
}
#endregion
}
}

View file

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ImportedScriptPaths:
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- Assets/Scripts/Games/ClappyTrio/ClappyTrio.cs
- Assets/Scripts/LevelEditor/RemixPropertiesDialog/RemixPropertiesDialog.cs
- Assets/Scripts/Games/TotemClimb/TotemClimb.cs
- Assets/Plugins/StandaloneFileBrowser/IStandaloneFileBrowser.cs
- Assets/Scripts/LevelEditor/Commands/CommandManager.cs
- Assets/Scripts/Games/FirstContact/Translator.cs
- Assets/Scripts/LevelEditor/TooltipGiver.cs
- Assets/Scripts/InputSystem/USG.g/InitInputControllers.PlayerInput.ControllerLoaderGenerator.g.cs
- Assets/Scripts/Games/DrummingPractice/DrummerHit.cs
- Assets/Scripts/LevelEditor/TempoFinder/TempoFinder.cs
- Assets/Scripts/LevelEditor/EventSelector/EventParameterManager.cs
- Assets/Scripts/StudioDance/Dancer.cs
- Assets/Scripts/LevelEditor/EventSelector/EventPropertyPrefab.cs
- Assets/Scripts/Games/Lockstep/Lockstep.cs
- Assets/Scripts/Games/TotemClimb/TCTotemManager.cs
- Assets/Scripts/UI/Overlays/TimingAccuracyDisplay.cs
- Assets/Scripts/Games/MunchyMonk/MunchyMonk.cs
- Assets/Scripts/Games/ForkLifter/ForkLifterPlayer.cs
- Assets/Scripts/Games/DoubleDate/SoccerBall.cs
- Assets/Scripts/Games/RhythmTweezers/Tweezers.cs
- Assets/Scripts/Games/WorkingDough/WorkingDough.cs
- Assets/Scripts/Games/TotemClimb/TCFrog.cs
- Assets/Scripts/UI/SettingsDialog/Tabs/ControllerSettings.cs
- Assets/Scripts/Games/SpaceDance/SpaceDance.cs
- Assets/Scripts/Games/MrUpbeat/UpbeatMan.cs
- Assets/Scripts/Games/OctopusMachine/OctopusMachine.cs
- Assets/Scripts/Games/TotemClimb/TCPillarManager.cs
- Assets/Scripts/Games/Fireworks/Fireworks.cs
- Assets/Scripts/Games/FlipperFlop/FlipperFlop.cs
- Assets/Scripts/Games/WizardsWaltz/Wizard.cs
- Assets/Scripts/Games/MonkeyWatch/MonkeyWatch.cs
- Assets/Scripts/Games/MonkeyWatch/WatchMonkeyHandler.cs
- Assets/Scripts/Games/MonkeyWatch/WatchBackgroundHandler.cs
- Assets/Scripts/Games/MonkeyWatch/MonkeyClockArrow.cs
- Assets/Scripts/Games/MonkeyWatch/BalloonHandler.cs
- Assets/Scripts/Games/MonkeyWatch/WatchMonkey.cs
- Assets/Scripts/Games/LumBEARjack/LumBEARjack.cs
- Assets/Scripts/Games/LumBEARjack/LBJBigObject.cs
- Assets/Scripts/Games/LumBEARjack/LBJSmallObject.cs
- Assets/Scripts/Games/ChargingChicken/ChargingChicken.cs
- Assets/Scripts/Games/ChargingChicken/Island.cs
- Assets/Scripts/GameManager.cs
- Assets/Scripts/Games/Cannery/Cannery.cs
- Assets/Scripts/Games/LumBEARjack/LBJBear.cs
- Assets/Scripts/Games/LumBEARjack/LBJHugeObject.cs
- Assets/Scripts/Games/LumBEARjack/LBJCatMove.cs
- Assets/Scripts/Util/ParticleSystemHelpers.cs
- Assets/Scripts/Games/LumBEARjack/LBJBGCat.cs
- Assets/Scripts/LevelEditor/Commands/Block.cs
- Assets/Scripts/Games/ClapTrap/ClapTrap.cs
- Assets/Scripts/Games/SoundEffects.cs
- Assets/Scripts/Games/RhythmTweezers/RhythmTweezers.cs
- Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/ColorPropertyPrefab.cs
- Assets/Scripts/LevelEditor/Tooltip.cs
- Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/BoolPropertyPrefab.cs
- Assets/Scripts/LevelEditor/EventSelector/EventParameterManager.cs
- Assets/Scripts/Util/SoundByte.cs
- Assets/Scripts/Games/Rockers/Rockers.cs
- Assets/Scripts/Games/NailCarpenter/LongNail.cs
- Assets/Scripts/Games/LumBEARjack/LumBEARjack.cs
- Assets/Scripts/LevelEditor/EventSelector/EventPropertyPrefab.cs
- Assets/Scripts/Games/BonOdori/BonOdori.cs
- Assets/Scripts/Minigames.cs
- Assets/Scripts/Games/LumBEARjack/LBJBigObject.cs
- Assets/Scripts/AppInfo.cs
- Assets/Scripts/LevelEditor/Timeline/TimelineEventObj.cs
- Assets/Scripts/Games/SumoBrothers/SumoBrothers.cs
- Assets/Scripts/Games/Cannery/Can.cs
- Assets/Scripts/UI/SettingsDialog/Tabs/EditorSettings.cs
- Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/StringPropertyPrefab.cs
- Assets/Scripts/Games/RhythmTestGBA/RhythmTestGBA.cs
- Assets/Scripts/Games/LumBEARjack/LBJBomb.cs
- Assets/Scripts/Games/TossBoys/TossBoys.cs
- Assets/Scripts/Games/LumBEARjack/LBJBaby.cs
- Assets/Scripts/Games/LumBEARjack/LBJObjectRotate.cs
- Assets/Scripts/Games/Tambourine/Tambourine.cs
- Assets/Scripts/Util/MultiSound.cs
- Assets/Scripts/Games/SpaceDance/SpaceDance.cs
- Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/NumberPropertyPrefab.cs
- Assets/Scripts/Util/ParticleSystemHelpers.cs
- Assets/Scripts/Util/EntityTypes.cs
- Assets/Scripts/Games/MrUpbeat/MrUpbeat.cs
- Assets/Scripts/Games/LumBEARjack/LBJCatMove.cs
- Assets/Scripts/Games/LumBEARjack/LBJSmallObject.cs
- Assets/Scripts/Games/LumBEARjack/LBJMissObject.cs
- Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/BoolChartPropertyPrefab.cs
- Assets/Plugins/Starpelly/Textures.cs
- Assets/Plugins/Starpelly/OS.cs
- Assets/Plugins/Color picker/ColorPreview.cs
- Assets/Scripts/Games/Manzai/Manzai.cs
- Assets/Plugins/Starpelly/Starpelly.cs
- Assets/Scripts/LevelEditor/Tooltip.cs
- Assets/Scripts/Games/SoundEffects.cs
- Assets/Plugins/Starpelly/Random.cs
- Assets/Plugins/Starpelly/OperatingSystem/Linux.cs
- Assets/Plugins/Starpelly/Utils.cs
- Assets/Plugins/Starpelly/Enums/Windows.cs
- Assets/Plugins/Starpelly/OperatingSystem/Windows.cs
- Assets/Plugins/Starpelly/Pelly.cs
- Assets/Plugins/Starpelly/Enums/StringType.cs
- Assets/Plugins/Starpelly/OperatingSystem/User32.cs
- Assets/Plugins/Starpelly/Extensions.cs
- Assets/Plugins/Starpelly/ScreenUtility.cs
- Assets/Plugins/Starpelly/Properties/Strings.cs
- Assets/Plugins/Starpelly/Anchors.cs
- Assets/Plugins/Starpelly/Properties/Arrays.cs
- Assets/Plugins/Starpelly/OperatingSystem/IOperatingSystem.cs
- Assets/Scripts/LevelEditor/RemixPropertiesDialog/RemixPropertyPrefab.cs
- Assets/Scripts/LevelEditor/Timeline/LayerLabel.cs
- Assets/Plugins/Starpelly/Transformer.cs
- Assets/Plugins/Starpelly/RendererExtensions.cs
- Assets/Scripts/Util/StringUtils.cs
- Assets/Plugins/Starpelly/OperatingSystem/MacOS.cs
- Assets/Plugins/Starpelly/Common.cs
- Assets/Scripts/Games/LumBEARjack/LBJBomb.cs
- Assets/Scripts/Games/SumoBrothers/SumoBrothers.cs
- Assets/Scripts/Games/RhythmTestGBA/RhythmTestGBA.cs
- Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/DropdownPropertyPrefab.cs
- Assets/Scripts/LevelEditor/Timeline/Timeline.cs
- Assets/Scripts/PersistentDataManager.cs
- Assets/Scripts/Games/ForkLifter/ForkLifter.cs
- Assets/Scripts/Games/NailCarpenter/Nail.cs
- Assets/Scripts/Games/CoinToss/CoinToss.cs
- Assets/Scripts/Games/DrummingPractice/DrummingPractice.cs
- Assets/Scripts/Games/Minigame.cs
- Assets/Scripts/Games/Kitties/Kitties.cs
- Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs
- Assets/Scripts/Games/Tunnel/Tunnel.cs
- Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/ButtonPropertyPrefab.cs
- Assets/Scripts/Games/LumBEARjack/LBJHugeObject.cs
- Assets/Scripts/Games/ClapTrap/Sword.cs
- Assets/Scripts/Games/KarateMan/KarateMan.cs
- Assets/Scripts/Games/ClappyTrio/ClappyTrio.cs
- Assets/Scripts/Games/NailCarpenter/NailCarpenter.cs
- Assets/Scripts/Games/NailCarpenter/Sweet.cs
- Assets/Scripts/Games/SpaceSoccer/SpaceSoccer.cs
- Assets/Scripts/Games/LumBEARjack/LBJBGCat.cs
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